Showing posts with label Grand Tactical. Show all posts
Showing posts with label Grand Tactical. Show all posts

Saturday, 21 October 2017

Rommel: Command Post Cards

Customised French Command Post
cards for Hannut scenario.
Rommel uses a 'Command Post' somewhat reminiscent of the planning board in Saga. It gradually fills up with dice to mark the events and tactics used until the whole board is optionally reset.

This is (a) an accident waiting to happen, and (b) difficult for secret selection of tactics, so some players are planning to substitute cards.

As I'd already started a database to generate unit cards, I was in the mood to develop functionality for managing CP cards as well.

This approach is also very convenient for dropping CP items you don't want or adding custom items for specific scenarios.

Database screenshot. Rough and ready but
functionally adequate.
In each CP 'pack' I've also included blank cards so the opposing player doesn't know if you're actually selecting a tactic or not. The cards are discarded when used, unique events for the rest of the game, and others until the CP is reset.

There are, of course, other ways of generating unit and CP cards. Databases require some 'professional' knowledge and more upfront investment but soon pay off on reuse.

Thursday, 12 October 2017

Hannut scenario for Rommel

I haven't even played a game of Rommel yet but I have helped to draft an historical scenario, a demonstration of chutzpah that even I find a little embarrassing! It's based on the Battle of Hannut in May 1940.

It all started with the need to decide what to buy and paint in the model area, but with the encouragement and substantial input from RobH this curiosity grew into a draft scenario.

It's a work in progress. You can download all the current files here and follow discussion on the Rommel board of the Honour forum here.

It basically reflects our best attempt to create an historically based map, historical OOBs (mostly the work of Rob) and the historical circumstances. The scenario is completely untested for game balance but we have some ideas in reserve.

Given a map, OOBs and some understanding of a battle, designing a Rommel scenario is straightforward if a little fiddly. Using generic OOBs would have been a lot more straightforward but I have absolutely no regrets about going historical in the detail.

Besides the historical research and game-creation  aspects, this project has also involved resuscitation of graphic and database skills, the latter being utilised to create a set of unit cards. I don't have much free time during the day but insomnia is a great aid to productivity.

Sunday, 24 September 2017

Hotz mat for Rommel

Hotz felt mat straight out of the bag. The creases will settle.
I recently received delivery of a Hotz ArtWorks 'Enhanced European Fields' game mat for Rommel. It arrived in the UK from the USA only eight days after ordering - the usual great service and great quality.

It measures 72" x 46" and has 4" hexes arranged 18 x 12. It will serve as a less heavy, less bulky alternative to Hexon for club games. I could have gone for squares but consistency will make it easier to get used to the game and I will be able to use Hexon hills and my planned hex BUAs and hex woods etc.

The 4" hexes are principally for my forthcoming 3mm armies, but my 10mm armies on 30mm wide bases will also fit.

Thursday, 14 September 2017

Rommel: Maximum base sizes for 4" hexes?

I thought I'd better test my 40mm square basing idea more rigorously in order to ensure there is enough wiggle room when the surrounding hexes are occupied.

These are actually 40mm x 25mm bases which were surplus from another project. I'm not intending to use these as they don't have enough depth. When more than one Company occupies a hex and they attack a neighbouring hex they can easily be placed in column and pushed across the hex edge to distinguish them from non-attacking companies. There is plenty of room.

40mm x 30mm bases. Still enough room IMO.

40mm x 40mm. These are too crowded.
That conclusively establishes that if using Hexon I need to aim for 40mm x 30mm bases for optimum effect. Now the bases...


40mm x 30mm steel, 40mm x 25mm MDF. The exposed steel area on the back is for mounting a removable magnetic plastic or other label. The MDF is the old mechanically-cut variety. I would now of course use laser-cut MDF.

Saturday, 9 September 2017

3mm hex terrain for Rommel

My epic indecision about what base sizes and grids to use for Rommel has come down to a trade-off between the attraction of multiple vehicles on big bases with a 6" square grid versus the attraction of using Hexon with necessarily smaller model bases possibly featuring only one or two vehicles.

Other than the Hexon itself, the game requires BUAs, woods, bocage, soft ground and rivers. In this post I am looking at BUAs and woods.

The heading picture (top right) shows a mock-up of a 4" hex BUA using a Hexon forest template and some Brigade Models 2mm buildings from the English Village and Terrace sets. I think these are fine for Belgium but Northern France and Low Countries sets are planned and those will be even better. The buildings are roughly the same height and the bases will sit on top of them when the hex is occupied. If I add taller buildings like churches and factory chimneys, these will have to go at the centre or close to the edges. The 4" hex is economical on buildings and looks 'neat' IMO.

For contrast, the next picture shows a 6" square with a very Roman street pattern. It requires quite a few more buildings and doesn't look very organic. Perhaps I could have arranged the buildings more imaginatively, but there is an inevitable tendency for squareness to beget squareness. Put a few of these on the table and it begins to look like a chess board. Of course, you don't have to make the towns square just because they fit into a square, but given that I will be placing the units on top I need to have the areas filled to give even support.

Finally, we have a mock-up of a hex wood using Woodland Scenics Underbrush of various different colours.

I think the combination of these pieces with Hexon flocked tiles will begin to look quite realistic in a hexed sort of way.

Although using smaller model bases is disappointing, I think the game will look good overall. It also provides a very fitting purpose for all that Hexon I've accumulated...

Friday, 8 September 2017

Rommel: 6" grid or Hexon?

40mm square bases on Hexon hexes
I like the aesthetic of depicting a whole platoon of 3mm miniatures on a large base, but I'm still weighing up the practicalities. I now have the rules in my hands thanks to Caliver Books and I got a PDF copy as well for study when I am out and about. I see the conversion to hexes in the Advanced Rules is straightforward, or, at least, left to the player.

It prevents use only of the 'Gaps in his Lines' rule, but Peter Hunt (Bertie on TMP) has suggested the following: "We just made it that if a unit is in the ZOC of two enemy held hexes it cannot move into a vacant hex that is in the ZOCs of those same two enemy held hexes unless it is using "Gaps in his Lines." So you can use the rule for what is intended: going around or through a loosely held enemy line."

So what are the pros and cons of switching from the default 6" grid to 4" Hexon hexes?  First the pros:
  • I already have Hexon (including hills) and thus a ready-made battlefield. Rivers are easy to add on the hex edges using felt strips.
  • It would allow me to use a much more compact playing area or play a much larger game in the same space.
  • Hexes look less grid-like than squares and this carries through into the shape of BUAs, wooded areas and river courses.
  • Hexon is going to look better than any alternatives I'm likely to end up with.
  • BUAs would require much fewer buildings.
  • Smaller (40mm wide) unit bases would be more compact to store and transport.
  • Hexes eliminate the distance distortion on the diagonal which could affect artillery in large games.
The cons:
  • There would be a loss of aesthetic appeal to the unit bases. The AFVs would be and look closer when going head-to-head.
  • Full platoons would be a bit overcrowded on a 40mm wide base, but not impossible.
  • Hexon is bulky and heavy but when needed I would have the option of substituting a 4" hex cloth like the European Fields one from Hotz. Another cloth would give me a desert option.
Anyway, I don't have to decide now. My first game will be with counters and then my existing 10mm armies.

Friday, 4 August 2017

3mm minis for Rommel Part 2

Any intentions that I declare in this blog should never be taken too seriously. When it comes to wargaming I often change my mind or fail to pursue things!

Original 60mm x 60mm bases
It occurred to me that the infantry stand shown in the last post had enough Laffly trucks to carry 30 men but only 10 men were depicted on the base! There isn’t room to add another 20 figures, so it would seem sensible to reduce the trucks to just one, thus making the vignette more realistic. This would create an anomaly in that the tanks would be a platoon while the infantry would be only a section. Is that something to lose sleep over though? I also thought of mounting all artillery in pairs so that SPGs could be readily distinguished from tanks (mounted in threes).

40mm x 40mm bases
Before making any final commitment to a particular base size, I thought I’d better revisit 40mm x 40mm basing. This will allow use of a 4” grid or Hexon. It had always been my intention to use Hexon for a game like this. One of the main downsides is the smaller label which might be difficult to read in a dimly-lit wargames hall. I could increase the size of the label but then the base would be more cramped, especially if I start doing later war armies with bigger tanks. A relatively bigger label would also begin to overpower the models.

But there are pluses. A big advantage of a 4” grid rather than a 6” one is that I will need a lot less buildings to depict built up areas. This may be disappointing news for Brigade Models but there you are. I will be able to use my Hexon scenery of which I have quite a bit. I will be able to game at home with models. Bigger battles with models will be easier to accommodate on club nights. Storage will be more compact.

Rather empty 40mm x 40mm bases
The cheapskate option: single models rather than multiples. If the model is just an icon this approach is logical, and it’s what many people will be doing with 6mm models. It’s a possibility but with 3mm models it looks a bit thin. Don't take too much notice of the labels - the content is just filler for layout purposes. More specific identification of the hardware for future reference (not required for the game) will be on the underside of the bases. Thanks to advice on the Pendraken Forum, I would cover the labels with plastic film so the track could be marked off with a water-soluble pen and cleaned afterwards.

Wednesday, 2 August 2017

3mm minis for Rommel

With Sam Mustafa's forthcoming Rommel in mind, I finally got round to ordering some 3mm Oddzial Osmy minis which were very promptly supplied by Fighting 15s.

These are the first samples that I've actually been able to see at first hand and I am delighted by the crisp castings and the detail on the vehicles and even on the infantry. I won't necessarily be painting this detail but it's nice to know that it's there.

1940 French tanks, infantry and artillery.
While eagerly awaiting publication of the rules, I've been thinking a lot about the use of unit cards, rosters, and base labels (or some combination) to carry the unit data and damage track.

Unit data cards create table clutter but I find them very convenient in play. Rosters are straightforward but take your eye off the table. Base labels would need to be quite big and the tracking part would need to be replaced after each game or this would require some workaround.

A related question is how big to make the bases. After a considerable amount of thought I'm currently favouring 60mm x 50mm bases that will sit on cards. The cards will be 60mm x 60mm so that a 60mm x 10mm strip will exposed at the rear with essential data and the track. The cards will be expendable and different sets can be used for different scenarios etc.

The 60mm x 60mm bases would fit 2-up, 1-back on a 6" grid, and if I want to use a smaller grid at home or portray a very big battle I can just game with cards. If using models it's worth making them look good, and I think that big bases look best. The tanks, for example, are spread out more realistically. And while I'm only an average painter of models, I'm quite good at doing bases!

Friday, 14 July 2017

Sam Mustafa's Rommel

Erwin Rommel
As long-term readers of this blog may have noticed, I don't get much time for wargaming in the warmer months, and I've had even less time this year owing to pressure from other interests and commitments. I have, however, been keeping my hand in by exploring Great War Spearhead thanks to Robert Dunlop who has kindly been setting up games and teaching me the rules.

I haven't, however, been pursuing anything on my own initiative until I was recently reminded of Rommel, Sam Mustafa's forthcoming set of WW2 grand-tactical rules. Sam's reputation for analytical logic and extremely well-written, user-friendly rules is enough to persuade me to buy them as soon as they become available in the UK, but whether I will actually prefer them to Bloody Big World War Two Battles or any other alternatives will depend in large part on how well  they cover historical scenarios.

As I said previously, the appeal of the grand-tactical for me lies particularly in replaying historical battles. Having said that, Rommel has a neat army creation system for pickup games.

There are podcasts and downloads about the game on Sam's website. It's played on a grid of squares and doesn't need miniatures.  If using a 6' x 4' table the squares are 6", i.e. the grid is 12 x 8 squares. The game will also convert to hexes. Some will regard it as more of a boardgame but the approach suits me. I like grid games and the game can easily be tried out with cards or counters with the option of adding 3D toys and scenery later.

Four possible approaches have crossed my mind:

  1. Just use the unit data cards on an improvised grid which could be drawn onto butcher paper or just marked out with counters. This is the minimalist option, but should be perfectly adequate for playing purposes. 
  2. Make 30mm game counters and use them on a 3" or 4" grid or Hexon. This will make the game compact enough to fit a small table. (The grid squares need to be large enough to hold three bases which is the 'stacking' limit.)
  3. Use my 10mm Normandy armies on the default 6" grid. This will look like a proper game to people who think wargaming must involve miniatures. I would be short on artillery but can borrow some field-guns from my WW1 Square Bashing armies. 
  4. Raise some new 3mm armies for use on a 3", 4" or 6" grid or Hexon.

There's no point in using models unless they are aesthetically attractive. I've thought about / planned WW2 armies in 3mm for literally years. IMO AFVs are going to look best if mounted at least 3-up on reasonably wide bases, i. e. at least 40mm. That pushes the grid size and is probably too large for Hexon. Some of the grid squares also need to contain scenery, e.g. BUAs and woods, but I would make these fairly level so the stands can sit on top of them.

Monday, 19 December 2016

Bloody Big Battles of WW2

WW2 at grand-tactical level on Bob Mackenzie's
website. 
I was always intending to have a crack at the 1940 campaign in France using Megablitz, or, more likely, the hex-based Hexblitz variant, using 3mm models. Now there is a new option for WW2 grand tactical/operational rules in beta, Bloody Big World War Two Battles, an extension of Chris Pringle's 19th Century Bloody Big Battles! It will be interesting to see how well a set of 19th Century rules can spawn a WW2 derivative. At this operational level with its inevitable abstractions I see no reason why it shouldn't.

The big advantage of something coming from the BBB stable is that it will be driven by historical scenarios. The provision of OOBs and maps will save months of research that would probably never be adequate anyway. Are historical scenarios obligatory for an operational level game? Well, they're not going to be possible for depicting the 'Cold War gone hot' because it never happened, but in general historical actuality does seem to go hand in hand with grand tactical wargaming.

BBWW2B uses 3" bases and a ground scale of 3" to the kilometre at the regimental level or 6" to the kilometre at battalion level. Bob Mackenzie, who is developing this WW2 variant, uses existing 6mm models on sabots which is not merely decorative but apparently allows for removal of casualties.

Bob Mackenzie's website has some some BBWW2B scenarios including battle reports and photos. Click on What's New to find them. Further details can be found on Chris Pringle's blog and the BBB Yahoo Group.

Monday, 14 December 2015

Bloody Big Battles! - some thoughts reconsidered

When I first tried these rules I misunderstood the movement table which marred the game and skewed my review. I'm yet to retry them, but having realised the error of my ways it was only fair to withdraw the original review and rewrite it.

I've had a long-term, if largely unrealised, interest in the Continental wars of the 19thC and wargaming them at grand tactical level. The interest was originally stimulated  by Phil Barker's forever draft of Horse, Foot & Guns. I joined the Continental Wars Society, collected a load of books on 19thC warfare, collaborated in a couple of other rule-writing projects, and bought some Pendraken 10mm figures for the Franco-Austrian War of 1859. But no wargamer fulfils all their dreams and the project was relegated to the back-burner.

Thursday, 27 June 2013

Rifle and Kepi: Solferino Batrep

I recruited a couple of friends at my local wargaming club to try out my Solferino scenario for Martin Rapier's Rifle and Kepi rules while I umpired. Since my previous post I've added in the French I Corps. The map and OOBs are below.

The first lesson was how not to set up Hexon II. I put it together upside-down with just a few clips and then tried to turn it over. There was a resounding crash as the pieces came apart and clattered down on the table (without mishap). I should have used more clips, but in order to speed things up we placed the Hexon on a blanket which held it together well enough.

Tuesday, 18 June 2013

Solferino Hexed

Solferino was the climatic battle of the Franco-Austrian War/Second War of Italian Unification of 1859 and my first 19th Century Grand Tactical project using Martin Rapier's Rifle and Kepi rules and Hexon II terrain. Some time ago I did begin collecting 10mm Pendraken figures for this, but I'm currently utilising the block armies.

I eventually decided to work from the map on page 59 of Richard Brooks' Solferino 1859 as it has already been stripped down to the essentials. Ignoring, for the moment, the northern, Piedmontese part of the action, I was able to get the main part of the battle onto 16 (4x4) Hexon tiles, which also happen to sit comfortably on my modestly-sized dining-room table.

Each hex represents an area 1 kilometre across. Woods are too small to be represented and high ground has not been considered. The road network has been created with 10mm wide felt strips, mostly in 12" lengths. These can easily be bent from side-to-side so there is no need to cut any curves. Cutting felt accurately is awkward. I marked it out with a ruler and a dressmaking pencil which leaves a white mark. I then cut it with scissors. All the roads shown took about half a square foot of material. I'm currently lacking blue felt for the canal and have temporarily employed a cut-up plastic bag. I haven't depicted any rivers. I don't know how significant they were.

The roads took quite a long time to set out. For a club night I would probably take a more rough-and-ready approach.

Monday, 17 June 2013

Hexon, felt roads and block armies

I've been so busy since my recent retirement from work that I've had virtually no time for wargaming, modelling or blogging, but I've broken the back of a lifetime's domestic backlog and today the coast is clear for bringing together some of the components of my 19th Century grand tactical project using Martin Rapier's Rifle and Kepi rules.

My first aim was to try out felt roads on Hexon to see how/if they stick and how wide they should be. I am planning to use brown roads for this project and black roads for my 3mm 1940 Hexblitz project. I'm glad to say that, as expected, the felt adheres quite well. The strips shown are 20mm wide. Perhaps 10mm would be adequate and, indeed, better.

The buildings are old 1/300 card ones.

Friday, 29 March 2013

Hexon plans

Hexon bound
I've ordered a box of Kallistra Hexon II  hexagon tiles which I will be picking up at Salute for use with three upcoming projects. I went for the two-tone-green-and brown finish. I've also ordered a few small hills. The projects are:
  • Martin Rapier's grand-tactical Rifle and Kepi  rules using, initially, my Mah Jong tablets. I'm indebted to David Crook's A Wargaming Odyssey blog for inspiration on the tablet frontAlternatively, I could use my 10mm ACW armies if/when I finish them. They were always intended to be usable at different levels.
  • A high-level (1 base = 1 battalion) 1940 game using 3mm models and Hexblitz  or a similar Megablitz variant. More anon. In the meantime I could use my Crossfire 15mm SCW armies and I have already started planning a representation of the Battle of Jarama Valley which would fit nicely on the area covered by one box of Hexon at a scale of 3cm = 1km.
  • My own platoon-level WW2 rules for my 10mm British and German 1944 Normandy armies. These are yet to be written but I've developed some general principles, if not the actual rules.

Saturday, 23 March 2013

Thoughts on grids and hexes


I'm increasingly drawn to grids and hexes as opposed to 'free form' measurement, a split in approach that goes back to Joseph Morschauser and Donald Featherstone. The only grid/hex game I play at the moment is Square Bashing, but I have plans to extend this both for post-WW1 tactical games and pre-WW1 grand-tactical games.

Friday, 4 January 2013

Tablets for 19th Century Grand Tactical project


My quest for domino-type tablets for representing units at Grand Tactical level were rewarded almost immediately when I came across a second-hand Mah Jongg set in a charity shop for £5.75. It contained 144 white crystalline tablets measuring about 28mm x 20mm x 7mm. They have a nice chunky feel and seem ideal.

I would be posting a picture of some tablets with labels attached. The designs were quick to execute but my colour printer is currently producing rather mushy results so I'll have to experiment further.

I'm not giving up on figures, but these counters will give me a head start.

Wednesday, 19 December 2012

Counters, blocks or 2mm?

Painting all the armies I'd like to have for all the rules I'd like to play is too demanding on time and space, if not pocket, and I find myself thinking more and more about counters, wooden blocks or Irregular Miniatures' 2mm strips.


I began with making some counters for Maurice (pictured above). Counters are very cheap and straightforward. I adapted some top-downs from the Junior General website and printed the designs onto labels which were then cut with a scalpel and applied to smart laser-cut MDF bases from Pendraken.

Wednesday, 5 December 2012

19th Century Grand Tactical wargaming

In almost 50 years of wargaming (with a 10 year break) I can't remember ever attempting to refight an actual historical battle. This is mainly because most classic wargame rules deal with battalion level tactics, and it is difficult or even impossible to gather together enough figures or find enough space to recreate the whole of a major historical battle. The problem worsens with the historical growth in the size of armies.

1632Lutzen19,000 v 27,000
1704Blenheim52,000 v 56,000
1757Leuthen35,000 v 60,000
1815Waterloo68,000 + 50,000 v 72,000
1865Gettysburg95,000 v 75,000
1866Koeniggratz278,000 v 271,0000