Showing posts with label anxiety. Show all posts
Showing posts with label anxiety. Show all posts

Monday, June 27

Anxiety


A week today our next campaign goes live.

Our first Gamefound campaign.

Can we replicate the success of previous campaigns?

Will the switch to Gamefound help or hinder us?

Have people had enough of FlickFleet?

How will the cost of living crisis affect things?

In a week’s time I will have a rough idea of the answers to those questions.

For now they are worries I have no way of answering.

What little data I have at this point is promising.

But it’s far from concrete.

Just hints.

So I worry.

For another week.

It’s an anxious time…

Monday, December 3

Through the Wringer - Kickstarter Style

So there are only five days left of the FlickFleet kickstarter campaign. For the last 25 days, Paul and I have lived on tenterhooks, willing the Kickstarter total to go up, hoping that we can be successful at our first attempt on Kickstarter, despite my professed discomfort with it.

It's been a deeply uncomfortable experience. Had we funded very quickly, I would have found it a very different experience I'm sure. Had we clearly got a failing campaign we could have pulled the plug early and despite the disappointment we would have been able to relax and take stock.

Instead we have the worst outcome. A campaign that looks like it will finish very close to our target, either above or below. We've been watching the total crawl slowly northwards, with two steps forward and one back (about 14% of people who have backed the project have subsequently cancelled their pledge, dragging us back away from the target).

The encouraging thing is the number of project followers, so I'm still hopeful for a strong finish that tips us over the line, but it's going to be close and it's going to be nerve-wracking - that's for sure.

Stats:
Watched the video: 1,943
Watched it to the end: 1161
Following the project: 691
Backed the project: 252 (including 83 followers - so 607 followers haven't yet backed)

Can we make it? I'm still optimistic and I really hope so - as I'm more proud of FlickFleet that any of the games I've released before. But we need another 70 backers in the next five days.

In just over 5 days we'll know one way or another, until then the anxiety continues...

Monday, November 19

Stay On Target!

We’re now on day 12 of our 30 day Kickstarter campaign for FlickFleet. After a strong start we’re now in the doldrums. The daily pledge total is usually around £250-£400 (we need £246 on average every day to fund) and once it was as low as £45, so we’re limping towards the line, but it’ll probably go to the wire. Most people I’ve spoken to are convinced we’ll fund (or at least that’s what they are telling us!) and Kicktraq and Backerkit’s trend analysis both have us funding too. The only concern is that Kicktraq’s lower limit from its projection cone is now under our goal £10,787 vs £12,000, and it’s heading lower each day (even if their trend is to £18k!).

Things have slowed down a bit

I’ve spoken before about my concerns about Kickstarter (Exhibit A & Exhibit B) but it turns out the biggest problem I’m (and Paul said he is) experiencing is actually the worry about will we fund. Frequently checking the total has become compulsive behaviour, which can’t be healthy. We’ve had quite a few cancellations and no information from almost all of the cancelling pledgers to help us understand why they backed (often at a high level) only to cancel hours or days later.

The one exception to that was a guy who backed and then in response to my thank you message told me how cool the game looked and how much he was looking forward to playing it with his kids. A few days later I got another message from him to say that he was cancelling that pledge because budgets were tight at this time of year. He still loved the game and the campaign, but just couldn’t afford it at the moment. I really appreciated the explanation and tweeted as much.

The story has a happy ending! One of my twitter followers (who henceforth shall be known as Legendary Steve) paid his pledge as a random act of kindness - he was blown away (as was I!) by the generosity :-)

Fingers crossed we can keep the momentum through the slow middle period that everyone experiences and enter the exciting final couple of days at least close enough to the target to make it over the line...