Assyrian army

Assyrian army
Showing posts with label Tealight Ironclads. Show all posts
Showing posts with label Tealight Ironclads. Show all posts

Wednesday, 27 July 2016

Wargaming Atlantis Part 2 - the Navy

The idea is to have a few basic ships to place on beaches. The general idea uses the the tealight ironclad hull with new sides.

My 'original' plans are in Publisher so I can easily alter the paint scheme. A mast can be easily added if needed - paper sails with pictures downloaded from the internet work well. If I ever want to do sea battles then the templates could be easily downsized - possibly by the simple expedient of printing 2 per page?

These are images of my templates. Haven't tried to see if these images would let someone build the ship, don't see why not and anyone is welcome to try - they're scaled to A4 paper. Use 160gm card and print the hull template on the other side of the card to the decking. Two bottoms because one fits neatly over the other. I don't like fiddly little tabs! This model uses the 'sharp' version of the stern.

 The sides line up so that the start of the forecastle corresponds to end of the parallel portion of the deck/hull.
At some stage I'll do a rewrite of the original Tealight Ironclad article with few extra templates.

Wargaming Atlantis Part 1 - Armies


Just off the coast of Greece in the Cyclades group there is an island called Santorini. Actually, it’s part of a group of islands.  Used to be one island until the whole lot blew up one day.

Strangely, people on Santorini don’t say it’s Atlantis. It was an island, it was a very much a Naval/trading Power, bull motifs abound, red/black/white stone, etc, - sounds like Atlantis to me, so although quite happy to look on it as such in this case  – other contenders can stand in line!

So, Atlantis makes a good potential setting for a campaign that allows the use of a few armies that would otherwise never meet.  My own main armies are Greek, Persian, Macedonian, Assyrian and Egyptian...
The Atlantis story was told in Classical Greek times. On that basis, Classical Greek armies (or a version of) sorts them. The volcano went off when Egypt and Assyria were around, so I can use them. Finally, Minoan and Mycenaean troops used pike, hence Macedonians…

The Armies

Long ago I moved most of my armies over to DBX and since then most of my (solo) battles have used variously modified versions of DBA or HoTT – actually I find HoTT often works quite well for historical battles and has the added advantage of allowing the use of fantasy features.

Atlantis

 Atlantis was an aggressive nation with a large and powerful fleet. As the Greek states were able to raise and send a large army to besiege Troy, it is assumed that Atlantis has the capacity to project its power across the Eastern Med, basically as implied by Plato.  As it was a central hub with contacts over the known world it would be able to hire mercenaries and employ exotic units.

The core of my version of the army is a cross between Classical Greek and Minoan. As an Empire it would have access to subject races. I’ve gone for using my Macedonians. There are four parts to my version. Firstly, noble cavalry as a bodyguard. The rich citizens are hoplites on the Greek pattern. Next, the citizen levies form a pike phalanx. Finally mercenaries include Cretan archers, Western barbarian warband (they look like Gauls) and exotic elephants from Africa. Incidentally, if I wanted to be really silly then the last few remaining mammoths didn’t die out until about 1700BC so...

This gives an army consisting of 2 x 3Cv (including general), 2 x 4Sp, 4x4Pi, 1x Ele, 1x 2Ps, 2x 3Wb.

 In terms of shield blazons for a dedicated army there are two obvious candidates. The classical Minoan symbol would be the bull, so a bull’s head would work for Crete (if treated as a separate entity) or dolphin – a frequent motif in art of the era. I have an army of old figures I bought off the Internet that is being designated for Atlantis alone, so I’ve used a bull’s head for the noble cavalry, guard infantry and elephant, with the dolphin/fish on the levy pikes. The elephant itself is by Garrison.



   

The Greeks

The main protagonist of Atlantis was Athens. Greece being a hotch-potch of city states it’s obvious that at least a couple of other states need to be represented. In my case, the choice is Corinth and Sparta, Corinth being one of the earlier major states and Sparta being – well, can’t imagine a Greek setup without them, especially in a more or less fantasy setting. I suppose one of my states should really be Mycenae but I’m sticking to the Classical rather than Archaic route.  Using a Classical basis, the three states need to be distinguished in some way.

I’ll start with the Corinthians. For these I simply use 10 x 4Sp and 2 x 2Ps. Standard hoplite army.

For Sparta, two things I wanted. Firstly, a king. Secondly, to use the Hippeis as actual cavalry. So the General is a 3Cv element. Not wanting the rest to be all hoplites, I’ve again gone for 2 x 2Ps, leaving 9 x 4Sp for the rest.

This leaves Athens. Classical Athens used Scythians as a police force and at least once hired Thracian mercenaries. So, again fitting in my own version of an army I use one each 2LH, 2Ps and 3Wb (prefer Wb to Ax for Thracians) to represent these. That leaves 9 4Sp elements.

These would make a good basic campaign; Troy could be included – I look on these as early Persians or Medes in this scenario. Others could be Lydia or Phrygia. Assyria could exist inland but an Assyrian excursion to the coast could meet an Atlantean expeditionary force to Asia Minor or Palestine. Egypt offers the chance of both Atlantis and Egypt fighting over Cyprus. Options are only limited by imagination and available armies.

Again, it’s well worth pointing out that most of the armies/countries here didn’t exist before about 800BC – my ‘Atlantis’ was long gone by then. One of the things that I find amusing is when I see people arguing over things like correct uniform or army compositions for mythical or completely made up armies, troops or races…

Fantasy elements

If you use HoTT rather than DBA you have the option of using elements of Greek and other mythologies.  Some of these are quite easy – a Minoan or Atlantean army could, for example, use Minotaurs as beast elements. A Phrygian option could be looked on as Colchian – Hydras would make good Behemoths. There are plenty of possible ‘monsters’ available, just pick the ones that suit.

Friday, 17 June 2016

Newhaven 1 - building a town

Though still a long way to go before it will be anywhere near finished.

I bought a load of A4 sized 2mm mdf boards to act as a base which meant 'losing' the board I was using for land previously. Eventually I'll get the boards painted/flocked to match the buildings etc, for now everything is in flux any so no point.

Original idea was to have a harbour and sea-scape; obviously could still have that as it's not a permanent set up, but quite simply my table is too small for what I want anyway - in fact, the end of the table currently used for clutter/storage will soon be pressed into service itself. Instead I'm going for a canal/river set up with a dock rather than jetties. By placing all the boards on top of a blue cloth, the cloth acts as the canal/river.

The first photo shows a view pointing to the South-West. The church  doesn't actually fall into the sea, it's just the terrain boards run out there... The far side of the river will be the port and commercial area. The buildings currently on the far side are liable to be replaced in the future by mdf - and shouldn't be there anyway.

This photo from the West Bank shows the canal and my current buildings. Some of the buildings themseves are liable to cross the river as they are mostly commercial buildings in a residential area.

A view looking North down the river. The grey road will, at some early stage, have a railway line and crane on or next to it. I also plan to include a bridge. Actually, suspension of belief will really come into play for the river. How do ships turn? How can they get under the bridge when it is bought?

But then, the roads aren't wide enough for cars to pass each other either. 28mm takes up too much space.

This is the church and graveyard - possibly in their final places?  In future, I can see the church and graveyard appearing in lots of different settings.

A view of the back of my current buildings. The 'Park' area is just a way of filling empty space though a Park is planned.


Finally, after taking the above photos my latest order arrived... a crane and railway lines for the dock, a bandstand for the Park. I believe that I also have a small parcel of goodies for Father's Day lying around, so...

The hope is for everything to be more or less finished by August to allow me to run a few solo games. It's getting there, but proving both more time consuming and more expensive than I had either planned or budgetted for. Still... in well over 40 years of wargaming it's really my first serious attempt to worry about terrain other than how to set out a few basic hills and woods...

USS Arkham

Getting on with the town (thinking of calling it Newhaven, mainly because I liked watching Haven), but also carrying on with my own items...

Back in the 1920s there was a bit of trouble in the town of Innsmouth leading to the USN depth charging an off shore reef. Suddenly there was a spate of shipbuilding for the Navy... lots of small coastal protection gunboats. Strangely, the early ones tending to concentrate on an anti-submarine role... later the basic designs would include a gunboat and torpedo boat, but these were anciliary to the ones fitted with depth charges...

The USS Arkham was the first in its' class.  Armament consists of a generic Armati gun and dowel and card depth charge rack. The hull is slightly smaller than my standard hull. A good, basic easy-to-make design that doesn't look too bad.
 

Lack of detail showing gun and cockpit/wheelhouse. I need some wheels and guns, but Cornwall Model Boats catalogue shows guns out of stock, so I'll have to wait.
 
 The depth charge setup is  very  loosely based on a 1938 Mk6 depth charge setup.


This comparison is between my original model using parts from the Reviresco fast patrol boat and the Arkham class.  For my purposes, my version has three advantages: quick to build, much cheaper, and as long as I have stocks of guns and wheels I can build/adapt as many as I want without waiting for deliveries from the US.

These hulls were completed in a couple of hours - once the template is sorted most of the hard work is done. I originally produced my own designs in the first place for simplicity - commercial boats I found to be fiddly and overcomplicated for my purposes. I do not want to redo the decking template! Ship's hull numbers are not related to 'real' numbers, I'm simply going 20 series depth charge, 30 series gunboat, 40 series torpedo boat.

Crews were not painted with skirmish useage in mind so I haven't attempted the same standard I'm trying to achieve with the townsfolk. Again, figures are Reviresco and came from the ship and gun kits. I need to paint up a few more...