Assyrian army

Assyrian army
Showing posts with label Atlantis. Show all posts
Showing posts with label Atlantis. Show all posts

Tuesday, 15 May 2018

The ever growing power of Atlantis

Back in February I mentioned some reinforcements for the Atlantian army. Since then I've added to the spears part of the army but I'm definitely lagging as regards the pikes. I've also managed to acquire more cavalry. Of course the elephants are not an issue - I can always cast as many as I want, plus I've built up a healthy surplus of old Minifigs archers to use as crews. I think the best way of describing the Atlantians is that it's a 'background' army - mostly using bought painted with minimal retouching, not a major effort, just quietly building up.

The thing is, non of this has really been intentional - it's just a case of 'they're cheap, could use them for Atlantis' - with rarely a thought as to when I'll get round to actually be able to repaint/retouch/base/etc them - or even if they'll ever be used as anything other than the original DBA/HoTT army.

Someday I'm going to have to stop this mad impulse to collect large armies- but probably not for a while yet.

This is the 'original' army -14 elements to allow some variation - the pikes were intended to be regulars, the spears citizen militia.

Addition of more spears as previously reported. At this time I also got some pikes, spears and cavalry that need/needed stripping so aren't here. Need more pikes.

Gradually got more spears and cavalry. Adding a couple more elephants seems to be appropriate. Need more pikes. I might replace the Cretan archers with these S Range Greek archers. The cavalry are early S Range one piece castings.

One thing that always surprises me is the sheer number of different S Range variants there were. Even this lot comes in 2 different versions.









Friday, 9 February 2018

Atlantean reinforcements

Bought off ebay and happily able to fit right in with the army with very little alteration!


Slightly different pose to the ones they're joining - Minifigs did tend to like changing things around in those days.






Saturday, 30 July 2016

Wargaming Atlantis Part 4 - Aftermath (Memories of Atlantis)



 
Quiet and peaceful, just having a cold drink while sitting on the balcony of a hotel overlooking the Caldera. A bit different from the last time I was here.

Back then, it was one island and it wasn’t called Santorini. Then, Atlantis was a bustling seaport. Wooden ships rowed by half naked slaves came and went to far off places such as Egypt and Thule. We existed for trade. That’s what the place was about. Beef and grain from Egypt – a breed of white cows with black spots were a favourite. Bulls though came from Crete. They were great Northern breeds originally imported to Crete for the Games. Then there was… well, you get the idea.

Trade and Science.

Seems funny to think of science being ‘advanced’ nearly four thousand years ago. Atlantis was pretty good at genetics and some of the earth sciences – we didn’t drill for oil, our drills were about geothermal energy. We were very good at harnessing geothermal energy.  Lots of heat near the surface on a volcano – they didn’t need to go down far.

And immortality. Did that once. Science then was about individuals. No sharing of knowledge. So when Chronos developed his immortality serum and started passing it round his ‘friends’, well, someone thought they didn’t want too many people in on the act.  Couple of days before Chronos took the treatment himself he was found with a knife between his ribs, secret lost. Later, Greeks would call the surviving immortals ‘gods’.

For a while.

Back then women were looked on a bit differently. Fact is, not all our scientists were men. Artemis went down in history as the Huntress, but she dabbled in selective breeding and genetics.  She was fond of monkeys. Bred some that were blue. Look them up, they appear on quite a few friezes, jumping about all over place. Now of course people don’t believe that they really existed. All gone. There were never more than thirty of them and they were all on Atlantis when it happened.

It happened?

Suppose we’ll never know what. The surviving Immortals were all in Greece when it happened. Big bang, Tsunami, Atlantis gone.

Until today I’ve never been back. Wandered everywhere but. Even had stories told about me. They got it wrong of course. Thought I came from Palestine . Today, sitting on a hotel veranda on Santorini, drinking Mythos and just thinking about it.

Perhaps we were just stupid.

At least, that’s what I think.

Geothermal energy.

Was it really a good idea to keep drilling as many holes around an active volcano?

Friday, 29 July 2016

Wargaming Atlantis Part 3 - the Terrain



Only been to Santorini in the summer, and then it’s brown. 
 
Atlantis is described having distinctive black, red and white stones – I can confirm the presence of lots of walls made out of these three colours. 
 

Vegetation is also quite distinctive, especially vineyards… most vines are sort of long creepers – on Santorini they are bushes!
 

Buildings are standard whitewashed flat roofed Mediterranean buildings. Domes, lots of doors, windows and decorations are often a bright blue.

 Streets in the towns are narrow – actually, the width is designed so that two donkeys can pass each other! Donkeys are still a major form of transport today. Excavations from the time of the eruption suggest a similar setup then.
 

Although everything described above is Santorini today, back in the days of Atlantis things were probably not much different. However, some aspects of the terrain are more recent. Modern day Santorini (and lots of other Mediterranean islands) are covered in prickly pears. These were introduced from the Americas a few hundred years ago and are especially useful for making one of my son’s favourite liqueurs. The island also has lots of oranges, lemons and pomegranates. These have been gradually spreading through the Med over the last few hundred years but I’ve no idea when any of these became established.

Wednesday, 27 July 2016

Wargaming Atlantis Part 2 - the Navy

The idea is to have a few basic ships to place on beaches. The general idea uses the the tealight ironclad hull with new sides.

My 'original' plans are in Publisher so I can easily alter the paint scheme. A mast can be easily added if needed - paper sails with pictures downloaded from the internet work well. If I ever want to do sea battles then the templates could be easily downsized - possibly by the simple expedient of printing 2 per page?

These are images of my templates. Haven't tried to see if these images would let someone build the ship, don't see why not and anyone is welcome to try - they're scaled to A4 paper. Use 160gm card and print the hull template on the other side of the card to the decking. Two bottoms because one fits neatly over the other. I don't like fiddly little tabs! This model uses the 'sharp' version of the stern.

 The sides line up so that the start of the forecastle corresponds to end of the parallel portion of the deck/hull.
At some stage I'll do a rewrite of the original Tealight Ironclad article with few extra templates.

Wargaming Atlantis Part 1 - Armies


Just off the coast of Greece in the Cyclades group there is an island called Santorini. Actually, it’s part of a group of islands.  Used to be one island until the whole lot blew up one day.

Strangely, people on Santorini don’t say it’s Atlantis. It was an island, it was a very much a Naval/trading Power, bull motifs abound, red/black/white stone, etc, - sounds like Atlantis to me, so although quite happy to look on it as such in this case  – other contenders can stand in line!

So, Atlantis makes a good potential setting for a campaign that allows the use of a few armies that would otherwise never meet.  My own main armies are Greek, Persian, Macedonian, Assyrian and Egyptian...
The Atlantis story was told in Classical Greek times. On that basis, Classical Greek armies (or a version of) sorts them. The volcano went off when Egypt and Assyria were around, so I can use them. Finally, Minoan and Mycenaean troops used pike, hence Macedonians…

The Armies

Long ago I moved most of my armies over to DBX and since then most of my (solo) battles have used variously modified versions of DBA or HoTT – actually I find HoTT often works quite well for historical battles and has the added advantage of allowing the use of fantasy features.

Atlantis

 Atlantis was an aggressive nation with a large and powerful fleet. As the Greek states were able to raise and send a large army to besiege Troy, it is assumed that Atlantis has the capacity to project its power across the Eastern Med, basically as implied by Plato.  As it was a central hub with contacts over the known world it would be able to hire mercenaries and employ exotic units.

The core of my version of the army is a cross between Classical Greek and Minoan. As an Empire it would have access to subject races. I’ve gone for using my Macedonians. There are four parts to my version. Firstly, noble cavalry as a bodyguard. The rich citizens are hoplites on the Greek pattern. Next, the citizen levies form a pike phalanx. Finally mercenaries include Cretan archers, Western barbarian warband (they look like Gauls) and exotic elephants from Africa. Incidentally, if I wanted to be really silly then the last few remaining mammoths didn’t die out until about 1700BC so...

This gives an army consisting of 2 x 3Cv (including general), 2 x 4Sp, 4x4Pi, 1x Ele, 1x 2Ps, 2x 3Wb.

 In terms of shield blazons for a dedicated army there are two obvious candidates. The classical Minoan symbol would be the bull, so a bull’s head would work for Crete (if treated as a separate entity) or dolphin – a frequent motif in art of the era. I have an army of old figures I bought off the Internet that is being designated for Atlantis alone, so I’ve used a bull’s head for the noble cavalry, guard infantry and elephant, with the dolphin/fish on the levy pikes. The elephant itself is by Garrison.



   

The Greeks

The main protagonist of Atlantis was Athens. Greece being a hotch-potch of city states it’s obvious that at least a couple of other states need to be represented. In my case, the choice is Corinth and Sparta, Corinth being one of the earlier major states and Sparta being – well, can’t imagine a Greek setup without them, especially in a more or less fantasy setting. I suppose one of my states should really be Mycenae but I’m sticking to the Classical rather than Archaic route.  Using a Classical basis, the three states need to be distinguished in some way.

I’ll start with the Corinthians. For these I simply use 10 x 4Sp and 2 x 2Ps. Standard hoplite army.

For Sparta, two things I wanted. Firstly, a king. Secondly, to use the Hippeis as actual cavalry. So the General is a 3Cv element. Not wanting the rest to be all hoplites, I’ve again gone for 2 x 2Ps, leaving 9 x 4Sp for the rest.

This leaves Athens. Classical Athens used Scythians as a police force and at least once hired Thracian mercenaries. So, again fitting in my own version of an army I use one each 2LH, 2Ps and 3Wb (prefer Wb to Ax for Thracians) to represent these. That leaves 9 4Sp elements.

These would make a good basic campaign; Troy could be included – I look on these as early Persians or Medes in this scenario. Others could be Lydia or Phrygia. Assyria could exist inland but an Assyrian excursion to the coast could meet an Atlantean expeditionary force to Asia Minor or Palestine. Egypt offers the chance of both Atlantis and Egypt fighting over Cyprus. Options are only limited by imagination and available armies.

Again, it’s well worth pointing out that most of the armies/countries here didn’t exist before about 800BC – my ‘Atlantis’ was long gone by then. One of the things that I find amusing is when I see people arguing over things like correct uniform or army compositions for mythical or completely made up armies, troops or races…

Fantasy elements

If you use HoTT rather than DBA you have the option of using elements of Greek and other mythologies.  Some of these are quite easy – a Minoan or Atlantean army could, for example, use Minotaurs as beast elements. A Phrygian option could be looked on as Colchian – Hydras would make good Behemoths. There are plenty of possible ‘monsters’ available, just pick the ones that suit.

Monday, 16 May 2016

Early days - a Greek Trireme.

My tealight ironclad concept for making cheap and cheerful warships in bulk can be carried over to other periods. This is a first rough draught of a Greekish(ish) Trireme(ish) for my summer campaign season. I'm still working on it - the holes in the deck are because I've recycled an old Warrior-type cruiser for the hull.





I'll probably jaz it up a bit, but basically it already does the main job and doesn't take long to make.  The hull could do with a few variations, each Nation will probably want their own sails, etc. Other than that, ready to go.