Showing posts with label Daniel Solis. Show all posts
Showing posts with label Daniel Solis. Show all posts

Monday, May 9

Daniel Solis On Spec

All being well this will have been posted automatically by blogger in the middle of my two week holiday in Portugal...

As I've said here before, I very rarely buy games without having tried them beforehand. I've only got seventy games in my collection (which ordinary people think is ludicrous and makes me a weirdo, but gamers think is a pathetic attempt at a collection and pretty weak for a designer), and space is limited, so I normally get rid of a few games a year and replace them with games I really like but don't yet own. Buying a game without trying it first is a big risk - I might end up wasting valuable space on a game I'd rather not have and will rarely play.

An exception to this rule has recently been games by Daniel Solis, a games designer from North Carolina in the US. Daniel first came to my attention when he was posting the income that he'd made by selling his games through Drive Thru Cards on a monthly basis. I liked the transparency and it was interesting to compare his exploits in the world of no-risk print on de mand publishing to my experience gambling with £12,000 and losing £8,500 of it while running Reiver Games.

Daniel has been prolific (he has 55 games and expansions listed on BGG) and he does his art himself given each game its own attractive unique art. So when I considered publishing Zombology print on demand after the hand-made limited edition sold out, it was to Drive Thru Cards I turned, and I bought a copy of his beautiful game Kigi to check out Drive Thru Cards quality and customer experience. Drive Thru were great and Kigi is a beautiful game with a really nice card laying mechanism. After eight plays I enjoy it, but it feels a bit too light and the pruning mechanism means that your trees rarely get to develop more than a single branch.

When I'd uploaded the Zombology art for proofing I bought Koi Pond (another highly rated, beautiful, Asian-themed game of Daniel's) at the same time. At this point I've only played it twice so I'm still getting to grips with the strategy, but it's got a few interesting ideas in there too. That's two Daniel Solis games bought without trying first.

Recently I'd started seeing more photos in my Twitter stream of another game that appeared to have stolen the tree branch card laying mechanism from Kigi. I was mildly perturbed on Daniel's behalf until I realised the game, Kodama: The Tree Spirits, was one of his. It turns out Kodama was the outcome of Action Point Games picking up Kigi and re-theming and developing it further. I watched a video review of it, during which it sounded like it addressed a few of the things about Kigi that bothered me slightly and promptly bought a new in-shrink copy of the Kickstarter edition from the BGG marketplace. I've yet to try it, but I have high hopes: it's got a cute theme, nice art and sounds more strategic. That's three Of Daniel's games I've bought on spec!

Monday, August 24

Print on Demand: A Review

After considering the prolific Daniel Solis' Kigi for a while, I happened to catch a note of his on Google+ a couple of weeks ago stating that it was the final day of the sale he runs every summer. So I decided to jump in an order a copy of Kigi from Drive Thru Cards.

Kigi

Kigi is a beautiful game (that much is clear from all the pictures I've seen of it) and it struck me as a good opportunity to check out how Print on Demand (POD) works from a customer's perspective while considering it as a publisher (since it's another option I've been considering for publishing Zombology).

The process
I ordered the game one Saturday night from the Drive Thru Cards website. Pretty standard stuff, it was easy to use and all went very smoothly. I bought Kigi ($9 sale price) and a plastic deck box ($1) which all seemed very reasonable. Shipping to the UK was $14.70 which was a bit galling, that's more than the game! Still with the exchange rate the whole thing came to about £16, which doesn't seem to bad for a small print run game.

I got an email on Tuesday telling me they had shipped the game, which is not bad considering they had to print it and cut it out first. Shipping took eight days - arriving on the following Wednesday in a little box which protected it nicely during transit.

Pros

  • The biggest advantage of POD from publisher's point of view is the lack of associated hassle and cost. If I make a hand-made game and sell it through my website there's a lot of time and effort required, plus a lot of upfront cost if I don't KickStart it. With POD all I'd have to do is upload the files and choose a retail price, no cost or effort involved.
  • The cards were very well made, better than I could manage by hand.
  • Shipping to the US/Canada will be quicker and cheaper than from me in the UK.
  • Cross-selling opportunities - people going there to by one of Daniel's or another designer's games might see an ad for Zombology and add it to their order.


Cons

  • Shipping to the UK (where a lot of my friends & family customers are) is exorbitant.
  • I prefer card games in tray and lid boxes with large format rules - I broke the plastic deck box the day I got it and having the rules on half a dozen cards is a bit fiddly, it's easy to get them muddled up.


Summary
If the shipping to the UK wasn't so high, I'd be very tempted by Drive Thru Cards. There are other options (e.g. The Gamecrafter) that might have more affordable shipping and different packaging options. I need to investigate those too.

In other news, I'm making decent progress on my German app, it's coming along very nicely. What I really need to do now is get a load of vocabulary into it. I need to start reading the data from a file, rather than hard-coding it in.