Well my first turn as a game host has come and gone. Overall, I think it went very well as there were no tantrums and I think my guests had a good time. I did learn a lot about running a game but more on that later. The first picture is from the German end of the board. The US starts at the other end and needs to get up to the church and transport an item back to it's side of the table.
The US were aided by a band of hastily thrown together Resistance fighters - so hasty that their stands don't have terrain! Unfortunately these resistance fighters did tell the US Rangers about the secret cave passage (to the left) which leads to the church! How was I to know that Brett speaks French? The night phase of the game ended with the US rangers and Resistance holding the church and destroying a German 105mm artillery battery in the balance.
The US attack commences - the US force consists of two full companies of tanks and mechanized infantry and made slow but steady progress across the board. Sometimes the bocage terrain held them up more than the Germans. The US tank Platoon at the bottom of the photo soon found out, after moving forward a bit more, that it was a bad idea to move next to German paratroops as the para's assaulted the tanks and essentially wiped them out.
Rather than wait to be rescued, the Rangers and Resistance decided to attack the infantry platoon guarding the road. It was a valiant assault during which all of the attackers were eliminated but the trucks carrying the package (the objective) managed to escape just before the German reinforcements showed up.
Here is a picture of the end of the game - it show the Germans crowding the church area. The Germans managed to disable the truck carrying the device but before they could get across the bridge a well timed artillery strike managed to disable two tanks on the bridge and block it. We called the game at that point as there was no chance for the Germans to catch the Americans and the US artillery was making mince meat of the tightly packed troops. All-in-all is was a very close run affair.
What I learned about Hosting a Game:
The was the first time I've hosted a game and while the evening was fun I could have done a few things better. Here are four things I came away with:
(1) Know the Rules
The game runner really needs to know the rules of the game cold. I'm still learning the ins and outs of FOW and could have known the rules a bit better. I think artillery was a bit too deadly in our game and thats more from my not understanding all the finer points.
(2) All the players need to have something to do all the time
My scenario had a large German reinforcing unit that came on after the US moved the object. This sounds great when writing up a scenario but is kind of boring if your given command of the German reinforcements and it's 15-20 turns before you show up. A better approach would have been to divide both the on board and off board German units between the two players so everyone has something to do.
(3) You can't have enough...
One can not have enough dice and tape measures around. I had two tape measurers and roughly 30 or so D6's which wasn't enough for four players to use. I also need to build so trays to hang off the edge of the table to hold all the gaming tools.
(4) Offering Great Food Atones for Bad Game Running
I was fortunate that my wife elected to make a wonderful dinner for us, which consisted of fried chicken, ribs, mac-n-cheese and a salad (for color only). She also baked a cake, which is her speciality. Gamers are very forgiving to inconsistent game runners if they are well fed. Had there not been food, I may not have survived the night. Of course I will pay dearly today in the gym for what I ate last night....
Lastly, to the left is a close up of the completed
GameCraft Miniatures Church. It's a great kit and I highly recommend it. I'm going to detail it later today.