Showing posts with label Wargame Developments. Show all posts
Showing posts with label Wargame Developments. Show all posts

Thursday, 27 June 2013

Rifle and Kepi: Solferino Batrep

I recruited a couple of friends at my local wargaming club to try out my Solferino scenario for Martin Rapier's Rifle and Kepi rules while I umpired. Since my previous post I've added in the French I Corps. The map and OOBs are below.

The first lesson was how not to set up Hexon II. I put it together upside-down with just a few clips and then tried to turn it over. There was a resounding crash as the pieces came apart and clattered down on the table (without mishap). I should have used more clips, but in order to speed things up we placed the Hexon on a blanket which held it together well enough.

Monday, 15 April 2013

Thoughts on scale and basing preferences

1/72, 1/76, OO or 20mm. Call it what you will, it was a
common starting point for most people of my generation.
Why do different gamers favour particular scales? The more I think about it the more I feel that personal preference is probably outweighed by model availability, 'because the rules stipulate it', or because of pressure to conform with other players if you don't want to be left playing solo.

Historical wargamers tend to be of a certain age and they began with what was available at the time. My first schoolboy armies were 1/72 Airfix figures and vehicles and some somewhat smaller Roco Minitanks though that didn't really bother me at the time. When I came back into wargaming in the later 70s I was mad for Ancients and gave away the 1/72 AFVs I had rescued from from parental disposal. This effectively broke my own connection with 1/72 but this seems somewhat untypical. (I should point out that when I use the term '1/72', I mean the ranges variously made and described as OO, 1/72, 1/76 or 20mm. Let's not be pedantic.)

Wednesday, 5 December 2012

19th Century Grand Tactical wargaming

In almost 50 years of wargaming (with a 10 year break) I can't remember ever attempting to refight an actual historical battle. This is mainly because most classic wargame rules deal with battalion level tactics, and it is difficult or even impossible to gather together enough figures or find enough space to recreate the whole of a major historical battle. The problem worsens with the historical growth in the size of armies.

1632Lutzen19,000 v 27,000
1704Blenheim52,000 v 56,000
1757Leuthen35,000 v 60,000
1815Waterloo68,000 + 50,000 v 72,000
1865Gettysburg95,000 v 75,000
1866Koeniggratz278,000 v 271,0000