Showing posts with label Spyre Hunters. Show all posts
Showing posts with label Spyre Hunters. Show all posts
Friday, November 9, 2018
Necromunda - Spyrers, Hired Guns, Hive Scum and Robots!
Howdy folks! Been having some issues getting new pics uploaded to my galleries, but finally got it sorted out and have a whole slew of new pics ready to go! After working on a ton of heresy stuff, I thought I'd take a breather and switch gear to do a mess of Necromunda models who have been lurking on the to-be-painted shelf for months, if not years. Buckle up for a couple weeks worth of painting!
First up is one of the oldest models that have been rattling around the Closet of Doom for decades, the Spyrer Patriarch! I essentially had to paint him in the green and yellow of the classic "Doc Ock" scheme, and I'm going to be hard-pressed not to refer to him as "Apothecary Cephalopod" now!
Figured I ought to take a quick snap of the whole hunt team. Part of me want to see if I can find the alternate poses for each of the four 'basic' spyrers and get them painted up as well!
Next up are a trio of Hired Guns from the recent Forge World releases, Grendl Grendlsen, Belladonna and Eyros Slagmyst. Really enjoyed painting them up, especially Grendl - Had to give him the classic House Mjolnir paint scheme!
As a contrast, I also painted up a trio of old hired guns from the original release back in the day - Biceps McSixpack, Frellin' Tom, and Ever-Ready Evan.
As a callback to a friend's old gang, Eats Bad Fungus the Ratskin Scout got a lick of paint. I always loved this model, it's by far my favorite of the Ratskin sculpts.
Similarly, as an homage to my dubby Dave's old Pit Slave gang, Dr. Whirlygig the Pit Slave Champion is ready to rampage through the underhive!
In other news, I love to trawl the interwebs for likeminded folks who enjoy the old Rogue Trader era minis and aesthetic, and ran across a fellow who had sculpted up some robots based on some art from the 1st edition rulebook. I had to get my mitts on a few!
They're scaled to fit on 40mm bases and I don't really have any use for them in 30k/40k, but they'll work really well as some counts-as Ambots for a planned Necromunda scenario in the near future!
More stuff to come shortly, as I work through the photo backlog!
First up is one of the oldest models that have been rattling around the Closet of Doom for decades, the Spyrer Patriarch! I essentially had to paint him in the green and yellow of the classic "Doc Ock" scheme, and I'm going to be hard-pressed not to refer to him as "Apothecary Cephalopod" now!
Figured I ought to take a quick snap of the whole hunt team. Part of me want to see if I can find the alternate poses for each of the four 'basic' spyrers and get them painted up as well!
Next up are a trio of Hired Guns from the recent Forge World releases, Grendl Grendlsen, Belladonna and Eyros Slagmyst. Really enjoyed painting them up, especially Grendl - Had to give him the classic House Mjolnir paint scheme!
As a contrast, I also painted up a trio of old hired guns from the original release back in the day - Biceps McSixpack, Frellin' Tom, and Ever-Ready Evan.
As a callback to a friend's old gang, Eats Bad Fungus the Ratskin Scout got a lick of paint. I always loved this model, it's by far my favorite of the Ratskin sculpts.
Similarly, as an homage to my dubby Dave's old Pit Slave gang, Dr. Whirlygig the Pit Slave Champion is ready to rampage through the underhive!
In other news, I love to trawl the interwebs for likeminded folks who enjoy the old Rogue Trader era minis and aesthetic, and ran across a fellow who had sculpted up some robots based on some art from the 1st edition rulebook. I had to get my mitts on a few!
They're scaled to fit on 40mm bases and I don't really have any use for them in 30k/40k, but they'll work really well as some counts-as Ambots for a planned Necromunda scenario in the near future!
More stuff to come shortly, as I work through the photo backlog!
Sunday, December 17, 2017
Necromunda - Klovis the Redeemer, Deacon Malakev, and Spyre Hunters complete!
I've been in 'small project' mode and have been going through the un-/partially-painted shelves looking for fun stuff to knock out, and today it's a couple blasts from the past - Leading off with Klovis the Redeemer and Deacon Malakev!
These two have been sitting on the shelf for nearly twenty years and with the release of the new Necromunda it's high time they got their time in the sun. Tried to stick with the classic paint scheme for him, and I'm really looking forward to seeing when/whether they get to the Redemptionists!
In a similar vein, the Spyre Hunter Matriarch was a model I picked up waaaaay back in the day but never got around to painting. It's about time! I've unfortunately never owned the associated Patriarch model. I really ought to track one down...
Last but not least I thought I'd try and modernize some of my old models - Led off with my old Spyre Hunter team. I didn't want to give them a full "dip and strip" as I sort of like having the history. I did clean them up a little though, some washes and touch-ups for the most part. Again, hoping that we'll see GW doing the equivalent of the Outlanders supplement in the future!
These two have been sitting on the shelf for nearly twenty years and with the release of the new Necromunda it's high time they got their time in the sun. Tried to stick with the classic paint scheme for him, and I'm really looking forward to seeing when/whether they get to the Redemptionists!
In a similar vein, the Spyre Hunter Matriarch was a model I picked up waaaaay back in the day but never got around to painting. It's about time! I've unfortunately never owned the associated Patriarch model. I really ought to track one down...
Last but not least I thought I'd try and modernize some of my old models - Led off with my old Spyre Hunter team. I didn't want to give them a full "dip and strip" as I sort of like having the history. I did clean them up a little though, some washes and touch-ups for the most part. Again, hoping that we'll see GW doing the equivalent of the Outlanders supplement in the future!
Saturday, November 25, 2017
Necromunda - Eschers and others on display!
Managed to get my mitts on the new Necromunda on Friday and couldn't help but dive right in! After a good day of gluing my fingers together and a fair chunk of brush time the newest iteration of the Eschers were ready for their close up, and some old faces got taken off the shelves for a bit of fresh air!
The Militia of Eth Ridge (har!) is the first time I've actually done any Eschers - When we played years ago several other of the group played them so I never gave 'em a try. The new plastic set is really fantastic and I rather enjoyed building them, fiddly as they may be! Stuck fairly close to the 'default' paint scheme on them, and tried my hand at some zebra stripes and leopard spots here and there. The front 90 degree facing is important in the new Necromunda, so I marked out the bases in white, though in retrospect I think I'm going to turn it into black and yellow hazard stripes.
While I was putting the models into a tray to run down to the GW shop, I figured I ought to dig out what Necromuna models remained in the depths of the Closet of Doom, and uncovered my House gang of choice - House Delaque. The Cobalt Snakes were never a particularly effective gang, but over time there sure were a lot of 'em! Really interested to see what the new iteration of their models will look like!
My other favored gang from back in the day was Hunt Team Phi Sigma Rho, a group of Spyrers comprising one each of Orrus, Malcador, Yeld and Jakara. I'm really hoping that GW will continue on beyond the 'original six' and delve into the models and rules from the Outlanders supplement, including the Spyre Hunters, Ratskins, Scavvies and of course The Redemption!
I held on to a couple special characters and follow-on gangs from the Outlanders book and Necromunda magazines, including Bull Gorg, pit fighter extrordinairre, and Kal Jerico the most badass bounty hunter in the Underhive. ...At least that what he'll tell ya! Rather pleased with how this particular pic turned out, with the inestimable Jerico menaced by the beast while the guilder and his cronies look on and jeer from the stands!
Speaking of, one of my very favorite 'gangs' were the guilders, with my particular band led by the portly-but-surprisingly-dangerous Count DeMonay and his pack of henchmen, cronies, bodyguards and hired guns. I initially didn't hold out much hope that we'll see the Guilders, but they're mentioned in surprising detail right in the main rulebook alongside the house gangs, so perhaps Count DeMonay may see the table again earlier than expected!
Last but not least, the Arbites of Precinct 13 ("Unlucky for some"). I really hope we'll see these guys walking the beat again at some point in the future as well. With as well done as the new Escher and Goliath (and as of today Orlock) models have been I am super jazzed to see what else they come out with!
Got a chance to play the basic game yesterday (to come to grips with the main rules before adding on all the Gang War campaign expansion stuff) and I gotta say I REALLY enjoyed it. The lineage of the 1st edition game shines through, with a few tweaks to the old rules and a few new additions that all added to the experience in.my opinion. I really dig the small update to the flesh wound/serious injury method and the bottling out process, and the gangs definitely feel more differentiated from the outset than they did in 1st edition. Used to be it was really only after a few games that your gangs started for show their house flavor. The tactics cards added a nice extra bit of spice without being overpowered (at least the ones we drew), and while I was initially down on the ZM tiles (I much prefer the 3d terrain of old) it was actually rather fun to rumble in the tunnels for our learner games.
I will say that to me the Eschers were definitely the standouts of the two. Far more customizable than the Goliaths, though I understand why that's the case - with all the exposed musculature they had to make the arms fit on the Goliaths in a very specific way to look good. I found it amusing as well that the Goliaths are actually showing more skin than the Eschers, and am rather happy that the girls aren't hyper-sexualized. They are feminine without being cheesecake which to me is quite welcome.
As of now I'm giving it a 9/10 - nostalgia filters in place for me of course as Necromunda was always my favorite specialist game, and I'm appy to report that my fears that they would mess it up were unfounded. This is more or less exactly what I hoped the reboot would be, a loving adaptation of the old system and not a complete rewrite from the ground up. Good stuff!
The Militia of Eth Ridge (har!) is the first time I've actually done any Eschers - When we played years ago several other of the group played them so I never gave 'em a try. The new plastic set is really fantastic and I rather enjoyed building them, fiddly as they may be! Stuck fairly close to the 'default' paint scheme on them, and tried my hand at some zebra stripes and leopard spots here and there. The front 90 degree facing is important in the new Necromunda, so I marked out the bases in white, though in retrospect I think I'm going to turn it into black and yellow hazard stripes.
While I was putting the models into a tray to run down to the GW shop, I figured I ought to dig out what Necromuna models remained in the depths of the Closet of Doom, and uncovered my House gang of choice - House Delaque. The Cobalt Snakes were never a particularly effective gang, but over time there sure were a lot of 'em! Really interested to see what the new iteration of their models will look like!
My other favored gang from back in the day was Hunt Team Phi Sigma Rho, a group of Spyrers comprising one each of Orrus, Malcador, Yeld and Jakara. I'm really hoping that GW will continue on beyond the 'original six' and delve into the models and rules from the Outlanders supplement, including the Spyre Hunters, Ratskins, Scavvies and of course The Redemption!
I held on to a couple special characters and follow-on gangs from the Outlanders book and Necromunda magazines, including Bull Gorg, pit fighter extrordinairre, and Kal Jerico the most badass bounty hunter in the Underhive. ...At least that what he'll tell ya! Rather pleased with how this particular pic turned out, with the inestimable Jerico menaced by the beast while the guilder and his cronies look on and jeer from the stands!
Speaking of, one of my very favorite 'gangs' were the guilders, with my particular band led by the portly-but-surprisingly-dangerous Count DeMonay and his pack of henchmen, cronies, bodyguards and hired guns. I initially didn't hold out much hope that we'll see the Guilders, but they're mentioned in surprising detail right in the main rulebook alongside the house gangs, so perhaps Count DeMonay may see the table again earlier than expected!
Last but not least, the Arbites of Precinct 13 ("Unlucky for some"). I really hope we'll see these guys walking the beat again at some point in the future as well. With as well done as the new Escher and Goliath (and as of today Orlock) models have been I am super jazzed to see what else they come out with!
Got a chance to play the basic game yesterday (to come to grips with the main rules before adding on all the Gang War campaign expansion stuff) and I gotta say I REALLY enjoyed it. The lineage of the 1st edition game shines through, with a few tweaks to the old rules and a few new additions that all added to the experience in.my opinion. I really dig the small update to the flesh wound/serious injury method and the bottling out process, and the gangs definitely feel more differentiated from the outset than they did in 1st edition. Used to be it was really only after a few games that your gangs started for show their house flavor. The tactics cards added a nice extra bit of spice without being overpowered (at least the ones we drew), and while I was initially down on the ZM tiles (I much prefer the 3d terrain of old) it was actually rather fun to rumble in the tunnels for our learner games.
I will say that to me the Eschers were definitely the standouts of the two. Far more customizable than the Goliaths, though I understand why that's the case - with all the exposed musculature they had to make the arms fit on the Goliaths in a very specific way to look good. I found it amusing as well that the Goliaths are actually showing more skin than the Eschers, and am rather happy that the girls aren't hyper-sexualized. They are feminine without being cheesecake which to me is quite welcome.
As of now I'm giving it a 9/10 - nostalgia filters in place for me of course as Necromunda was always my favorite specialist game, and I'm appy to report that my fears that they would mess it up were unfounded. This is more or less exactly what I hoped the reboot would be, a loving adaptation of the old system and not a complete rewrite from the ground up. Good stuff!
Labels:
Adeptus Arbites,
Guilders,
House Delaque,
House Escher,
necromunda,
Spyre Hunters
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