Copyright © 2011-2026, Paul Scrivens-Smith

Copyright © 2011-2026, Paul Scrivens-Smith

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Showing posts with label BlitzKreig Commander. Show all posts
Showing posts with label BlitzKreig Commander. Show all posts

Tuesday, 4 February 2014

Bolt Action in the desert day

Chris's DAK


On Sunday I travelled up to Hyde just outside Manchester to play in Tim & Garys Bolt Action Africa Day with the Indian force that I've been painting these last few months.

Each player would need a 600pt force and a 1000pt force. I thought I should use the Operation Lightfoot theatre list. For my 600pt I chose:

Second Lieutenant with SMG, Platoon Sergeant with SMG (Regular) 60pts
Unarmed medic (Regular) 23pts
Artillery Forward Observer with SMG, Radioman with Rifle (Regular) 10pts
NCO with SMG, 8 Riflemen, Bren Gunner (Regular) 123pts
NCO with SMG, 8 Riflemen, Bren Gunner (Regular) 123pts
NCO with Rifle, 8 Riflemen, Bren Gunner (Regular) 120pts
2 men with Anti-tank Rifle (Regular) 30pts
Sniper with Sniper Rifle, spotter with Pistol (Regular) 50pts
3 men with 3" Mortar (Regular) 50pts
Spotter (Regular) 10pts

For the dizzy heights of 1000pts I took:

First Lieutenant with SMG, Platoon Sergeant with SMG (Regular) 85pts
Unarmed medic with unarmed assistant (Regular) 33pts
Artillery Forward Observer with SMG Radioman with Rifle (Regular) 10pts
NCO with SMG, 8 Riflemen, Bren Gunner (Regular) 123pts
NCO with SMG, 8 Riflemen, Bren Gunner (Regular) 123pts
NCO with Rifle, 8 Riflemen, Bren Gunner (Regular) 120pts
NCO with Rifle, 8 Riflemen, Bren Gunner (Regular) 120pts
Sniper with Sniper Rifle, spotter with Pistol (Regular) 50pts
2 men with 2" Mortar (Regular) 50pts
3 men with Vickers MMG (Regular) 50pts
3 men with 2-pdr AT Gun (Regular) 50pts
Recce Carrier with extra pintle LMG (Regular) 70pts
M3 'Honey' Stuart III (Regular) 115pts

I chose Vengeance as my British special rule.

The first game was to be a doubles game, each player would use their 600pt list and the game would be played on a 8ft x 6ft table. There was though a slight lack of allied players, so Keith and Stuart woudl each use their 600pt lists and I added 200pts in the form of a NCO with Rifle, 8 Riflemen, Bren Gunner (12pts), 3 men with Vickers MMG (50pts) and 2 men with Anti-tank Rifle (30pts) to my initial 1000pt list.
IIRC Stuart had a Lieutenant in Kubelwagen, two eight man Veteran sections with SMG's and LMG, one eight man Regular section with LMG, an MMG, an Anti-tank Rifle and a SdKfz222.
Keith had 'one of those lists'  a Lieutenant, two 5 man Veteran sections, four five man Regular sections, a 120mm Mortar, two MMG, a Medium Howitzer and an Anti-tank rifle.

We would be playing Point Defence and I was the attacker. As we were playing on 6ft deep tables, the game was increased by one turn and the objectives would be placed 1ft from the enemy base edge - 5ft is still a long way to go even in seven turns!

My preliminary bombardment started well though, killing Keiths spotter and one of his MMG teams and placing quite a bit it of Shock - sorry slipping into Chain of Command there - among the Hun.

I started my advance and the Germans rushed to counter. I was able to neutralise a lot of the five man German sections quite early, but a hit by the howitzer put a lot of shock on the Stuart. My artillery was called in but I rolled a one and it fell amongst the Indians fortunately not putting more than two shock on anything. My flank attacks mopped up a lot more Germans and by turn seven had troops in the vicinity of all the objectives but not quite close enough. All we needed was an eighth turn, but that was not to be.

A good game, but if event organisers are going to play on enlarged tables then they need to think about the consequences of doing that. It realistically would have needed eight or nine turns.

After this game it was lunch time, they had kindly provided a ASDA Spinach & Ricotta Cannelloni that I promptly ate and threw back up - something did not agree with me!

Indians attack

On to the next round, this would be 1000pts Maximum Attrition against Steve with his FallschirmJäger.

Steve had a Leiutenant, four squads of eight with three SMG, four rifles and a LMG, a squad of seven Pioneers with a Flame thrower, a Mortar, MMG and a Light Howitzer. I was using my standard 1000pt list without additions.

Steve chose the table edge with a building and packed two of his squads in there and put another on the flank. A beautiful roll by my artillery took out both the Leiutenant, Mortar and the Light Howizer and the MMG was soon shot up too. My Stuart and Carrier poured fire into the house and at one stage one of the FallschirmJäger squads was on six pins which it rallied off, before being on four pins which it rallied off before finally succumbing.

On my left Steve launched an attack with a FallschirmJäger section who came very close to overrunning my defending section, by now down to four men, but by changing direction of one attack and committing a unit in reserve on that flank I shot them up.

On my right Steves FallschirmJäger Pioneers arrived and toasted the Vickers and then went on to toast the 2-pdr, but the damage was done, Steve had lost six sections to my two. A victory for the Indians.

The final game was against Chris with his DAK. this was using 600pts and playing the Demolition scenario, unfortunately, this was the only game I managed to photograph during the day and only took two photos at that.

Chris had (I think); Leiutenant, three Sections of 8 Veterans, an MMG, an Anti-tank Rifle and a SdKfz222 in his 600pt force.

I played this very much like the second game, using my superior numbers to rack up pin markers on the Veterans and take advantage of their having to rally them off. The artillery again killed the opponents Leiutenant very early on. I was worried about the armoured car as a road ran the length of the table and it could have quite easily bagged the objective, so I countered by getting a load of pins on in and leaving it to inaction.

At the bayonet, my Indians swept across the table and bagged the objective only losing a single section. Barring the SdKfz222 the DAK were wiped out to a man, although that was more to do with Chris's dice rather than any Rommel like qualities on my part.

A great weekend and although I am sworn off tournaments, I'll certainly give another campaign day a go.



Monday, 23 December 2013

BlitzKreig Commander - DAK Reinforcements

I have had these on the painting table, cleaned up and sprayed white for over a year. Over the last couple of weeks I splashed a bit of paint on them and did the bases. These will join the already extensive collection of 1/285 scale Western Desert stuff that does not get played with nearly enough!

Al the vehicles are from GHQ and the infantry and gun crews from Adler Miniatures.

Here are some close ups of the figures.

SdKfz10 towing PaK38

SdKfz10 towing PaK38

PaK38 & crew

PaK38 & crew

Three Panzer II

Three Panzer II

Five infantry teams

Five infantry teams

Two MG35 teams and a 80mm mortar team

Two MG35 teams and a 80mm mortar team

Two command stands and a spare field car

Two command stands and a spare field car



Friday, 17 August 2012

BkC Western Desert 1941

Yesterday evening, Greg, Ben and I played a game of BlitzKreig Commander at Maelstrom Games.

I set up a table and picked both a British and an Afrika Korps force of about 2400pts each. We flipped a coin and Greg would take the British, I would be the DAK, Ben chose to play with the DAK on my side.

The battlefield


The forces were:

British:

Greg takes the British




Qty Troops
1 CO (CV8)
2 Recce Unit (Scout Carrier)

1 HQ (CV8)
4 Tank Unit (A9)

1 HQ (CV8)
4 Tank Unit (Crusader 2-pdr)

1 HQ (CV8)
9 Infantry Unit (Regulars)
3 Infantry Upgrade (Anti-tank Rifle)
1 Support Unit (ATG, 2pdr)
1 Transport Unit (Trucks)
1 Support Unit (Mortar, 3")

1 HQ (CV7)
9 Infantry Unit (Regulars)
3 Infantry Upgrade (Anti-tank Rifle)
1 Support Unit (ATG, 2pdr)
1 Transport Unit (Trucks)
1 Support Unit (Mortar, 3")

1 HQ (CV7)
3 Support Unit (MG, Vickers)

1 HQ (CV7)
2 Artillery Support Unit (25-pdr)
2 Transport Unit (Trucks)

1 FAO (CV7)
1 Field Artillery Unit (25-pdr, 8 gun)




Afrika Korps:

Myself and Ben take the DAK




Qty Troops
1 CO (CV10)
1 Recce Unit (SdKfz 222)
1 Recce Unit (Infantry)
1 Transport Unit (Motorcycles)

1 HQ (CV9)
2 Tank Unit (PzKpfw III, 50mm kurz)
2 Tank Unit (PzKpfw IV, 75mm kurz)
2 Tank Unit (PzKpfw II)

1 HQ (CV9)
2 Tank Unit (PzKpfw III, 50mm kurz)
2 Tank Unit (PzKpfw IV, 75mm kurz)
2 Tank Unit (PzKpfw II)

1 HQ (CV9)
6 Infantry Unit (Afrika Korps Regulars)
3 Infantry Upgrade (Anti-tank Rifle)
1 Support Unit (MG-34/42)
1 Support Unit (Mortar, 81mm)

1 HQ (CV9)
1 Transport Unit (Motorcycles)
6 Infantry Unit (Afrika Korps Regulars)
3 Infantry Upgrade (Anti-tank Rifle)
1 Support Unit (MG-34/42)
1 Support Unit (Mortar, 81mm)



We rolled off and Greg took first turn. The game started quite well for the British, in their first turn both the 25pdrs and the CV8 infantry battalion double one'd but the CV7 infantry battalion and the MG company failed to arrive. The Germans also countered with a double one on the left flank PanzerKompanie who then stalled.

Despite a blunder in the next turn, Bens left flak Panzers were soon in the game and knocked out the 25-pdrs while his infantry took the center and drove off the Vickers MG company. Meanwhile my Panzers tangled with the Cruisers and Crusaders but eventually there one A9 Cruiser and one Crusader facing off against two PzIII.

The Afrika Korps infantry held on to the town without loss and were able to break up the sluggish British infantry. The CV7 British infantry put in a poor performance, not even arriving at the battlefield until turn 6.

By the end of the game, it was definitely going the way of the DAK.

The British start to advance

Right flank Panzers

Left flank Panzers

25-pdrs in a AT role

DAK infantry take the village

Panzers and Crusaders go head to head

More DAK infantry enter the village

A9 Cruiser  bottleneck going into the pass

The DAK infantry truly ensconced now

More DAK infantry cover the hill


The first Crusader is knocked out

The A9s join the tank fight

It gets quite destructive

The view from the minarets

At the end of the game

More Cruisers and Crusaders knocked out than Panzers

But still quite a few Panzers accounted for
Apart from the hills which belong to Maelstrom, all the troops and terrain are from my collection. The infantry are all Adler Miniatures and the vehicles are all GHQ painted by myself.






Wednesday, 7 March 2012

Club Night - BlitzKreig Commander - Operation Crusader November 1941

Last night I finally got to play with all those WWII micro-tanks and infantry that I have been painting of late. I was originally scheduled to play Adie Mac at Black Powder Napoleonics, but he was delayed on the M25. A quick bit of phoning around and Steve Meth was cajoled into making an appearance at the club.

As it was all very last minute, I set up the table and picked out a couple of roughly equal forces.

The DAK were:

Commanding Officer (CV10) - 150pts
SdKfz222 - 70pts
Forward Observer (CV8) - 45pts
Battery of 105mm - 45pts


HQ (CV9) - 90pts
One PzII - 60pts
Two PzIII kurz - 200pts
Two PzIV kurz - 220pts



HQ (CV9) - 90pts
One PzII - 60pts
Two PzIII kurz - 200pts
Two PzIV kurz - 220pts



HQ (CV9) - 90pts
Four Regular Infantry - 160pts
1 81mm Mortar - 75pts
1 MG34 - 40pts


Total - 1905pts


The 8th Army were:



Commanding Officer (CV8) - 60pts
Forward Observer (CV7) - 30pts
Two batteries of 25pdr - 90pts


HQ (CV8) - 60pts
Four A9 Cruisers - 260pts



HQ (CV7) - 30pts
Four Crusader I - 320pts



HQ (CV7) - 30pts
Nine Regular Infantry - 360pts
One 2pdr Anti-tank gun - 30pts
One 3" Mortar - 50pts
One Scout Carrier



HQ (CV7) - 30pts
Nine Regular Infantry - 360pts
One 2pdr Anti-tank gun - 30pts
One 3" Mortar - 50pts
One Scout Carrier



Total 1900pts

As mentioned before, it was all very 'pick-up' we would fight a meeting engagement and the players should try to control the town and the central ridge-line.

We tossed a coin, I got the British and Steve got the DAK. It was a great little game, but I would say that, despite the imbalance in command ratings, I could not roll badly, but Steve had some very poor command dice. The British also had the better of the shooting, every time I made an opportunity shot I seemed to suppress his troops further cutting down his superior command and mobility. At one stage I had Infantry taking out his tanks in an assault - OK I lost one assault and won one, but it was not a good 'dice day' for the DAK.

Here are a few snaps from the game:

A9 Cruiser Squadron

PanzerKompanie

The town await the arrival of the combatants

8th Army infantry secure the heights

That A-9 Cruiser Squadron again

8th Army Rifle Battalion

DAK SchutzenKompanie advances up the road towards the town

First blood to the DAK, a Scout Carrier is caught out.

The British reply and a PzIII is soon burning

British Crusader I supported by infantry advance slowly

The DAK secure the town with their Scutzen while the Panzers support the flank

It does not go so well for the DAK in the center as they succumb to an infantry assault

The DAK have a tenuous hold on the town.

The PzII does not succumb to the infantry as easily as it's PzIV brother.

British infantry cross the high ground to outflank the town.

The A9-Cruisers mop up the last of the PanzerKompanie facing them

It's not going well for Jerry