Showing posts with label Ursarax Cohort. Show all posts
Showing posts with label Ursarax Cohort. Show all posts
Thursday, November 27, 2014
Heresy Era Mechanicum - Ursarax painted
Happy Thanksgiving to those of you who celebrate it, and hopefully a decent Thursday for everyone else! As I had the better part of the day off today I decided to jump in and paint the Ursarax, and snapped a few pics on the way through the process.
We had an unseasonably warm day a little while back and they got the base black primer, followed by a heavy drybrush of boltgun metal and a black wash.
Next up all the red panels got a Dark Flesh basecoat. I tried to be quite careful at this stage, don't want to slop red onto the metal endoskeleton where possible.
Next they got a heavy hit of Red Gore, then a blood red highlight focusing on the upper-facing surfaces. Once that was dry they got a Carroburg Crimson wash to tone it down and tie in the layers.
Next up was blocking in the power cables, the gold on the jump packs, and the base orange for the Volkite weapons.
Then more washes and highlights to darken down the blue and gold, lighten up the Volkites, and clean up the faceplates on the heads. They're starting to look like something now!
The penultimate stage sees the cog-tooth pattern applied to the shoulders, the roman numerals onto the right fists (their right shoulders where the numbers would normally go being obscured by the weapons), and the bases getting painted which always goes a long way to making the models snap into focus, as it were. If the weather holds tomorrow, I'm hoping to get the static grass on these as well as the Adsecularis from earlier and get 'em sealed!
We had an unseasonably warm day a little while back and they got the base black primer, followed by a heavy drybrush of boltgun metal and a black wash.
Next up all the red panels got a Dark Flesh basecoat. I tried to be quite careful at this stage, don't want to slop red onto the metal endoskeleton where possible.
Next they got a heavy hit of Red Gore, then a blood red highlight focusing on the upper-facing surfaces. Once that was dry they got a Carroburg Crimson wash to tone it down and tie in the layers.
Next up was blocking in the power cables, the gold on the jump packs, and the base orange for the Volkite weapons.
Then more washes and highlights to darken down the blue and gold, lighten up the Volkites, and clean up the faceplates on the heads. They're starting to look like something now!
The penultimate stage sees the cog-tooth pattern applied to the shoulders, the roman numerals onto the right fists (their right shoulders where the numbers would normally go being obscured by the weapons), and the bases getting painted which always goes a long way to making the models snap into focus, as it were. If the weather holds tomorrow, I'm hoping to get the static grass on these as well as the Adsecularis from earlier and get 'em sealed!
Labels:
Conversion,
Horus Heresy,
Mechanicum,
Ursarax Cohort
Saturday, November 22, 2014
Heresy Era Mechanicum - Ursarax build complete!
Got in a little hobby time last night and finished up the Ursarax build!
Not a lot of change from the front, other than the bases getting textured and a bit more trimming and scraping here and there on the fists.
Utilized some guitar wire to make some power cables on the back - the power fist bits came with a number of plastic power cables, but after some attempted test fitting I knew I didn't want to try and cut and bend all that plastic to fit.
We're scheduled to have an uncharacteristically warm day today so I'm hoping I can get these guys primered this afternoon!
Not a lot of change from the front, other than the bases getting textured and a bit more trimming and scraping here and there on the fists.
Utilized some guitar wire to make some power cables on the back - the power fist bits came with a number of plastic power cables, but after some attempted test fitting I knew I didn't want to try and cut and bend all that plastic to fit.
We're scheduled to have an uncharacteristically warm day today so I'm hoping I can get these guys primered this afternoon!
Labels:
Conversion,
Horus Heresy,
Mechanicum,
Ursarax Cohort
Thursday, November 20, 2014
Heresy Era Mechanicum - Ursarax build continues...
Two packages showed up in the mail recently, the puppetswar shredder arms that I'd intended to use to represent the Ursarax lightning claws, and the centurion power fists that I'd ordered when I got tired of waiting for the puppetswar order to actually ship. Turns out they're both similar in scale, but are stylistically different enough that they wouldn't really mix and match well, so it was decision time.
The Puppetswar arms are nice, but the fists are just a better choice once everything is taken into consideration. While the lightning claws are the perfectly serviceable and cheaper option points-wise, the power fist upgrade boosts the unit's strength up to 10 and reduces the AP down to 2 making them excellent tank-hunters as well as infantry squashers, but they do strike last (granted their base Initiative of 2 means it's not really a huge downgrade). On the upside, the Ursarax' 3 wounds and T5 mean they'll be able to weather a fair bit of punishment before bringing the pain - a 27-wound unit of jump infantry potentially throwing 36 S10 AP2 hits around is nothing to sneeze at!
Sadly winter seems to be upon us so getting them based and primered is going to take a little while. Still, it's Colorado so it'll be warm and sunny soon enough! Again, all credit for the conversion idea lies with Eye of Error's fevered brain - though I'll admit cursing his name while scraping off all the aquilas and marine heraldry from the Centurion fists! Hah!
The Puppetswar arms are nice, but the fists are just a better choice once everything is taken into consideration. While the lightning claws are the perfectly serviceable and cheaper option points-wise, the power fist upgrade boosts the unit's strength up to 10 and reduces the AP down to 2 making them excellent tank-hunters as well as infantry squashers, but they do strike last (granted their base Initiative of 2 means it's not really a huge downgrade). On the upside, the Ursarax' 3 wounds and T5 mean they'll be able to weather a fair bit of punishment before bringing the pain - a 27-wound unit of jump infantry potentially throwing 36 S10 AP2 hits around is nothing to sneeze at!
Sadly winter seems to be upon us so getting them based and primered is going to take a little while. Still, it's Colorado so it'll be warm and sunny soon enough! Again, all credit for the conversion idea lies with Eye of Error's fevered brain - though I'll admit cursing his name while scraping off all the aquilas and marine heraldry from the Centurion fists! Hah!
Labels:
Conversion,
Horus Heresy,
Mechanicum,
Ursarax Cohort
Sunday, November 16, 2014
Heresy Era Mechanicum - Shots from the forge
Spent a few more hours over the last couple mornings painting, and finished up the Tech Thralls (more or less).
30 menials sorted out - I'd planned 40, but managed to lose two heads in the build process. Soooooo, 30 it is. Doh!
They got some white cog-tooth patterns around the hems and collars of the stormcoats, and the various power cables given a lick of blue. Next up is getting the static grass in place, followed by giving them a spray matte seal and then a brush-on gloss on the helmet domes.
I spent a little time getting the Ursarax started - the basic Thallax bodies were given a shoulder-mounted volkite, and they'll be getting power fists from the Centurion kit (ideashamelessly stolen from a loving homage to Eye of Error's fantastic builds).
Pulled everything off the shelves to see how it's all coming together and snapped a quick family photo as well. So far so good!
30 menials sorted out - I'd planned 40, but managed to lose two heads in the build process. Soooooo, 30 it is. Doh!
They got some white cog-tooth patterns around the hems and collars of the stormcoats, and the various power cables given a lick of blue. Next up is getting the static grass in place, followed by giving them a spray matte seal and then a brush-on gloss on the helmet domes.
I spent a little time getting the Ursarax started - the basic Thallax bodies were given a shoulder-mounted volkite, and they'll be getting power fists from the Centurion kit (idea
Pulled everything off the shelves to see how it's all coming together and snapped a quick family photo as well. So far so good!
Labels:
Army Lists,
Conversion,
Horus Heresy,
Mechanicum,
Tech Thralls,
Ursarax Cohort
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