Showing posts with label 10mm. Show all posts
Showing posts with label 10mm. Show all posts

Wednesday, 13 November 2024

Eisenhower: First game impressions

Surrounded German lorried infantry
Although I hadn't expected to be able to play it so soon, my good friend Ian agreed to give Eisenhower a try. Although it's too big for a first game, I wanted to play the Operation Epsom scenario as I have the appropriate kit. We didn't use the advanced rules.

Terrain is very simple at this scale and straightforward to lay out on a grid. I got some pan scourers to represent  bocage but hadn't had time to finish them properly. The felt rivers didn't bend along the 4" squares and will need to be rethought. If using a 6" grid I have rubber rivers which should fit, but I'll keep the bocage to 4" squares so everything fits in.

I grabbed some wooden blocks to act as ‘Prepared’ markers but they were much too big and clumsy and need to be replaced with something more discrete matching the unit base frontage, probably a little row of sandbags.

The 4" grid worked fine, kept the game compact and left room round the edges of the playing area for game paraphernalia, which was convenient but unsightly. A 6" grid would look less like a car park, something that always struck me about playing Tim Gow's Megablitz with 1/72 models. I am, however,  indebted to Tim for the original inspiration to game at the 1 base = 1 battalion scale.

Anyway, we diced for sides. I got the British/Canadians and Ian the Germans. Epsom is a very crowded battlefield and Ian's deployment was well considered, pretty much wall to wall and reinforced by utilising bocage and rivers. The Germans are veteran and the British only trained except for the Canadians (which I could and should have used more aggressively).

I had plenty of mediocre infantry to attack the German infantry in the bocage, but as the Germans were all Prepared that would allow them to fire first rather than simultaneously.  Worse still was the prospect of attacking the Superior German armour in the open, some behind a river. When attacking across a river, you have to throw for Friction which means some units may drop out or even suffer a step loss.

Given the daunting prospect of trying to break through, I placed the 11th Armoured Division - my only decent armoured formation  - on the right flank, and they succeeded in sweeping around that flank. By the end of the first day I had eliminated three German infanty battalions and taken two objectives. The German lorried infantry in the bocage (top photo, ringed) lost a combat and were exhausted, but their mandatory retreat was blocked so they effectively surrendered.

On the second day I surrounded two Panzer battalions that would have been isolated by the close of that day and suffered damage (ringed units in the lower photo). I decided to attack them as well using the Shermans behind them but this just resulted in all the units becoming worn.

Surrounded German Panzers

However, attacking anywhere else looked suicidal. At the very least it is would have required successive waves of fresh troops and would  have been very attritional. The Germans also had strong forces in reserve, so although I was pleased with the initial British success, I think the game would have turned in the Germans' favour if we had continued. I'd be interested to hear from anyone else who has played this scenario.

Anyway, the important thing was not so much the detail of this particular game, but to see how the rules worked and what the game felt like. In about two-and-a-half hours, including setup, we got into the second day. This slow progress was mainly down to unfamiliarity, procrastination (especially mine) and the size of the game. We both felt the game worked well and enjoyed it. The mechanisms were simple and elegant especially the use of artillery and we didn't encounter any unresolved issues.

With regard to the absence of reconnaisance functions, raised by Neil Patterson in the comments on the last blog post, we felt that this didn't matter in a game where everything is apparent and there are no hidden units to be discovered. Recce units, if represented, become just another battalion. The vast majority of tabletop games I’ve ever played have shared this Godlike visibility, while the small number featuring hidden deployment have often proved unsatisfying. There is no point in using model soldiers if they are not actually placed on the table. At the end of the day it’s a game not a simulation.

Wednesday, 6 November 2024

Eisenhower: reviews, toys, basing and grid sizes

My 10mm WW2 armies may yet get an outing.
I was expecting a little more reaction to Sam Mustafa's Eisenhower, but perhaps it's early days. The most significant coverage I've seen to date is this excellent Storm of Steel walkthrough on YouTube.

Eisenhower is such a high level game that model playing pieces are token in the extreme. But toys do add a bit of atmosphere and attract other players.

Discounting my 28mm Ardennes and 15mm Stalingrad armies (which have few AFVs), I have two potential sets of toys.

I have painted (but never used) 10mm Normandy armies, and I have the 3mm Battle of France armies I bought for Sam Mustafa's Rommel but which are still in their packets.

The 10mm Normandy vehicles are on 30mm x 60mm bases and the infantry on 30mm x 30mm bases which will fit 3-abreast in 4" squares.

If I get round to the 3mm armies, I'll put the AFVs 3-up on 40mm x 30mm bases, which will also fit 4" squares (2-up and 1-back). I thought about mounting them singly and using even smaller squares, but 3mm doesn't have a lot going for it unless based dioramically.

As regards scenery, I'll take a similar approach to what I did for Blucher. That is very flat scenery which the bases can sit on. It will be more-or-less in scale for 3mm but not for 10mm!

Not being a great hardware expert or rivet counter, I have to say it's very refreshing to be sorting out 'basic' armour and infantry without having to go into too much organizational detail.

Painting 3mm gear will also be quicker and easier than larger scales, and probably my preferred way forward were I to expand into other campaigns.

Wednesday, 20 July 2022

10mm Normans rebased

Taking advantage of a rare opportunity to do some painting etc over the last couple of weeks, I have now just finished reorganising and rebasing the 10mm Normans that I inherited. Actually finishing a project is a big achievement for me these days.

This project involved:

  • Soaking the old card bases in water and removing.
  • Planning the new units.
  • Adding a few additional figures for fun (crossbowmen and peasants with improvised weapons).
  • Repainting some mail in silver and some textiles in colour.
  • Sticking the figures on my preferred MDF/steel combination bases.
  • Texturing the bases with Tetrion filler and a sand/ballast mix.
  • Painting the bases.
  • Applying 2mm static grass.

Most readers will be familiar with all these techniques and I've covered them all before. However, I will make a few relevant remarks.

Front left: Sergeants. Back left and centre: ordinary cavalry. Right: veteran cavalry.

I like planning units and spent a lot of time doing it. The aim was to optimise use of the figures I had in order to produce two armies. In the end I went with 80mm wide bases to be used on a 100mm grid. This is for To the Strongest! Each base is a unit.

Repainting was fairly impressionistic. I hit the main areas. These are 10mm figures after all. Nobody should notice or care unless they lead very sad lives.

On the new figures, I painted faces but no hands. I might repaint some of the shields to provide more variation and I might add a dark wash to tone down the colours I used on some of the new figures, but I may never get round to it.

Left to right, front to back: Fyrd; Foot Sergeants; Flemish Spearmen, Norman Militia.

The sand was applied to the Tetrion while it was still wet. The best results are achieved by having the Tetrion very wet. But getting the filler between multibased ready-painted figures was awkward.

The bases were initially flood painted with a very dilute wash of household emulsion. The sand soaks it up. They were then dry-brushed with Zamesi Desert and Ushabti Bone.

The static grass was applied with an electric applicator. I'm not entirely convinced this made much difference but it didn't do any harm.

Left: Feudal levies. Front: Crossbows. Back: Bows.

I learnt two lessons from this project:

  1. Basing the figures before painting as I did for my 10mm ACW and 6mm TYW armies is a much better approach for multibased figures. In this instance most of the figures were already painted so I wasn't working from scratch. I'm not sure, however, whether I would pre-base 15m or 28mm figures, but I would certainly think about it.
  2. Dry-brushing the bases in just two colours was adequate.

The overall approach was based on expending the minimum effort and time, and to rely on the new bases for aesthetic effect. In that it was a resounding success.

Sunday, 15 May 2022

10mm armies for 'To the Strongest!'

I've had to deal with some domestic redevelopment work and have also been preoccupied with  following events in Ukraine, but I did find time to fit in a few more games of To the Strongest!.

I also inherited a 10mm Norman army with enough figures  to split into two TtS! armies (Anglo-Norman and Norman) based on the Battle of Tinchebrai (1106), thus plugging another historical gap in my collection of medievals.

The basing scheme and base sizes are rather random so I've decided to rebase them all. There are also quite a few unarmoured figures which have been painted as armoured so I'll also be dabbing a little paint on them to restore the look of textiles.

Once reorganised and rebased on 60mm wide bases the armies will fit a 75mm grid and thus a very compact 3' x 2' TtS! playing area.

Sunday, 28 January 2018

Fastest to table

Lancers. 2mm is now my way to go for mass armies.
I might have written something like this before but no matter as it is a topic that demands revisiting. I often wonder what miniature wargames I would do if I was starting from scratch now. Obviously I would do games that appealed to me historically, but, more generally, I would do games that could be brought to table as quickly as possible. This is partly because I lack time to paint but also because I'd like the fruits of my labour to end up on the table rather than in the lead mountain.

At one end of the spectrum I would focus on skirmish games like Dan Mersey's Rampant series for which 28mm figures have the most appeal. Somewhere in the middle are games that are 'compact' or otherwise economical on figures like Crossfire, Irregular Wars or DBA. For these I would use 15mm, 10mm or 6mm, and these scales would satisfy the aesthetic appeal of playing with toy soldiers.

Any games featuring mass armies, however, would have to be base-orientated so I could use 2mm or 3mm models, and thìs end of the spectrum would satisfy my desire to play large historical battles. I think this is the way I will now go with Bloody Big Battles! if and when I get round to it. The other advantage of these small scales is of course that they put less pressure on storage and carrying.

This  is not an entirely futile speculation as it should also help me to regulate what to do in future. I feel sure I've written that before as well. The difficulty is remembering it.

Thursday, 24 August 2017

10mm Normandy armies for Rommel

My 10mm WW2 Normandy armies were collected, organised and painted for Spearhead  quite a few years ago, but have never left their boxes for a game. The prospect of coping with all the different sorts of hardware has somewhat inhibited my WW2 wargaming (except for Crossfire).

The imminent appearance of Sam Mustafa's Rommel has given them a purpose in life. So I decided to photograph all of them for the first time in order to review what I have and what I would need to get if I want to deploy proper painted armies.

British Shermans of various types

Yet more British Shermans

British Cromwells and armoured infantry

British leg infantry

German Panthers, Panzer IVs and Tigers

German armoured infantry

German leg infantry and transport
This looks like more than enough for a basic game, except for the absence of artillery which is not represented at the level for which the armies were originally organised. The armies predate my discovery of Pendraken and consist mainly of Minifigs and Pithead Miniatures when they first produced stuff in resin.

Friday, 14 July 2017

Sam Mustafa's Rommel

Erwin Rommel
As long-term readers of this blog may have noticed, I don't get much time for wargaming in the warmer months, and I've had even less time this year owing to pressure from other interests and commitments. I have, however, been keeping my hand in by exploring Great War Spearhead thanks to Robert Dunlop who has kindly been setting up games and teaching me the rules.

I haven't, however, been pursuing anything on my own initiative until I was recently reminded of Rommel, Sam Mustafa's forthcoming set of WW2 grand-tactical rules. Sam's reputation for analytical logic and extremely well-written, user-friendly rules is enough to persuade me to buy them as soon as they become available in the UK, but whether I will actually prefer them to Bloody Big World War Two Battles or any other alternatives will depend in large part on how well  they cover historical scenarios.

As I said previously, the appeal of the grand-tactical for me lies particularly in replaying historical battles. Having said that, Rommel has a neat army creation system for pickup games.

There are podcasts and downloads about the game on Sam's website. It's played on a grid of squares and doesn't need miniatures.  If using a 6' x 4' table the squares are 6", i.e. the grid is 12 x 8 squares. The game will also convert to hexes. Some will regard it as more of a boardgame but the approach suits me. I like grid games and the game can easily be tried out with cards or counters with the option of adding 3D toys and scenery later.

Four possible approaches have crossed my mind:

  1. Just use the unit data cards on an improvised grid which could be drawn onto butcher paper or just marked out with counters. This is the minimalist option, but should be perfectly adequate for playing purposes. 
  2. Make 30mm game counters and use them on a 3" or 4" grid or Hexon. This will make the game compact enough to fit a small table. (The grid squares need to be large enough to hold three bases which is the 'stacking' limit.)
  3. Use my 10mm Normandy armies on the default 6" grid. This will look like a proper game to people who think wargaming must involve miniatures. I would be short on artillery but can borrow some field-guns from my WW1 Square Bashing armies. 
  4. Raise some new 3mm armies for use on a 3", 4" or 6" grid or Hexon.

There's no point in using models unless they are aesthetically attractive. I've thought about / planned WW2 armies in 3mm for literally years. IMO AFVs are going to look best if mounted at least 3-up on reasonably wide bases, i. e. at least 40mm. That pushes the grid size and is probably too large for Hexon. Some of the grid squares also need to contain scenery, e.g. BUAs and woods, but I would make these fairly level so the stands can sit on top of them.

Tuesday, 17 January 2017

10mm Chinese Warlord Armies for Red Actions

I've now got the packs for two 10mm Chinese Warlord Armies to play Red Actions. One pack came from Pithead Miniatures, but all the rest were from Pendraken.

Nobody actually does any CWE miniatures in 10mm and I am indebted to Victor Pocilujko (GrumpyOldMan on TMP etc) for his very helpful advice on conscripting suitable figures from a variety of WW1 and other ranges.

The armies are based on the Northern Expedition 1926-1928 in which the southern National Revolutionary Army invaded and crushed the northern Fengtian/Ankouchon faction, and brought the Warlord era to an end.

The Southerners were distinguished by caps similar to those worn by the British and Russians in WW1 while the Northerners had more of a 'pork pie' version similar to that worn by the Japanese at the time of the Russo-Japanese War.

Getting all the packs I needed has generated quite a lot of surplus figures. The overs may go towards Balkan War, British 1914, Mexican Revolution, Russian Civil War and/or Colonial projects.

I had expected to make some compromises in recruiting Chinese Warlord armies from substitutes, but I'm now quite satisfied that thanks to Victor the figures I've accumulated are an excellent representation.

Monday, 21 November 2016

Reading Warfare - scenery grab and Bloody Big Battles! game

I had a very productive day at Reading Warfare last Saturday. I spent the morning accumulating scatter scenery for my Gruntz 15mm Sci-Fi skirmish project and some 10mm houses suitable for my Chinese Warlord Era Red Actions project. In the afternoon I was privileged to participate in a game of Bloody Big Battles! organised by its author Chris Pringle and his comrades from the Oxford Wargames Society.

Scatter scenery. I regret that I didn't note the names of the suppliers.
I'll write in more detail about my Gruntz scenery plans another time, but this shows the sort of thing I'm collecting or making for my grungy, post-Apocalyptic environment. Scatter scenery will be either low enough to provide cover or high enough to block line of sight.

10mm Far Eastern houses.
The houses come from two sources. The painted ones are Epsilon buildings from Pendraken while the remainder are from the Timecast Vietnam range. The Epsilon buildings are a slightly larger interpretation of 10mm but I think they will work well enough together. I was a bit unsure whether Vietnamese buildings would do for China, but I did a lot of Googling and am satisfied that similar buildings could be found in China.

The fallback position of the Bavarian I Korps at Loigny.
I arrived at Oxford's Bloody Big Battles! table at about 2pm, just as their second game of the Loigny/Poupry 1870 scenario was about to start. I was keen to play with the experts and was delighted to be given command of the I Bavarian Korps on the German right.

I was tempted to take advantage of the towns near the enemy edge of the table, but this forward defence was overwhelmed by the superior French numbers. I then fell back in line with the objective I was defending (Loigny). Hanging on to this was very touch-and-go the whole afternoon, but I just managed to do so. I was a bit rusty on the rules but got a lot of guidance, including tactical advice. After a while I began to make my own decisions, not that these always proved to be a good idea.

I didn't have much chance to take in what was happening on the German left or centre but did witness the final German assault on the left wing which, in the last (tenth) turn of the scenario, regained Poupry. This was very exciting to see and put all three objectives firmly in German hands. The game was over by 5pm, so it had taken four plus people nearly three hours of playing. Once again I felt I had relived history or an alternative history.

I also had a chat with Chris about doing the Urabi Revolt (Tel-el-Kebir) with BBB. I have been thinking about that for quite a long time because of an ancestral connection (British side) but Chris pointed out that it was a bit of a walkover and I realised that it wouldn't make for a very balanced game. I am thus able to cross something off my to-do list!

 I really enjoyed the afternoon and must make the effort to play BBB more. I will probably send off for some sample Baccus 6mm Franco-Prussian War figures, decide how I am actually going to base them and then put in a full order.

Monday, 7 November 2016

Bloody Big Battles! - Gettysburg game blow by blow

This is the blow-by-blow account in photos of the BBB! Gettysburg game which I first reported on here. It was difficult to recall all the detail even directly after the game, and harder still at this remove in time. But if you study the photos you should be able to follow the main flow of the battle.

Unfortunately, it's a little difficult to tell the two sides apart in the photos. It may be clearer if you click on the photos to enlarge them and look for the ID markers which are predominantly grey or blue. The large numbers are turn indicators for the benefit of the camera.


The battle was fought on a blown-up version of the map. The map squares are only 8" square, but the figure bases are only 20mm square (instead of 25mm) so the table and the units are more-or-less in proportion.


Deployment. Union troops are deployed around Gettysburg or moving north-west towards Gettysburg up the Baltimore Pike. Two Confederate units are shown in the north-east moving south to turn the Union left flank and threaten the Union supply line.


Union troops (nearest) form line. As the Union commander I am feeling relatively secure, but that's mainly because I hadn't actually read the scenario in detail...

Monday, 24 October 2016

10mm Seven Years War progress 2

Old Fritz
The first step after PVAing the figures to the combination MDF and steel bases was to texture the bases. I used a cocktail stick to apply PVA not only to the MDF surface but also onto the figure bases and around the figures' ankles. This is essential to hide the figure bases. I then poured over a mixture of bird sand and model railway ballast, shook it off, and repeated the application. (For 15mm figures I build up the bases with filler and then apply PVA. For 6mm figures I use bird sand without the ballast.)
As the figures for this project are packed very closely together, it wasn't possible to get right to the centre of the bases. This doesn't matter as this area will end up dark brown representing deep shadow.

With the figures so tightly packed, the ArmyPainter spray undercoat (Leather Brown) also didn't get between the figures too well so I had to  go over them with a generous wash of matching AP bottle paint.

A unit of Prussian Musketeers based, textured and undercoated.
I thought I'd have to add some coat colours before rendering the figures distinguishable and thus usable on the table, but I've now added temporary labels to tell the armies apart and to keep the appropriate bases in each unit together. I'm very glad I've never dropped these or muddled them up as it would have been a very tedious job to distinguish, for example,  Prussian, Austrian and Hungarian line infantry.

The unit duly identified from the rear.
For the benefit of those who haven't seen earlier postings, these are 10mm Pendraken figures for use with Maurice or maybe Might & Reason.

Tuesday, 14 June 2016

Other potential 20thC projects

Pendraken 10mm early WW1 British
I've recently written about doing the Mexican Revolution and Chinese Warlord Era in 10mm for use with Red Actions, but I have also long been interested in doing the Russo-Polish War or other aspects of the Russian Civil War for which RA was of course specifically designed, and for which 10mm figures are readily available.

Another conflict that has previously captured my interest is the Chaco War, but given the current availability of figures and vehicles, this would be much better tackled in 15mm.

Pendraken 10mm Colonial Egyptians
The other 20thC projects in which I've previously taken an interest are early WW1 and the First Balkan War. These would be for both Square Bashing and for Bloody Big Battles! For 1914 I have considered 6mm in order to cut down on the work. However, the aesthetic appeal of 1914 for me is the distinctiveness of the British caps and German Pickelhauben which IMO are just capturable in 10mm but somewhat lost in 6mm.

The appeal of the First Balkan War lies in it being an offbeat precursor of WW1. The armies I would do would be Bulgarian (using WW1 Russians) and Turkish (using Late Nineteenth Century Colonial Egyptians) and Zouaves. The Turks would be doable in 6mm, but WW1 Russians are available only in 10mm.

Finding appropriate artillery is an issue but there are options which most people wouldn't be knowledgeable enough to question!

Wednesday, 25 May 2016

Chinese Warlord Era in 10mm

Pithead Miniatures Chinese Winter Infantry Korea
The Chinese Warlord Era is another potential 10mm project that was originally going to be for Square Bashing but which I would now do on a smaller scale for Red Actions. I have certainly not given up on SB, but more on that in another post.

Pendraken RJW Japanese
Once again there are no dedicated ranges in 10mm but I think the prospect of filling the ranks with acceptable proxies is marginally better than with the Mexican Revolution discussed in a previous post.

I would use Pendraken Russo-Japanese War Japanese and Pithead Miniatures Korean War Chinese in winter dress for Northerners; WW1 British and Russians, particularly the dismounted British cavalry in caps (BP41), for Southerners; and Vietnamese for irregular types.

It might seem inappropriate to have only one side in winter dress, but AFAICR this was in fact the case and remarked on in contemporary accounts. I haven't actually seen the Pendraken BP41 pack or even a photo of it, but I understand it should fit the bill.

Pendraken FT-17
The Pendraken FT-17 tank will also be appropriate, though I'll have to check which version.

Pendraken SCW Assalto
The one big gap is the distinctive, sword-armed Dare-to-Die units. Spanish Civil War Assaltos with SMGs could be used, but something more distinctively Chinese would be a boon.

Wednesday, 18 May 2016

10mm Seven Years War progress

Prussians: looking remarkably like the Austrians
My 10mm Pendraken Seven Years War Prussian and Austrian armies for Maurice were destined to be based-before-painting and used-before-complete.

I've now finished basing them and the sight of the shiny silver castings has made me realise how difficult it is to tell them apart! I will need to get at least a basic coat colour on them before they will be usable on the table.

Austrians: looking remarkably like the Prussians
I've also been reassessing my painting approach. My last army (15mm Portuguese and Dutch for Irregular Wars) came out a little dark, so I need to reconsider my methodology, especially for 10 mm and 6 mm figures which need to be lighter/brighter.

Now I've always been impressed with the painting skills of Nic Wright (author of Irregular Wars etc) and he was recently persuaded to reveal some of his secrets.

Nic Wright's eye-catching approach. Our bases look 
similar but Nic's figures stand out much more clearly.
Drawing on his approach, my plan now is not only to save paint layers and time but, more importantly, to create a better effect:

1. Texture the bases with PVA and sand.
2. Spray-undercoat with ArmyPainter Leather Brown.
3. Paint in the main colours, leaving the brown for guns, shadow etc.
4. Wash with brown ink.
5. Reapply the main colours to partial areas as a highlight.
6. Etc.

Wednesday, 11 May 2016

Mexican Revolution in 10mm

I have more than enough stuff to paint at the moment, but I recently picked up a copy of Villa And Zapata: A Biography of the Mexican Revolution by Frank McLynn so I thought I'd post something about my potential future Mexican Revolution project.

I already had the Osprey title The Mexican Revolution 1910-20 by Philip Jowett and Alejandro de Quesada. There are many general histories about the Mexican Revolution but McLynn's book looked very readable.

My interest was originally prompted by seeing the respective army lists in the Square Bashing rules but I didn't want to commit to full-sized SB armies.

However,  I subsequently discovered Red Actions which I think could work well. If not, I would still plan armies on that scale of game,  i. e. a few units per side, each of about five bases with various supports. In RA the units would be companies and the bases platoons, but under other rules the units could higher or lower level formations.

SCW Andaluz Militia
This would definitely be a 10mm project. Although there are no dedicated ranges in that scale, the Revolutionaries can be recruited from Pendraken Boers and Spanish Civil War Andaluz Militia (right), and the Federales from Russo-Japanese War Japanese. Nevertheless, there are some bits and pieces missing (Revolutionary HMGs and artillerymen) and it would be nice to see some dedicated figures.

I would put the figures on 30mm square bases to be consistent with my other 10mm 20thC armies, but whereas my 1918 and WW2 infantry are mounted 3 to a base, I would  probably do 1914 and earlier armies 4-up.

Tuesday, 26 April 2016

Bloody Big Battles! - Gettysburg game overview

The 2D battlefield was not only uninspiring
but unexpectedly awkward to use.
My friend Ian and I played the Gettysburg scenario as we were keen to see how BBB played for the American Civil War and because I have always had a particular interest in this iconic battle. As usual I took a lot of photos during the game and will post a blow by blow photo report in due course. However, such AARs take a long time to write so I’m starting with an overview which is arguably more interesting.

The game is divided into three days. In real time we took about ten hours (with breaks) getting through deployment, 8 full game turns, 2 night intervals, and an assessment of turn 9 probabilities. We could have gone quicker if we knew the rules better and played them more often.

Tuesday, 19 April 2016

6mm vs 10mm and a theory about light

10mm: do they catch the light significantly
better than 6mm?
Regular readers will know I have quite settled (though not unusual) scale preferences. These are 28mm for skirmish, 15mm for small armies especially if they are predominantly infantry (e.g. for games like Crossfire and Irregular Wars) and 10mm or smaller for any mass armies. For at least two future projects (Bloody Big Battles! and Dux Bellorum), however, I have been torn between 6mm and 10mm.

I could say that further light was shed on this dilemma during my recent visit to the Salute 2016 show, but it was rather the lack of light and its effects that struck me. Now, the lighting at Salute is not good, but it it is also probably not untypical of many wargaming clubs. Anyway, in search of the one true scale, I had a particular interest in appraising certain 6mm and 10mm figure ranges.

On the Baccus stall I was struck by the dioramic excellence of Peter Berry's 60mm x 60mm American Civil War bases. I then had a closer look at the painted figures on the stand. Now I know that the Baccus figures are very well detailed, but under these conditions they just seemed 'dark' and silhouetted against their bases.

I then visited the Pendraken stall just around the corner where a unit of French Franco-Prussian War figures were on display.  These did not have a dioramic appeal. To achieve something similar would probably have required an 80mm x 80mm base. But they did not seem dark - they were definitely in full colour.

This was not a controlled scientific experiment, but is it possible that the greater size of 10mm figures, marginal though it may be, makes a crucial difference to reflecting light and thus showing colour?

To be honest, a lot of my own 10mm and even 15mm figures are too dark. When painting future armies I really must make more effort to use lighter/brighter colours.

Monday, 14 March 2016

The cast-pike controversy

15 mm mediaeval Florentine spearmen. All my 15 mm and
25 mm pikemen/spearmen have been re-equipped with
wire/pins, but I wouldn't want to do that with 10 mm figures
unless they come open-handed.
Doing the Thirty Years War with 10 mm Pendraken or 6 mm Baccus figures has been on my wishlist for a long time. For someone in Britain brought up on an Anglocentric view of history, doing the TYW rather than the English Civil War appeals to my offbeat tastes.

However, I am completely put off large pike armies by the prospect of bent and broken pikes or the effort required to replace cast pikes with pins or wire. Replacing 10 mm cast pikes is very tedious and time-consuming, and not always successful. Replacing 6 mm pikes is probably not even an option.

Thursday, 3 March 2016

Bloody Big Battles! - basing figures 2

The BBB standard solution for representing a "4S" unit.
This assumes 6mm figures on 1" square bases.
Following my little article on BBB figure basing,  I posted to TMP about what late 19thC warfare really looked like. There were some interesting responses with links to pictures that contributors considered to be realistic. My overall impression was that while the firing line was fairly loose and irregular, the supports were in quite close order.

A parallel discussion recently took place on the BBB Yahoo Group about skirmisher basing. In BBB a unit (Brigade/Division) might consist of say 4 bases, one of which will typically be rated as giving the unit a skirmishing capacity ("4S"). The suggested way of representing this is to have 3 bases of close order troops and 1 of skirmishers.

A "4S" unit using a skirmisher marker.
However, the appearance of a skirmishing base in line with close order troops doesn't look right to me. Another approach would be to have, in this instance, 4 close order bases and 1 skirmisher base as a marker. The marker is ignored for all purposes other than indicating the skirmishing capacity. When the first base is removed as a casualty, you remove 1 close order base and the skirmisher marker.

This makes things a little more fiddly but should look a whole lot better while neatly fulfilling rule requirements. It also inclines me back to my original preference for 6mm Baccus figures...It's a good job I'm allowing this project to mature before hitting the 'buy now' button!

Thursday, 25 February 2016

Bloody Big Battles! - basing figures

French infantry in a loose firing line
When attacking, Late Nineteenth Century European armies basically operated in skirmish lines with supports in closer formations. With a large enough base and small enough figures, e.g. 6mm figures on a 60mm x 30mm base, it is possible to suggest both the skirmishers and their supports, but with the 1" bases in Bloody Big Battles! this doesn't really work unless going down to 2mm.