Monday, July 25
Comparisons
Monday, February 28
New Home
We've run four Kickstarters for FlickFleet and its expansions.
Kickstarter recently announced a move to Blockchain that annoyed a lot of people including us while providing no sensible justification and no benefits for creators or backers.
So we're looking for a new home, starting with Xeno Wars this summer.
We've used Gamefound for all three of the pledge managers we've run.
They've started doing crowdfunding too, but are in beta.
Moving to them would streamline the process for us (and for our backers).
We've got access :)
I've started on the campaign this week.
It's not without risk though.
Kickstarter brings a lot of backers and marketing clout.
Plus it's much better known for new backers.
How much of a hit will we take for making the switch?
I don't think we'll ever know.
Monday, November 1
Enthused
Monday, September 27
Manifestation
Monday, September 20
Frustration
The box that’s stopping us fulfilling the Kickstarter has spent two weeks in a depot in Germany.
Why?
I guess returns aren’t a priority.
The supplier has chased it with DHL.
Still no movement.
This is all so galling.
Before Brexit this would have just been delivered.
In a couple of days.
Job done.
It all went wrong when we didn’t receive a letter telling us there were customs due.
So we didn’t know it was waiting for us.
Now we’re waiting for it.
Photo by Aron Visuals on Unsplash
At least Paul’s now finished cutting the deluxe rewards.
So things will move quickly when it gets here.
For now, the wait is on.
When will it get here?
Soon I hope.
Monday, September 13
Development
- import a Kickstarter spreadsheet,
- import and match up a Gamefound spreadsheet,
- build a fulfilment spreadsheet from those,
- import the latest fulfilment spreadsheet,
- update the accounts.
Monday, August 30
Cross-Check
Monday, August 23
Repetition
Monday, August 16
Four
I started Eurydice Games four years ago.
To self-publish hand-made games.
Specifically not to go to Kickstarter.
Or mess up like I did last time. To learn from my mistakes.
Things have changed!
Paul joined and we formed a limited company a year later.
We’ve been to Kickstarter four times, each more successful than the last.
This year is already our most successful ever, and we’ve a lot of games we hope to ship in the next six weeks.
Things are changing further.
Paul is going to be employed by Eurydice Games from September.
And earn a salary.
I never managed that with Reiver Games.
I really hope we can continue to be successful enough to support Paul.
Here’s hoping year 5 is a good one!
Monday, August 9
Return
Monday, May 17
In Flight
Monday, May 3
Accounts
We’re a small company. Just Paul and me.
So we wear a lot of hats.
Hats that would be worn by trained professionals in a bigger company.
One of my hats says ‘Accountant’ on it. But I’m not an accountant.
Still I do all the bookkeeping.
When I ran Reiver Games I did cash accounting.
I hated it and often left it to the last minute. Months later I would be going through bank statements trying to work out where I’d gone wrong.
For Eurydice I do double entry. It’s more work. But so much better. There’s some error correction built in. You can easily see where everything is.
I quite enjoy it now.
Our books are usually up to date every day. I can check account balances at any point to make sure I’ve not made mistakes. Everything tallies.
The only time that isn’t true is now. During a Kickstarter we only get one payment (from KS), so it’s easy to record. During a big pledge manager we get over a hundred. And lots of those arrive the same day.
The books are slowly catching up. But they aren’t there yet. So I can’t check that they’re correct. Check I’ve not made any mistakes.
It’s weighing on me.
Monday, April 19
Grind
Crafting a Kickstarter page is about design.
Make it look great.
Get the words right.
Hone everything.
Will it grab people’s attention?
Launch!
Then wait and watch it work. Or not. Or only just.
We’re now setting up the Pledge Manager.
It’s very different. A chore.
Setting up a web shop really.
Populating your store with wares.
And we have a lot of wares.
It takes an age, but I’m hoping to finish before the end of the week...
Monday, April 12
The Eye
All is quiet.
We sit in the eye of the storm.
Kickstarter is a crazy time, comments to respond to. Ad reactions. Messages. Changes to the campaign.
It’s hard work. Even without the worry of funding or not, it’s stressful.
Evenings away from the family trying to keep up.
In a couple of weeks the Pledge Manager should be live on Gamefound.
It’ll be crazy again - loads of bookkeeping to do. Constantly evolving reward totals. Chasing the people who don’t complete it.
For now it’s all quiet. Just plugging away at the Gamefound page. Getting things ready.
A chance to recharge.
Monday, April 5
Landing
Our fourth Kickstarter finishes in just over 30 hours.
It’s been amazing.
Highest total by a country mile.
Highest backer count too.
We’ve unlocked six of the original eight Stretch Goals.
The seventh is very close.
At one point my (as it turns out wildly inaccurate) predictions spreadsheet had us nearing the point where we would have to register for VAT.
Kickstarters are a rollercoaster.
Less stressful than the first - where we very nearly failed.
But still, we’re small enough that we feel the joy of every new backer and the disappointment of every cancellation.
It’s nearly over.
A chance to relax and breathe.
The Pledge Manager will be right behind it though.
Busy, busy.
Monday, March 29
Lift Off!
The Kickstarter is going really well.
On course to be our best ever again.
Things are shifting though.
Our plans are changing. Adapting. Responding to backer demand.
We hadn’t intended to reprint Expansion 1 or Box of Flicks 1.
But people want them.
So we’re changing our minds.
It’s keeping us busy.
But we made the decision for the right reasons.
And people seem to like that.
Monday, March 22
All Systems Go!
Our fourth Kickstarter launches tomorrow. Another mini one like last time.
In some ways this is the most prepared we’ve ever been.
Pre-launch ads. Well over 100 project followers before we begin. Facebook group and launch events. Shared with channels ahead of time. A landing page on our website.
I’m confident we’ll fund this time. Last time we weren’t confident. Even with a £500 target.
In other ways we’re unprepared.
Our Kickstarter project was initially rejected. Paul and I haven’t met in person for months.
Tomorrow we find out if we’re right to be confident...
Monday, March 15
First Time!
In the Lego Batman sense.
We submitted our latest Kickstarter for review a couple of weeks ago.
Nice and early so we would have a pre-launch page to share.
And to see if we got more sign-ups to that than our mailing list on the landing page.
Kickstarter rejected it.
Nothing new they said.
It’s a whole box full of brand new stuff.
We can appeal. Exactly once.
It was half-done anyway.
So we’ve made a load of changes.
Hopefully it’ll pass this time - we’re hoping to go live a week tomorrow...
Monday, February 8
First Time
Marketing is not my forte.
I’m still learning a lot.
Doing things for the first time.
Badly.
But I learn.
And slowly, I hope to get better.
We’re running ads ahead of our next Kickstarter for the first time.
Pointing to our first ever dedicated landing page.
Needs work
It’s not very good.
So I’ll improve it.
Expectations are low for this Kickstarter again.
So we can use it as a learning opportunity.
And hopefully get better.
For the next one...
Monday, December 14
More?
Paul and I have great plans for our next FlickFleet Kickstarter.
A stand-alone expansion that can be played on its own with two players, or together with the base game for up to four players.
Alien species with new weapons and abilities.
Investing some of our cash in a nicer video, advertising and graphic design.
But it’s not ready yet. And we can’t meet to test our ideas. Until COVID-19 starts to subside.
We’ve got a bunch of ideas for more human ships though. And mini-expansions with some new rules.
We’re considering sneaking in another mini-Kickstarter, like the summer’s, with that content.
I wonder if there’s any interest.
I’ll ask in our next newsletter...