Last weekend I spent 46 hours in a building in the middle of nowhere:
Monday, November 3
YorCon
Monday, September 2
Weird
It's been a weird week.
Didn't know what day it was at the beginning due to three days camping in a forest.
Thursday to Sunday.
Then a Bank Holiday Monday.
Since I've got back I've been working on Away Team Bingo's crowdfunding.
And setting up a Gamefound store.
And trying to learn to Tiktok.
And planning a campaign video.
And thinking up a (fifth!) print at home roll and write while lying still for 45 minutes in an MRI.
And making some sizeable changes to Jotunsaga.
Feel a bit all over the place.
Not sure whether I'm coming or going!
Monday, July 8
Let The Good Times Roll!
I'm done.
Away Team Bingo is finished.
My third roll and write game.
You are sending teams of crew to explore a planet three times.
To find the most impressive discoveries.
But lots of locations aren't safe.
Will you pick the right mix of crew for the mission?
It's a press your luck game.
You want to stay as long as possible to maximise your rewards.
But staying too long can be costly.
Or catastrophic.
Now the game is finished, it's just graphic design, finishing the rulebook and doing the crowdfunding page.
Monday, April 22
Advertising
I’ve started running ads again.
We’ve not run any since the last Gamefound campaign closed.
Sales were great for a couple of months afterwards anyway, and then we almost completely ran out of FlickFleet stock.
So no ads.
Nothing to sell.
Except that’s not true.
We have our print at home roll and writes: Rocky ‘Roid and The Planets My Destination.
We can’t run out of stock of those - they’re digital downloads!
So I’ve started advertising them.
I’m hoping to get a few more sales of TPMD.
I think it’s a better game than Rocky ‘Roid and has had great feedback.
But we didn’t crowdfund it, or advertise it at all until now.
So sales have been about 1/100th of Rocky ‘Roid!
Crowdfunding works.
Might crowdfund the next one again :/
Monday, April 1
Feaster
Paul and his family are visiting for the Easter weekend.
Feaster.
A weekend of feasting, catching up, and gaming.
It’s great to see them all.
Catch up.
Plus, play some games.
We’re teaching each other new games.
Playing a lot with the kids.
Plus a bit of playtesting.
Roll and Write 4 is only a couple of weeks old. But Paul’s enjoyed it and had very few suggestions for improvements.
I love that I can turn roll and writes around quick enough that we can play it again.
On the same weekend.
Monday, March 11
Again
Monday, March 4
Seven
I've just published my seventh game.
It's another print at home roll & write game, like Rocky 'Roid.
This time it's a 3X (there's no eXplore!) game about colonising the solar system.
Like Rocky 'Roid I've aimed for more player interaction than you often see in roll and writes.
You share the dice each round, but can personally modify them.
There are bonuses for arriving first at any of the locations you can colonise.
You can work together to collaborate on projects more quickly that going alone.
And you can wade in with your fleet and conquer an opponent's colony.
I've been worth on it for about eighteen months.
The last couple of months have been finalising the graphic design and the rules.
It's done now.
I've an eighth underway now!
I love the pace you can achieve with roll and writes.
So quick to iterate an test.
Monday, September 18
Purchase
Last Thursday at Games Night I asked my buddies if they would playtest a prototype.
It’s my second roll and write.
Currently known as The Planets My Destination.
A nod to Alfred Bester.
It’s about colonising the solar system.
It was a big ask.
Several months ago 2 out of 3 of them played an earlier version.
It was a disaster.
20 minute game. That lasted 1:40. And was way too complex.
Complicated really. Not complex. Unnecessarily complicated.
But they humoured me.
We played again.
25 mins this time.
Much better.
And the new 3rd person?
He asked where he could buy it the next day.
It’s getting close I think…
Monday, August 14
Back
I'm back from my holiday.
Refreshed.
Rejuvenated.
Raring to go.
I kept up my games design streak while I was away.
Making progress on my new roll and write.
Working on Wizard a bit.
Coming up with a newer roll and write.
Now I'm back, I need to crack on with the Gamefound page for FlickFleet: A Box of Pirate Flicks.
Exciting times...
Monday, August 7
Trains
We’re on our way home now.
Via Paris.
But we still have 15 hours on trains.
I’m putting the time to good use.
Designing games.
Monday, December 19
Four
I'm actively working on four games.
Rocky 'Roid is with playtesters awaiting feedback.
Siren Song I've tried a couple of times solo. I'm making notes and I'm almost ready to update the prototype.
Border Reivers has a page of notes.
And I'm doing the Scenario Booklet for FlickFleet.
I'm loving this burst of creativity.
Really enjoying the designing and prototyping of games.
Paul gave me a 10x10 game tracker he'd made me for Christmas.
I'm using it to track prototype plays.
Too much of my time over the last few years has been swallowed by running the business.
And trying to stay sane during COVID.
Monday, December 5
Finished
Monday, November 28
TGWAG: Final Week
I'm still looking for playtesters and feedback on my roll & write design.
As part of National Games Design Month I've been running The Game Within A Game (TGWAG).
In previous years we've had several entrants and some competition for the prize.
This year it's only been two.
There's still time to be in with a chance to win the prize!
In the meantime, I need to evolve the scoring.
I'd appreciate any feedback and ideas on it.
| Name | Rank | PIPs |
|---|---|---|
| Mal | Recycling Pipework Technician's Mate | 3 |
| Kylef | Recycling Pipework Technician's Mate | 2 |
Sunday, November 27
Stalled
I made good progress on the roll and write (Rocky ’Roid?) up until last weekend.
Over the weekend I played three games.
Two with other designers. One with a roll and write fan.
I got a lot of feedback.
I made rapid changes, improving things as I went.
Afterwards, I saw some opportunities to improve things further.
Even started updating the player sheet.
But I’ve stalled.
I know what I need to do: simplify the scoring.
But keep the interaction.
And some variability between games.
Plus there’s Gamefound fulfilment stuff to do.
Which is urgent.
I need to unblock.
Get moving again.
Only four days left in NaGa DeMon…
Monday, November 21
Gaming
Monday, November 14
Theme II
The game boxes have arrived at Paul’s.
His house is rammed.
The focus now must be shipping rewards and clearing some space!
Since Wednesday’s playtest I’ve done nothing with the Roll & Write (Ursa Miner?)
But Mal’s name suggestion has given me ideas.
A slightly different theme is taking shape in my brain.
It’s percolating.
Meanwhile I’ve been going back to my roots.
Writing a little app to convert the Gamefound fulfilment spreadsheet into our fulfilment spreadsheet.
I used to do it by hand.
Silly really.
This will take some time, but save a lot.
Even more in the long run.
Now the boxes have arrived, Paul needs it now though.
Roll & Write will have to wait!
The TGWAG scores at the end of week 2 are:
| Name | Rank | PIPs |
|---|---|---|
| Mal | Recycling Pipework Technician's Mate | 3 |
| Kylef | Recycling Pipework Technician's Mate | 2 |
Thursday, November 10
Theme
Tuesday, November 8
Test
The Wife is away.
I'm busier than usual.
Doing all the housework and parenting.
But also less busy.
I've no-one to hang out with once the kids are asleep.
So I've been making progress again.
We now have five different map ideas. All drafted and included in the download.
I've still only tested the first one.
Hopefully getting some more testing in on Wednesday...
Monday, November 7
Variety
| Name | Rank | PIPs |
|---|---|---|
| Kylef | Recycling Technician's Mate | 2 |
Friday, November 4
Play
I've played it for the first time.
Well, not the first time. But the first time with friends.
My previous plays were with myself. As fake other players.
I hate that.
But we played a 3-player game last night.
It worked.
There were some clunky bits though. And rules we never used at all.
Streamline.
I need to test it again.