Showing posts with label Dragon Rampant. Show all posts
Showing posts with label Dragon Rampant. Show all posts

Sunday, 17 May 2020

Dragon Rampant: The Trolls/Orcs

I continue to plough through my Rampant armies adding filler to the bases. Here is another of my Dragon Rampant warbands which has recently had the bases levelled as part of the Great Lockdown Leap Forward.

Following Poul Anderson's world, these are Trolls but they're equivalent to Tolkien's Orcs (who Tolkien sometimes called Goblins). Anyway, to avoid confusion for other wargamers, I will probably have to start calling them Orcs and reserve the name Trolls for larger figures, a couple of which are also featured below.

The figures come from various manufacturers. It's been a while since I bought them, but I'll do my best to identify them. Their physiognomy is similar (I avoided very pig-like features) but clothing styles differ. I'm confident the divergent styles will be brought together once I get some paint on them.

These larger Orcs (Reaper) will provide the Troll King and units of Bellicose and/or Elite Foot.  It's now common to assume that Orcs should be violently green-skinned. Anderson's Trolls and Goblins are both green, but Tolkien visualised his Orcs as swarthy and 'Hunnic' in appearance. I'm compromising on this by painting my Trolls (Orcs), Goblins and giant Trolls in a light olive green, but Hill and other Giants will be completed in human skin tones.

The mass of Trolls/Orcs will be fielded as Offensive Heavy Foot. Some of the more weedy ones may be drawn out as Scouts. The most appropriate Trolls I originally found were the CP Models Orc clubmen but it's a very small range, so I also ordered all the Reaper figures I thought would do, and then added some from a new range by Elite Wargames. I also bought some newer armoured Orcs and Orc bowmen from CP Models but these are disappointingly crude and lumpy designs and I won't be using them.

These Half-Orcs (ex-Grenadier from Mirliton) will be Offensive  Medium Foot. I looked at the Grenadier Orcs but they were anatomically very extreme and I think Trolls and similar are most sinister when they are closer to human form.

There are a few bow-armed figures scattered amongst the various types. These will be ignored or used to indicate units additionally armed with missiles depending on how I want to field things.

Ogres (Otherworld). Great figures but the spear arm on the lower right one was a devil to fit.

Various opportunistic Nasties as Troll/Orc allies. Front row: A Witch (Magister Militum) with Rat (Eureka) flanked by two large Trolls (North Star). Back row: An archetypal 'Fairytale' Giant and a Fantasy Viking-style Frost Giant (North Star OGAM).

Wolves (various manufacturers) as Lesser Warbeasts. They do look a bit puny now, especially next to my wolf-riding Goblin cavalry.

Saturday, 9 May 2020

Dragon Rampant: The Elves

Clockwise from bottom left: Elf King, Champion,
Companions, Shaman, Enchantress, spearmen,
swordsmen and archers. The figures will
have a variety of greens and reds etc added.
As I said before, my 28mm Elves and Trolls (Orcs) for Dragon Rampant were to be based more on Poul Anderson's The Broken Sword than on Tolkien, but in actuality I've been restricted by what was readily available in the form of models.

My Elves are 'old school' Grenadier miniatures now sold by Mirliton in Italy. They're obviously Celtic rather than Viking (as I originally conceived), but they're lovely designs and the castings are very clean.

They were previously photographed in a game but I’ve since expanded their ranks and added filler to the bases.

Despite the Celtic look, organisation is still posited on Viking lines so there are Huscarls (High Elves) and Bondi (Wood Elves). I prefer to deploy the archers amongst the spearmen so that every single unit in the warband has a sting. This really unsettles opponents!

There is also a Grenadier Shaman (Druid) and a Reaper Elf Enchantress.

Friday, 20 December 2019

28mm Halfling slingers

I was a bit short of Light Missile figures for my Halfling Dragon Rampant warband so I did some conversions with Greenstuff.


These are Copplestone Adventureres but not very warlike so I changed the staffs into staff-slings. The challenge with Greenstuff is to avoid making the detail too big and clumsy for the scale of the figures, so I've learnt to use as little Greenstuff as possible.


These were two unarmed boys from the Foundry Viking Villagers pack. I needed some wire armatures for the slings but couldn't find any wire thin enough. Eventually I straightened out some 'Bambi' staples. The difficult part was modelling the feet. They do look big in the photo!

These conversions are fairly crude but they're the best I can do and good enough, I hope, for one-off figures. I remain in awe of professional sculptors who achieve such good detail, proportions and a natural look.

Monday, 16 December 2019

Last game of 2019: Dragon Rampant

Last game of the year was a welcome return to Dragon Rampant. I laid out the 6' x 4' table and we played with 36 points (in contrast to Lion Rampant) in order to allow more scope for magical elements. We allowed units to be 1" from friends, but otherwise attempted to play by the rules as written.

We also used Quests, both choosing three very similar 2-Glory ones. Winning the basic scenario was worth 5 Glory, so it was necessary to have a potential of 6 Glory to provide an alternative path to victory.

The game featured Ian's beautifully painted Chaos army versus my barely undercoated Elves on their first outing. As usual, my figures are based on 2p pieces - thank you to my fellow gamers for continuing to keep me supplied. Many of Ian's figures towered over mine, projecting an initial sense of menace and intimidation!


The Elves comprised:

King and Companions EF Leader Missiles
Spearmen LF Offensive x2
Archers LM Sharpshooters x2
Druid HF Wizardling

 'The Chaotic Bunch' were:

Dragon-Ogre Shaggoth ER Leader Level Headed Fear
Centigors LR Short Missiles
Minotaurs GW
Chaos Reavers EF
Bestigors HF Offensive
Gargant BF
Gors and Ungors RH


This is the first time we played with a significant linear obstacle - the stone wall. We were perplexed as to how a unit could Attack an enemy standing back, say 1", on the other side of a linear obstacle, so decided to ignore the obstacle for the purpose of Attacks. What should happen is that the Attack should be done in two stages. The first stage brings the attacker to the wall even though this may be closer to the enemy than 3". A subsequent Attack then takes the Attacker over the wall and into contact. In other words, while a normal move cannot end closer than 3" an Attack stopped by a linear obstacle can. Had we played this way I'd have got in a round of extra shots.

The Pendraken dice-frame strength markers look overly prominent in the photos but work well for Single Model Units and Reduced Model Units. The blood drops (indicating Battered units) are from Products for Wargamers.


The enemy Leader - an Elite Rider with Armour of 4, was a tough nut to crack. At first I started to have serious doubts about the effectiveness of missile fire and at one point I thought everything was lost. But with only 6 Strength Points, Elite Riders (and Elite Foot) are brittle. Killing the enemy Leader fulfilled one of my Quests and caused the enemy Warband to take Courage Tests.


The Minotaurs were after my Druid, another Quest target, and eventually succeeded in killing him. They were about to do more damage when they failed to Activate and crucially lost the initiative. This was something of a turning point in the game and Ian blamed this for losing him the game.

The Chaos Reavers (top left in the above photo) took the Scenic route through the rocky outcrop. This severely delayed them. Had they arrived earlier it could have been a game changer.



The end game. The Chaos Reavers (left) made a strategic withdrawal to take them out of harm's way while the Ravenous Horde (right) were seen off by more missile fire.

Although I had wondered about the power of missiles, they worked in the end and I would seriously consider taking the Spearmen as Mixed Weapons in future rather than as Offensive. Once you decide on a modus operandi for a particular army you might as well rationalise its application. An Elf army in which every unit can deliver a sting rather appeals.

Sunday, 7 July 2019

2019 - 6 monthly review

A recent 'cut-down' game of Hammerin' Iron kindly
organised by my friend Ian using his ships. Photo
shows my very bad handling of the CSS Virginia. Ouch.
Of the games I wanted to play this year, I have played:
  • The Men Who Would Be Kings.
  • Lion Rampant.
  • Dux Bellorum.
  • Hammerin' Iron.
I have not played:
  • Dragon Rampant
  • L'Art de la Guerre.
As regards planned projects:
  • Worked on the 28mm Border Reivers for The Pikeman's Lament.
  • Continued collecting 28mm 1798 Irish Rebellion companies for Rebels and Patriots.
  • Got some 28mm AWI Continentals to partner the British for Rebels and Patriots.
  • Made some progress with reorganising, rebasing and supplementing my old 15mm Ancient and Mediaeval armies for L'Art de La Guerre.
Most of my collectong/modelling/painting time has, however, been focused on unexpected and unscheduled (!) activity:
  • Fantasy armies for Dragon Rampant.
  • Buccaneers and Spanish for The Pikeman's Lament.
It's in the nature of a wargamer's life to flit from one thing to another. I'll just have to sell off more books to make room for even more figure-filled RUBs.

My priorities for the rest of the year are:
  • To play more Rampant games of all types.
  • To play some more games of Hammerin' Iron.
  • To base and at least undercoat all Dragon Rampant warbands so they can be tabled.
I haven't spent a great deal of time on the hobby, but I have attended most club game nights and chipped away at a whole load of projects.

I keep a very basic diary of jobs done. It shifts the focus from contemplating an unscaleable lead mountain to enjoying little steps actually taken, and it's a great source of satisfaction and encouragement.

Monday, 10 June 2019

Mounting Slotta figures on coins

Some of my figures for Dragon Rampant (in particular the Knightmare Miniatures Goblins) were designed for Slotta bases but I wanted the figures to match my other figures which are based on coins.

Theoretically I could have mounted the figures on Slotta bases and then on coins, but the smallest Slotta bases I could find were too big. They came almost to tbe edge of the 2p coins and would have made the bases look too thick.

And so, I tried three other methods of attaching the figures to coins. In all cases I first used Games Workship sprue clippers to make a 50% reduction in the depth of the figure's tab and then filed the bottom of the tab flat.

(1) Lump of Greenstuff

Greenstuff alone: the figure kept keeling over.
This looked straightforward but the figure kept on leaning over before the Greensuff set.

(2) Matchsticks

Matchsticks: strong but time-consuming
I superglued two short lengths of matchstick to a coin to create a slot and then superglued the figure into the slot. This was highly effective but also fiddly and time-consuming.

(3) Superglue alone, then Greenstuff


First stage: Superglue and faith alone.
I got this advice off a forum. You superglue the figure to the coin to fix it in position. I used three or four separate small blobs of Gorilla superglue gell. You have to hold the figure in place for a few seconds, and then leave it for a day. At this stage it's a bit fragile as the point of contact is so small. Next day you reinforce the join with a lumps of Greenstuff which you push against the sides of the tab.

Second stage: Reinforcement with Greenstuff and all is well.
The third option was both successful and straightforward so that is the one I pursued.

I also had a few Orcs on Slotta bases. These were quite big figures and had very wide stances with their toes coming almost to the edge of the coins. For these I had to remove the tabs altogether and just superglued the bottoms of their feet directly to the coins. These are not going to be as robust and only time will tell if the bonds are adequate.

Sunday, 12 May 2019

Of Trolls, Orcs and Goblins

Hobgoblin: Coincidentally one of my favourite
bottled beers. In the wargaming world Hobgoblins
are usually regarded as larger and stronger
than ordinary Goblins.
I've been collecting figures for my Elf, Troll (Orc) and other armies for Dragon Rampant, so this is a good time to share some more ideas.

As I outlined before  my inspiration comes more from Poul Anderson's The Broken Sword than it does from Tolkein. Having said that, the Fantasy market has long been engulfed by the Tolkein tsunami, so it is not easy (or necessarily advantageous) to escape the influence that has had.

Tolkien originally used Goblin as an alternative name for Orc, while Anderson has Goblins as a separate ‘race’. Even if you reach behind their depiction in modern literature to the folkloric origins of Giants, Trolls, Orcs, Goblins and Ogres, these concepts are overlapping and confused.

I like to think of Goblins as halflings and separate from, if allied to, Orcs/Trolls, and this view seems to be generally favoured by other gamers and figure manufacturers.

Doom Goblins from Knightmare Miniatures (not my painting - though I wish it was).
In the interests of variation - a key element of Fantasy armies - I was surfing the web for Goblins with the intention of adding a unit or two to my Troll army when I came across some relatively new  greens sculpted by the prolific Goblin sculptor Kev Adams. I found these particularly appealing and an enquiry on the Lead Adventure Forum pointed me to Knightmare Miniatures, a company based in Spain.

Anyway, I was so entranced, specifically by the 'Doom Goblins' that I ordered enough figures for a whole Goblin Warband. I even included Goblin wolf-riders. Although I think that is purely a Tolkein invention, I liked the idea of having a DA force with some Riders in it.

I was thinking of reinforcing these with other makes - Midlam, Otherworld, Weyland and Artizan, all of which I like, but I now have all the Goblins I need without having to bother about compatibility.

Monday, 25 March 2019

My first two games of Dragon Rampant (last year)

This is a belated report of my first two games of Dragon Rampant fought in March and April of last year. While planning my own Dragon Rampant armies, I showed the rules to my friend Ian who includes Games Workshop’s Warhammer Age of Sigmar amongst his many game interests. He already had a lot of Warhammer armies and was keen to design some DR Warbands to try out the rules.

As those who know will know, Dragon Rampant is essentially the same as the Medieval Lion Rampant set, but with the added magical dimension. I have no great experience of Fantasy so I can’t compare these rules with others, but they have all the advantages of Dan Mersey’s elegant rule mechanics coupled with immense army design flexibility. At this point I had not yet played Lion Rampant (or The Pikeman's Lament) though I had played the Colonial variant, The Men Who Would Be Kings.

First Game (March 2018)

The armies we played with are known in GW terms as Sylvaneth and Brayherds. For those not familiar with the GW fantasy world, the Sylvaneth are treemen on the side of Order, while the Brayherds are satyrs on the side of Chaos.

The Sylvaneth comprised a Witch (Summoner), a Tree Lord (Greater War Beast) and two units of Dryads. The Brayherds had a Shaman (Spellcaster), Bestigors (Heavy Foot), Gors (Light Foot), and Ungors (Scouts). Forgive me if I get any of this wrong.

We went for a straightforward 'set-'em-up and kill' game but the terrain determined that there were decisions to be made.

My warband: Gors, Bestigors and Ungors with a Shaman Leader behind.
My Bestigors and Gors move up. The Gors have seized the hill. They are facing Dryads and a Tree Lord, the tall character in the back left of the photo.
My Gors move off the hill in the hope of achieving a quick victory on the right flank. Another unit of Dryads can be seen in the fenced enclosure at the top left.
The first Dryad unit is eliminated but my Gors are weakened in the process.
The second unit of Dryads is summoned to replace the first.

My Ungors inflict missile losses on the Tree Lord assisted by some thunderbolts from my Shaman.The Tree Lord is vanquished. Things are beginning to look very good.
My Gors were taken out, but thunderbolts from my Shaman despatch the second Dryad unit. It's time to go after the Witch who is cowering in the wood but not for long. Total victory is mine.
Throwing thunderbolts about is not the most imaginative use of spellcasting, but it's like having artillery and an easy option for those steeped in historical gaming.

As expected, the rules played well and were great fun. Having not then yet played Lion Rampant this game was also something an introduction to that rule set. One thing I learnt was it's beneficial to have a mixture of different troop types including humble missile troops. This gives you more options and allows you to strike at the enemy when you might not otherwise be able to do so.

I’m essentially an historical player, but I belong to a club which has been attracting more and more fantasy players, so I thought it was handy to have a game sharing Rampant mechanisms that fantasy players might be interested to play. Since then, the whole idea of DR armies has grown on me so much that I'm finding it hard to resist the temptation to plan more and more of them.

Second Game (April 2018)

Unfortunately, my second game was followed by last year's break in wargaming and I didn't make any notes. It's now difficult to remember much about it, but I did take some photos...
.
The armies were again supplied by Ian. I chose the army of Beastmen (Brayherds and Minotaurs) because I like animals while Ian commanded Blood Seekers - fantasy Vikings. This time it was Ian's turn to win. Herewith a few random photos...


Sunday, 3 February 2019

Thoughts on Dragon Rampant

Dragon Rampant - fantasy version of
Lion Rampant.

I drafted this post before last year’s mid-year wargaming hiatus. It’s out of place in time, but I thought I’d go back to catch up with this interest.

As most of you will know, Dragon Rampant is the fantasy version of Lion Rampant. I'm not generally given to fantasy games, but I'm drawn to anything in the Rampant series.

I did collect a couple of 15mm HOTT armies (Pirates and Skeletons) but I never got round to painting them. I'm not keen on being drawn into the ever-expanding Games Workshop universe, and I find Lord of the Rings too well-trodden and at times a little twee.

I'm rather more attracted to Poul Anderson's darker vision in The Broken Sword. I read that many years ago, and last year reread it on Kindle. (To be exact, I mainly listened to it.) So if I did do Elves and Trolls they would as far as possible be as depicted in that book, which is set in the Viking Age.

Poul Anderson's The Broken Sword
- a dark version of Faerie Folk.
Mike McGraw (Skrapwelder on TMP) used Elf heads on Dark Age figures,  but I already have a 25mm Viking army and don’t want to duplicate it with pointy ears!

The best range of Elves that I've been able to find is the Grenadier range now sold by Mirliton in Italy, but at least partly available from a few suppliers in the UK. They look more Celtic than Viking but the castings are very good. I'd model the Elves on a Viking army, using High Elves for the Huscarls and Wood Elves for the Bondi.

There are a number of Orc options for the Trolls. These need to be a little shorter than the Elves, mostly semi-naked and armed with clubs. They are rather more simple and primitive than the way in which Lord of the Rings Orcs are usually depicted and the best option I've identified so far is the small range from CP Models supplemented by selected Reaper castings.

There would also be wolves, giants and sorcerers. Dragon Rampant very cleverly introduced the idea of reduced size and single model units as long as they add up to 6 or 12 Strength Points. For example, you can field 6-figure units counting 2 points per figure. Convenient sized units are, therefore, 1, 2, 3, 4, 6 or 12 models, which gives you a lot of flexibility and is potentially very economical.

Foundry North European Bronze Age figures
Other possibilities would be to recycle my 25mm Vikings with the addition of some fantastical elements, and my 28mm Late Mediaevals as an Arthurian Romance army. More recently I've also been thinking about Nordic and Greek Bronze Age armies using Foundry figures, or something skeletal using the North Star Skeletons. So many options!

Wednesday, 2 January 2019

2019 Interests

GAMES
I didn't actually get to play many games last year, so this year I need to be more proactive. Games I'm keen to play are:
  • The Men Who Would Be Kings using my Pathans and Egyptians.
  • Lion Rampant using my Late Medievals. 
  • Dragon Rampant.
  • Dux Bellorum using my 25mm Vikings and Anglo-Danes. 
  • Hammerin' Iron.
  • L'Art de la Guerre.
PROJECTS
I've learnt not to over-face myself with too long a to-do list, so while I have a lot of unfinished and potential projects, I'm only going to list (1) major projects which are (2) currently underway and (3) which I seriously intend to progress during the year:

     Timeline Miniatures Border Reivers from Hoka
    Hey Wargaming (not my painting!).
  • 28mm Border Reivers for The Pikeman's Lament. This is my main painting project for 2019. As soon as they have a basic coat of paint I intend to start using them and will then finish painting them over time.
  • 28mm 1798 Irish Rebellion for Rebels and Patriots. I'll continue gradually to collect these. If I complete my Border Reiver project, acquisition might speed up.
  • 28mm American War of Indepenence for Rebels and Patriots. I recently bought an ideal collection of well-painted Perry plastic British and am now looking out for a matching force of Continentals. This project will either be realised suddenly or not at all.
  • 15mm armies for L'Art de La Guerre. I'm currently reorganising, rebasing and supplementing some of my old 15mm Ancient and Mediaeval armies in order to create paired opponents for ADLG. My areas of interest are the Late Roman period, the Dark Ages and Europe 1250-1300. Rebasing figures and buying painted ones doesn't involve too much time or effort.
So there you have it: a modest range of rules systems (mostly closely related) and a firm committment to working on only one major painting project.