Showing posts with label blogging. Show all posts
Showing posts with label blogging. Show all posts

Wednesday, 16 February 2022

Ten Years Of 'The Stronghold Rebuilt'

Today marks the tenth anniversary of this blog!

Actually it doesn't. I think I grabbed the name and URL a long while before I wrote the first post, in what was probably an attempt to salvage the old Stronghold website, but never got any further than that. However ten years ago we had a client who wanted to learn about blogging, and I remembered that I had the page partially set up, so in order to familiarise myself with the processes I started writing stuff.

The aim was, of course, to run a blog about 'Hordes of the Things', but it quickly became much more than that. It's become a pretty comprehensive record of all of my gaming activity for the past ten years, and in recent years has branched out into some regular non-gaming material as well - the burlesque posts, for example, and the annual Frocktober fundraiser.

I hope you regular readers still find it as entertaining as when you first found it, and that if you're a casual reader you'll find odd things to interest you. What have been your favourite Stronghold Rebuilt moments of the past ten years? 

Here's to the next ten years!

Wednesday, 17 February 2021

Nine Years

Yes, I started this blog nine years ago today!

I thought it would be fun to look at a few of the long-term gaming projects I've run here over the years. I found four.

First up is the ongoing Army Showcase series, in which I take pretty pictures of my HOTT armies and tell you about them. I've been doing that from the start and will keep doing it until I run out of attractive HOTT armies. You can see the full list of showcases on this blog's HOTT page HERE

Also ongoing is the One Hour Wargames Scenarios Project, which I started back in 2015. I'd kind of planned in knocking that off in a year, but that never happened. Six years on I'm still going, and I am more than 75% of the way through it. Anyway, it's an attempt to record a game for each of the 30 scenarios in the One Hour Wargames book, in order. Needless to say I've played every scenario, but not 'officially' as part of the project yet.

In 2017 I ran the first proper one year project - the Six by Six challenge. This saw myself, and a number of other bloggers, attempt to play and blog six games of six different rule-sets during the course of the year. A few of us managed it, and others got close. I did monthly updates too. You can see all of the relevant posts by following this tag search.

And finally, last year, I ran the HOTT 52 project, where I set out to play at least one game of  'Hordes of the Things each week for an entire year. It was harder than I thought it would be, but I managed it and you can find a complete list of all of the games HERE.

And what of the future? I have no projects planned for this year, but for next year - which will see the blog's tenth birthday, I think I might try something. I have the beginnings of an idea, and will mull it over ready for a start on January 1st 2022.

(On top of the gaming projects this blog has two ongoing non-gaming things as well - the annual Frocktober charity fundraiser, and my ongoing Burlesque Updates. It's fun to see how many people actually follow those as avidly as the gaming stuff.)


Sunday, 16 February 2020

Eight Years

I just noticed that today marks eight years since I started this blog. It was originally designed to replace the defunct Stronghold website I ran for 'Hordes of the Things', but very quickly moved away from being a purely HOTT-based site to just general wargaming. And I think it's all the better for that. Still, there's plenty of HOTT to justify it using the old name though.

I'm still enjoying running it, and I hope you all still enjoy reading it.


Thursday, 25 July 2019

The Stronghold - Breached!

Despite valiant efforts by the defenders, The Stronghold has been invaded by Indonesian spammers. In order to repel this intrusion I have been forced to deploy full comment moderation*.

So if you submit your thoughts on a post, it may be a little while before you see it at the moment. Indeed in a week or say you may have to wait longer, as I am heading off into the wilderness for a couple of weeks and may not have access to the internet (gasp!).

Sorry for any inconvenience.

*I've had partial moderation for a while, where I approve comments on older posts, as they seemed to be popular targets.

Thursday, 21 February 2019

One Million


I've just noticed that, at some point over the past couple of days, this blog has totted up One Million Views!


And not all of them came from live-cam porn sites.

Thursday, 20 December 2018

ECW Campaigns

I'm currently following two ECW campaigns on other blogs, and thought I'd share them here.

The first is being run by Jolly Broom Man at '1642 And All'. It uses a set of rules based on 'Command and Colors', with the forces being generated via a neat card-draw system, partially influenced by which commander is in charge of a particular side. JBM creates the scenario based on the current campaign narrative. Indeed if you want to see how a set of simple campaign rules can translate into a detailed narrative or events, I can heartily recommend this blog.

Lifted from JBM's blog is the campaign map, a sample battle set-up and a picture from a game.




Meanwhile Peter at 'Grid-Based Wargaming - But Not Always' is running a campaign using a variant of the OHW rules. His has less background narrative, but does have beautiful hand-drawn graphics. His main map is divided into areas, and initially the campaign has been a series of battles to determine which side controls each area. He has now entered the second stage, where the armies of both sides will try and take territories from the other.

Again, here is the campaign map, a battle-map and a picture of figures in action.





Both campaigns abstract, to some degree, the relationship between what is happening on the campaign map and the actual battles themselves. In JBM's case a battle is fought each turn. He gives it a location and a place in his narrative, but this is purely for colour. Whichever side wins the battle gets to perform a certain number of actions on the campaign map. The loser gets to perform fewer actions. Basically the battle serves a PIP roll for a larger map game. Peter's is less abstract. In the first phase each side alternated in picking an area they wished to fight over, then a battle was fought. The control of adjacent areas influenced what troops each side got, and all battles were essentially set up as head-to-head field battles with randomised terrain. The winner controlled the area. In the next phase the sides will attempt to take control of opposition areas, with a random number of battles being fought each year until the campaign ends in 1646 and the overall control of the map is assessed. So in Peter's campaign the battles directly determine who controls which bit of the map, whilst in JBM's campaign the location of the battle has no effect on the map game, with its result being the only link to the campaign map.

I'm loving both campaigns - JBM really knows his Civil War and feeds his knowledge into the campaign in a very entertaining way, whilst I love Peter's approach to game mechanisms and his artistic abilities. I'm very tempted to run a campaign using Peter's method; it looks simple to set up and run, and the only work I'd have to do it change how the battles are generated so I can use my Portable Wargame rules.

I commend both blogs to the House.

Saturday, 1 April 2017

Popular Posts

No-one will have noticed, I suspect, but I have removed the Popular Posts gadget from my blog's sidebar.

I had it set to show the most popular posts, in terms of hits, from the past 30 Days. It's quite a good way of keeping relatively recent posts on view. But over the past month or so, older posts have started to creep in there. I have been monitoring their stats, and they were picking up regular hits; the same number of hits at roughly the same time each day. Basically it was obviously some kind of remote process at work.

Now if you've been really observant you will have noticed that in the past week the sidebar gadget has changed what it was tracking a few times. This was me fiddling with it so that I could see what effect it had on the stats. What seems to be happening is that posts that show in the gadget were picking up regular hits from some kind of automated process. This meant, to some extent, that if a post was being featured it would keep being featured because it would keep getting automated hits.

This kind of makes the gadget a bit pointless. So I have removed it.

I'll keep monitoring my stats and see what effect the gadget's removal has, and maybe reinstate it when I think things have settled down.

Anyway, what I'm now hoping is that most of the hits I get are actually real people looking at the posts because they actually want to.

Yeah. Right.

Update; I've put it back, maybe on a temporary basis, as the stats now seem to have settled down a bit.

Friday, 20 May 2016

Old Rules Never Die

When you write a set of rules, even one heavily derived from someone else's, and then post them on the 'net for others to see, it's always a great source of satisfaction to find people not only looking at them, but playing them as well.

About three years ago I put together Clobberin' Time, a simple set of rules for superhero skirmishes. To be honest it's been a while since I played them - over two years in fact - but it appears that they haven't gone entirely unnoticed.

The authors of the Old Heroes Never Die website is running a game of it at Kublacon at the end of May, featuring a scenario based around the still-classic X-Men #137 - 'Phoenix Must Die!'. I shall be looking forward to seeing more on this as it happens, as that comic was a defining moment in my love of comic-book superheroes.

In addition Natholeon, of Natholeon's Empires, has been modelling superhero RPG characters, basing them on various Heroclix figures, for use with Clobberin' Time, as can be seen HERE. He plans to run and document a game soon, and I shall be looking forward to that as well.

Update: Read The Anarcho-Bomb HERE

In fact, I almost feel inspired to play another game myself.

Monday, 9 November 2015

Scheduling

I don't normally do posts about blogging, but because it was relevant to me I thought I'd throw this question to the assembled masses.

Does anyone else schedule posts? If so, why?

I use the tool to space posts out sometimes; I may write two in a day, but I set one to go out a couple of days later in order to avoid concentrated blocks of posting. I like each post to be savoured by you, the audience, before I dangle another tasty morsel before you.

However I also use it for when I'm away on holiday. The observant ones will have probably spotted such filler posts from time to time. After all I have a tendency to latch on to a subject and produce post after post on it. If that sequence is suddenly interrupted by a random HOTT army list then you can be fairly certain the list was scheduled to cover a holiday.

Indeed this post has appeared out of nowhere. Maybe I'm on holiday ...

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