Showing posts with label word dungeon. Show all posts
Showing posts with label word dungeon. Show all posts

Monday, May 11

Busy

Paul’s on (a well-deserved) holiday.

He’s been working crazy hours on Gamefound fulfilment.

Immediately followed by making stock for the UK Games Expo before his holiday.

He’s in France now, getting some gaming in.

While he’s away I’ll be covering shipping for the website orders.

And I'm getting ready for the Expo too.

We need a load of stuff printed.

That I need to do the design for.

And I’ve a VAT return to do.

Plus finishing the Gal4Xeon rules (almost done!) and fulfilling that.

And I’ve started on the next FlickFleet campaign page.

For the last couple of months I’ve been meeting my buddy Joe (of Word Dungeon fame) for playtesting on Monday afternoons.

I fear that’ll have to wait until after the Expo now.

He’s busy anyway though, with a new campaign for the excellent Word Dungeon live on Backerkit at the moment.


Monday, March 9

Thurospiration

Dan Thurot writes excellent reviews.

I follow him on Bluesky.

Where he asked for designers to explain why Roll and Move games suck.

Lots of answers about lack of player agency.

How it's associated with old games like Monopoly, Clue(do), etc.

I'm more concerned about the theming.

When I answered the question, it gave me an idea.

I quickly knocked up a sheet using a hex grid from the internet.

And took it with me when I met up with my buddy Joe, the designer of the excellent Word Dungeon. 

We tried out my loose idea.

Tweaked it.

Tried it again.

He had some great ideas.

So I've knocked up another version.

Very rough and ready prototype

Hoping to meet up with him again next week and maybe try it again.

Roll and move.

Who'd have thought!