Copyright © 2011-2026, Paul Scrivens-Smith

Copyright © 2011-2026, Paul Scrivens-Smith

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Showing posts with label Events. Show all posts
Showing posts with label Events. Show all posts

Tuesday, 19 October 2021

The Battle of Bairen,1097 at Partizan


It seems that everybody else who went to Partizan has already updated their blogs, but pressure of work and a trip to London last weekend have left me rather tardy.

James, Martin, Tom and myself put on a rather huge game of Midgard to refight the Battle of Bairen  1097 using the extensive El Cid collections that we have been working on these past twenty years or so.


I'll not write a full report, it's been far too long for me to recall all the details, but what follows is a selection of photographs from the action.

Moorish boats offshore prepare to raid arrows on the flank of the Aragonese forces



A rather spectacular shot of the initial deployments

James fashioned the sea and shore from a sheet of perspex


The Aragonese Jinetes launch themselves at the massed Moorish camels


The one where Martin points at Toms cock, so Tom does too.


They have calmed down a bit now

After an initial missile duel, eventually the battle lines close to contact



The Moorish camels supported by the boats swiftly gain the upper hand on their left flank

Forces start to clash in the center


King Pedro leads his Caballeros in the charge, but is swiftly cut down in single combat


The Aragonese left force the Moorish right almost back onto their camp




With King Pedro dead  and the Moorish camels raiding their camp the forces of El Cid and Aragon collapsed, El Cid cut his way out through the Moorish camp and would live to fight another day.


The game played really well, it's by far the biggest game of Midgard we have ever played by, I reckon, a factor or about three, but the rules scaled up really well.

We were well chuffed to win the McFarlane Shield for the best demo game. Not bad considering some of these figures were painted 20 years ago.


Hope you enjoyed, I'd suggest that if you are thirsty for more check out James', Tom's and Martin's blog posts:

Partizan Round-Up and El Cid Vignettes

El Cid: the Battle of Bairen, 1097 CE






Sunday, 17 May 2020

Agincourt 1415 for Partizan in the Cloud #Partizaninthecloud


My travel plans to the UK this year have been scuppered and I was sad not to be able to attend the Partizan show. But all is not lost I can participate in Partizan in the Cloud #Partizaninthecloud  

Here is a Youtube video of a game that I set up and played earlier this week for the show.


The two forces used were as follows.

English

Henry V, King of England - Attached General (Senior, Heroic, Great Leader)
Two units of Veteran Later Knights on foot
Two units of Veteran Longbowmen

Edward of Norwich, the 2nd Duke of York  - Attached General (Heroic) 
Two units of Veteran Later Knights on foot
One unit of Veteran Longbowmen

Thomas de Camoys, 1st Baron Camoys - Attached General
Four units of Veteran Longbowmen

Sir Thomas Erpingham - Attached General
Four units of Veteran Longbowmen

French

Jean II Le Maingre, Boucicault, the Marshall of France - Attached General (Heroic) 
Five units of  Later Knights on foot

Charles d'Albret, Constable of France - Attached General (Heroic)
Five units of  Later Knights on foot

David, Lord Rambures, Grand Master of Crossbowmen - Attached General (Heroic)
Three units of  Later Knights on foot
Two units of Levy Crossbowmen

Charles, Duke of Orléans - Attached General (Heroic)
Two units of  Later Knights on foot
One unit of Sergeants
One unit of Levy Crossbowmen

Louis, Count of Vendôme - Attached General (Mounted, Heroic)
Three units of mounted Later Knights

Anthony, Comte de Brabant - Attached General (Mounted, Heroic)
Two units of mounted Later Knights

Waleran de Raineval, Comte de Fauquembergue - Attached General (Mounted, Heroic)
Two units of mounted Later Knights

Special rules:
Great leaders are a sort of special senior attached general.  A great leader's exceptional qualities enable him to play two replacement activation cards or to-hit cards in a single turn, rather than the usual one. Great leaders are also exceptional warriors and when wounded, play two injury cards and pick the lowest.  

English archers may perform an arrow storm, drawing three chits for shooting rather than two as a difficult activation if they are shooting at an enemy within range 2, an extra ammunition token is expended. 

To represent the problems caused when the French horse recoiled into their infantry, when mounted men at arms are broken they are subject to the Rampage rule (p.52)  


The unit carrying the Oriflamme can always redraw the chit if they fail to make a charge move. 

The battlefield is a ploughed field, any Men at Arms attempting to move or charge count as a difficult activation. 

And, if you are not bored already, I also created a short video of me setting up the table in our spare bedroom.


Saturday, 2 November 2019

Partizan - Karl Marx, Philosopher


When I visited the UK back in August it was great to be able to attend 'The Other Partizan'.

This time the show figure was Karl Marx, Philosopher sculpted by Martin Baker. As is typical for the Partizan Show figures they are excellent sculpts and can find many uses, this one may even be on a secret book tour promoting 'A Contribution to the Critique of Political Economy' or researching 'The Civil War in the United States' and become involved in some of our American Civil War Sharp Practice games.


I though that a blue coat would be appropriate as 'The Civil War in the United States' supports the Union cause. He carries a trusty revolver to back up his argument against any seceshes that refuse to see sense.


Still a little glossy though, I swear that Testors ain't what it used to be.


Saturday, 19 October 2019

Deep Dish Lard day 12th October 2019


Last Saturday was the first Deep Dish Lard day organised by Chitown Wargamers and was held at Noble Knight Games.

In all there were about 20 players and nine games played over two sessions, one in the morning and another in the afternoon.

In the morning I ran a Chain of Command WWII game set in Burma during the closing stages of the war and inspired greatly from reading George McDonald Frasers 'Quartered Safe Out Here'.



Drew played the Japanese and Jim the British, we would be playing an 'Attack on an Objective' scenario which was the Japanese held bridge over the river.


The British were soon pushing up on the Japanese and their Burmese scouts had locked down one of the Japanese jump-off points quite early in the game.


The Sherman was pouring some very accurate fire into the Japanese machine-gun bunker on the bridge, but the 2" mortar was not doing it's job well and the smoke rounds were falling wide and failing to block the bunkers fire.


As seems to be the norm for our Burma games, the Japanese grenade launchers were causing carnage among the British leaders and soon there were no officers or NCO's standing on the British right to rally the troops while the Japanese machine-gun remained active with a clear line of fire.


Still pushing on the British were now entering the Burmese village ready to set up a new base of fire for the attack.


However, a hitherto hidden section of Japanese burst from one of the buildings and a brisk firefight ensued, the weight of fire from the Sherman saw the firefight go very much the Allied way, but not before the Burmese scouts covering the Japanese jump-off point had been destroyed.


Things then went pear shaped for the Allies. With the jump-off point now free the Japanese used a Chain of Command Die to ambush with a suicide anti-tank team. The first pole-mine only caused three hits on the Sherman, so Jim had six die to make saves on a 5+, two saves would likely save the tank.....


Made none and Kaboom!!!!!!


Undaunted the British decided to continue the attack, pushing on through the village. The Japanese bunker had finally been covered by smoke from the 2" mortar, but so many British NCO's were knocked down, the end of turn that would see them get back on their feet would also see the bunker un-obscured. 


The game was finally settled, when another Japanese section secreted in the buildings launched straight from their hiding places into a desperate hand-to hand fight with the British, even though the Japanese were pushed back, the shock and casualties on the British team saw them broken and with that their hopes of taking the bridge.



During the morning session, Terry was running a great looking Sharp Practice game set in Wisconsin and Illinois during the Blackhawk Wars.


Liam was running a Vietnam game using Chain of Command: DMZ, with his 15mm collection, the report of his A Hard Day for Charlie Company game can be found here.


Al was running What a Tanker set during the early engagements on the Eastern Front.


While Phil was running Chain of Command set on the Western Front, a German Aufklärungs platoon attempted to prevent the Americans from capturing or destroying a immobilised Panther (apologies to Phil for the terrible picture of his great looking game).


We had a themed lunch with Pizza washed down with Spotted Cow, with major food groups from both Illinois and Wisconsin featured and then it was onto the afternoons gaming sessions.

After lunch Al ran another What A Tanker game, this time on the Western front much later in the war.


Jim ran a 15mm Sharp Practice game set during the American Revolution, could the Americans capture the traitor or would the forces of King George intervene in time?


Ed was running a Sharp Practice game set during the Jacobite uprising in Scotland on his fantastic terrain, many teddy bears died to bring you this fantastic looking game. 


I played in Liams second Chain of Command: DMZ game set during the Vietnam war.


The game was titled 'Stretched Thin' and I played the Americans attempting to evacuate the wounded after a friendly fire bombing incident.

Four parties of stretcher bearers had to make it to the LZ before Charlie could intervene. My forces were deployed along a narrow trail through the jungle and enemy forces were all around.


The initial attacks by a section of NVA regulars were thrown back in disarray, but I had become distracted securing a base of fire where I should have been playing a more mobile game. Two strecher parties had been evacuated when another section of NVA regulars cut the road and my two remaining parties had to dive into the jungle to avoid capture.

Re-deploying to clear the path I was surprised by some VC Mainforce on the trail who broke one of my sections who ran into the jungle. With Charlie on the path though I was able to redeploy my teams and start pushing back up the trail. The broken section also rallied and found a VC tunnel system (jump-off) so when the turn ended, not only did they return to the game they also secured one of the enemy jump-off points.

Weight of fire was beginning to tell on the Vietnamese and as their moral collapsed the platoon sergeant shepherded off the remaining two stretcher parties for a victory for the forces of freedom. Although the victory was tempered some what as I had sustained over a dozen casualties escorting four casualties to the LZ.

NVA and VC casualties are high so Westmoreland will likely be telling the press that we killed a whole regiment of them!

Liams report of the game is here

More pictures from the day.

Jims 15mm AWI game

Eds 28mm English to quell the Jacobites

Liams 15mm Chain of Command: DMZ Americans

Liams NVA in a bunker
Eds Jacobites
More Jacobite action
Wills 15mm AWI
Wills 15mm AWI
Wills 15mm AWI