Last night Ralph set up a couple of small games, one of BKC and one of FWC so that people could try out the systems. Everyone would have a chance to play each game at least once, and possibly swap sides and do it again.
The WWII game was a small action set in NW Europe in 1944, with a British company supported by some tanks advancing on an objective just beyond a village. The Germans had a platoon of infantry supported by some mortars and an MG.
Here's the table.
Note that each base is a small diorama; Ralph likes his figures presented in a grand manner.
The German mortars were mounted in half-tracks.
Oh, and the British had air-support, although it was rarely on target.
Here's the British on their start line and showing off the basing. Those are 15mm figures. With the large base sizes we double all distances in the game.
I don't know if any British player captured the objective in the six turns they had. I came close, with my tanks stopping about 5cm short then failing to activate again. And at one stage Caesar had his reconnaissance unit on the objective, but it was driven off. The Germans has a fairly tough time defending, though, with most player's greatest opponent being their own command and control.
On the other table we had an Arab/Israeli setup in 6mm. Geoff umpired it. A force of Arab T62s stormed a hill-line defended by a bunch of Israeli Centurion tanks. With no cover this was a very one-sided scenario.
The Arabs.
And the great expanse they had to cross, out-ranged and out-gunned.
The inevitable burning tanks ...
In three games the Arabs managed to knock out one base of Israeli tanks. Like I say ... one-sided. But a useful exercise in how the firing mechanisms work if nothing else.
So we have all had a taster of these two games (I'd played some BKC a while back, but not for ages, and I've not read the rules before). I think we're fired up to try a bigger, 'proper' game now.
Thanks to Ralph and Geoff for setup and umpiring.