Showing posts with label Wargaming Industry. Show all posts
Showing posts with label Wargaming Industry. Show all posts

Thursday, July 2, 2020

TMP Wars and Changing Media Consumption Patterns

My Alternative Logo for TMP
Over the past week I noticed that an old post of mine from May of 2017 was getting a lot of traffic.  The post is titled "I've Been Banned From TMP and I Feel Fine" and you can guess the topic from the title.

I've got no issues with being banned.  TMP is a privately run site and can choose who can have access to the "service" and who can't.  I was a free user and really don't have any rights to access.  The degree to which these decisions are good business practice is another matter but the proprietor both makes those decisions and deals with the ramifications.

Against my better judgement, I hopped onto the site to see what was driving the new traffic and was was not surprised to see there is yet another flame war.  This one was a bit different as it wasn't with a competing forum or subgroup of TMP users but with an Advertiser in the form of Richard Clarke owner of the TooFatLardies rules publishing company.  TMP's revenue model is add driven and getting into a public snit with an advertiser seems to be really, really silly.  I suspect Mr Clarke has also learned the lesson about wrestling with a pig in his pen.  You just get muddy and the pig kind of likes it.

For fun, I looked up TMP's traffic stats - I use a number of paid tools for investment purposes but even TMP's self reported stats tell a pretty damning.  Lets just look at those self-reported stats:

                Hits.                  Avg Daily Visitors

2Q'17:    24.7MM.           4Q'17     8.9k/day
2Q'20:    15.0MM.           Current.  6.6k/day

Wow - that's a 40% decline over three years.  To honest the decline is even worse once traffic for 'bots are separated out but an ominous trend when overall online traffic metrics are skyrocketing.  Theres a similar trend in terms of average daily visitors which has declined for just over 8.9k/day in 2017 to a current level of 6.6k/day.

While it is tempting to just continue to beat up TMP and they sure make it easy to do so, similar sites like the Lead Adventures Forum are also seeing traffic declines - not nearly as large but still steadily down.

The tabletop industry as a whole has never been better - so why are these general purpose sites seeing a decline in both traffic and business relevance?

In my opinion, there are several factors at play from both a consumer and business perspective.  Now just because I say it doesn't mean its accurate and your milage may vary.

Consumers:
Like or hate Facebook, general purpose platform like it are winning the consumer eyeball wars because they work and provide a single user interface to use.  Special purpose forums like TMP have their own unique infrastructure and interface (I never really figured how to post pictures on TMP) and that creates a form of user "friction" and a tech backlog as they just dont have the resources to keep pace with the competition.  Both facebook and Youtube have a simple interface that once you learn it it works for every site / group / topic your interested in.  One of my main uses for TMP was reference material on uniforms and other historical minutia - now there are innumerable Facebook groups on the same topics with integrated images and a simple user interface.  Other than watching the spectacle of people squabbling over how HMGS should run a convention, I really have no effective use for TMP.

Business:
The internet has made it even easier for a business to interact directly with its customers on a global basis.  A small manufacture of historical figures used to have to market through physical game conventions (the vendor booth) or sites like TMP or magazines to announce and sell products.  Now they can reach out directly or use very sophisticated marketing tools to target their audience.  Throw on top of that the evolution of platforms like "KickStarter" which effectively perform a combination market test and trade finance platform and the need for an intermediary site really needs to be questioned.

In real life, I'm a very active tech investor and have observed these trends impacting a number of industries.  I am intrigued by the impact and implications these forces will have on the historical gaming industry and will be doing some more research on the topic.  The downside of that for you is there will be a few more really boring "business trend" posts on the blog.

Back to TMP - I fear the site and, others like it, are condemned to a continual downward slide in relevance and economic viability., with the only variation being the slope of the decline.  Like large format department stores, their value in the delivery chain has been supplanted by superior technology.  I suspect the questionable decisions of TMP's owner will hasten it's demise but that's just speeding up the inevitable. 

Wednesday, May 25, 2016

A Perspective on Architects of War

Yesterday, I received an "Order of Discharge" notice related to the Architects of War (AofW) bankruptcy process.  It reminded me that a number of people have asked me for my thoughts on AofW (AKA Alien Dungeon / Robot Peanut Studios) and it's bankruptcy.  Why ask me?  I was an investor in the business and may have a better understanding than most of what went on and how the business came to unravel.

Side note: The notice I received related to the Baker's personal bankruptcy, the dissolution of the business is still ongoing.

One point to make upfront is that, as an investor, I lost money when AofW went under.  My losses came from two sources - a direct equity investment and a partial guarantee on a bank loan to the company.  Losses in business investments are nothing new to me as my "real world" job involves being a partner in a Venture Capital firm that invests in tech and financial services companies.  Sometimes they work, sometimes they don't - it comes with the territory.  While disappointed in the outcome, especially the personal toll it took on the Bakers, their trade partners in the miniatures industry and AofW's customers, I'm not mad and, more importantly, I wasn't cheated.  As the man says in investing "You pays your money and you take your chances".

Out of respect for Barb and Ernie's privacy I will refrain from specific numbers but my losses were not insignificant but they are also not material to my financial well being.

Lastly, while I have tried to be as even-handed as possible these thoughts are my personal opinions and may not be universally shared nor agreed with -  in other words, "your milage may vary".  

The Bankruptcy:
Both the company and it's owners filed for bankruptcy in the 1Q' of 2016.  Bankruptcy is not something to be taken lightly - it's public and exacting in it's toll.  During a Bankruptcy process, the remaining assets of a business are given over to a court appointed trustee whose job it is to sell those assets (liquidation) and recover as much value as possible.  The proceeds of the liquidation are then parceled out to the creditors based on their preferential order.  Not all creditors are treated the same as some have "secured" rights.  In AofW's case there is a bank loan that has a significant amount outstanding that has to be settled first before any proceeds go to other creditors.  The general order of preference is:

- Court and Legal Fees (lawyers always get paid first - they're rather adamant about that!)
- Secured creditors (there's only one - the bank loan)
- Trade debts (obligations to suppliers / customers / employees)
   -- There is a fairly large amount owed to suppliers/vendors (mostly related to All Quiet) very little to customers (again mostly related to unfilled pledges for the All Quiet Kickstarter)
- Investors

I'm doubtful the net proceeds from the liquidation will fully pay back the bank loan but we shall see.

What Went Wrong?
One of the core issues faced by AofW (and just about any other small business) was a of a lack of growth capital.  In addition to the funding levels there were some challenges that were unique to the business itself including (1) a lack of experience with technology/social media and how to use it to  drive direct retail (online) sales and (2) a under estimation of the operational and logistical challenges of bringing the "All Quiet on the Martian Front" product line to market.

When it first opened it's doors, AofW was a specialized miniatures dealer that had it's own line of resin terrain pieces and sold historical miniatures from other manufacturers (namely Perry Miniatures and Gripping Beast).  The terrain pieces were top notch but expensive due to the cost to manufacture and ship (resin is heavy).  All the products were designed by Ernie and cast by a local Maryland vendor.  The historical lines were great for a gamer like me but the margins involved in selling other companies miniatures are less than 10% - they generate lots of top line volume but no profit.  AofW carved out a nice niche in the historical market but never generated a profit as a historical vendor.   What the company didn't expect was the impact that cheap laser cut terrain would have on it's resin product line.  The advent of 4ground and other laser cut manufacturers really cut into the product demand for the higher priced resin products.

Ernie correctly believed that the way to drive both growth and profit was to create his own game IP and expand into the much larger fantasy/SciFi market.  He went about learning how to do so by first writing and publishing the ACW skirmish ruleset "Uncivil Wars" and then doing his first Kickstarter for a fantasy skirmish game "Fanticide".  Both games were moderately successful but never "caught fire" a sales perspective.  One of the things that limited their potential was not really understanding how to use social media to drive both attention and a following.  Social media is a business skill that needs to be learned and understood by any miniatures manufacturer.

Based on what the company learned with it's previous game design projects it embarked on the "All Quiet on the Martian Front" game.  As a design idea, I thought is was brilliant - great concept, interesting period and quasi historical.  AofW went about the creating the game with a recipe that couldn't loose - get name brand game designers to write the rules, check!.  Take a well know work a fiction and make a game out of it - check!  Put a great deal of thought into the product design - check! Run an apparently successful Kickstarter to fund the thing, check!  How could it go wrong?

Despite raising a little under 305K for the project from 1,003 people the project failed -why?

A series of inter-related missteps.

(1) Kickstarter Discount Was too High:
During the course of the kickstarter, the offer was sweetened to appease several vocal individuals who wanted a "better deal"  There was one particular individual who kept whining that the kickstarter was priced for the 1% and, therefore, unfair to people like him.  He was as rude as he was min-informed of basic economics.  It was decided to throw more freebies in to "sweeten the pot".  Making these midcourse changes proved to be catastrophic as they significantly decreased profitability and increased the complexity of the project fulfillment.

(2) Production Delays:
AofW relied on sub-contractors for all its manufacturing including metal / resin casting, the plastic molds/casting down to the printing/binding of the hardcover rule books.  All of these activities were overseen by a very small team with deep product design skills but limited production management experience.  The design and production of the plastic components went well but the initial costs were under-estimated.  The contractors for the metal and resin proved to have over-stated their abilities and under-costed their bids - delays crept in as new subcontractors needed to be found.  The delays from these missteps built upon one another and delays cost money as staff still needs to be paid.  Remember while there historical line was still in operation it never generated excess cash so there was no financial support from there.

I do share some blame here as when Ernie asked my advice on when to set the initial delivery date for the kick starter, (which ended on June 3, 2013) I suggested December of the same year.  It was theoretically feasible but didn't build in any cushion for delays.  Dumb advice from me.

(3) Shipping Costs:
The impact of the production delays forced the company to decide break the shipping up into several "waves" which proved to be a material financial hit as the shipping costs more than tripled.  It was a decision that was based on trying to get the product both in customers hands and out to market at the same time.

(4) Direct Sales Never Took Off:
The overall marketing strategy for the product outside of the Kickstarter significantly relied on developing trade sales through brick and mortar game stores.  This tactic proved to be costly to implement from a manpower allocation and not very fruitful as game stores are very stressed from a business viewpoint and can't afford to take chances.  Too little was focused on building online buzz and community about the game.  In the end, both direct and "trade sales" never really took off.

(5) Poor Customer Communications:
In late 2014 a decision was made to limit communication to the kick starter backers to just "official announcements" from exhaustion and frustration.  I can understand the frustration one can get from dealing with gamers as anyone who looks at TMP or some of the comments on the All Quiet kickstarter page will understand.  Sadly, that's something a small business person can't afford - if you don't communicate all that's left is the small minority who want to vent.  I tell the CEO's of businesses I invest in that bad gossip sells better than good gossip and you don't have the luxury of ignoring it and not communicating as something worse always fills the void.  More importantly for every ranter there are many more customers with legitimate issues and grievances that need to be acknowledged.  Any communication from a customer is a chance to improve and shouldn't be passed up.

Don't get me wrong - ALL businesses make mistakes as they bring a concept to market.  If it was easy, everyone would do it, but it's not.  The core issue for AofW was that it didn't have a big enough capital cushion to weather any misstep, let alone multiple ones.  As the mistakes piled up the company tried to stay afloat by taking successively risky steps - from selling kickstarter product early before the backers got it first, selling the existing historical inventory at ever steeper discounts, delaying payments to suppliers, moving to PA to a much lower cost environment and to be closer to a potential manufacturing partner and ultimately changing the payment terms and disclosures to take money upfront even when out of stock.  It was a death spiral.

Some of those decisions were bad judgement but none were done will ill intent or from a desire to defraud.   Others, like taking money upfront for out-of-stock items should never had been enacted.  I think you'd understand how this type of thinking can occur if you either owned or were involved in a business that had deal with a dire situation - tunnel vision and a desire to succeed can outweigh more reasoned judgement.

So What?
I think there are some key learnings that one can take from this experience

(1) NEVER LET YOUR HOBBY BECOME YOUR BUSINESS
Perhaps more a personal observation from me, but a hobby is a stress reliever and a business is a stress creator.  I think it's very difficult for a hobbyist to make the transformation to a business runner especially with something as esoteric as miniature gaming.

(2) ACCESS TO CAPITAL IS THE KEY TO SUCCESS
Starting a business is not for the faint of heart nor the short of funds - having access to enough capital is the single biggest lever one has to be successful.  Capital can come from savings, friends or investors.  Starting a business under the assumption of "if I build it, investors will come" is really risky.  If you're afraid to ask people to fund your dream, then keep it a dream and move on.

(3) KNOW BOTH WHAT YOU'RE GOOD AT AND WHAT YOU'RE NOT
There are a lot of strong opinions about Ernie and I'm not going to editorialize here.  I will say Ernie is a superb product designer with the gift of imagination.  As an operator he had to learn lot on the fly and was too willing to believe his subcontractors initial promises.  Perhaps another way to put it is  that a small business owner needs to have the same scrutiny bar for good news as they do for bad.

(4) BE PREPARED TO FAIL
All business endeavors make mistakes and start ups make even more as they are pushing into new frontiers.  Accept that fact and embrace these mistakes as the critical teaching tools there are.  If you don't accept the mistakes as yours then you really can't learn.  More importantly,  incorporate some cushion into both your production and financial plans to reflect there will be unanticipated setbacks.  See point number 2 above.

(5) KICKSTARTER IS A LIMITED PURPOSE TOOL
Kickstarter are neither good nor bad.  They can be used as a sales finance tool but should never be used to fund pre-production products.  As a financing tool a Kickstarter can be used very effectively to fund inventory build for a product's introduction and to gauge market receptivity.  The key to using Kickstarter wisely is understanding your production costs and timelines so you can both accurately gauge the discount to offer and know the time to delivery.  Neither of those were known for All Quiet and were the cause of it's downfall.

(6) SOCIAL MEDIA IS A REQUIRED SKILL
Brick and mortar retail outlets for historical miniatures are dead - some may be hanging on right now but their prognosis is terminal.  If your coming out with a new product for the miniatures market you need to really understand how to drive sales through online channels.  If you don't, get someone who does or find something else to do with your time.

(7) ALWAYS COMMUNICATE WITH CUSTOMERS
Do so even if you've just got bad news.  As stated earlier the void is filled by some who are practicing "recreational outrage" and others who have legitimate concerns.  All shape your brand and need to be attended to.

The Post-Kickstarter noise:

The is still a lot of angst from the Kickstarter community about fraud / suing / talking to states attorney generals, etc.  All I can say is to remember that failure isn't fraud and the the company exerted a more than legally sufficient effort to fulfill on its obligation and completed 80% or so of the project.  Given that the retail price discount was 40% it's hard to see any net harm.  Don't get me wrong, I'm disappointed that I will not get all my stuff (the Goliath was a really cool design) but I don't think I was cheated.

More importantly read the damn user agreement with kickstarter - you don't get the huge discount without taking some form of risk and one of those risks is that the project fails and you don't get your toys.  If you can't accept that risk, don't play the game.  Whining, stomping your feet and posting about the unfairness of the world really doesn't get you much.

Closing Thoughts:
At the end of the day, I'm heart broken for the Bakers who literally lost everything in an attempt to build a business.  I can only wish them the best in their future endeavors whatever they may be.      Ernie has his personality challenges (which is not all that rare in our little tribe, is it?) and some of his decisions while running AofW burned bridges with other industry players who are justifiably angry at how things turned out.  For those of you who wished the Bakers ill from this adventure - congrats you got your wish in the form of extreme personal stress, public failure and financial ruin.  That is a very steep price to pay for attempting to bring a dream to life.

I think our hobby is lessened without the presence of AofW and I, for one, will miss them.











Saturday, July 13, 2013

Historicon 2013 Prep

Preparations continue for Historicon - which is next week!!!!! (sorry for the gratuitous use of exclamations points).  Pictured to the left is Ernies from Architects of War / Alien Dungeon's ACW collection which will be used in both of the games  that Mike and I are putting on for him.

Despite the time challenges of running a business, bringing a fantastic new game out (All Quiet on the Martian Front and a new expansion for Fanticide, Ernie has found the time to to make some terrain panels for the games.  I'm really looking forward to putting the games on and there will be top flight terrain.

In other Historicon prep news, the Architects of War booth will be huge and will feature a very large presence for the upcoming "All Quiet on the Martian Front" games.  I've had the chance to play test this game a lot and it's a hoot to play.  Check out the demos and then get in line while we all wait for the release this December.

Ernie's also reported that AofW has a complete restock of Perry miniatures along with the rest of the lines they carry.  As most of you know, I'm a big Perry fan - I haven't found any miniatures that are better than theirs, period.  The new WWII line along with the plastics / metals for their American War of Independence line are simply stunning.  I think most other manufactures learn by trying to copy the Perry's.

Oh yes, Mike's finished the ironclad for our games and it's 31 inches on 28mm scale nautical glory.  I wonder if the Union can capture or sink her during the Friday night game or end up seeing her blast them to bits on Saturday......

I hope to see you at the 'con.

Friday, June 21, 2013

Great Service from Battlefront / Wargames Illustrated

Like a lot of you, I look forward to getting my monthly "fix" of gaming magazines and really enjoy the reading time in the, ummm, "Library".  I sensed there was a problem with my most current issue of Wargames Illustrated (309) when it arrived in one of those special bags the US postal service uses for damaged items.

It seems the magazine got burnt as if was covered in soot and the last 20 os so pages where missing an inch or so from the sides.  But this isn't a post to whine about a faulty product.  I sent Battlefront a short email about the issue on Sunday, got a response on Monday indicating a new magazine was on the way and, surprisingly, received the magazine on Wednesday!  Now that's excellent customer service.

I guess I shouldn't use the term "surprisingly" because the few times I've needed customer service from Battlefront it's been lighting fast.




Saturday, May 25, 2013

Blogger's for Charity

Several prominent UK gaming bloggers (Loki, James and Kev) has come up with a capital idea of doing a game for charity and trying involve as many of us as they can.

The concept is to have a large number of gaming bloggers paint some figs for a large Muskets and Tomahawks game in 2014 and then auction of the figs to raise fund to support some very good causes.

I think it's a grans idea and will be helping out where I can - go take a look and think about pitching in.  Your painting's bound to be better than mine!

Bloggers for Charity


Monday, May 6, 2013

All Quite on the Martian Front Kickstarter GOES LIVE May 7th!!!!!!

Hold the Presses!  Big news from the Lair of the Uber Geek.  I've just learned that the Kickstarter for Alien Dungeon's new game "All Quite on the Martian Front" is going live tomorrow (may 7th) at noon Eastern Standard Time!!!!

There's been A LOT of buzz about this game and I can tell you that buzz is well deserved.  I've seen the mini's and may have some knowledge of how the games plays.  Without violating any confidentiality agreements, lets just say this game and the mini's ROCK!

I'm very much looking forward to this game!!!

Wooooo-Hoooooo!!!!!!!

Monday, November 5, 2012

Fall-In 2012 Report 2 of 2: Fanticide, Saga, Bolt Action & WWPD

 In addition to running my one game, which took up most of Friday, I was able to do a lot of fun things at Fall-In including participating in some of the demo games of Fanticide with Ernie and his crew at Alien Dungeon.  Fanticide is a fantasy skirmish game that was designed by Rick Preistly and Alessio Cavatore, Skye Chaney and Ernie.   It's best described as "whimsically grim" and it's a hoot to play.  More importantly, it has Flying Monkees - 'nuff said.  I played the Liberi (Centaurs with a Native American theme) against the Fae.  I lost a very close game but it was a lot of fun.

 Here's a picture of Ernie running another demo of Fanticide - I've never been able to get a clear photo of Mr Baker in the wild as he is in constant motion.  I think it's a good sign for the game that everyone who participated in the demo's came by the booth later to buy a the book and some minis.  As Mikey is implored on the old Life cereal commercial "Try it, you'll like it".

 I managed to get into the vendor hall early on Friday to say hi and was promptly put to work by Ernie building one of the new 4-Ground laser cut building kits.  I had no tools except glue application sticks from the cast-off wood from the frames.  I managed to complete the kit in 30 minutes which demonstrates how great these little kits are.

 Saturday morning was occupied by the SAGA tournament.  The tournament was very well run and had a simple scenario for all games - first player to loose 2 saga dice due to causalities looses the game.  Warbands were 5 points and I brought my Normans who consisted on 4 mounted Hearthguard and one levy archer.  My first game was against Mike who had Anglo-Danes and was very adept at using there "Intimidate" feature which allows them to build up Fatigue on opposing units.


Here's a picture at the end of our game.  It was a very close game but I managed to win but it could have gone either way.  Mike was very fun opponent.

At this point, for some reason, I forgot I had a camera on my I-Phone and stopped taking pictures for the rest of the con.  I'm afraid the rest of this report will just be rambling prose...

My second game of the Saga tournament was against Tom K and his Welsh Warband.  The Welsh can be very challenging opponents given their javelins and ability to fly through terrain.  I played Tom before in the Historicon Saga Tournament (I lost!) and he is a real pleasure to game with.  This game went well for me as my archers managed to wipe out a hearthguard unit on the first turn and take another done to one figure on the second.  I won the game very quickly but think the scenario design tipped the balance in favor of fast / "shooty" warbands like the Normans.

I decided to skip the third round of the tournament in favor of participating in one of the Bolt Action demo games put on by the WWPD Bolt Action crew (Dano and Judson).  I had a great time and really liked the ruleset.  The rules as best described as "Saga for WWII".  The armies are relatively small (30-40 figures plus the odd tank) and the rule mechanics simple.  There is a good feel for the benefits of combined arms and it's just a lot of fun.  Dano and Judson did a great job as GM's/Emcee's and I pretty sure they have honed their joke delivery skills in the finest dives along the catskill mountains - I could swear I was hearing rim-shots after each punchline!  It was a very fun event.

After the Bolt Action demo I grabbed a quick dinner and sat in on the WWPD podcast - and won a free T-Shirt in the drawing!  Next up was a game of X-Wing where I was piloting a target drone oops I mean Y-Wing.  It was a great game but lets just say I let the rebellion down that evening!  It was fun getting some time to chat with Steve M and the WWPD crew during the con.  By the way, Luke really gets into playing the board game "Spartacus" - it was really neat to see someone having that much fun with a game.  The WWPD crew did a great job with their podcast/game night and I had a blast.

As for "loot", I really didn't buy much from the 'con.  A few odds and ends for Saga from Architects of War, some Byzantine figs from Age of Glory and a few rulesets to read.  The big purchase from the con was a 5 point Viking Saga warband that I won in the "Toys for Tots" silent auction.  I'll post a picture of those figs in a future post.

Thursday, June 30, 2011

Warlord Sarmatians, Log Canoes and Peaches

 A bit of an eclectic post today.  First, I was very pleasantly surprised by a package I received yesterday from Warlord Miniatures, the contents of which consisted of 12 of the new Sarmatian Cataphracts!  The picture shows the models drying after washing.  Not the best picture, but the sculpting quality is some of the best I've seen.  The only trouble is I've only got a week to get them painted up for the Historicon game!

 The coming weekend here in the states in July 4th and one of our traditional activities is sailing.  The boat pictured is a log canoe and is a racing style boat found here on the Chesapeake Bay.  It's completely impractical as there isn't a keel, so the counter weight consists of crew members climbing out on 15' planks that are affixed to the sides of the boats - what fun!  I'm hoping for weekend that consists of sailing during the day and painting cataphracts at night.

Lastly, Our fruit trees may actually bear fruit this season!  The past two seasons we've lost all the peaches but hopefully this year we'll get some.  Our fig tree is producing a ton of figs and the apple trees appear to be in relatively good shape.  My wife tells her friends she loves to garden and likes to show of the grounds.  Of course her definition of gardening consists of telling me to do this or that, a skill that she has perfected after 24 years of marriage.

Oh well, this looks to be a busy weekend

Friday, March 25, 2011

WI # 282

Just a quick shout out to the publishers of Wargames Illustrated for putting out a great issue with number 282 (April, 2011) and getting it delivered to my home in the states in a very reasonable timeframe.  In the past it would take 2-3 months for an issue to show up but it seems that the BF team has their North American magazine distribution sorted out.

As for the contents, it's a great issue and it comes with a separate free set of rules for another Vietnam extension of Flames of War.  The issue also has a lot of content related to either Black Powder (to scenarios / battle articles) or Hail Caesar - a very detailed battle report.  Hat's off to Warlord Games for organizing a nice series of articles to support their products.

After reading the article and a few solitaire test plays of hail Caesar, I am really looking forward to picking up a set of the rules.

I just have to resist the urge to game Vietnam in 15mm, as I really don't need yet another project to complete.

Now it's back to painting 28mm Romans

Saturday, March 12, 2011

Cold Wars 2011

I decided to make a quick run up to Cold Wars on Friday afternoon as I had some free time and I really wanted to see Barb and Ernie's new booth layout for Architects of War.  The new booth was very impressive.  The space consisted of 15 tables chock full of all there stuff, including the new Desert Building line and the "Hanging Tree" pictured to the left.  The booth was doing a brisk business and I got pressed into helping put labels on products - if any of you purchase some of the Rendera 80x20mm plastic bases from AofW, just remember the ID label was skillfully placed on by yours truly.  I couldn't resist the Hanging Tree, so I picked one up.  According to Ernie, it as well as his new stuff was proving to be moving very briskly.

I thought the con was very heavily attended for a Friday afternoon, which is a good sign for the hobby.  I'm not a fan of the venue (the Host Resort), but it seems to work and I hope HGMS has a very successful event.

 Since I was in the vendor hall, and had a little time to spare I decided to wander through the other vendor booths with predictable results.  My purchases were a bit muted this year as I'm still working to finish up my Early Imperial Roman (EIR) army.  After reading about "Check Your Six" on the What Would Patton Do? blog, I decided to pick up a copy and some 1/300 plane miniatures.  The game looks fun and the mini's appear to be a snap to paint.  I'll use this game with my son and his robotic's team to see if I can recruit some new gamers - I wonder if HGMS pays a bounty for creating new gamers??  I purchased the game and mini's from a vendor called the Last Square who has a nice selection and the booth staff was very helpful in describing how the game plays.  I highly recommend you stop by their booth while your at the con.

Lastly, I also picked up a copy of Command and Colors: Napoleonics.  Ernie and I don't get to play as much Napoleonic as we want given time constraints so I'm hoping this will serve as a nice bridge in between the "big games".  Of course, over the next few days you may here some cursing coming from my direction as I put unit stickers on what appear to be 1.5 million wooden blocks - yup it's either 1.5MM of 320 blocks but either way that's a lot of blocks!

Monday, November 1, 2010

Thoughts on Fall-In, 2010

Well Fall-In, 2010 has come and gone and I thought I would ramble on a bit about my experience.  Overall, I enjoyed the experience but not nearly as much as I enjoyed Historicon, 2010.

Each con has four aspects that impact my experience, the gaming, the crowd, the vendor hall and the venue.  On the first three out of the four, I would give the con high marks.

I had a good gaming experience, playing one long naval game (see my last post) and watching several others.  Given the crowd appeared very light, there was plenty of open spaces and gaming opportunities.

The Vendor Hall had fewer vendors than usual given the timing of the con but most of the main vendors I wanted to peruse were there.  I picked more than I should and enjoyed the shopping "experience".  I was also pleased to see that my friend Ernie's Architects of War booth was doing a very brisk business.  On the social front, I met some great people and had a fun time for the one and half days I was there.

The only real downer for me (and it's a big one) was the venue - the Lancaster Host.  Hmmmm, how can I put this politely.... there are likely better accommodations in a Mexican prison.  I got a room at the Host for Friday night and, honestly, would have checked out early if I was planning on staying a second night.  It's just an awful facility - from the quality of the meeting rooms to the unspeakable food.  Will the venue stop me from going to further events in Lancaster?  I'm not sure.  I will give Cold Wars a shot, but will stay at a different place and see how that goes.

I realize that the HMGS gets a lot flack on TMP and I certainly don't want to pile onto that gibberish.  I appreciate all those guys/gals do in planning and running large meetings.  I think they did a great job for Fall-In from a gaming and event management perspective and I appreciate their efforts.  More importantly, since my only contribution is the pittance I pay in annual fees and admittance charge my complaints should be moderated a bit - it must be a thankless task to run these things.  That said, please mark me down as a vote for a new venue for 2012 and on!  How about the VCC (where Historicon was this year) or any other place in the MD/PA/DE I-95 corridor?  Hey, I here there's a nice facility in Baltimore.

OK, that was a cheap shot, but I couldn't resist.

:)

Saturday, October 2, 2010

Play Testing AofW's American "Uncivil" War Rules

Last night I had the opportunity to help Ernie (Architects of War) play test his new set of ACW skirmish rules titles American "Uncivil War".  Our game featured a Union foraging party whose mission was to gather up some supplies and get of the board.  Opposing them were a rag-tag assortment of Confederate troops and civilians and a lot civilian characters.  One tip -when you play the game in the future don't trust those rebel women - they're dangerous!

The game was a lot of fun and we tweaked the rules a bit.

I didn't take any pictures, but during the game I got to see some of the new ACW miniatures Ernie's coming out with as well as some breath-taking new buildings - there are a lot of great new stuff coming out for AofW!

Ernie put up a post about the game on his blog, where you can see pictures of some of the miniatures and buildings he's producing.

I also got to see the 28mm "bombed" house model, which I'm definitely buying.  It looks fantastic for the world wars or even a Sci-Fi /post apocalypse setting.

As for my own modeling efforts, I've primed and started to paint some Romans.  I'll put up a post when they look half decent.  Right now I'm testing colors and level of detail.

Saturday, July 24, 2010

Architects of War Store is Online


I just made my first online purchase from the Architects of War webstore!  They are going through a "soft open" to ensure the site functions well.  The site is very well done and worth a look.   Ernie and Barb are continuing to add to the inventory and hobby content but there's a lot to peruse right now.  I picked up some scenery kits, glue and the Warlord Imperial Roman Starter army (at a very nice price, by the way).

Based on the current status of my son's room, I feel inclined to start with the "Pig Sty" as my next scenery project!

Take a look at the site, I think you'll be very impressed.  I'll be fleshing out the Romans as the inventory listing gets expanded.

Saturday, April 10, 2010

Architects of War

As I mentioned in my earlier post, one of my gaming buddies, Ernie and his wife Barb, have decided to go into the gaming business under the name "Architects of War".  His company will be making it's public debut at the Salute show in the UK later this month and at Historicon in the US.  Architects of War will be manufacturing 28mm scenery products.  I've has the opportunity to see some of his stuff and it's fantastic.  The initial product run includes a series of large (8 or so inches long) fortification sections (as pictured) and a whole host of smaller detail items like wells, campfires, road-signs and even a top notch pig-sty!

The fortification sections come in straights, angles and such and even have an piece that's "under construction".  I'm the product line will expand as their business grows.  Ernie and Barb have a very deep knowledge of the product and market as they used to run a business called Barb's Bunker a few years ago.

Now here's where you come in - Ernie's looking for some customer feedback (positive and constructive) and, I suspect, he'd also like to hear about some suggestions for new products.  Please take a few minutes to wander over to the Architects of War blog and see what he's up to.  It's a pretty daunting exercise to start a new business in today's climate so any potential customer feedback can be both very helpful and encouraging.