Showing posts with label Scratchbuild. Show all posts
Showing posts with label Scratchbuild. Show all posts

Sunday, 27 April 2025

Terrain for pulp vs Alley’s The Hollow Scenario - Part 3, The End

 This is the Final part of  my wittering on about putting together a board for The Hollow Scenario.

The last three plot points were quite easy to sort out:

For Grandmother Brunt I’m using the Witch miniature from Gripping Beast, I've already got her painted, also there's a log Cabin that I've already painted up as her house.

Egon Van Ripper plot point will be a Silver Bayonet Canada Harvestman Agent (another previously painted miniature) from the official Northstar Miniatures range. 

I really like this miniature & I’ve not had chance to use him in a game yet.

For the Gravestone, I used a Citadel one from the old Plastic Skeleton sprues & put some tufts around it, to make it resemble being hidden. 

And of course, there’s the Big Bad, the Headless Horseman. I am going to use the converted Front Rank Archduke Charles figure that I converted for The Silver Bayonet scenario The Headless Rider.

I’m also using some other bits & pieces of scenery, some of it scratch built & some bought (even some Snapdragon stuff!!) such as rocks & a patch of rough ground.

 Below is a couple of pictures of the finished board




Sunday, 20 April 2025

Terrain for pulp Alley’s The Hollow Scenario - Part 2



On to Part 2 of the board for the Hollow:
 I thought that some dead trees would be perfect to go on the board. 
After looking into making some from scratch & realising that I would like at least 15 trees to be on the table, I soon discounted that idea !
 Next I had a look at what was  commercially available & the ones that I thought were the best value were the Woodland Scenics tree armatures, the pack I found had around 25 trees in it for £21, so at about 84p each isn’t too shabby. 

They are plastic with a wire armature inside & come flat, so that they can be bent into shape. There’s quite a lot of mold lines & casting points on them & they are a right pain to clean up, but when they are cleaned & twisted into shape they look pretty good. They were then glued to washers & sand added.

To paint the trees I sprayed them with Halfords Matt black primer & slapped some black Brown over the undercoat.

I added a touch of light green & field grey to the basecoat for the 1st highlight adding various light greys for successive highlights. I probably could have spent longer faffing about cleaning them up & filling gaps, but I really couldn't be bothered! 

For the plot points in this scenario there’s a Rock with a name on it, a Tree with some initials on, a Random Bloke, a Granny & a Grave Stone. 

To make the rock I used some blue foam & cut it to shape  


I glued it to a washer added sand to the base, undercoated it & painted it in various shades of grey



I needed a tree next, but not one of the ones that I had used for the Dead Woods, this needed to be more imposing, so I decided to try to make one, I had done tree stumps before & used similar techniques.
For this I twisted some wire to make a basic tree shaped armature & the covered it with some superglue that had gone all thick & gloopy, that bulked out the armature & smoothed all the twists. 
Next I covered it in a layer of Milliput to get the basic shape & finally covered it in brown stuff & scored on the bark design. 




When I made the tree, I tried to make it look like it was alive. 
The tree was painted in similar colours to the other trees. I decided to add a rat to the base of the tree as well. 



That will do for this post, so I will finish this all off in the next post.

Sunday, 5 January 2025

Sci-Fi Storage Tanks

 I’ve just made a couple of storage tanks for the desert board.



These have been cobbled together from various bits that we had lying around.
These black one's main body is from a Bullet Bill sweet container, 
with the holes filled in & various bits of Plasticard & plastic rod glued on

The other one is from a weird dome bit that I found, part of an old light fitting, with the usual bits of plastic rod etc stuck on






Saturday, 28 December 2024

Desert terrain Sci-fi Gubbins

 Well I’ve been messing about making some Sci-fi looking bits (mostly from stuff I’ve found kicking about on site) to use my desert town terrain as a space port for Pulp Alley Doctor Who & Sci-Fi games, a bit more Star Wars than Doctor Who though 🤷‍♂️

I should also say that the idea was not to purchase anything for this project, 

everything had to be either what I already had or what I could scrounge & this goal was achieved.


The Hab Zone showing the pillars one of the comms towers, 
a couple of domes & the larger arched gateway



Landing pad with the weird fuel station and luggage pile, 
the large saucer (this is before I added the landing gear) & the small saucer. 
No  cargo pods yet.
 


The scrap yard with the engine, scrap pile & barrels & another comms tower. 
The arched gateway can be seen on the top right as well.
With the IMC bothering a time travelling busybody.



The whole board

The first thing I made was a large arched gateway for the space dock, 

using the same method I’ve previously posted about when I made the walls

The domes are made from half Christmas bauble glued onto a piece of plastic 

and covered in filler then sanded down.

All of the Comms Tower units for the tops of the buildings are made various electrical bits, 

old kit parts & plastic rod. 

The junk pile is various kit bits from the soars box. 


Engine & Vid screen 

The scratch built engine is cobbled together from an electrical connector & bits from the spares box. The leaking drums for the scrapyard are old 40k ones.
 The pillars, again electrical bits & spares from the bits box & the info screen for the Hab zone is created from some old kit bits on a Flintloque flat metal base, to give it a bit of weight. 


Hab Zone pillar 

Saucer landing gear

Cargo pods & Force field generator thing 🤣

I also made a weird thing that I’m not sure what it’s supposed to be (possibly a force field generator?) out of an electrical coupling, a pipe connector & a plastic mushroom, 

well it looks Sci-fi enough for me! 🤣

I later added some landing gear to the large saucer out of plastic tubing & some caps 

that are used on aircon units.

 I've also made a small saucer from some MDF discs & rings, a pipe collar & a different shaped plastic ‘mushroom’ used for capping steel rods & a few old 40k bits. 

There’s also a pile of luggage from 40k & 1/35 WW2 bits.

Finally some cargo pods out of plastic skirting corners, these are a bit wonky as the glue set a bit quicker than I expected.


Wednesday, 6 April 2022

Slum Tenement Building for Pulp Gaming part 3

 For part 3, I’ll start with the rear lean-to.

I made a frame from solid round plastic rod, that I had scraped along the length, to simulate a wood grain (as I did with the walls of the prison cells), I also did this to create the ballustrades, only on square rod.

 The walls were made from balsa & my patented home made wrinkly tin sheeting 😁




 I forgot to say that the chimneys were clad in some brick embossed plasticard, with some plastic tube for the pots. 
I glued all the walls together and glued them to some plasticard sheeting (that I’d bought some years ago to put some trenches on, & of course that never happened!) 

I made the court yard by making a little stamp from a plasticard offcut and some thin styrene sheet.
I then pressed this into some millput that I’d flattened out on the base at the rear to create the cortyard, I I deffinatley think it would have been easier if I had taken the time to make a roller rather than the press! 

 
I added flag stones to the bottom of the side steps by using some cereal packet card cut to the right size & glued to the base.
 
This was the final stage before painting. I tried to create a grubby cement render effect, which I think I achieved.
 
Well, finally here are some finished photos, the figure is from the excelent 1st Corps C20th Follies range, sculpted by Mark Fuller.
 

 
 


 
I hope you have all enjoyed the WIP posts of my build, though, I'm now thinking that I might have to build a row of outdoor privies to go with it next.

I dont know, as yet, how well I will do in the BSC2022, fingers crossed I will get to the final.
 

 

 



Friday, 1 April 2022

Slum Tenement Building for Pulp Gaming Part 2

 Well here’s part 2 of the build & part 3 will follow when the pictures  of the finished build have been on LAF for judging. 

Well the general consensus, was that the second drawing with the central section higher than the rest would be the best configuration for the build, also the eaves height was dropped down to above the windows (I didn’t take any photos though of this stage)

I started trying to make some windows & got fed up really quickly....... so I did a search on eBay & got some cracking mdf laser cut ones.


 I couldn’t get all of the windows quite the right size, so I trimmed off the frame along one edge to create a large window.

Next up I needed to make some doors. I did this by drawing out some doors in autocad, these were in 3 parts.


The full door in the frame, the door in the frame with the inserts cut out & the frame on its own. 

I printed these on thin card (see picture above) & glued them together in the previous order.

 

I made all the roof sections seperatley out of mounting board & cereal packet for the roof tiles.

I made good use of my lunch breaks at work to tile all the roof panels & made some chimney stacks from foamboard off cuts & Thick Card. these were made large so that a miniature can be placed ontop of them if needed.

The Catslide (mono-pitched) dormers have been made from foam board, mounting card & balsa

 

As can be seen below, when the above had been completed, I put everything together to get a feel of how it looked overall



Thats it for now, I will post the final part over the weekend (hopefully!)



 

Sunday, 27 March 2022

Slum Tenement Building for Pulp Gaming - Part 1

 Over on LAF, the yearly Build Something contest had been declared (this is a light hearted contest where everyone who enters makes something that vaguely resembles that years theme & you win nothing 🤣) with the the theme of rest! Which, to be fair, is a very broad theme. 

I had wanted some buildings from the lower end of town (wrong side of the tracks) & couldn’t find any pre-made ones that fitted the bill. So that was it, I decided to enter the competition and make what I had originally intended to be a slum dosshouse, but this got changed to tenement buildings!

 Below are the inspiration pictures that I found around the web




 

 I also decided that I wouldn’t be buying anything for this build, just using what I had kicking about left over from previous projects (you will just have to wait to see how that went!)

I sketched out a rough design, which can be seen below


After settling on the initial design which had already grown from a single building to a jumbled group of dwellings, hence the tenement rather than dosshouse.
 I did myself a full-size drawing on Autocad so that I could get all the panel sizes & started cutting out some foam board that i had left from build the mansion/museum (seen on some other posts), problem was, that after putting it all together, I then changed my mind on the design! 

I then tweeked the design to a few different versions & asked for peoples opinions on LAF & the bottom design was chosen.




Well thats it for now, I will post more soon