Posts tonen met het label FWC. Alle posts tonen
Posts tonen met het label FWC. Alle posts tonen

maandag 8 november 2021

GAT-X207 Blitz Gundam

 Its the beginning of november, and it finally happened!

I picked up my paint brush again for some wargame models.



The lucky model in question being a gashapon model of the 1/400 scale Blitz Gundam from Gundam SEED Destiny, to be used in either Future War Commander or in MechaTop, but that is something for next year when we hopefully can get back to the club.

But for now, he stands ready.  He will get an octagonal base once I get the printer up and running again at last, but he is already suitable as he is right now to play some games with.



Now to slowly but surely start painting more of them again, and maybe, just maybe, I might end up with some kind of decent tally in the end of the year after all...

maandag 1 februari 2021

AHPC11: The Armoury: Neo-Soviet Armoured Company

 For our next stop in the Chambers of Challenge, we arrive at the Armoury.
 


And what better entry then some armour of course...



This entry is made up of tanks and assorted vehicles, supported by infantry, from the Brigade Models line of Neo-Soviets.  Being their only "tracked" force, I bought those to go along my 1/400 scale Gundams (okay, I know 6mm is actually 1/300, but it looks better on the table this way) as the Cav Open Market list from Future War Commander.



The entry consists of 20 vehicles, mainly some much needed APC's for mobility on the battlefield, supported by some tank hunters and two very heavy tanks.  Artillery provides some much needed range with the mortar tanks.



I also painted up the infantry with 5 bases of troops, the necessary command stands, and 2 scouts who come with their vehicles to provide some artillery guidance and leadership boosting.



So that means for this entry of 6mm troops, I painted 38 infantry and 20 vehicles, which mounts to 59 points, and with the bonus for the room adds a grand total of 79 to the tally for this year.

woensdag 29 juli 2020

Project Far Side: Update 3

So july comes to a close, and quit a heap of models have been prepared once more for the Project Far Side terrain craze.

As well as the first sets of trees and forests, made with the cheap chinese trees I reviewed on this blog earlier and a printed plate to put them on using some greenstuff and the likes, as was shown in a post earlier this week.


Okay, so the "focus on one table first" part of Update 2 went quickly out of the window, but quite a lot has been painted up in these past weeks, starting with the generic table, and the one that will probably see tabletop time first...


The epic table was the next batch that received attention, with some Tau bunkers, ruins and regular buildings.

A little bit was added respectively for the cyberpunk, tattoine, naboo and demon world tables as well.





And that means I printed and painted 27 more buildings in this period, for a variety of tables.




maandag 6 juli 2020

Project Far Side: update 2

So we are a few weeks further down the road of this insane project since my last update, and let's see how it has been turning out.

For one, the printbed on the Ender 3 has been changed, so that is already a handy thing.  The fact I needed to reslice all my gcode's for the higher required bed temperature on the other hand was, well, less of a fun moment.


But the line is running again, and while buildings have been churning out, painting has been going on as well, and I got another nice selection of "mix and match" ready this fortnight, good for 36 scenery pieces of all sorts.

For Tattooine, dwellings have been churned out:

While the Necron Jungle planet has seen a fair amount of foliage added:


But I've been busy on the two larger planned ones as well, the epic table:


And the generic sci-fi one:


Now, for the coming weeks, I`m going to be "focussing" on a table in particular, in order to have one completely ready (or as good as) by the time the clubhouse re-opens, and I can get some games in.

See you all next update!

zondag 5 juli 2020

Chaos Hell Talons

Some much needed air support for my FWC Marine Corps aka Emperor's Children has arrived.


The models are 3D printed, and take the look of the Forge World full scale Hell Talon fighters for the Heretic Astartes.

Now, these where ordered at my go to guy long before I had my own printer, but the files are from Thingiverse and I think they are still on there after that website's "soft reboot" with it's update.

The models where then painted in the hefty pink and black colourscheme and ready to take the skies next time I go to the fields of battle in the Azmodov 7 campaign against Nemesis.

Just don`t know if that will be for this year...

woensdag 10 juni 2020

Brigade Models 6mm: Neo-Soviet Bizon MBT's

With all those 6mm scenery in the making, one might forget that there are other figures as well.


And so in between the prints running and the inks and washes drying, I painted up some MBT's this week.

Part of the Neo-Soviet force, made by Brigade Models, the Bizon MBT is a 155 point a piece beast of a battle tank.  A resilient 5 hits, 4 save tank with stabilizers for it's range 80, 5 shots cannon, this is a vehicle one can build a battle line on.


And as it comes without min / max restrictions, one can take along quite a good amount of these tanks to slowly advance on the enemy lines.


The rules, while not in the FWC book itself, can be found on both the official Future War Commander website, as well as on the website of Brigade itself.

Forward Comrades!

woensdag 11 maart 2020

Review: Brigade Models 6mm Neo-Soviet Mech Tank Hunter and Volk Assault Gun

Today a duo of tanks gets the review, as they both share the shame chassis.

The hunter can be found HERE, while the assault gun is HERE.


A nice pairing for sure.

vrijdag 10 januari 2020

Review: Brigade Models 6mm Neo-Soviet Laska Tankette

Okay granted, I can't build armies in 6mm without including at least some sort of tiny tankettes if given the chance.

It's something I just like about those teeny-weeny thingies going up against huge armoured forces.


And you can grab your little cuties right HERE.

dinsdag 7 januari 2020

AHPC10: Burch's Bluff: The annual pink entry

No Painting Challenge for me without entering something pink, and this year it's more reinforcements for my FWC Marine Corps / Epic 40k Chaos army.

And as such of course, they remain painted in glorious pink as the Emperor's Children keep terrorising the battlefields.

Now, in this year's challenge, there are various locations to go explore on the map, and this entry I linked to Burch's Bluff, where one needed to paint something that fits in the Warhammer 30k, better known as the Horus Heresy, setting.

A lot of these (aka, nearly all) models are 3D prints found on Thingiverse, and give a variety of vehicles and troops to the army.

Spearheading the force is the mighty Sicaran tank, a precursor to the Land Raider.  But the venerable Land Raider is of course present as well...

... as is it's mighty payload of Terminators to gorge into the enemy lines.


But I also painted up these three Knights (aka, a "Lance") of their ne Adeptus Titanicus game,  it's just a pity they upped the scale a bit, though they can now serve as more Titan scaled units in a game of Future War Commander as a result.

For scoring purposes as such, I have 9 models of infantry, and 6 basic vehicles, while for those that walk among them they are the size of a GW Fantasy figure, so I`d estimate 5 points each for those?  All that pink goodness for a nice tally of 31.5 points, adding the 30 of Burch's Bluff granting me the grande totale of 61.5 points.

For the Emperor!


woensdag 11 december 2019

Review: Brigade Models 6mm Neo-Soviet Mammont Super Heavy

Part of the 6mm range I'll be using to accompany my Gundams in FWC, using the CAV list, the Mammont is one big bugger.

And you can get him (or his main gun variants) HERE.


Cleanly cast and a great looking style for sure.

zondag 24 november 2019

Review: Brigade Models 6mm Neo-Soviet Molotok SP Gun

If you like huge guns, this is your tank!

Hailing from the Neo-Soviet range and found HERE, this thing just screams indirect firing.


I will be reducing the opponents lines to crater heaven!

donderdag 31 oktober 2019

Zeon paint test vehicles

Today, I have some test case models for my 6mm "Gundam" force in Future War Commander (using the CAV Open Market list for the rules).

And those are some vehicles to try out the colours I want them to be fielded in.


Now, going by the Origins anime, the Zeon forces where all a rather dull grey, which works well on large scale models as you have the markings to add detail to them, but at this tiny scale they wouldn't have to much effect.

So to that order, I added some Olive to the light grey colourscheme the vehicles tend to be painted in according to the anime.  This breaks up the pattern a bit and makes it more pleasing to the eye.


The "lucky candidates" for the test where an (incomplete, I lost the roof gun over the years) Bison support tank from the Neo Soviet range of Brigade Models, as well as two ww2 armoured cars which will now serve as recce units for the force.

I'm rather fine with how the colour test turned out, and it is not to intricate to prevent mass painting of the forces once I have moved and gotten round to it, probably during the AHPC to make up a weekly entry.

Sieg Zeon!

zondag 13 oktober 2019

The Campaign for Azmodov 7: Break Out Phase

They had withstood, and even repelled, the initial attack.  But the brave soldiers of the Pax Arcadia knew they couldn't keep withstanding the massed ranks of Marines that kept breaking from orbit.  A true overwhelming mass was gathering on the outskirts of the cities, and soon they would begin their break out of the landing zones.  Officers at Central Command could see the legions of debauchery line up, the storm would come very soon...

The third game in our Future War Commander "Colonisation" campaign, as Nemesis and me faced off again for a battle at the club.  This time, I would command once again 3000 points, while he would have a measly 1500 points at his disposal, but the previous battle showed that is no way a sure defeat.

My forces where build around speed and transport capacity this time, as I would need to either occupy his third of the table, or even better get as many troops as possible from his table edge.  He needed to prevent this.


To that end, the Pax Arcadia force brought along a squadron of tanks, containing a mixture of crusader and medium tanks.  Foot support came in the form of conscripts and regulars, hauling around three smart missile launchers, while battery of heavy artillery loomed off table.


Turn 1

I deployed statically, and immediatly rushed as much as possible forward with my three battlegroups.  No shooting would take place for me in this turn, as his scouts where hidden deep down the field and so I pushed forward as much as I could.


Nemesis had split his force in two, as they would arrive with mobile deployment.  His tank section turned up immediatly, and blasted a Razorback and it's passengers to pieces, supported by an artillery barrage.  First blood to the Pax Arcadia!




Turn 2

However, going into the second turn, I managed to do some damage to his tank forces, but a failure to utter a single command by my HQ resulted in his centre being saved from my large guns....

His infantry section didn't show up yet, but his tanks kept my forces at arm's lenght for now, even though suppression was beginning to dim his firepower.


Turn 3

The Emperor's Children hit hard in his center this round, annihilating his tank force, and running over both his FAO, taking out his artillery as they can't return once to the game, and his HQ (but they would return in his next turn), clearing the way as units left and right started moving off the table, or positioning far out of his gunreach to do so in the following turns from their blocked los positions.
A double order didn't help him in this, and his centre as such collapsed completely, and victory was already in the grasp of the pink horde.

In his turn, Nemesis was struck as well by his commander failing to give orders, so apart from his barrage, the Pax guns remained silent...

Turn 4

As his last stragglers in the center where rounded out, the infantry section finally arrived.  While his smart missiles took out another Land Raider, a command blunder caused his troops to fall back... and the units running of the table caused his force to go over it's break point by one...



Nemesis new it was a foregone battle now, with support walkers, Land Raiders and a massive Coyote class walker bearing on him, and threw the towel.  The break out was succesfull, as the Pax Arcadia retreated, soundly beaten due to the fact his infantry showing up one turn to late to try and mount a decent defence...

The central command saw the red arrows on their screens breaking through the thin green lines all over the planet.  The invasion was in full swing, and the tide wasn't being stemmed by the meagre defences.  The overwhelming numbers just hit them to hard, slaughtering troops and civilians alike in their path... soon the cities would be reached, and Central Command must think of a way to bring the population to safety soon!

dinsdag 20 augustus 2019

More FWC reinforcements

The big benefit of 6mm is that it paints rather smoothly, and this post I boosted some extra models for my Emperor's Children.


After the previous "necessary" batch of Predators and Land Raiders, this batch makes for some nice variation, but not necessary reinforcements per se.

The first models, painted in the "pre heresy scheme" of 30k style, are a Spartan (who will be used as a Land Raider as well, but adds some miniature variation in the force, and go to battle in smaller games where I field only one them) and a Sicaran who will get the AA SPG role of the Marine Corps list.


Two Razorbacks, as above also 3D prints, are added as well, one with the anti infantry turret and the other with the anti tank one, to have some more cheap support tanks (cheap with Marines being relative of course) for the force.


The final addition for this post are three bases of Marines, but this time painted up in the pre Heresy scheme as well, in order to have more variation from the pink and black stands of my regular force.


Now the next thing I'll need for this force is some much needed air support to counter Nemesis's gunships...