Showing posts with label Battle Reports. Show all posts
Showing posts with label Battle Reports. Show all posts

Monday, March 9, 2020

Sky Galleons on Mars

 On Saturday, Bob G ran a rather silly but really fun game set in a sciFi Mars but with a colonial theme.  The best way to describe the game was flying sailing ships and ironclads.  It was a blast.  Tony and I command the British and were pitted against 3 Martian ships.
It  was a full 3D experience as bob used used plexiglass rods to indicate altitude.  It was a grand game and super creative.

Sadly about 1.5 hours into the game, I received a notification of an emergency board call for an institution that is dealing with some aspects of the Coronavirus.  I turned over my ship to a player whose floating barge Tony and I ganged up on and left the game.  That was a real shame as Bob puts on a great show.  Thanks Bob!

The call ended up lasting 2.5 hours and we ended with more questions than answers but it was the right decision to convene the board.  I try not to get political on this blog (it's just toy soldiers, after all) but I can say the lack of any coherent guidance from the Federal government is shocking.  The state of Pennsylvania's health department was competent and more importantly they were clear on what they knew and didn't know.  The Feds are a dissembling mess, which seems to emanate from the orange moron at the top. 


Tuesday, July 23, 2019

Skirmish Sanguin at the club

 Tom ran a beautifully staged Skirmish Sanguin game at the club last night.  This as my first time with the rules and lets just say it showed!
The scenario was a British Patrol, along with a squad of Afghan Police trying to sweep a Village.  Ed and I each took a four man British section with the Keith taking the Afghan Police.  Ed and I weren't too sure about the loyalties of the Police so had them take point.
The high point of the game for my squad - landing a grenade close enough to do a little damage.  The rest of the scenario was pretty much a disaster.  Ed's squad found an IED the hard way, The afghan police got shot up but did have the best showing of our group.  I had one medium wound and decided that retreating was a much better option.
My squad retreating.  I liked the rules, but this is a game that requires you to both really know the rules and likely takes 2-3 play through before you're proficient.  I would like to play again - especially on Tom's wonderful terrain and minis.


Tuesday, February 26, 2019

Quatre Bras In Reverse

 Last night at the club we had the second tabletop engagement of our Waterloo campaign.  It was fought just to the west of Quatre Bras and was essentially that battle in reverse.  For the French we had four formations on the table - III Corps, VI Corps plus the Guard Cavalry division commanded by me and then Napoleon himself with the Imperial Guard.  A powerful force, indeed, but we didn't know who was attacking us.  We're in the lower left corner of the picture.

Some of the units are hidden, hence the paper flag markers.
 We soon discovered that we were being attacked by not two but three allied forces with lots of calvary!  In fact there were even more allied reinforcements entering the table to the north and and east.

It was decided that discretion was the better part of valor and we attempted to retreat to the west and south (lower right corner).
Our retreat was successful, but not without cost - a lone brigade of Young Guard sacrificed themselves to cover the retreat - you can see their valiant final stand against a mass of British cavalry - there was a lot of British Cav on the table.

The campaign is very still very much in doubt and we shall see what comes next.

For the "official" record, I'm Grouchy during this little outing.  Thanks to Tom for putting on this grand show!

We're using the Blucher ruleset for both the battles and campaign and it's working out very well so far.

Wednesday, November 14, 2018

Battle of Chattanooga: Alter of Freedom ACW


Last Monday the club got together and put on a really fun ACW game, using the Alter of Freedom ruleset which happened to be written by the game host, Greg.  These are "Grand Tactical" which emphasize command control issues.  It was my first time playing them and I was very impressed.

The game depicted the Battle of Chattanooga in 1864 which has a besieged Union Army under Grant trying to Break out.  The Confederate force is commanded by Braxton Bragg, who had a checkered reputation...

The first picture show the the start of the campaign with the Union to the right and the Confederates to the left.  My command, Sherman's Corps, is in the lower right.

Alter of Freedom uses a very intuitive command point system where you bid a set number of command points to get a division to move.  Want to make sure the division moves - bid a larger number but that means some divisions will not activate.  The turn clock moves down and if you bid a low number you make not get to move.  It took us a few turns to get the hang of the concept but it really does reflect command friction in a great way that is not entirely dice driven.

After a couple of turns my troops finally made it across the river and began our assault.

Josh's Union center got off their attack before mine could get organized and you can see them moving up on the Rebels.  On our far right flank was a furious fight for lookout mountain which saw a determined counterattack by the rebels that caught us a bit off-guard.
Command is represented by the army commander (Grant in our case) and corps leaders -  In this game Grant had 7 points which he can allocate to any other corps.  My General, Sherman didn't have a fixed number as, historically, in this battle he was off his game).  I had to roll a D6 and that was how many command points I got.  lets just say that Grant gave me a lot of points during the game.  In order to ensure a division moves you need to allocate at least 5 or 6 points so you can see how constraining it is.  I elected to leave my smaller, two brigade, division behind and just attack with the other two.

Commanders also get personal traits which can be +'s or -'s.  In my case Sherman got 2: "inept" and "hesitant", which we're not all that positive.  Even with a "challenging" commander profile, I found that game really fun.  To be honest, I think it made the game even more fun.
My left most attacking division goes in, supported by the armies lone cavalry brigade.
A shot of the battlefield towards the end of the game
My attack pushed the rebels off the ridge but my 2 divisions where pretty beat up.  The game ended after the 9th turn and was declared a very narrow Union victory.

Greg has down a much better write up of the game over on the club's blog.

I highly recommend the Alter of Freedom rules - check them out and consider a purchase, I think you'll like them a lot.

Tuesday, October 16, 2018

Trafalgar Game at the Club

I recently joined a local war gaming club, Army Group York.  Yes, I was just as surprised as you there is a club with standards low enough for me to qualify, but there you go.

After playing some wonderful games at the club facility, I wanted to run my first game there and went with and old standard - Napoleonic Naval.  Naval games are very easy to transport and look surprisingly good.

The scenario was simple - a combine force of French and Spanish ship had to escort a frigate with a special envoy aboard across the far map edge.

The French had 3 ships (upper center) which were a 2nd Rate and two 3rd rates.  The Spanish (lower center) also had three ships - a lumbering 1st rate and 2 3rd's.  They were escorting two frigates - one of which held the envoy - the British player did not know which Frigate the envoy was on.

The blockading British Squadron was similar in size with 6 Ships of the line - a 1st rate and 5, 3rd rates (upper left) plus two frigates (lower left)
The British admiralty looks on as they plot maneuvering around the Island - which way will the frigates go?
Lots of maneuvering
Contact - the Spanish line comes in a gun duel with the Victory's division and comes off a little worse for the exchange.
 The Franco/Iberian coalition changed plans midway during the game and kept the frigates to the right side go the board.  The Spanish were nominated to delay the British force and did so very well but paid for it in some sunk and disabled ships.  I am sure the French will remark upon there brave allies in their dispatches.

Ed's line of three 3rd rates closes in on the battered Spanish.  He managed to sink a 3rd rate outright and so massive damage to the 1st rate (the lead ship).  The Spanish still fought bravely with the 1st Rate managing to ram and grapple the Mars and was attempting to take her with a boarding action.

The other British division found itself out of place and couldn't catch the French as they escorted the frigates.  The wind was not our friend as it changed course several times and almost always put us in irons as it kept changing to come across our bows.

The two British Frigates got shot to pieces - Frigates should never take on Ships of the Line.  It doesn't end well......

We called the game as a French/Spanish victory and I think all the players had fun.  I'm sure I got a lot of rules wrong but thought the game moved along well.

I was using one of my Cigar Box double sided battle mats and it really worked well.  It's made of a fleece material which has the added benefit of showing the ship tracks as they moved across the table top.  That made it really easy for players top retrace movement when they made a mistake or re-thought something.

I was very pleased to learn that another club member has a collection of 1/1200 Langton's models.  We may even have enough to try and re-stage the Battle of Trafalgar!  Maybe.....

By the way, Ed and I are sporting some very stylish footwear!

Monday, October 8, 2018

Gaming at Bob G's on a Saturday am


Last Saturday, I had the opportunity to place a game over at Bob G's house.  Bob is a very dedicated colonial gamer and is writing up a new scenario book for the Colonial period.  H had us over to test one of the scenarios.

As you can see the setup was fantastic and the setting was German - Herero War in 1904.  The scenario involved the Germans trying to get a train of reinforcements across the table and the plucky Herero's attempting to thwart the Imperial baddies.  As with all go Bob's games, this was based on an actual incident and very thoroughly researched.

A close up of the train, the two german players (me and another gentlemen) had 4 infantry squads, a maxim and a small calvary detachment to get the train across.

We never really knew how many troops the Herero's had as the game used a very clever hidden movement and out two opponents were very crafty at making us think there were enemies everywhere so we advanced very cautiously.
Deploying out of the train to repair track work - this would happen a lot!
As with other games at Bob's - I became too engrossed in the game play and forgot to take pictures except for these last two where our Germans blunder into the Herero trap.  They stacked up track obstructions at the end and created a killing zone by keeping the bulk of their forces around that area.  Those crafty Herero's had only a few units out harassing the germans and they would hit and fade away and then rinse and repeat.  They really tricked us that we were facing the bulk of their forces  very well played.
 We conceded the game as they were picking off our track clearing crews and we had reached turn 18 of the game.  All-in-all it was a grand way to spend a Saturday morning.

I'm really looking forward to when Bob publishes his his scenarios book.


Monday, December 18, 2017

I AM A REJECT (honorary)

 Last week I was in the UK for business and decided to extend the trip over the weekend to see if I could weasel my way into a game at the Legendary Posties game shed in sunny Gravesend England.  To my delight I was deemed worthy and had a fantastic time playing a Crimean War themed game with the Rejects.   In a surprising show of low standards, I was also awarded the title of "Honorary Member of Posties Rejects".  I'm pretty sure this is the same thing as getting knighted so I should be free to pop in and say high to the queen the next time I'm in London.

 Here's an action shot of me and my award enjoying a glass of Italian red on the flight back to the US.  Being from the US, I'm not really familiar with how people should address me with this new and august title.  I decided that "Your Grace" would do but really struggled to get any of the British Airways crew to recognize my nobility.  Given their resistance to using my new title, I suspect the crew must have originated from Scotland and had just watched Braveheart the night before.
I'll do a proper battle report in a few days but I must say playing a game at Posties is a fantastic experience and reinforces how much fun a game with a GM/referee is.  I didn't know the rules and think that made the experience even more fun.  Perhaps the best gaming experience I've ever had.

I also learned that whenever Postie laughs, something bad is about to happen on the table.

Thanks to Postie and the rest of the rejects for allowing me to participate.

Monday, April 11, 2016

Play Testing Fire & Fury Brigade: The First Day at Gettysburg

 Yesterday I got invited over to Rich's house for a play test of his revised Fire and Fury: Brigade rules, which is coming out in a new version (hopefully by year end).  With the base unit being a Brigade, one can play rather large battles and that's what we did - the entire first day of Gettysburg in 15 mm scale.
 Of course, Rich's tables are really things of beauty - the second picture show missionary ridge across the the top and the town of Gettysburg at the bottom.

Check out the rules at Rich's website: Fire and Fury.

 I'll just let the pictures speak for themselves.  I commanded a division form the Union 11th corps and lets just say my generalship was "off" - I got my butt kicked but had a blast.  I also got to meet another local gamer which is always a plus.

 The Brigade level rules are similar but not the same as the regimental but I really liked them.  It was really fascinating to see a"whole Battlefield" play out in front of you.








 My defenses crumble against the onslaught of Early's division.

 Hmmm, I wonder where the confederate attack will focus on?

Monday, November 30, 2015

Some Fire and Fury Gaming: AWI Style

I was very fortunate to be invited over to Rich H's house to play a game of Fire and Fury Regimental: set in the American War of Independence.  Rich is the author of the Fire and Fury ruleset which are the best rules to use for black powder gaming (IMHO).  Rich also hosts a wonderful day of gaming, repeat with a superb table and wonderfully painted mini's and food - what's not to love?

The battle I participated in was a recreation of Guilford Courthouse.  I had command of the British left flank and our objective was to batter our way through 3 successive lines of American troops.  The first two line are "raw" militia while the third American line is a mixture of good to very good Continental regulars.

 The British force is small by comparison, but made up of either Elite or Veteran troops.  The figures are 15mm in scale and are from Rich's friend's Tony's collection.

 It wasn't very hard to clear the first line of militia and soon we were advancing on the second line which was now reinforced by remnants of the 1st line.

 The Brits's attempt to envelope the American line with my troops on the left and Tarleton's cavalry and Hessians on the right
 Success! both flanks collapse due to some astonishingly bad die rolls on the US side.  My US opponent for the day, Dave, was a great sport and took the ill favor of the dice Gods in stride.
 We continue chasing the fleeing militia and also started to set up for the main assault.  The third line of US troops are held in reserve (can't move) until the Brits cross the fence line in the middle of the picture.
The Militia try to stem the tide but just can't stay rallied..
The disparity of losses heavily favored the Brits - our losses are in the lower left while the US losses are everything else.
 The final assault commences!  Sadly, I had to leave at this point for a prior commitment and I ceded my command to the other British player.  It was a grand game.

 Rich was actually running two games that day, with the second being a massive recreation of the second day at Shiloh (ASW).

The pictures really don't so the game justice as there were huge formations of troops pitted against each other.  It seemed to be a bad day for the Union during this game.

What a fantastic day of gaming.  I really enjoy the fire and fury rule system, especially the command and maneuver rules.  If you're looking for a new ruleset to play the ACW or earlier black powder time periods you should pick up a copy.  Look I even put link to the rules description to save you time: Fire and Fury Regimental Rules

Come on, you know you want to buy the rules and with Christmas so close I think you owe it to yourself.  It's the right thing to do....