Showing posts with label Devastator Squad. Show all posts
Showing posts with label Devastator Squad. Show all posts
Thursday, March 6, 2014
Heresy Era Thousand Sons - Spireguard units and heavy support squad built
Been a crazy week and not a lot of downtime to get some blogging in - My thoroughly ridiculous band is taking a breather from doing a ton of recording and we have the first live gig in almost six months coming up tomorrow, so we've all been practicing like madmen! That's not to say there's been no hobby activity though - A little while back the Egyptian-themed bases I'd ordered arrived, which meant I could finally begin the build process on the Thousand Sons!
I was really jazzed to finally assemble the first couple squads of Spireguard, and I have to say I'm thoroughly chuffed with how they've turned out. Can't wait to get some paint on 'em! Still need to build a platoon command squad, and I'm still vacillating on what the HQ choice will be. I figure I'm probably better served waiting until the new guard codex arrives, but I'm assuming that the basic infantry squad won't be changing too drastically.
While I was about it I pressed on and built the heavy support squad for the army - went with missile launchers partially due to the fact that the multiple munitions grant a fair bit of tactical flexibility in anti-horde, anti-vehicle and (at a pinch) anti-aircraft capability, but also as I like the idea of them hanging around near the Scorpius which sports the same general look.
In the meantime I've started working on a pair of Knights, with a third one in an early build process. Pics to come!
I was really jazzed to finally assemble the first couple squads of Spireguard, and I have to say I'm thoroughly chuffed with how they've turned out. Can't wait to get some paint on 'em! Still need to build a platoon command squad, and I'm still vacillating on what the HQ choice will be. I figure I'm probably better served waiting until the new guard codex arrives, but I'm assuming that the basic infantry squad won't be changing too drastically.
While I was about it I pressed on and built the heavy support squad for the army - went with missile launchers partially due to the fact that the multiple munitions grant a fair bit of tactical flexibility in anti-horde, anti-vehicle and (at a pinch) anti-aircraft capability, but also as I like the idea of them hanging around near the Scorpius which sports the same general look.
In the meantime I've started working on a pair of Knights, with a third one in an early build process. Pics to come!
Tuesday, October 1, 2013
Iron Hands - Batch painting complete!
Whew! Twenty five guys done, and based on the notes I took while churning through 'em, the overall time spent was just a little shy of ten hours. Not too bad!
First up is the tac squad I'd shown previously, with the multi-melta being replaced by a missile launcher and a bit more dust and mud on the legs.
The second tac squad carries a plasma cannon and plasma gun, I figure with all the Gets Hot rolls, it just means they're more likely to get some extra bionics!
Next is a devastator squad with a couple extra heavy weapons to swap in and out as needed. Always handy!
A few extra characters were mixed in the assembly line as well, including a pair of techmarines and a librarian.
For what I thought would be a relatively simple paint scheme, there are 21 colors that go into it. How did that happen?
I'll be the first to admit this is not my best work, I was more focused on speed than technique - I will definitely be taking more time working through the heresy-era Iron Hands. That said, I figure even if the painting time doubles, I will still be able to finish up the upcoming army before January!
First up is the tac squad I'd shown previously, with the multi-melta being replaced by a missile launcher and a bit more dust and mud on the legs.
The second tac squad carries a plasma cannon and plasma gun, I figure with all the Gets Hot rolls, it just means they're more likely to get some extra bionics!
Next is a devastator squad with a couple extra heavy weapons to swap in and out as needed. Always handy!
A few extra characters were mixed in the assembly line as well, including a pair of techmarines and a librarian.
For what I thought would be a relatively simple paint scheme, there are 21 colors that go into it. How did that happen?
I'll be the first to admit this is not my best work, I was more focused on speed than technique - I will definitely be taking more time working through the heresy-era Iron Hands. That said, I figure even if the painting time doubles, I will still be able to finish up the upcoming army before January!
Labels:
Conversion,
Devastator Squad,
Iron Hands,
Psykers,
Tactical Squad,
Techmarine
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