Showing posts with label AQMF. Show all posts
Showing posts with label AQMF. Show all posts

Wednesday, May 25, 2016

A Perspective on Architects of War

Yesterday, I received an "Order of Discharge" notice related to the Architects of War (AofW) bankruptcy process.  It reminded me that a number of people have asked me for my thoughts on AofW (AKA Alien Dungeon / Robot Peanut Studios) and it's bankruptcy.  Why ask me?  I was an investor in the business and may have a better understanding than most of what went on and how the business came to unravel.

Side note: The notice I received related to the Baker's personal bankruptcy, the dissolution of the business is still ongoing.

One point to make upfront is that, as an investor, I lost money when AofW went under.  My losses came from two sources - a direct equity investment and a partial guarantee on a bank loan to the company.  Losses in business investments are nothing new to me as my "real world" job involves being a partner in a Venture Capital firm that invests in tech and financial services companies.  Sometimes they work, sometimes they don't - it comes with the territory.  While disappointed in the outcome, especially the personal toll it took on the Bakers, their trade partners in the miniatures industry and AofW's customers, I'm not mad and, more importantly, I wasn't cheated.  As the man says in investing "You pays your money and you take your chances".

Out of respect for Barb and Ernie's privacy I will refrain from specific numbers but my losses were not insignificant but they are also not material to my financial well being.

Lastly, while I have tried to be as even-handed as possible these thoughts are my personal opinions and may not be universally shared nor agreed with -  in other words, "your milage may vary".  

The Bankruptcy:
Both the company and it's owners filed for bankruptcy in the 1Q' of 2016.  Bankruptcy is not something to be taken lightly - it's public and exacting in it's toll.  During a Bankruptcy process, the remaining assets of a business are given over to a court appointed trustee whose job it is to sell those assets (liquidation) and recover as much value as possible.  The proceeds of the liquidation are then parceled out to the creditors based on their preferential order.  Not all creditors are treated the same as some have "secured" rights.  In AofW's case there is a bank loan that has a significant amount outstanding that has to be settled first before any proceeds go to other creditors.  The general order of preference is:

- Court and Legal Fees (lawyers always get paid first - they're rather adamant about that!)
- Secured creditors (there's only one - the bank loan)
- Trade debts (obligations to suppliers / customers / employees)
   -- There is a fairly large amount owed to suppliers/vendors (mostly related to All Quiet) very little to customers (again mostly related to unfilled pledges for the All Quiet Kickstarter)
- Investors

I'm doubtful the net proceeds from the liquidation will fully pay back the bank loan but we shall see.

What Went Wrong?
One of the core issues faced by AofW (and just about any other small business) was a of a lack of growth capital.  In addition to the funding levels there were some challenges that were unique to the business itself including (1) a lack of experience with technology/social media and how to use it to  drive direct retail (online) sales and (2) a under estimation of the operational and logistical challenges of bringing the "All Quiet on the Martian Front" product line to market.

When it first opened it's doors, AofW was a specialized miniatures dealer that had it's own line of resin terrain pieces and sold historical miniatures from other manufacturers (namely Perry Miniatures and Gripping Beast).  The terrain pieces were top notch but expensive due to the cost to manufacture and ship (resin is heavy).  All the products were designed by Ernie and cast by a local Maryland vendor.  The historical lines were great for a gamer like me but the margins involved in selling other companies miniatures are less than 10% - they generate lots of top line volume but no profit.  AofW carved out a nice niche in the historical market but never generated a profit as a historical vendor.   What the company didn't expect was the impact that cheap laser cut terrain would have on it's resin product line.  The advent of 4ground and other laser cut manufacturers really cut into the product demand for the higher priced resin products.

Ernie correctly believed that the way to drive both growth and profit was to create his own game IP and expand into the much larger fantasy/SciFi market.  He went about learning how to do so by first writing and publishing the ACW skirmish ruleset "Uncivil Wars" and then doing his first Kickstarter for a fantasy skirmish game "Fanticide".  Both games were moderately successful but never "caught fire" a sales perspective.  One of the things that limited their potential was not really understanding how to use social media to drive both attention and a following.  Social media is a business skill that needs to be learned and understood by any miniatures manufacturer.

Based on what the company learned with it's previous game design projects it embarked on the "All Quiet on the Martian Front" game.  As a design idea, I thought is was brilliant - great concept, interesting period and quasi historical.  AofW went about the creating the game with a recipe that couldn't loose - get name brand game designers to write the rules, check!.  Take a well know work a fiction and make a game out of it - check!  Put a great deal of thought into the product design - check! Run an apparently successful Kickstarter to fund the thing, check!  How could it go wrong?

Despite raising a little under 305K for the project from 1,003 people the project failed -why?

A series of inter-related missteps.

(1) Kickstarter Discount Was too High:
During the course of the kickstarter, the offer was sweetened to appease several vocal individuals who wanted a "better deal"  There was one particular individual who kept whining that the kickstarter was priced for the 1% and, therefore, unfair to people like him.  He was as rude as he was min-informed of basic economics.  It was decided to throw more freebies in to "sweeten the pot".  Making these midcourse changes proved to be catastrophic as they significantly decreased profitability and increased the complexity of the project fulfillment.

(2) Production Delays:
AofW relied on sub-contractors for all its manufacturing including metal / resin casting, the plastic molds/casting down to the printing/binding of the hardcover rule books.  All of these activities were overseen by a very small team with deep product design skills but limited production management experience.  The design and production of the plastic components went well but the initial costs were under-estimated.  The contractors for the metal and resin proved to have over-stated their abilities and under-costed their bids - delays crept in as new subcontractors needed to be found.  The delays from these missteps built upon one another and delays cost money as staff still needs to be paid.  Remember while there historical line was still in operation it never generated excess cash so there was no financial support from there.

I do share some blame here as when Ernie asked my advice on when to set the initial delivery date for the kick starter, (which ended on June 3, 2013) I suggested December of the same year.  It was theoretically feasible but didn't build in any cushion for delays.  Dumb advice from me.

(3) Shipping Costs:
The impact of the production delays forced the company to decide break the shipping up into several "waves" which proved to be a material financial hit as the shipping costs more than tripled.  It was a decision that was based on trying to get the product both in customers hands and out to market at the same time.

(4) Direct Sales Never Took Off:
The overall marketing strategy for the product outside of the Kickstarter significantly relied on developing trade sales through brick and mortar game stores.  This tactic proved to be costly to implement from a manpower allocation and not very fruitful as game stores are very stressed from a business viewpoint and can't afford to take chances.  Too little was focused on building online buzz and community about the game.  In the end, both direct and "trade sales" never really took off.

(5) Poor Customer Communications:
In late 2014 a decision was made to limit communication to the kick starter backers to just "official announcements" from exhaustion and frustration.  I can understand the frustration one can get from dealing with gamers as anyone who looks at TMP or some of the comments on the All Quiet kickstarter page will understand.  Sadly, that's something a small business person can't afford - if you don't communicate all that's left is the small minority who want to vent.  I tell the CEO's of businesses I invest in that bad gossip sells better than good gossip and you don't have the luxury of ignoring it and not communicating as something worse always fills the void.  More importantly for every ranter there are many more customers with legitimate issues and grievances that need to be acknowledged.  Any communication from a customer is a chance to improve and shouldn't be passed up.

Don't get me wrong - ALL businesses make mistakes as they bring a concept to market.  If it was easy, everyone would do it, but it's not.  The core issue for AofW was that it didn't have a big enough capital cushion to weather any misstep, let alone multiple ones.  As the mistakes piled up the company tried to stay afloat by taking successively risky steps - from selling kickstarter product early before the backers got it first, selling the existing historical inventory at ever steeper discounts, delaying payments to suppliers, moving to PA to a much lower cost environment and to be closer to a potential manufacturing partner and ultimately changing the payment terms and disclosures to take money upfront even when out of stock.  It was a death spiral.

Some of those decisions were bad judgement but none were done will ill intent or from a desire to defraud.   Others, like taking money upfront for out-of-stock items should never had been enacted.  I think you'd understand how this type of thinking can occur if you either owned or were involved in a business that had deal with a dire situation - tunnel vision and a desire to succeed can outweigh more reasoned judgement.

So What?
I think there are some key learnings that one can take from this experience

(1) NEVER LET YOUR HOBBY BECOME YOUR BUSINESS
Perhaps more a personal observation from me, but a hobby is a stress reliever and a business is a stress creator.  I think it's very difficult for a hobbyist to make the transformation to a business runner especially with something as esoteric as miniature gaming.

(2) ACCESS TO CAPITAL IS THE KEY TO SUCCESS
Starting a business is not for the faint of heart nor the short of funds - having access to enough capital is the single biggest lever one has to be successful.  Capital can come from savings, friends or investors.  Starting a business under the assumption of "if I build it, investors will come" is really risky.  If you're afraid to ask people to fund your dream, then keep it a dream and move on.

(3) KNOW BOTH WHAT YOU'RE GOOD AT AND WHAT YOU'RE NOT
There are a lot of strong opinions about Ernie and I'm not going to editorialize here.  I will say Ernie is a superb product designer with the gift of imagination.  As an operator he had to learn lot on the fly and was too willing to believe his subcontractors initial promises.  Perhaps another way to put it is  that a small business owner needs to have the same scrutiny bar for good news as they do for bad.

(4) BE PREPARED TO FAIL
All business endeavors make mistakes and start ups make even more as they are pushing into new frontiers.  Accept that fact and embrace these mistakes as the critical teaching tools there are.  If you don't accept the mistakes as yours then you really can't learn.  More importantly,  incorporate some cushion into both your production and financial plans to reflect there will be unanticipated setbacks.  See point number 2 above.

(5) KICKSTARTER IS A LIMITED PURPOSE TOOL
Kickstarter are neither good nor bad.  They can be used as a sales finance tool but should never be used to fund pre-production products.  As a financing tool a Kickstarter can be used very effectively to fund inventory build for a product's introduction and to gauge market receptivity.  The key to using Kickstarter wisely is understanding your production costs and timelines so you can both accurately gauge the discount to offer and know the time to delivery.  Neither of those were known for All Quiet and were the cause of it's downfall.

(6) SOCIAL MEDIA IS A REQUIRED SKILL
Brick and mortar retail outlets for historical miniatures are dead - some may be hanging on right now but their prognosis is terminal.  If your coming out with a new product for the miniatures market you need to really understand how to drive sales through online channels.  If you don't, get someone who does or find something else to do with your time.

(7) ALWAYS COMMUNICATE WITH CUSTOMERS
Do so even if you've just got bad news.  As stated earlier the void is filled by some who are practicing "recreational outrage" and others who have legitimate concerns.  All shape your brand and need to be attended to.

The Post-Kickstarter noise:

The is still a lot of angst from the Kickstarter community about fraud / suing / talking to states attorney generals, etc.  All I can say is to remember that failure isn't fraud and the the company exerted a more than legally sufficient effort to fulfill on its obligation and completed 80% or so of the project.  Given that the retail price discount was 40% it's hard to see any net harm.  Don't get me wrong, I'm disappointed that I will not get all my stuff (the Goliath was a really cool design) but I don't think I was cheated.

More importantly read the damn user agreement with kickstarter - you don't get the huge discount without taking some form of risk and one of those risks is that the project fails and you don't get your toys.  If you can't accept that risk, don't play the game.  Whining, stomping your feet and posting about the unfairness of the world really doesn't get you much.

Closing Thoughts:
At the end of the day, I'm heart broken for the Bakers who literally lost everything in an attempt to build a business.  I can only wish them the best in their future endeavors whatever they may be.      Ernie has his personality challenges (which is not all that rare in our little tribe, is it?) and some of his decisions while running AofW burned bridges with other industry players who are justifiably angry at how things turned out.  For those of you who wished the Bakers ill from this adventure - congrats you got your wish in the form of extreme personal stress, public failure and financial ruin.  That is a very steep price to pay for attempting to bring a dream to life.

I think our hobby is lessened without the presence of AofW and I, for one, will miss them.











Saturday, January 3, 2015

All Quiet on the Martian Front: US Land Ironclad

 I present to you the mighty US Land Ironclad  Nashville: Defender of Memphis and Scourge of the Red Menace.

A Land Ironclad is the apex predator of the US Arsenal in All Quiet on the Martian Front and it's a massive model at over 13 inches long and 11 high.  The whole thing also weighs 5 pound as it's mostly resin.
 A close up of the conning tower show's she's already claimed two of the dreaded tripods with her mighty guns.

 I added the scaffolding and scout car to give her some dedicated recon support - made the model feel more battleship-like to me.

 A few shots down the port side...

 I downloaded images of WW1 US Navy semaphore flags.  The messaging on the left guy wire spells out AHPCV - since I've submitted this kit for the challenge, I thought it should message the same.

 A picture next to my Rubicon 28mm Tiger tank for a size comparison.

Nameplate and close up of the scour car rig.  I know it's kind of silly but it was fun to add.
 Bridge crew planning their next move

 I'm planning to build out a Naval Brigade for AQMF and wanted them to standout form the rest of my US stuff - hence the blue helmets.

 A few pictures of the scaffolding being built - it's just a few pieces of styrene plastic.
The hardest part was tying on the platform and getting the it to be level.

I highly recommend this model - it's was  a lot of fun to put together and detail.


Saturday, December 13, 2014

Analogue Hobbies Painting Challenge V: Week 1 Report

 Week 1 of the Analogue Hobbies Painting Challenge V is "in-the-books" and my progress was more or line with plan with 4 submissions totaling 147 points vs a plan of 129.  Of course there was some variation is what was actually done but more on that in a later post.  The submissions themselves are a bit of an eclectic mix:

 First up is a unit of US Mobile Artillery for All Quiet on the Martian Front.  This is a really fun unit to play and the models are based on the basic Steam Tank plastics with metal parts for the gun cabin and barrel.  Both fun and easy to paint up.

 Next was a US 105mm Artillery unit from Battlefront for Flames of War (15mm).  We all can use more US artillery in that game!!

 The third submission is the HMS Hector - a 1/600 scale British Ironclad that will be used at my upcoming Historicon Game in 2015.  The model is essentially scratch built as the hull casting I purchased was really bad.  It may not be the most detailed of models but she'll do well on the table top.  The masts are plastic rod and the sails are made of greenstuff.  I went a bit oversized on the mast/spar dimensions to ensure durability when used for gaming.

The fourth and last submission of the week is a 28mm Scaled Rolls Royce Armored car from Trenchworx - this model rocks - go out and buy one!!!!


Sunday, November 23, 2014

Prep for The Analogue Hobbies Challenge Continues

 This weekend was all about figure prep and priming for the upcoming Analogue Hobbies Painting Challenge.  Assembly was finished this morning on 38 28mm DAK WW2 Germans and 36 28mm French Napoleonic line infantry (both sets are Perry plastics.  Also in the photo is a TrenchWorx WW1 British tank and a All Quiet on the Martian Front US Mobile Artillery unit.

Check out the new website Curt has pulled together - it's very well done and the prize support for this year's event is superb.  Well done Curt!.

So far I've got just about 1,000 points of my targeted 2,000 points for the challenge assembled and/or primed.

One of the benefits of the challenge is it really does reduce the lead pile, which thus "forcing" me to re-stock (win-win!!!!!).  While planning my contest entries, I realized that I've been neglecting my Napoleonic collection and thus want to get a few French units read to go.  You might see some British Cavalry and maybe even some War of 1812 Indians added to the manifest as the Challenge progresses.


I'm a bit behind figure prep at the moment as I spent the last week in London on business.  Here's a shot out of my office window at One Hammersmith (West side of London).  You can see in the middle left the obligatory picture of a double decker bus.  It looks like I'll be jumping across the pond ever six weeks or so.  While hideously expensive, London is a great city to travel too on business.

Sacrifices have commenced to the calendar gods to help me manage the scheduling so one of those trips occurs so I can go the the fabled Salute show.  It will just be a coincidence that the schedule will work that way - trust me....


Saturday, November 1, 2014

Trick or Treat!, I Got A Land Ironclad!

Despite not donning a costume or even going trick or treating, the "Great Pumpkin" was good to me and I received another installment from the "All Quiet of the Martian Front" kickstarter - a US Land Ironclad.  I got this as part of a test shipment as this model is both HUGE and HEAVY (5 pounds of resin).  The kit comes with 17 resin pieces and a large bag of metal parts.  The hull of this beast measure 11.5 inches long and 5 inches wide.

 A close up of the hull section - while hard to see in the photo, the hull is very detailed with rivets hatches and all sorts of extras.  It's a remarkably clean cast for such a huge hunk of resin.  Assembly started this morning, after washing all the resin parts and leaving them to dry over night.  I used an epoxy glue for attaching the sponsons to both the tracks and the hull.  Standard hobby "super-glue" was used for everything else.

 A picture of the fully assembled model.  Assembly took about 2 hours and there was relatively little clean up required for the parts.  This kit has a lot of opportunity for customization - I'm thinking of adding a derrick assembly off the back for a armored car of some sort.  To provide some scale in the lower right of the picture is a battlefront 15mm scale Sherman tank.

This model will be a lot of fun to paint.  Actual painting will need to wait until the start of the Analogue Hobbies painting challenge this year.  I have no idea how Curt will score this beastie.

I look forward to blasting some Tripods with this baby.

Monday, June 30, 2014

Historicon All Quiet on the Martian Front Games

I stopped by Ernie's to pick up some stuff and saw just part of the US forces being prep'd for the upcoming demo games of All Quiet on the Martian Front at Historicon.

The scenario is titled "The Battle of Memphis" and will involve 20 players (10 human / 10 Martian).  The game will be run 5 times over the course of Friday and Saturday - stop by and take a look if you're at the 'con!

Thursday, June 26, 2014

All Quiet on the Martian Front - Now They've Gone a Stepped in It!

 Another Assault Tripod to add to my growing Martian arsenal.  I wanted the basing to show the true fiendish nature of our Martian advisories.  It's true - the respect nothing, not even a man's private sanctuary!

 The outhouse is scratch built using some old model rail road supplies I had.  A scaled down recruiting poster was also added to give the right theme for the image.  It took me a few tries to cut out the quarter moon shape of the front

The fleeing figure is one of the "Human Prey" figures that came with the kickstarter and  I think it works rather well to give that "mad-dash" kind of feel.  I added the trailing toilette paper as an after thought
My out house has interior detail.  I'm working on a scaled down version of the AQMF Rule book to add on the floor of the "rural library".

Saturday, June 21, 2014

More All Quiet on the Martian Front Painting: Infantry

 Some infantry units for AQMF - these figures were a lot of fun to paint up and were done as tests.
 First up a single platoon of US Infantry.  These lads are member of the "famed" Louisianna Militia unit the :"Les Bon Ton Muertriers Martiennes".  I'm depicting this formation as a collection of various US units but all painted in confederate grey.  I've got two more infantry units to finish up.

 A US regular army heavy machine gun unit.  These units can be very effective if supported properly.

Lastly, two units of Martian infantry - they're called Lobotons in the game and are actually captured humans converted into slave infantry.  They come in two types "Slicers" and "Blasters" and are one of the tools the Martians have developed to try and dig humans out of fortifications and buildings.

Wednesday, June 11, 2014

All Quiet on the Martian Front: Repaired US Tanks Finished

 A new 3 tank platoon of Mark II's is joining the ranks of my US army for All Quiet on the Martian Front.  All three tanks are repaired wrecks and have welded steel plate to cover the armor damage made by Martian weaponry.

The wily platoon leader who has two tripod kills to his credit.  His tank has some sandbags across its frontage in an attempt to reduce the effectiveness of the Martian heat ray.  I don't think there is a rule that provides an advantage for sandbags - it just looks cool.  The sandbags are made from greenstuff.

Another shot of the platoon.  While the customization is very simple, I like how it came out and I think the details add to the "desperate struggle" feel of the game.  I should point out that given the height advantage of most Tripods the damage might occur more on the top than the sides but lets just say these tanks were killed at long range - which is why they were able to be recovered!
:)

The real reason is I was too lazy to figure out how to add damage to the top and still leave all the hatches "operational"....

Tuesday, June 10, 2014

All Quiet on the Martian Front: Les Bon Ton Meurtriers Martiennes

 One of the US units that I'm painting up for All Quiet on the Martian Front (AQMF) will be a Louisiana Militia unit - the "famed" Les Bon Ton Meurtriers Martiennes (the good time Martian Murders).  I grew up near New Orleans and always liked the culture so I wanted to have a Mardi Gras "themed" force.  This will be a mixed force unit and will have infantry armor and some artillery.
 Each armored unit will have some form of a Mardi Gras flag to designate it.  Here these Mark II's have a diagonal striped flag in the traditional purple, yellow and green.  These tanks appeared in a previous post with had painted flags but they were't very good so I've repainted and used some down loaded flags from the google image library.

 Next up some Mark III's with a more traditional "fluer de lis" flag, which is also very prevalent during the lead to Mardi Gras.
Another shot of the Mark III's.  I've started painting some infantry and will add in some rough riders and artillery to complete the unit.  One of the fun things of AQMF is the freedom one has to create units to match a theme.  It's been a lot of fun to paint up

Monday, June 9, 2014

All Quiet on the Martian Front: Repaired US Tanks

 The US Steam Tank models are very easy to customize, even for someone of my limited skills.  Up first is a US mark II tank platoon that's equipped with Tanks that have been recovered and repaired.  The blast holes from the Martian heat rays have been covered up with armor plate thats welded into place and then it's back to the battlefield.

The "armor plate" is thin styrene plastic and the welds are a thin roll of green stuff thats then scored with a hobby knife.  It's a bit crude but gets the job done.  I'll add some scorch marks from some hear hits and the weather the vehicles.

The grey Mark III's in the background will get a similar treatment once I see how the Mark II's go.

The Tanks are a lot of fun to build and customize!

Tuesday, June 3, 2014

Some Painting on the Martian Front

 I managed to get a good bit a assembling and painting done on my new "All Quiet on the Martian Front" toys.  First off there are 6 Martian  Tripods in that have been either assembled and/or have an initial coat of paint.  These are plastic models which go together really well and offer a lot of pose combinations.  Please ignore the ACW stuff in the background as I'm also play testing a scenario for an upcoming Historicon game I'm hosting in July (F-101).

The basic color of the Martians is Vallejo Gunmetal Grey for the body and Oily Steel for the "spike feet".  It's a bit plain so I've started to experiment with some trim coloring - The Tripod with the "Black Dust Launcher" has a brass trim added to both the Tripod head and launcher.

 Another shot of the trim.  I like it but will try a few more colors before settling in on a scheme.  I found these Tripods to be very, very easy to paint and they look great on the table.

My US armored forces.  I've completed 11 Tanks out of about 30 I've got in my Kickstarter order so theres a bit more to do....

3 Mark III Steam tanks.  These guys can deal out a lot of damage.
 3 Mark II's - while not as effective as the Mark III's, there are a lot of these in a US force.
 A command tank and my favorite vehicle of the US arsenal - the "Clamp Tank" whose main mission on the battle field is to immobilize a Tripod!

 3 More Mark II's, but these are painted grey and will be part of a Louisiana Militia unit called "Les Bon Ton Meurtriers Martiennes".  I'm not happy with how these came out and will likely repaint them.  My free handed Mardi Gras designations are a bit wobbly.

Overall, I'm very pleased with how the models came out and am really looking forward to playing a few games.  Some of these units may even show up at Historicon as part of the forces being deployed in the big 20 player demo games that Ernie is planing to put on during the course of the con.

Lastly an action shot showing all the units on a table - I really like the look of this game.