Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Wednesday, 27 December 2023

Two more games of Xenos Rampant

I played two more games of Xenos Rampant early in the year but my memory of them is now a little hazy. The first was against my friend Ian and utilized my still unpainted 15mm Near Future armies. I was wondering if more cover would overcome the tendency to get bogged down in firefights. There was more movement in this game until the forces converged at the centre where mine were convincingly ground down.

The second was against Ian's house guest, Ivan, utilising some of Ian's 28 mm 40K armies in a crowded urban environment. Some of the units had only a hand-to-hand capability and this also helped to induce movement. It was an aesthetically attractive and fun game which I marginally won, shooters having some advantage over those trying to close.

Since playing these games my attention has been drawn to the 'Stabilised Weaponry' attribute which allows infantry to move and shoot as an ordered activation in the same way as vehicles. I will try this in the future in another attempt to avoid shooty games.

My forces on this side. Ian's in the distance.


 
In the first of these two games, the progression to the centre is pretty obvious in these overview photos.

My heroic humans move forward...

...backed up by mortars.

The monstrous opposition was beaten back.

Sunday, 19 November 2023

Crossfiregrad on overdrive

Steven Thomas' 'cool' Stalingradesque ruins

My commitment to wargaming tends to get elbowed out during the Summer months, but the obsession usually returns at some point. I did, in fact, play a few games up till June, but my posts here ended in February. If time permits I will at least dig up some photos of the games (Xenos Rampant and Blucher) and take some photos of the semi-flat scenery I made for Blucher.

I haven't actually yet returned to gaming and painting/modelling, but my interest has been stirred by the magnificent collection of Stalingradesque ruins that Steven Thomas of Balagan has recently completed to play the Crossfiregrad and Ponyri Crossfire scenarios.

Originally inspired by Steven's '2 foot city' Crossfire scenario, I turned out some foamboard buildings in 2011. They involved a lot of cutting! But technology has moved on, and this allowed Steven to design and commission customised MDF kits from Warbases. Please read all about it on Balagan!

Steven is a phenomenal gamer, modeller and blogger, and Balagan is probably the most useful wargaming website I have ever encountered.

Thursday, 12 January 2023

Xenos Rampant: first game

Eurasian forces massed in a corner of the
table. The armies will be getting some paint
when reinforcements arrive from GZG.
Ian and I played our first game of Xenos Rampant. We improvised a scenario based on points for controlling three objectives, the points value of destroyed enemy units and a limit to the number of turns set by dicing for game end from the sixth game turn onwards. The game actually ran to seven turns at which point I readily admitted defeat.

As expected, the Rampant engine proved sound and we both enjoyed the game. There were, however, some issues we need to address.

Firstly, we mistakenly overlooked some unit characteristics which would have made certain units more effective.

Secondly, there were some flaws in army design within the context of this game. My side lacked anti-armour power and my Heavy Infantry hit only on a 6. Upgrading to 10 strength points would make them to hit on 5+ which would give them a much better chance against heavy armour.

Thirdly, we should have kept the table to the standard 4' x 4'. I increased the size because we were using 36 point forces but it wasn't really justified as the units were expensive rather than numerous.

Fourthly, and most importantly, it got very shooty. Once enjoying a target, even at extreme range, there was little incentive to move. I put this down to the unlimited ranges. Now, unlimited ranges are quite realistic for a modern/futuristic skirmish game and I actually like that aspect, but it seems to me to put the game in the same territory as Crossfire which would be unthinkable (and not worth playing) without closing down the ranges with close terrain.

Current events indicate that modern war is all about concealment and detection (not to forget artillery). Forces should only expose themselves and attack when they have local superiority. You can't capture that type of battle on an open table where everything can be seen, so our next game is going to have lots of woods for more of a hide-and-seek approach.

Thursday, 22 December 2022

Xenos Rampant unit profiles for Near Future Sci-Fi forces

Some Brigade Models reinforcements with
Heavy Weapons for the Elite Infantry.

I've been working on Xenos Rampant unit profiles for my 15mm Near Future Sci-Fi Detachments. These are mostly collected and even undercoated but I am waiting on a few new additions.

One of these forces has a neo-Soviet flavour and was originally inspired by the early Russian insurgency in Ukraine. The other was conceived as a sort of US/NATO force. The current frightfulness has made me uncomfortable with that so I am rebranding them as the forces of Eurasia and Oceana.

The profiles basically follow what seems credible for the look of the models. The Oceana force is a little more hi-tech. I'm aware that the points costs are high which might mean some dumbing down and almost certainly having Detachments of more than the standard 24 points. We found the same thing with Dragon Rampant as opposed to Lion Rampant.

Eurasia

Spider Drone Swarm
Elite Infantry 6
Armour-Piercing 1, Heavy Weapons 2, Mechanoid 0
9

Infantry Squad
Light Infantry 1
Armour-Piercing 1, Heavy Weapons 2, Brutal Leader 1
5

HMG Squad
Support Infantry 5
Armour-Piercing 1, Heavy Weapons 2
8

AT Squad (RPGs)
Support Infantry 5
Anti-Tank 2
7

Tank
Fighting Vehicle 6
SMU, Armour-Piercing 1
7

IFV
Transport Vehicle 4
SMU
4

Walker
Fighting Vehicle 6
SMU, Armour-Piercing 1,Walker 2
9

Aerial Gunship
Fighting Vehicle 6
SMU, Area Effect 2, Armour-Piercing 1, Light Armoured Vehicle -2, Flying 2
9

Oceana

Powered-Armour Squad
Elite Infantry 6
Armour-Piercing 1, Heavy Weapons 2, Mobile 1
10

Bike Squad
Light Infantry 1
Armour-Piercing 1, Mobile 1, Skimmer 1
4

Jetpack Infantry Squad
Light Infantry 1
Armour-Piercing 1, Heavy Weapons 2, Mobile 1 Skimmer 1
6

Infantry Squad
Light Infantry 1
Armour-Piercing 1, Heavy Weapons 2
4

Aerial Drones
Recon Infantry 2
Flying 2, Mechanoid 0
4

HMG Squad
Support Infantry 5
Armour-Piercing 1, Heavy Weapons 2, Indirect Fire 1
9

AT Squad (Mini-Missiles)
Support Infantry 5
Anti-tank 2
7

Mortar Squad
Support Infantry 5
Engulfing 1, Indirect Fire 1
7

Tank
Fighting Vehicle 6
SMU Armour-Piercing 1, Skimmer 1
8

IFV
Transport Vehicle 4
SMU Skimmer 1
5

MRLS
Fighting Vehicle 6
SMU Area Effect 2, Artillery 2, Indirect Fire 1, Light Armoured Vehicle -2
9

High Mobility Wheeled Vehicle
Soft-skin Vehicle 2
SMU, Transport (5) 1
3

Aerial Gunship
Fighting Vehicle 6
SMU, Armour-Piercing 1, Light Armoured Vehicle -2, Flying 2
7

Monday, 12 December 2022

Xenos Rampant

I collected some 15mm Sci-Fi/Near Future forces to play Gruntz 15mm but never got round to completing the project. The publication of Xenos Rampant by Daniel Mersey and Richard Cowan has renewed my interest in the genre. My friend Ian implied that my armies are “not true Sci-Fi” but I’m old school and find a grimey near future or post-Apocalyptic concept more credible than, say, the more exotic Fantasy-tinged Sci-Fi world of Games Workshop. Each to their own.

Happily XR is a remarkably rich and flexible set of rules which will seemingly accommodate any flavour of Sci-Fi. It’s clever, imaginative and colourful and also betrays an appealingly dry sense of humour. Although Gruntz 15mm also looked very good, I‘m swayed by the ease of adopting another Rampant system game which is also likely to go down well in the local club.

On the downside my SF collection includes a lot of vehicles which is not a good match for XR's infantry bias, and I spent a few days looking at 28mm figures as an alternative. I particularly liked the CP Models and Pig Iron figures and may get some next year, but I also decided to keep the 15s as the model ranges are more extensive and the on-table weapons ranges more convincing.

My existing figures are Ground Zero Games (UNSC faction), Armies Army Russian insurgents (now available from The Scene), and some figures in power armour from Brigade Models. Even though I am not short of vehicles, I've ordered a couple of new ones in the light of current military developments as well as some additional infantry support models.

Tuesday, 15 February 2022

To the Strongest! - first game

 

I put on and umpired a game of To the Strongest! at my local wargames club. Bernard commanded the Huns and allies (left) while Ian had the Romans and allies (right).

The Allans flanked the Ostrogoths (top) and the Visigoths pushed back the Huns (bottom). In the centre the Romans and their Frankish and other Germanic opponents traded blows fairly evenly.

I had already gone through some moves in a solo game a few days before, so I had a reasonable grasp of how the game is played. I don't think we forgot anything or made any mistakes. The players were quick to pick up the flow.

Most importantly my wargaming comrades enjoyed playing and have a positive view of the game, endorsing my own optimism and paving the way to play the game in the future.

The photo above shows the situation at the end of five game turns. The figures are all 15mm from my collection. The Allans are proxies.

The game didn't reach a decision but the Huns were under pressure. 

I'll be sorting out some Feudal era armies for the next game and we'll play with slightly fewer units and just two commands a side while we're becoming more familiar with the rules.

Wednesday, 2 February 2022

Rebasing without tears - DBx basing, steel sabots and magnetic storage

15mm Frankish Warriors in three
ranks, on and off steel sabots.

As a grid game To the Strongest! doesn’t stipulate any particular basing requirements, and as my 15mm Ancients and Medievals are already based for DBx, it's just a question of combining them into larger units. The figures all have magnetic sheet underneath their bases so the obvious solution was to put the DBx elements onto steel sabots. 

Retaining the original bases means they will also remain usable for other rules. I had already gone down this route to some extent in order to play Impetus so I just needed to get more steel bases of various depths.

After some thought and experiment I eventually decided on one sabot per unit and I am now absolutely convinced this was the best choice. If I ever play some other game requiring different basing, I'll just get more sabots of appropriate size.

15mm Late Roman cavalry, Auxilia, Legionaries and lights.

As I usually have to transport my armies on foot, I'm very keen on secure storage, so the sabots (with the figures on them) will in turn be placed into boxes lined with magnetic sheet. I've yet to find out just how well the figures stay on the sabots, but the sabots adhere strongly to the boxes. 

In fact, the attraction is so strong that I've had to put paper ‘ribbons’ under the bases so I can pull the sabots out without scattering the figures. Maybe there’s a slicker solution but this does seem to work.

15mm Feudal Scots with strips of paper to lift them out.
These figures were actually painted by me. The figures in the other photos weren't.

As mentioned above, I used to put magnetic sheet under the bases but it's much less trouble to snip off bits of magnetic tape. The tape is just a little narrower than the DBx base depths, so 12.5 mm for 15mm, 15mm for 20mm and 25mm for 30mm.

I currently get MDF bases and steel sabots from Products for Wargamers, magnetic tape from Magnetic Displays, and magnetic sheet from TinyTinTroops.

Saturday, 1 January 2022

Dum vivimus vivamus!

Current reading focus: Late Antiquity
A happy new year to one and all! I can only hope that 2022 will see an end to the epidemic of fear. We need to live, not just be alive, and Covid is just another risk we have to manage rationally. 

As regards wargaming, my new year’s resolution was to make no resolutions. I certainly won't be formulating any grandiose plans and I hesitate even to mention current interests in case of raising expectations...but that's the point of this blog so I will.

My immediate activity is to continue reorganising my 15mm Ancient and Medieval armies in anticipation of playing To the Strongest! and in learning the rules. As ever, my wargaming interests run parallel to historical reading (when I get the time) and I am currently focusing on Late Antiquity.

The combination of 80mm frontages and a 4" grid (which I have chosen for TtS!) works so well for me that it has also set me thinking about rebasing my 25mm Renaissance armies on 80mm wide bases.

I intend to continue work on the 28mm Russian Civil War armies for The Men Who Would Be Kings as these will be easier to complete than many of my other, more colour-complex, 28mm armies.

Other than that I should move myself to finish the 6mm armies for Tilly's Very Bad Day as they are not far from completion.

28mm figures on 80mm bases from the collection of
Norm (Battlefields & Warriors blog). Great dynamism
in posing the figures and a true inspiration. More
pictures here.

I should not of course be starting  anything new but there are some significant historical gaps in my collection and it is hard to resist nice figures. One such gap is the Hundred Years War and the figures which draw me are the 28mm ranges from Claymore Castings and Antediluvian Miniatures. This would be for the Anglo-Scottish Wars (e.g. Otterburn 1388) rather than the Continental theatre.

In recent years I settled on using relatively small numbers of individually based 28mm figures for Rampant skirmish games and smaller scales for multibased mass armies. This project would be multibased 28mm figures, thus breaking what has been a very sensible policy. So, to keep things under control, I am again looking at 80mm wide units for use on a compact table. Quite a few gamers have gone down this path and I am particularly inspired by the Wars of the Roses figures (pictured above) belonging to Norm of the very content-rich Battlefields & Warriors blog. This is just the look I am after.

I have to admit that if using TtS! (which seems likely even though I haven't yet played it), the armies and the game would be little different from using my 15mm Feudal English and Scots. I guess it's all in the aesthetics.

Monday, 6 December 2021

To the Strongest!

Although gaming massed battles with Ancients was once my main wargaming activity, I've done very little of that in recent years.

I enjoy DBA but my circle of players haven't moved on to Third Edition and I don't want to take a backward step. I would never go back to DBM or its derivatives - too much unnecessary detail. I like Impetus basing but didn't take so much to the rules, though I haven‘t yet tried the current edition. ADLG was judged a good game but too demanding for a club evening. I’ve also played and enjoyed Sword and Spear but for one reason or another none of them stuck.

And then, by chance, I recently noticed To the Strongest! by Simon Miller of The BigRedBatCave blog, a set of rules that has been out for some time but which I had previously managed to overlook despite being on Simon’s mailing list at one point. I’ve now bought the rules and army lists and a new gridded mat, gathered some playing aids and have begun to reorganise and even supplement my collection of 15mm Ancients/Medievals.

I haven't yet played this game so I won't go into too much detail but they look very promising. Activation is at the game’s heart, providing the friction that reminds players they are mortal, and this is achieved not with dice but playing cards. Friction is essential in game design but too frustrating for some gamers! In TtS! activation failures are ameliorated by the ability of Generals to replay an activation card once per turn and there is also an amendment introducing group moves which reduces the chance of some units being inappropriately left behind. Players can also intervene by using 'Heroes' to replay missed 'to-hit' cards.

The other big feature is that like Commands and Colors, this is an area movement game played on a 12 x 8 grid. Grids are not to everyone’s taste, but they allow players to concentrate on generalship rather than geometry, eliminate measuring disputes and speed up play. If figures and scenery are good and the grid not too obtrusive, it will look and feel like a miniatures game, not a boardgame.

As a grid game TtS! doesn't demand any particular basing but I believe it's prudent to retain, more-or-less, DBX standards, albeit with the DBX bases combined onto larger sabot bases. As my 15mm Ancients/Medievals already have magnetic bases I can put them on steel sabots which means they will be detachable and still usable for Impetus, Dux Bellorum, ADLG, DBA or anything else my wargaming comrades agree to play.

I decided on 80mm frontages and 100mm (4”) boxes which means that units will be two DBX elements wide and the 4’ x 2’8” playing area will conveniently fit my modest dining-room table.

At the moment I am learning the rules but I hope to try them out in the near future.

Thursday, 1 October 2020

Musing: Early 20thC wars in South and Central America

I'm not actually planning anything new just at the moment, but this is an area of on-going interest. My historical education at school was very Anglo-centric with some extension into Continental Europe and North America, and last century wargaming followed a similar pattern. Being able to branch out into the history of the other Americas is refreshing, as is the prospect of modelling their armies and gaming their wars.

Anyway, on to the specifics.

Firstly, I bought another book on the Chaco War - The Chaco War 1932-1935 - by Antonio Luis Sapienza and José Luis Martínez Peláez published by Helion. Helion have a prodigious output. They also overwhelm you with marketing emails which I was about to cancel when I saw this title. The book is nicely illustrated with contemporary photos and some coloured illustrations, and is a worthwhile addition to my collection.

I've taken an interest in the Chaco since Khurasan launched their 15mm range. There are also plenty of vehicles available in that scale. I own that prior to that I'd never heard of it. I like the Chaco War because it's offbeat and obscure, and I'm particularly attracted by the 'quirky' interwar tankettes, but these were used in such small numbers that I could really only justify their use in a skirmish-level game. 

Here I think the most promising option might be Chain of Command as this would allow for tanks and all sorts of other assets - HMGs, mortars, field guns, trucks etc - all fielded in penny packets. Using CoC for the Chaco was discussed here.

For those seriously interested, a great collection of links to Chaco War resources can be found here.

Secondly, I note Peter Pig has launched a range of 15mm figures for the Mexican Revolution. This is another area in which I've had a long-term interest. Here I would be inclined to adapt Red Actions or something on that scale, i.e. companies of say 4 bases with multiple figures on each. This would be a higher level game and require more figures.

For 'mass armies' I remain more inclined to 10mm, but there's no sign of that happening and 15mm is at least a step in the right direction. I'll stop there. I'm not hitting any 'Buy Now' buttons. Well, not yet, anyway.

Wednesday, 2 January 2019

2019 Interests

GAMES
I didn't actually get to play many games last year, so this year I need to be more proactive. Games I'm keen to play are:
  • The Men Who Would Be Kings using my Pathans and Egyptians.
  • Lion Rampant using my Late Medievals. 
  • Dragon Rampant.
  • Dux Bellorum using my 25mm Vikings and Anglo-Danes. 
  • Hammerin' Iron.
  • L'Art de la Guerre.
PROJECTS
I've learnt not to over-face myself with too long a to-do list, so while I have a lot of unfinished and potential projects, I'm only going to list (1) major projects which are (2) currently underway and (3) which I seriously intend to progress during the year:

     Timeline Miniatures Border Reivers from Hoka
    Hey Wargaming (not my painting!).
  • 28mm Border Reivers for The Pikeman's Lament. This is my main painting project for 2019. As soon as they have a basic coat of paint I intend to start using them and will then finish painting them over time.
  • 28mm 1798 Irish Rebellion for Rebels and Patriots. I'll continue gradually to collect these. If I complete my Border Reiver project, acquisition might speed up.
  • 28mm American War of Indepenence for Rebels and Patriots. I recently bought an ideal collection of well-painted Perry plastic British and am now looking out for a matching force of Continentals. This project will either be realised suddenly or not at all.
  • 15mm armies for L'Art de La Guerre. I'm currently reorganising, rebasing and supplementing some of my old 15mm Ancient and Mediaeval armies in order to create paired opponents for ADLG. My areas of interest are the Late Roman period, the Dark Ages and Europe 1250-1300. Rebasing figures and buying painted ones doesn't involve too much time or effort.
So there you have it: a modest range of rules systems (mostly closely related) and a firm committment to working on only one major painting project.

Friday, 23 November 2018

L'Art de la Guerre

In my first wargaming career as an adult - from the late 70s to the early 90s - WRG Ancients was the game I played more than any other, and I progressed through various rule editions, scales and rebasing experiences. When I returned to wargaming sometime after 2000 I couldn't go back to the mental contortions of Barkerese and took up other periods and games like Crossfire.

Over the intervening years I played a few games of Ancients with various different rule sets including DBA, which I did enjoy,  but I didn’t commit to any of them. Just recently a couple of friends at my wargames club, Bernard and Chris, organised a game of L'Art de la Guerre in which two other players - James and myself - enjoyed minor roles. None of us had played the game before, and my only introduction had been looking at the rules for an hour earlier in the day.

The game featured Sassanids versus Byzantines. In order to speed things up a small amount of scenery was arbitrarily placed on the table, but otherwise I think we followed the proper procedures. The game is said to be playable to a conclusion in two-and-a-half hours. We managed four moves each which for a first game seemed reasonable.

It's early days but all four players were positive about the experience. The photos show the course of the game as far as it went.

View of the Sassanid army from the Sassanid side.

The Sassanid and Byzantine armies from the Byzantine side.

The armies skirmish on the left and in the centre.

My command gets stuck in with mixed results.


The Byzantine centre weakens, but my light cavalry catch the Sassanid left flank.


The left flank conflict is as yet indecisive. The Byzantine centre is partly eliminated. The Sassanid left flank is under pressure. The Sassanid centre is strong and unopposed but can it be brought to bear on the flanks?


ADLG is now strongly established so I'll just comment on a few aspects that struck me. The standard game is fought with very convenient sized armies in a reasonably convenient area. The army lists are clear and strike a good balance between simplicity and complexity. They are also realistic and avoid the obscure gimmicks that are a feature if other rule sets, and which competitive players latch onto if it brings them game advantages.

While DBA is a game of sudden outcomes in which units die or survive unscathed, ADLG units suffer cumulative damage before destruction. This introduces a significant element of attrition, and seems to invite the need for intervention by reserves. Once the troops are locked in combat there is otherwise not a great deal of use for Pips.

Of the Ancient games I've played in recent years - DBA, Impetus and Sword and Spear, ADLG seems to be the most promising for my tastes, so I've set about reorganising my 15mm Ancient and Medieval armies and will rebase and supplement them where necessary. It will be good to get these armies out of their long retirement.

Sunday, 28 January 2018

Fastest to table

Lancers. 2mm is now my way to go for mass armies.
I might have written something like this before but no matter as it is a topic that demands revisiting. I often wonder what miniature wargames I would do if I was starting from scratch now. Obviously I would do games that appealed to me historically, but, more generally, I would do games that could be brought to table as quickly as possible. This is partly because I lack time to paint but also because I'd like the fruits of my labour to end up on the table rather than in the lead mountain.

At one end of the spectrum I would focus on skirmish games like Dan Mersey's Rampant series for which 28mm figures have the most appeal. Somewhere in the middle are games that are 'compact' or otherwise economical on figures like Crossfire, Irregular Wars or DBA. For these I would use 15mm, 10mm or 6mm, and these scales would satisfy the aesthetic appeal of playing with toy soldiers.

Any games featuring mass armies, however, would have to be base-orientated so I could use 2mm or 3mm models, and thìs end of the spectrum would satisfy my desire to play large historical battles. I think this is the way I will now go with Bloody Big Battles! if and when I get round to it. The other advantage of these small scales is of course that they put less pressure on storage and carrying.

This  is not an entirely futile speculation as it should also help me to regulate what to do in future. I feel sure I've written that before as well. The difficulty is remembering it.

Monday, 8 January 2018

Heigh-ho! Khurasan Elizabethan English

English High Command
It was way back in 2013 that I started playing Irregular Wars and began collecting 15mm figures for Elizabethan English and Irish armies. Although supplemented with figures from other manufacturers, the core of this collection was the superb Khurasan Irish. Since then I've eagerly awaited the appearance of the Khurasan English.

In 2014 I was heavily involved in playtesting the second edition of Irregular Wars, but this was with counters rather than figures. I subsequently completed Portuguese and Dutch armies using real lead, but the Irish have languished in boxes unpainted, awaiting their English counterparts.

The weeks turned into months, and the months into years with the occasional return to Khurasan's website to see if they were coming. I noticed the gradual addition of some Spanish and then, in December, the arrival of the English. Well, better late than never, but four years' wait is a disappointingly long time to say the least. The figures are again absolutely superb and I've already ordered my first batch.

Thursday, 23 March 2017

Great War Crossfire

The empty field (lower left-hand corner) had contained a
German platoon. Despite eliminating this, the British
platoon (lower centre) was beginning to lose the firefight
with the German platoon in the copse on the left edge.
Many of you will know Robert Dunlop from his contribution to the Great War Spearhead rules and scenario books and his extremely well-informed forum postings on WW1 topics. It was thus a pleasure and privilege to welcome him to my local wargames club and to play a WW1 Crossfire game which he organised.

Robert has recently been quoting chapter and verse on the Yahoo Crossfire group about low level training and actions during WW1 - the level that Crossfire represents - so I was keen to see how a WW1 game would work with these WW2 rules.

The game was a meeting battle, a common occurrence in northern France in the early days of WW1 during the Race to the Sea. Robert posted an eloquent account of the game in the Crossfire Yahoo Group placing it in historical context.

The absence of smoke and the relative scarcity of HMGs made this a significantly different style of game to the WW2  ones I've played but the rules worked equally well.

Plenty of reserves but nowhere to send them except into
the German meat-grinder. Miniatures are 15mm Peter
Pig and Minifigs.
The game has rekindled my interest in doing some 1914 armies, but I once again find myself spoilt for choice. For Crossfire armies, which are small and predominantly infantry, I would normally go for 15mm figures, but for early WW1 I am very attracted to the superb 12mm Kallistra ranges. But the armies might also be used for Square BashingBloody Big Battles! and/or Great War Spearhead which all require relatively large numbers of bases, so 6mm Baccus figures might be a better option.

Monday, 9 January 2017

ArmiesArmy Pegasus VTOL for Gruntz 15mm

I try to resist project creep but it's futile. Once I'd discovered ArmiesArmy's Pegasus VTOL I had to have one...

ArmiesArmy shop: V-212 Pegasus VTOL


The parts are cleanly moulded and fit together well. The only parts I had to trim to fit were the closed-position under-carriage doors. Alternatively there are parts for having the under-carriage down.

The parts were quickly assembled with superglue.

I thought the resin might be difficult to drill for the flight stand but it was easy.

In flight. Just need a base to put it on.

Wednesday, 30 November 2016

15mm Samurai for Irregular Wars

Japanese armed peasants join the lead mountain...
I bought some 15mm Two Dragons Samurai years ago to do a DBR army. There weren't enough figures and they've sat in a box ever since. But then I realised that with a few extras they would make an army for Irregular Wars. So I bought the extras and an Ikko-Ikki army to oppose them.

The Two Dragons figures are now sold through the Minifigs website and dispatched by Caliver Books. I'm very pleased to see that after all these years the castings are still excellent quality.

The only thing I'm now lacking is a portable shrine for the Ikko-Ikki which nobody seems to make in 15mm but which should be easy enough to scratch-build.

Monday, 21 November 2016

Reading Warfare - scenery grab and Bloody Big Battles! game

I had a very productive day at Reading Warfare last Saturday. I spent the morning accumulating scatter scenery for my Gruntz 15mm Sci-Fi skirmish project and some 10mm houses suitable for my Chinese Warlord Era Red Actions project. In the afternoon I was privileged to participate in a game of Bloody Big Battles! organised by its author Chris Pringle and his comrades from the Oxford Wargames Society.

Scatter scenery. I regret that I didn't note the names of the suppliers.
I'll write in more detail about my Gruntz scenery plans another time, but this shows the sort of thing I'm collecting or making for my grungy, post-Apocalyptic environment. Scatter scenery will be either low enough to provide cover or high enough to block line of sight.

10mm Far Eastern houses.
The houses come from two sources. The painted ones are Epsilon buildings from Pendraken while the remainder are from the Timecast Vietnam range. The Epsilon buildings are a slightly larger interpretation of 10mm but I think they will work well enough together. I was a bit unsure whether Vietnamese buildings would do for China, but I did a lot of Googling and am satisfied that similar buildings could be found in China.

The fallback position of the Bavarian I Korps at Loigny.
I arrived at Oxford's Bloody Big Battles! table at about 2pm, just as their second game of the Loigny/Poupry 1870 scenario was about to start. I was keen to play with the experts and was delighted to be given command of the I Bavarian Korps on the German right.

I was tempted to take advantage of the towns near the enemy edge of the table, but this forward defence was overwhelmed by the superior French numbers. I then fell back in line with the objective I was defending (Loigny). Hanging on to this was very touch-and-go the whole afternoon, but I just managed to do so. I was a bit rusty on the rules but got a lot of guidance, including tactical advice. After a while I began to make my own decisions, not that these always proved to be a good idea.

I didn't have much chance to take in what was happening on the German left or centre but did witness the final German assault on the left wing which, in the last (tenth) turn of the scenario, regained Poupry. This was very exciting to see and put all three objectives firmly in German hands. The game was over by 5pm, so it had taken four plus people nearly three hours of playing. Once again I felt I had relived history or an alternative history.

I also had a chat with Chris about doing the Urabi Revolt (Tel-el-Kebir) with BBB. I have been thinking about that for quite a long time because of an ancestral connection (British side) but Chris pointed out that it was a bit of a walkover and I realised that it wouldn't make for a very balanced game. I am thus able to cross something off my to-do list!

 I really enjoyed the afternoon and must make the effort to play BBB more. I will probably send off for some sample Baccus 6mm Franco-Prussian War figures, decide how I am actually going to base them and then put in a full order.

Monday, 31 October 2016

Gruntz 15mm: The first two factions

I've now collected two factions for my near-future forces for Gruntz 15mm.

The first is a hi-tech interventionist force  ('The Coallition'). They are almost all GZG and will be sand-coloured like the Gulf War allies. Some assets such as the power-armoured squad will be finished in blue-grey or some other neutral colour so they can fight for any faction if that's the way I want to use them.

The Sand faction: Grav IFVs, Grav MBT, Grav Command vehicle, Gruntz squads including squad leaders, SAWs and LAWs, Grav bikes. All models are GZG.
Grav drones, Sand commander, Spider droids, Power-Armour squad. All models are GZG except for the Power-Armour squad which is Brigade Miniatures.
The Gruntz are GZG's UNSC Light Infantry. Command vehicles provide command and control benefits additional to the powers of the Commanders. I'd like to organise the grav drones and probably the grav bikes and spider droids as if they were Gruntz squads rather than having to track them as individual units. This was discussed on the Gruntz Forum but requires further research with regard to costing etc.

The second is a mostly mid-tech force ('RussFed') and will be finished in green.  They are mainly ArmiesArmy Insurgents and represent a near-future version of the Russian forces which have been operating in the Eastern Ukraine. While technically not as advanced they will be rated as more experienced.

Tracked IFVs, tracked MBT, tracked Command vehicle, HMG, Commander, Gruntz including Squad leaders, LAWS, and SAWs, VTOL gunship, and Mecha. The last two are GZG. The rest are all ArmiesArmy.
Constructing the Mecha so that it stood in an animated stance was quite fun. The AA vehicles are part resin which makes them substantially lighter than the GZG ones. They also required less cleaning up. Almost everything was assembled with superglue apart from the arms of the Brigade Models figures which required epoxy resin.

The GZG and ArmiesArmy infantry are a good scale match for each other.

Monday, 10 October 2016

My Irregular Wars Colonial Portuguese and Hollanders

General with Dutch East India Company flag
My 15mm Colonial Portuguese and Hollanders are finally finished. I first posted about these back in April 2014, i.e. two-and-a-half years ago!

The figures are mostly Grumpy's Miniatures and designed to be interchangeable between Portuguese, Dutch and Spanish colonial forces where appropriate.

As the figures came out rather dark I went light with the bases which looks good for the Tropics.

If you look closely you will see there is no facial or much other detail. The figures are designed to be viewed at playing distance. The 'realism' is achieved by (a) staining, and (b) the ground. The latter requires little time or effort but adds a great deal to the look. IMO this approach provides the most economical balance between effort and effect.