Showing posts with label harvest. Show all posts
Showing posts with label harvest. Show all posts

Thursday, January 3

December Report

Another month, another monthly report.

I'm going to resist the urge to do a retrospective on the year, I figure there's enough of those doing the rounds at the moment. Instead, I'll do this monthly report and a look forward to what I hope to achieve with Reiver Games this year.

Play

It's been a very busy month in terms of games played. There were a few games nights at Paul's that I actually managed to get to, Dave returned from Afghanistan, I made it to Beyond Monopoly!, the odd game over Christmas with family and then a New Year's Eve party to round things off. I managed not only a lot of games played, but also learnt a fair few new ones, which is always nice, and helps my game design.

Here's what I got up to this month:

Plus the shrapnel with one play each: Byzantium, Canal Mania, Capt'n Clever, 6 Nimmt, Citadels, For Sale, Hare and Tortoise, Hey! That's My Fish!, O Zoo Le Mio, Race For The Galaxy, Ticket To Ride, TransEuropa and Wyatt Earp.

Micropul, Byzantium, Capt'n Clever, Hare and Tortoise, O Zoo le Mio, Race for the Galaxy and Wyatt Earp were all new to me. Micropul I played solo online, and it seemed like an interesting game, but the abstract nature puts me off slightly, and the artwork, while pretty could be more informative. Byzantium was a really nice game with an interesting mechanic in that all players play both sides of a conflict. Capt'n Clever was surprisingly deep for a kids game. Hare and Tortoise (which won the Spiel des Jahres the year I was born!) felt a little dated, but had a nice mechanic in the use of triangular numbers to control movement. O Zoo le Mio was another nice game, fun and attractive but nothing outstanding. Race for the Galaxy was my favourite new game of the month, like San Juan, but more involved and space-themed. Finally Wyatt Earp just didn't do it for me, something about it just seemed clunky. Special mention to Carcassonne: The Tower, which was my favourite new game (including expansions). The last of the main four Carcassonne expansions, the in-laws gave it to me for Christmas (though The Wife chose it - she rocks!). It adds a new dimension (literally - vertical!) to Carcassonne, and a lot more conflict to the basic game. It was this that boosted Carcassonne so high up my list of plays this month - great fun :-).

Creation

Despite the huge number of games played I still got a decent amount done from a creation point of view. The problems with TNT and the It's Alive! boxes meant I had some time on my hands. I've used this to do a lot of work on Codename: Jorvik, try out a few ideas for Codename: Artist and got a few plays of Codename: Harvest and Codename: Harry in.

Jorvik

Jorvik has come on leaps and bounds this month, I've tried out loads of new ideas, some worked, others didn't but overall progress has been made. I'm hoping to finish it this year, so I need to keep trying things out.

Harvest

I've played a few games of this, my latest submission. The game seems quite neat, and has some nice ideas, but I've some concerns about the learning curve. It's quite easy to make a mistake the first couple of times you play and that can really hurt you. Seeing as a lot of my potential customers will only play it once at a convention, I can't afford to have them put off by a bad play. I've made some suggestions and the designer is trying them out.

Escape

I've not done much on Escape this month, I turned it down last month, but the designer has come back to me, and is going to try out some changes to address the reasons why I turned it down.

Artist

Only one play of this, but it showed quite clearly how knackered the latest attempt at scoring was. The final score: me: 134, brother-in-law: 10. That needs a lot of work! I've added a couple more things which make it slightly more 'Euro', but I'm not sure whether this is a good idea. It's an abstract, so making it a Euro-abstract hybrid might mean it ends up appealing to fans of neither.

In other news, I need to do my tax self-assessment by the end of the month, so I started it in anger last night, and then got stuck. Fortunately my Mum used to do books as a living so I asked her what to do. It's not that much fun.

Wednesday, December 19

Naked Games!

Don't get excited, it's the games that are naked - not the players!

Monday I had to take the day off work as the one and only bus to work was cancelled (I found out later the bus company had received a batch of dubious fuel, and all the buses were stalling - they had to empty and refuel them, which took several hours). So, I've a day to myself, with no plans - what to do? Let this post be a warning to you, as I list just how much games design/hobby publishing takes over your life.

Well, I was in town already, and I had a game to post to The Netherlands and some sales cash to pay in to the bank. Neither the Post Office or the bank opens until 9am though, so I spent twenty minutes wandering round town aimlessly in the cold, until they opened. Then in went the money and off went the game. The Wife in her infinite wisdom recommended that I make some games seeing as I had the day off and I had no stock. Usually the first thing I need when making a game is the box in which to place the pieces, but the box delivery wasn't due until Tuesday (I'm finally getting them Friday - I have to wait in for a plumber to fix our leaking washing machine). In an unusual step I made the game components without boxes to put them in, just building a pile of game components. During the course of the morning I managed four games worth. Hence the 'naked games' of the title (You can see their bits!).

In the afternoon, my mate Dave (who's already on holiday for Christmas - jammy sod!) came round and we playtested a bunch of games. Codename: Jorvik of mine (which has changed a lot since he last saw it), and two submissions he'd not played yet: Codenames: Harvest and Harry. I'd only played Harvest once myself (it's the most recent addition to my prototype collection), and although Dave was screwed by a slight error in play compounded by an unlucky card draw, he still enjoyed this most of the games we played. We gave Harry a go too, but we played slightly modified rules, and there was one rule we weren't sure about. It's good but I'm not sure it's good enough :-(

Sunday, December 16

Out Of Stock!

After a run on It's Alive! orders, I'm now out of stock temporarily. I sold ten this week, which cleaned me out, and I can't even make any more until the boxes arrive on Tuesday. I can't take Tuesday off work though, as I've my departmental Christmas meal at work, so I might not get them until Wednesday.

As a result I've decided not to go on the radio, since telling everyone what a great Christmas present It's Alive! would make will backfire if I can't get any ready in time to deliver before Christmas.

Instead of making games, I've managed to get a few games of Jorvik (soloing still) in today around my weekend chores, plus a first play of Codename: Harvest - my latest submission. Jorvik went well (including taking down the extra information I mentioned a couple of days ago). I tried one strategy that I thought might be unbalanced, and although it got a much large score than before, the other player won! Choosing that strategy boosts your points, but it also helps your opponent.

Playing Harvest brought home to me the importance of blind-playtesting - where you give the game and the written rules to someone who has not played it before and get them to play the game from the rules. Although the rules seemed very well written when I first received them, it's not until you try playing the game that you realise where all the small cracks are - what do you do in this situation? Does this card work like that or slightly differently? I've now got a bunch of questions to email off to the designer. First impressions were promising though.

Sunday, December 2

November Report

Another month has passed in a blur. I've been pretty busy once again for work, and a busy month for games too. Since I've been out of the country so much, I've not ended up playing many games, but I've still been busy.

Play

Not a huge amount of games played this month, but I attended MidCon so It's Alive! has a good showing. Also several games played for the first time, thanks to Paul's games nights.

Plus three games playing once, and all for the first time: Fearsome Floors, League of Six and San Marco. Of the three, Friedemann Friese's F-alliterating Fearsome Floors was the one I like least - a bit too chaotic for my tastes. There wasn't much between League of Six and San Marco, both solid Euros, but I guess I have a slight preference for League of Six - plus it's Czech! I live there for a couple of months, so I have a soft spot for it.

Looking forward to December, I hope to make it to Beyond Monopoly! my local games club once, plus with less travel for work, holidays with our families and the return of my gaming buddy Dave from Afghanistan, I'm hoping for a decent month of gaming.

Creation

Turning to creation it's been a pretty good month. Sales of It's Alive! have been almost twice last month's poor showing. I've received a whole bunch of prototypes too.

It's Alive!

It's been a good month for It's Alive! Twenty sales, plus a few orders by friends, and my first sales to Japan and Sweden. It had a disappointing outing at MidCon, but a good month over all. I also decided to get the last lot of boxes professionally made. The professional boxes are slightly higher quality, and getting the last few made will save me about eighty hours of construction.

Codename: Escape

Unfortunately I've had to drop this one. I enjoyed the game, but the theme (which is some ways is superb), is a little too controversial. I wanted to tweak it a little, make it more fantastic and less controversial, while still in the same vein. The designer wanted to keep the original theme, which of course he's entitled to do, so I've passed it over. Hopefully it'll see the light of day elsewhere.

Codename: Harvest

Another new submission, which after reading the rules, I've requested in prototype form. Hopefully it will have arrived by the time I get home.