Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Monday, March 8

Community

The designer of our new logo asked Paul and I for words that described the company to us.

Community was one of the ones we chose. 

So the hands in our new logo represent our community - cheering us on, supporting us and hopefully excited for what we’re working on.

This week has really brought home to me how important that community is to us.

Paul and I are working on the next Kickstarter, featuring a load of new ships and scenery items. Many have been proposed by fans of the game.

Matt Yeager, designer of the gunboats in our last campaign, has started a meta-game tracking multiple players' games blending the results into a map that shows The Uprising’s attempt to claim a sector.

The battle for Phoenix Sector has begun!

And we’ve formed a FlickFleet Facebook group at the request of some fans. 

It’s pretty small and quiet at the moment, but hopefully it’ll grow as more people get into the game.

Friday, February 20

Facebook Marketing

Two posts in one day! Madness.

I've been on Facebook for a while now. At the beginning it was all about Vampires, Werewolves and Zombies, but since then I've grown as a person and login very rarely. I just got en email from a shop who suggested I create Facebook pages for my games. It seemed like a good idea, so I've just spent the last hour or so knocking up a page for It's Alive!, Carpe Astra and Sumeria. As with all things social and networking these pages are linked together by people. If you're on Facebook (and you like the game!) you can become a 'fan' of it. When you do your friends see that you're a fan and they can follow the link for more information, or to become a fan themselves. In theory, it could lead to a huge groundswell of interest. Or not. At the moment all three games have one fan - me!