Showing posts with label Erol Otus. Show all posts
Showing posts with label Erol Otus. Show all posts

Tuesday, September 23, 2014

It only took 35 years
(New BX Monster: The Intelligent Wooly Rhino)

34 years ago, I purchased my first every RPG product... what has since come to be known as "Cook Blue," though I prefer call it "Cook/Marsh Blue." This was the product that started it all for me (apart from the friend who introduced me to the concept while waiting for a Mardi Gras parade to pass earlier that year). This past year, there were a couple of key highlights during my time at the North Texas RPG Con. One of them was meeting Steve Marsh, the guy who wrote the majority of that very same book. The time he took to sit with me at the con and share his kind words about my Three Castles award-winning Valley of the Five Fires is among my fondest gaming-related memories.

Partly spurred on by that encounter, and partly spurred on my long-intended want of a BX psionics system, I started the quest to do the latter in earnest a few months back. My mystic class, and the inclusion of a "Planar Primer" and "Planar Travel Guide" in my Basic Psionics Handbook, are built on a vision for a plane-traveling mystic class originally penned by Mr. Marsh, but merged with Gary Gygax's devine class by Tim Kask.

"Psionics were added to D&D as the result of two character classes, the mystic and the devine, that were in process. Mystics were finished, Devines (who used the psionic attack and defense modes) were not. Tim Kask cut the material up and put it into Eldritch Wizardry."

Steve Marsh, November 28, 2005, indie-rpgs.com

During the process of writing the Basic Psionics Handbook, I've occasionally emailed Mr. Marsh to get some clarification or deeper information on statements he's made in previous interviews. So when it came time to write up the monsters for the Basic Psionics Handbook, I just had to do something in response to the following...

"Erol Otus mocked my idea of having the Wooly Rhinos be intelligent, so that got canned (I liked the idea of a potentially psionic group of Rhinos in the far north, coordinating the defense of the herd against predators)."

Steve Marsh speaking about writing the Expert Rulebook,
April 11, 2005, Dragonsfoot.org

So I started writing up an intelligent, psionic-using, wooly rhino... and I passed the drafts by Mr. Marsh, who provided great insight regarding his intentions, and specifically mentioned having them use enfilade and defilade tactics in battle. So I re-wrote the listing a couple of times, sent him the final draft a couple of days ago, and received an email yesterday morning which said simply, "Really well done." (At which point I clenched my fist with a "YES!")

Well, it only took 34 years for this vision to come to life (assuming the idea came about the year before the Expert book was published), but without further ado, I present the Steve Marsh-inspired (and Erol Otus-mocked) intelligent, psionic-using wooly rhino for the BX rules. (BTW, the "rho'tha" name was an invention of mine, but the Xhosa-inspired clicking sound in the middle was Steve's idea).



Monday, June 17, 2013

Badgers? We don't need no stinkin' badgers!

Well, if you want to kick your RPG game old school... yeah, you do.

The night before the North Texas RPG Con kicked off this year, I had the privilege of playing the old TSR Board Game Knights of Camelot with Steve Winter, Erol Otus, and Dennis Sustare. (See the pics here.) So, during the game, the knights on their various quests across the map have various encounters, including some of the animal variety. That list includes harts, boars, wolves, palfreys (a medieval horse), brachets (an archaic name for a bitch hound), and badgers. Yes. Badgers. Then Erol said something that intrigued me (and I'm paraphrasing here as I don't recall exactly what he said)... "Those TSR guys loved badgers." Why wouldn't they? Lake Geneva is only about an hour-and-a-half from UW, home of the badgers. Gary moved to Lake Geneva in his late childhood. TSR co-founder Don Kaye grew up there. D&D contributor Rob Kuntz was born and grew up there. That's not to say there wasn't a medieval pedigree for the badger; after all, it was hunted for sport (though it was considered inedible).

So what's the badger's pedigree with early TSR games? Of the items of note below, I have not listed badgers where they appear in wandering monster tables and the like. (Please note, this list is by no means exhaustive, just based on some of the searchable PDFs I have on hand. If you have any additions, please leave a comment. Thanks!)

Knights of Camelot Board Game: This game includes badgers among the animal encounters. (As mentioned above.)

Gamma World (1st edition): includes an animal called the "badder." It is a "badgeroid" species organized into a society "equal to that of the medieval period in human history."

Metamorphosis Alpha (1st edition): includes a mutated animal called the "metaled one (badger)." It's a 3-foot long badger whose fur has mutated to be composed of hard mineral, "giving it a sort of armor." Best of all, this highly-intelligent creature can mentally paralyze an opponent (assuming the opponent is within 6', because the damned thing is near-sighted!)

1e Monster Manual: Of course it's in here, but there's no pic. How cool would a Tramp or Otus badger illustration have been? Oh. The description does include hit dice and damage notes for the giant badger. The badger has subsequently been included in Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Monster Manual (2000), and Monster Manual v.3.5 (2003).

1e Player's Handbook: The first creature on the reincarnate list for the 7th level druid spell Reincarnate is a badger (p.64).

1e DM Guide: One of the likely animals for the 4th-level druid spell Animal Summoning is a badger (p.45). For the 7th-level druid spell, Reincarnate, the badger is the example given of reincarnating the character as an animal (p.35); yes, of all the animals they could have chosen for the example, they chose the badger. Also, the badger one of the animals listed for the bag of tricks magic item (p.139) and as a conjured animal (p.222).

Dragon Magazine #69: The badger is one of the forms that Greyhawk deity Obad-Hai may assume (p.29). On a side note, this is the second Dragon magazine I ever bought.

Dragon Magazine #122: In a profile on artist Jeff Butler (pp.68-69), there is mention of the comic The Badger that was drawn by Butler (created by Mike Baron). What the article doesn't mention is that Butler was quarterback for the Wisconson Badgers in 1977, but stopped because of a series of concussions.

Module S4: The Lost Caverns of Tsojcanth: Encounter Group 3 in Gnome Vale (p.10) includes animal handlers and 3 giant badgers.

Module Q1: Queen of the Demonweb Pits: For Lolth's hopefully final attack on the fortress of Kandelspire (gate to the kingdom of Maldev), she has assembled an army that includes 8,000 gnolls, 2,000 bugbears, et al., and 50 giant badgers!

AC1: The Shady Dragon Inn: The character Begol Burrowell (p.23) was once "...trapped by a rabid badger and had to burrow his way through eight feet of soil to freedom."

Mentzer Companion Rules - Players Companion Book: "Badger" is the name of one of the characters in the "The Arena of Garald the Blue" adventure included in the book (p.60).

BTW, Swords & Wizardry Complete includes a giant badger, but no regular variety; Swords & Wizardry White Box has neither (the Oe books did not have a badger, though Blackmoor does include a giant beaver). Also, the standard version of Labyrinth Lord has no badgers, but the Advanced Edition Companion does (the B/X books didn't have any badgers, but 1e obviously did).

Thursday, June 6, 2013

Pics from last night's Knights of Camelot game
at the North Texas RPG Con

... moderated by Steve Winter, with Erol Otus and last-minute addition Dennis Sustare in attendance.
When I left the game, most of the 8 or 9 knights were dead, and mine was languishing in prison.




Don't forget... find me at the con and get your free button!

And, of course, follow me on Twitter and you might win a copy of The Valley of the Five Fires!

Wednesday, June 5, 2013

Find me at NTRPGCon and get one of these!

It's the newest New Big Dragon button! Like the yellow buttons I gave out back in February. And the d30 buttons I gave out last May. So find me at the North Texas RPG Con this weekend (if you're there), and ask for yours! Sorry, no mail-outs on this one! Don't worry, though; I'll probably do another d30 button with the release of the d30 Sandbox Companion.

If you're looking for me tonight (Wed. June 5), I'll be playing Knights of Camelot with Steve Winter and Erol Otus. How cool is that?!

Friday, March 1, 2013

Another EO Image Inspiration?

Continuing with my illustration inspiration discoveries (see my "Sit, ubues. Sit." and "I Found Another One" posts), today's post features a Willy Pogany illustration from Forty-four Turkish Fairy Tales and Erol Otus's troll illustration from Saga: Age of Heroes, the TSR mini-game.



Sunday, February 3, 2013

I Found Another One!

If you saw my "Sit, ubues. Sit." post from this past Thursday, you saw me compare an Erol Otus drawing with the Arthur Rackham illustration that may have inspired it. Today, I present another double-take from the Otus vault. In this case, the illustration is Erol Otus's illustration of his character Valerius from The Rogues Gallery. Today, the inspiration/homage comes courtesy of Louis Rhead and his drawing of Cassio from Charles & Mary Lamb's Tales from Shakespeare (1918).

While I do appreciate Rhead's work, I think I prefer the Otus drawing.


Thursday, January 31, 2013

Sit, ubues. Sit.

If you're even moderately familiar with the history of D&D Module B3: Palace of the Silver Princess, then you're no doubt aware of the two versions of the module, and the questionable artwork from the first version.

While doing some digging/scouring yesterday for some public domain artwork, I came across the following Arthur Rackham illustration from the 1922/27 edition of Macmillan's English Fairy Tales. It's an illustration of the three-headed giant from the story Jack the Giant Killer and when I saw it, the first thing that popped in my head was Erol Otus's illustration of the ubues from B3.

Was Erol influenced by the Rackham illustration? Probably. But if I actually make it out the North Texas RPG Con this year, I'm going to ask him for myself!



Sunday, January 8, 2012

Separated at Birth: Erol Otus Edition

The troll from TSR's mini-game Saga: Age of Heroes and Jay Leno.

The kobold from Moldvay Basic and Mr. Pink (Steve Buscemi) from Reservoir Dogs.

The drow from Dragon Magazine and Cloris Leachman.

The evil wizard Theleb K’aarna from the Melnibonean mythos in the 1st printing of Deities & Demigods (warlock) and a Morgan Spurlock, documentary filmmaker.

The Cthulhu-inspired creature from the cover of Dragon Magazine #55 and Billy Bob Thornton.

Saturday, November 26, 2011

These Are a Few of My Favorite... Artists! (OSR, of course)

In no particular order...

Russ Nicholson
Loved Russ's stuff in the Fiend Folio, but really started digging his work when I read the book Dicing With Dragons and the Fighting Fantasy game books.

Erol Otus
If there's one artist who typifies old-school art to me, it's E.O. To this day, the AD&D Monster Cards are one of my favorite items in my RPG collection. And just in time for Christmas, the old-school game box adorned with Erol Otus art.

Dave Trampier
It wasn't Wormy that did it for me. (I actually felt like the Wormy strip, while interesting, was space in Dragon that could be used for other stuff more applicable to my gaming; no offense.) It was images like the mouth in the dungeon wall, or the cover of the PHB. Now, he's a 12th level Cabbie. (Does anyone know the prime requisites for that class?)

Jeff Dee
The reason I started playing V&V was because of all those great little ads in Dragon feature J.D.'s art and characters stats. It's an atrocity that TSR threw most of Dee's early D&D work in the trash. But if you're interested, Jeff has already more than doubled his kickstarter goal of $2,500 to recreate the Egyptian Art from Deities & Demigods. And he's got 9 days left to go!

Alan Hunter
Alan's work is an acquired taste. That's probably why he is one of the lesser known names, but I guarantee you remember his work. He's the guy behind the Crabmen, Dire Corby and Hook Horror illustrations from the Fiend Folio. (Please don't hold the actual concepts and content of the FF against Alan. He didn't create the monsters. He just drew them.)

Dave Billman
Billman's another one you might not know as well. He was the guy behind most of the Lords of Creation art from Avalon Hill. Like James over at Grognardia, I regret never playing the game. Billman still does illustration, but in a more commercial/popular children's vein, but also has a full time in-house graphic design gig.

NOTE: I had a really hard time deciding which piece of art to showcase at the top of this page. Out of respect for all of the folks mentioned in this post, this is my first blog post (since I started the page) with no graphic at all.