Children of the Sea (2019): I’ve read decent things about
Ayumu Watanabe’s anime adaptation of Daisuke Igarashi’s manga, but I can’t say I
ever warmed to the film watching it. The storytelling often feels needlessly
vague, with character motivations that might actually make a viewer interested
in these personality-less ciphers kept even more so, and a plot that never
actually seems to want to get anywhere, spouting half-baked philosophy that
really needed much stronger visuals to convince. From time to time, the film’s
depiction of lights in the sky and underwater worlds is at least rather pretty,
but the animation often has surprising problems with the anime standard of using
digital technology to still create a movie that has a hand-drawn feel to it,
sometimes looking as if it were made ten years ago when anime filmmakers weren’t
sure how to do this.
Guns Akimbo (2019): If you’re in the market for a film that
wastes Daniel Radcliffe (who was better when playing a highly practical corpse
than here) and Samara Weaving on a combination of flat social media satire, only
the most obvious and least funny jokes, and action scenes that lack choreography
and imagination, do I have the film for you here! If you’re into films with a
loud and obnoxious tone, as if made by people trying to hipster up the
Neveldine-Taylor formula (if you can imagine that), all the better! If not,
well, then take my advice and avoid this thing like the plague. I certainly wish
I had.
All the Bright Places (2019): Speaking of films that waste
perfectly good actors, Brett Haley’s Netflix teen drama romance thing with Elle
Fanning and Justice Smith is the perfect note to end this entry on. On paper,
this might be a perfectly good example of the hopeful teen indie movie, but
structurally, this is a catastrophe, a film seemingly so badly in love with the
idea of emotionally investing its audience in the hopefulness of its tale it
forgets to actually portray the grief and pain of these teens properly before
the inspirational music starts tweeting and all the postcard pretty pictures
start flashing. Turns out that speaking about living after pain is not terribly
convincing when you’re not actually acknowledging the pain itself properly and
only treat it as something to kitsch away from as fast as possible.
Not helping is terrible dialogue that may or may not have been written by
robots who like to quote Virginia Wolfe, pretending this sort of thing signals a
teenager as worthy of an audience’s time, instead of writing characters who
are.
Showing posts with label elle fanning. Show all posts
Showing posts with label elle fanning. Show all posts
Saturday, March 28, 2020
Wednesday, August 1, 2018
The Lost Room (2006)
Police detective Joe Miller (Peter Krause) becomes involved with a very
strange case of murder that sees the victims fused with their environment. The
investigation leads him to a motel room key that is able to open every door,
with said door then leading into a strange, very 60s motel room, and from there,
through every door in existence. Miller soon learns this key is only one of a
number of seemingly quotidian Objects (they really earn that capital letter),
each of which carries its own, reality-bending power.
There’s a whole sub-culture surrounding these Objects, with a faction out to destroy them because they leave a trace of destruction and madness in their wake (mostly represented by a character played by Julianna Margulies), a cult that believes bringing all of the objects together will bring them into contact with the mind of God (that one wouldn’t be one I’d want to meet, personally), a millionaire (Kevin Pollak) trying to get certain objects together for a personal reason, as well as various criminals and sad and broken people fixating on the magical/cursed things. Miller has to get rather involved into these people’s business, and the mysteries of the Objects, for his little daughter Anna (Elle Fanning in her secret origin) disappears in the room; he’s also framed for murder.
This three part TV movie (that is actually structure like six regular episodes paired up) made for SyFy, written by Laura Harkcom, Christopher Leone and Paul Workman (a trio whose major achievement this has been until now) and directed by TV vets Craig R. Baxley and Michael Watkins, is a surprisingly wonderful little thing. Sure, its plotting, as well as the way our protagonist is written and motivated, is very much competent standard TV writing of the early Oughts, as is the direction, so in this regard, it doesn’t seem to be terribly special.
However, this relative blandness of some elements fits the series nicely, providing an effective contrast to the surprising number of Weird concepts it uses, and grounding the strangeness of the Objects and the Motel Room in the consensus reality of network-style television. And make no mistake: the show’s writer’s clearly understand they are telling the story of a rift (or rather, several little ones) in the world through which the numinous/terrible gets in, touching various people in ways only something truly outside of human comprehension and understanding can, and apply themselves accordingly. Which is a fine trick to pull off particularly since most of the Objects’ powers aren’t spectacular. The way their owners react to them sells the strangeness here more than anything, with most of them clearly at least slightly unstable, perhaps teetering on the edge of becoming unhinged completely, obsessing over the Objects – theirs and others. It’s particularly telling and effective how often the films have the Object owners saying these things are the only thing they have left, portraying them as unfit for the normal world once they have been touched by a different one. In a particularly clever move, the films never outright state or explain if the Objects seek out or draw people with bad lives and a tendency to obsess or if owning them and using them breaks people in ye olde cosmic horror style of corruption via insight into the true nature of the universe. Basically, it is never quite clear if it is the Objects or us that’s wrong.
In general, the films have a good idea of how much they can explain about the nature of the Room and the Objects without destroying the sense of true Weirdness, so we never learn what bit of the world broke and how it did, but we do learn where it is centred. The rest is a mystery, and it works better staying one.
The films have a lot of other cleverness in them too, as for example demonstrated in the imagination they show when it comes to the way Objects with minor powers might be used, or in a couple of really strange suspense scenes, like the one that is based on our hero’s ability to build a lock into a door faster than someone else can break through security glass and get to him.
The whole thing – Weird reality grounded in the quotidian, cabals that develop around the Weird, the pressures of unreality on human minds, the whole concept and execution suggesting the RPG “Unknown Armies” or mid-period Tim Powers – is pretty much catnip to me, turning a solidly made TV miniseries into something rather special.
There’s a whole sub-culture surrounding these Objects, with a faction out to destroy them because they leave a trace of destruction and madness in their wake (mostly represented by a character played by Julianna Margulies), a cult that believes bringing all of the objects together will bring them into contact with the mind of God (that one wouldn’t be one I’d want to meet, personally), a millionaire (Kevin Pollak) trying to get certain objects together for a personal reason, as well as various criminals and sad and broken people fixating on the magical/cursed things. Miller has to get rather involved into these people’s business, and the mysteries of the Objects, for his little daughter Anna (Elle Fanning in her secret origin) disappears in the room; he’s also framed for murder.
This three part TV movie (that is actually structure like six regular episodes paired up) made for SyFy, written by Laura Harkcom, Christopher Leone and Paul Workman (a trio whose major achievement this has been until now) and directed by TV vets Craig R. Baxley and Michael Watkins, is a surprisingly wonderful little thing. Sure, its plotting, as well as the way our protagonist is written and motivated, is very much competent standard TV writing of the early Oughts, as is the direction, so in this regard, it doesn’t seem to be terribly special.
However, this relative blandness of some elements fits the series nicely, providing an effective contrast to the surprising number of Weird concepts it uses, and grounding the strangeness of the Objects and the Motel Room in the consensus reality of network-style television. And make no mistake: the show’s writer’s clearly understand they are telling the story of a rift (or rather, several little ones) in the world through which the numinous/terrible gets in, touching various people in ways only something truly outside of human comprehension and understanding can, and apply themselves accordingly. Which is a fine trick to pull off particularly since most of the Objects’ powers aren’t spectacular. The way their owners react to them sells the strangeness here more than anything, with most of them clearly at least slightly unstable, perhaps teetering on the edge of becoming unhinged completely, obsessing over the Objects – theirs and others. It’s particularly telling and effective how often the films have the Object owners saying these things are the only thing they have left, portraying them as unfit for the normal world once they have been touched by a different one. In a particularly clever move, the films never outright state or explain if the Objects seek out or draw people with bad lives and a tendency to obsess or if owning them and using them breaks people in ye olde cosmic horror style of corruption via insight into the true nature of the universe. Basically, it is never quite clear if it is the Objects or us that’s wrong.
In general, the films have a good idea of how much they can explain about the nature of the Room and the Objects without destroying the sense of true Weirdness, so we never learn what bit of the world broke and how it did, but we do learn where it is centred. The rest is a mystery, and it works better staying one.
The films have a lot of other cleverness in them too, as for example demonstrated in the imagination they show when it comes to the way Objects with minor powers might be used, or in a couple of really strange suspense scenes, like the one that is based on our hero’s ability to build a lock into a door faster than someone else can break through security glass and get to him.
The whole thing – Weird reality grounded in the quotidian, cabals that develop around the Weird, the pressures of unreality on human minds, the whole concept and execution suggesting the RPG “Unknown Armies” or mid-period Tim Powers – is pretty much catnip to me, turning a solidly made TV miniseries into something rather special.
Tuesday, July 31, 2018
In short: How to Talk to Girls at Parties (2017)
As most of us know, the best way to adapt a tiny short story into a full
length movie is to use a couple sentences and/or ideas and go one’s own way from
there. At least it worked out for John Cameron Mitchell when adapting the
titular Neil Gaiman story, taking place in 70s Croydon, after punk broke
out.
At first, the whole thing feels and looks a bit like your local youth theatre group and their jazz dance friends trying to do “weird”, but the farther away the film gets from the titular party, the more would-be weird turns into high strangeness, ideas that shouldn’t work at all starting to feel like masterstrokes, or like that Doctor Who episode you once dreamed up after eating a cake of dubious provenance. There’s a musical number that will – depending on one’s temperament – either have one grinning with joy about its cleverness and the pointed way it is staged or throwing one’s hands up in disgust while mumbling something about pretentions, but I’d argue that if your reaction is the latter, it’s not the film’s fault, or rather that this is most definitely not a film made for you (which is perfectly alright, of course). I was grinning, obviously, somewhat enchanted by how the film uses the impetus of punk without aiming for historical correctness, which would be very much not punk anyway, but having its own contemporary view on people and things. It’s also a much better film about male (and alien, I suppose) coming of age than most films of that particular genre, because it sees the territory of maleness as pleasantly broad and inclusive.
For a film directed by a guy born in Texas, How to Talk’s weirdness has a surprisingly – and absolutely appropriate - British vibe, lacking the tourist-y aspects one might fear, earning stuff like a “Doctor Who but as a fever dream” comparison.
Also, if you always assumed that Elle Fanning’s an alien, this will be another FACT to build your conspiracy theories on. Herein is also continuing proof that Nicole Kidman is willing to do just about everything if it is interesting, no matter if it’s a good career move, and will bring small moments of humanity to characters who wildly overact through their lives. And who doesn’t want to see house favourite Ruth Wilson be a weird alien?
At first, the whole thing feels and looks a bit like your local youth theatre group and their jazz dance friends trying to do “weird”, but the farther away the film gets from the titular party, the more would-be weird turns into high strangeness, ideas that shouldn’t work at all starting to feel like masterstrokes, or like that Doctor Who episode you once dreamed up after eating a cake of dubious provenance. There’s a musical number that will – depending on one’s temperament – either have one grinning with joy about its cleverness and the pointed way it is staged or throwing one’s hands up in disgust while mumbling something about pretentions, but I’d argue that if your reaction is the latter, it’s not the film’s fault, or rather that this is most definitely not a film made for you (which is perfectly alright, of course). I was grinning, obviously, somewhat enchanted by how the film uses the impetus of punk without aiming for historical correctness, which would be very much not punk anyway, but having its own contemporary view on people and things. It’s also a much better film about male (and alien, I suppose) coming of age than most films of that particular genre, because it sees the territory of maleness as pleasantly broad and inclusive.
For a film directed by a guy born in Texas, How to Talk’s weirdness has a surprisingly – and absolutely appropriate - British vibe, lacking the tourist-y aspects one might fear, earning stuff like a “Doctor Who but as a fever dream” comparison.
Also, if you always assumed that Elle Fanning’s an alien, this will be another FACT to build your conspiracy theories on. Herein is also continuing proof that Nicole Kidman is willing to do just about everything if it is interesting, no matter if it’s a good career move, and will bring small moments of humanity to characters who wildly overact through their lives. And who doesn’t want to see house favourite Ruth Wilson be a weird alien?
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