Showing posts with label 2mm. Show all posts
Showing posts with label 2mm. Show all posts

Sunday, 4 August 2019

Balagan's Thirty Years War

The prolific Steven Thomas (of Balagan.info) has just published a free set of fast-play Thirty Years War rules called Tilly’s Very Bad Day. You can download them here. As readers may know I've been musing about Thirty Years War rules for a very long time but have never actually got round to trying any of them.

My first consideration is to see if a game is compact enough for my tastes and resources. The last set I was seriously looking at was Twilight of Divine Right but it requires an on-table measurement for mounted pistols which is only 1/8 of unit frontage. This means that unit frontages need to be fairly large if this measurement is not to become impractically small.

Unfortunately, large bases need to be filled with a large amount of lead or plastic, and need to operate over a large surface area, but my current preference is to use 2mm blocks, small bases and a small playing area. TVBD would allow me to use 2" wide bases which provide a good fit for 2mm blocks, would facilitate on-table measurement in user-friendly inches and would require a table size of only 30" x 20" for a small game and 45" x 30" for a large one. In that respect the rules tick all the boxes.

My second consideration is unit types. Many rules covering this period (Eighty Years War, Thirty Years War and English Civil War) differentiate 'gallopers' from 'trotters' etc and early, large formations ('Tercios') from later battalions with a variable number of intermediate troop types. TVBD has only one category of Horse and one category of Pike+shot.

It may well be that other rule authors have overemphasised (or even invented) distinctions, but this is quite a radical step. I won't go into the arguments for this simplification here, but I believe they may well be justified. However, Steven is considering an early, large infantry type on a deeper base and I'm rather hoping he adopts that. For the early part of this period, the Bastioned Square is a defining icon.

The rules themselves appear to be simple, clear and elegant and l look forward to trying them out with counters or substitute figures. My regular sparring partner is particularly concerned that 'Pike and Shot' rules should handle 'pike and shot' warfare. While, at this level, pike and shot are combined and not separately modelled,  we will be looking closely at the 'paper, stone, scissors' interaction of infantry, cavalry and artillery.

Monday, 3 December 2018

Twilight of Divine Right

I never got round to playing Twilight of the Sun King but I’m currently looking for a set of Thirty Years War army-level rules and had no hesitation in ordering the 17thC variant of TotSK - the equally evocatively entitled Twilight of Divine Right - together with the scenario book of TYW battles.

The rules are written by Nicholas Dorrell and published by the Pike & Shot Society.

Regardless of how the rules might play, my first inclination with any new rule set is to look at the unit types, basing, and overall game ‘size’ in terms of elements and playing area.

ToDR offers a good range of unit types including four types of infantry formation. Units can also vary in quality and size, and infantry can have different firearm ratios. This is all good, and in a very clever special rule, the short-lived Swedish Brigades can switch dynamically between different firearm ratios during a game to reflect their flexible formations.

The game measures in Base Widths (BW) which can be any reasonable size, but 60mm is suggested with most base depths half that. However, most units consist of two bases and would thus occupy an overall footprint of 120mm x 30mm. As the bases are always placed side by side it isn’t really necessary to use two physically separate bases. A single base would suffice while remembering that a BW is half that. Using two bases would maintain more compatibility with other rules and would be fine for Regiments drawn up in two Battalia with one Battalia on each base, but would not be so good for Early Tercios which I wouldn't really want to split across two bases.

If using 60mm wide bases (120mm-wide units) the table typically needs to be 6’ x 4’ and can go up to 9’ x 5’. I’d certainly want to use smaller bases/units and a smaller playing area, as long as that didn’t make measurement and movement too fiddly. I wasn't quite sure what that size should be but I received some very helpful advice on the TotSK Yahoo Group.

The smallest measurement in the game is the range of pistol cavalry at a 1/4BW. Assuming you didn't want this measurement to go below 1cm, the unit bases would have to be at least 80mm wide (i.e. BW of 40mm). That would reduce the table size to two-thirds which would be 4' x 2'8" up to 6' x 3' 4", which would be much more manageable sizes for the space-challenged.

So how many units would you need for a battle? The smallest scenario has 21 units while the largest has 80. With numbers of that order and my preference for smaller unit bases, I’d probably go for 2mm blocks, Kriegspiel-style blocks or MDF counters, but all these musings are highly provisional.

Postscript

Rules author Nick Dorrell mentioned a possible reason to stay with 2 bases per unit, rather than 1 large one. For the largest battles you can then use a single base as a unit.  That's a very interesting option as it instantly halves the figures and playing space you need for larger battles while retaining visual impact for smaller ones.

Sunday, 28 January 2018

Fastest to table

Lancers. 2mm is now my way to go for mass armies.
I might have written something like this before but no matter as it is a topic that demands revisiting. I often wonder what miniature wargames I would do if I was starting from scratch now. Obviously I would do games that appealed to me historically, but, more generally, I would do games that could be brought to table as quickly as possible. This is partly because I lack time to paint but also because I'd like the fruits of my labour to end up on the table rather than in the lead mountain.

At one end of the spectrum I would focus on skirmish games like Dan Mersey's Rampant series for which 28mm figures have the most appeal. Somewhere in the middle are games that are 'compact' or otherwise economical on figures like Crossfire, Irregular Wars or DBA. For these I would use 15mm, 10mm or 6mm, and these scales would satisfy the aesthetic appeal of playing with toy soldiers.

Any games featuring mass armies, however, would have to be base-orientated so I could use 2mm or 3mm models, and thìs end of the spectrum would satisfy my desire to play large historical battles. I think this is the way I will now go with Bloody Big Battles! if and when I get round to it. The other advantage of these small scales is of course that they put less pressure on storage and carrying.

This  is not an entirely futile speculation as it should also help me to regulate what to do in future. I feel sure I've written that before as well. The difficulty is remembering it.

Wednesday, 12 April 2017

Twilight of the Sun King and some thoughts on generic armies

Promising but not perfect
The Twilight of the Sun King (TotSK) rules cover the period from 1680-1721. They were originally written by Steven Thomas of Balagan fame but authorship subsequently passed through other hands. I'd been meaning to try them for ages but never got round to it. So I already had an interest when the new, third, version was published by the Pike & Shot Society.

It's a high level game, there are historical scenarios, and, uniquely, it combines different forms of combat into a single unit reaction test. The game has, I believe, great promise but I'm not intending to play it just yet.

My Marlburian armies are currently 'between basing' and my 1690 armies turned out to be too small. For grand tactical games with historical scenarios, this has really concentrated my mind on the desirability of having reasonably generic armies that can be used for a range of historical battles (and rules). Time to look again at 2mm, possibly on 25mm square bases?

The other stop factor is the large number of problems with the rules. The TotSK Yahoo Group is awash with queries and an errata (currently 5 pages long!) is in preparation. Sadly this new version of the rules was obviously not adequately tested or proofed. On the plus side, however, there is a lot of interest in and support for the rules from people who want them to work.

There are two lessons for rule-writers here: get them tested by different groups of people who approach the rules in isolation and get them proof-read by someone like me!

Monday, 14 March 2016

The cast-pike controversy

15 mm mediaeval Florentine spearmen. All my 15 mm and
25 mm pikemen/spearmen have been re-equipped with
wire/pins, but I wouldn't want to do that with 10 mm figures
unless they come open-handed.
Doing the Thirty Years War with 10 mm Pendraken or 6 mm Baccus figures has been on my wishlist for a long time. For someone in Britain brought up on an Anglocentric view of history, doing the TYW rather than the English Civil War appeals to my offbeat tastes.

However, I am completely put off large pike armies by the prospect of bent and broken pikes or the effort required to replace cast pikes with pins or wire. Replacing 10 mm cast pikes is very tedious and time-consuming, and not always successful. Replacing 6 mm pikes is probably not even an option.

Thursday, 25 February 2016

Bloody Big Battles! - basing figures

French infantry in a loose firing line
When attacking, Late Nineteenth Century European armies basically operated in skirmish lines with supports in closer formations. With a large enough base and small enough figures, e.g. 6mm figures on a 60mm x 30mm base, it is possible to suggest both the skirmishers and their supports, but with the 1" bases in Bloody Big Battles! this doesn't really work unless going down to 2mm.

Sunday, 10 January 2016

Bloody Big Battles! - choosing a scale

Baccus 6mm FPW Imperial French
Bloody Big Battles! can be played with any scale of figure and 1" square bases are recommended, though they can be a little bigger. Although I'll be using my ceramic blocks to play BBB for the time being,  I've been giving a lot of thought to the relative merits of different scales.

I've long thought about using 2 mm figures for grand tactical games. Well painted bases and good scenery can begin to make things look like a real battle, but I wouldn't get much satisfaction from the figures or their uniforms which is the point of using 'toy soldiers' in the first place.

Saturday, 20 April 2013

Spoils of War


My raid on Salute 2013 realised:

  • A long wait in the cash queue as I had forgotten to buy an advance ticket.
  • 1 box of Hexon (two-tone green & brown), some hills and some matching flock for possible use on model bases.
  • Some Pendraken/Minibits 100mm MDF bases for making 'SBUAs' (significant BUAs) and woods for my 1940 3mm/Hexon/Hexblitz project.
  • Brigade Models 2mm terraced houses & English village packs for same.
  • 1 Magister Militum blue felt cloth with 2" hexes (for naval wargaming).
  • Some O Scale conical milk-churns (Skytrex) to add period flavour to my IWI games. I'm told I should buff them with steel wool to make them look well-used.
  • A cappuccino and an almond croissant (nice but rather expensive compensation for queuing).
  • Half-time beer (extortionately expensive and not even real ale).

Wednesday, 19 December 2012

Counters, blocks or 2mm?

Painting all the armies I'd like to have for all the rules I'd like to play is too demanding on time and space, if not pocket, and I find myself thinking more and more about counters, wooden blocks or Irregular Miniatures' 2mm strips.


I began with making some counters for Maurice (pictured above). Counters are very cheap and straightforward. I adapted some top-downs from the Junior General website and printed the designs onto labels which were then cut with a scalpel and applied to smart laser-cut MDF bases from Pendraken.

Wednesday, 5 December 2012

19th Century Grand Tactical wargaming

In almost 50 years of wargaming (with a 10 year break) I can't remember ever attempting to refight an actual historical battle. This is mainly because most classic wargame rules deal with battalion level tactics, and it is difficult or even impossible to gather together enough figures or find enough space to recreate the whole of a major historical battle. The problem worsens with the historical growth in the size of armies.

1632Lutzen19,000 v 27,000
1704Blenheim52,000 v 56,000
1757Leuthen35,000 v 60,000
1815Waterloo68,000 + 50,000 v 72,000
1865Gettysburg95,000 v 75,000
1866Koeniggratz278,000 v 271,0000