Showing posts with label b/x. Show all posts
Showing posts with label b/x. Show all posts

Saturday, January 7, 2023

Now Available! Old School Adventures™ Accessory RS1: Fang, Faith, and Legerdemain

 

Bring additional dimensions to your classic fantasy gaming! This 64-page book presents players and DMs alike with information to expand the playability and possibilities in their campaigns. It's a cornucopia of information on all aspects of the game including characters, spellcasting, adventures, encounters, monsters and dungeon mastering. This is truly an indispensable resource for the the classic edition Dungeon Master (BX, OSE, LL).

WHAT'S INSIDE...
  • detailed and expanded Ability Score information

  • character background generation

  • dual-axis alignment information, including alignments for all standard B/X monsters

  • detailed language information

  • new cleric options for petitions, manufacture of holy water, and turning based on the Hit Dice of the undead creature

  • new options for demi-humans establishing their own clans, including the acquisition and use of clan artifacts

  • new combat options for fighters

  • new magic-user options for cantrips, point-based spellcasting, manufacture of spell scrolls, and familiars

  • new thief options for finding, disarming, and setting traps

  • a system for creating custom character classes

  • expanded weapon and armor information

  • expanded weapon and armor information

  • full rules for hiring and using henchmen, hirelings, mercenaries, and specialists

  • comprehensive alchemy rules, including descriptions for 64 different potions, and potion miscibility information

  • information about animal training

  • new rules for lore checks, reactions, object saving throws, unarmed combat, invisibility, morale, sanity & madness, the effects of alcohol & drugs, and poison use

  • expanded information to assist with monster encounters, and rules for monsters as tribal spellcasters

  • information about adventuring on the various Planes of Existence

  • details about creation and campaign use of artifacts 

  • And much more!


Paperback has cream interior pages.

Wednesday, July 27, 2022

Making a Mummy (B/X Ritual)

As you can see from the costs and spellcasting level required, making a mummy is obviously something reserved for higher level players (or NPCs). 

Making a Mummy

In order for a body to be viable for the creation of a mummy (undead type), it may be no more than 24 hours dead when the mummification begins (starting with the step in which the brains are removed).

Material Requirements

The preparation of a mummy requires the following magic items,  made according the to the standard rules for clerics fabricating magic items (must be of name level or higher, costs 500 gp/week, has a 15% chance of failure), except the cleric must be a Chaotic cleric belonging to an unholy or necrotic order.

  • Mummification table/altar. Fabrication of this inscribed and blessed altar takes 4 weeks and costs 2,000 gp. A single table made be used to make any number of mummies.
  • Obsidian scalpal. This bladed functions as a +1 dagger, takes 4 weeks to manufacture, and costs 2,000 gp. The same blade made be used to make any number of mummies.
  • Mummification tools. These blessed tools (hooks, scoops, etc.), take 2 weeks to manufacture, and costs 1,000 gp. A new set is required after being used to make 10 mummies (whether successful or unsuccessful).
  • Canopic jars. Creation of each of these inscribed clay jars made in the likeness of a god takes 2 weeks and costs 1,000 gp (8 weeks and 4,000 gp total). Four new jars are required each time a new mummy is created.
  • Canopic chest. Manufacture of this inscribed wooden chest designed to hold the 4 canopic jars takes 4 weeks and costs at least 2,000 gp. The price of the canopic chest ranges upward (depending, for example, on the inclusion of gold leaf or other decorative paints and elements). A new chest is required each time a new mummy is created.
  • Incensed resin. Manufacture of a pot of this pungent incensed varnish takes 2 weeks and costs 1,000 gp. A new pot of resin is required each time a new mummy is created.
  • Unholy water. Unholy water may be purchased or prepared via the method outlined for the “Manufacture of Holy Water” (this will be a separate post; I'll try to remember to link it when it's up). The mummification ritual requires 12 vials of unholy water.
  • Saltwater bath. This water takes 1 week to prepare and costs 500 gp to make. This water is required each time a new mummy is created.
  • Blessed tub. This tub cost 500 gp and takes 1 week to prepare. The same tub made be used to make any number of mummies
  • Blessed gummed cotton cloth. This is used for wrapping the body after it is prepared. It costs 500 gp and takes 1 week to prepare. A new bundle of cloth and pot of gum is required each time a new mummy is made.
  • Other non-magical materials. The ritual also requires a number of mundane items, including palm wine, incense, and a number of sweet-smelling materials like flowers and fragrant herbs (100 gp). 

Spell Requirements

The ritual requires the use of the following spells, all of which must be cast by a cleric of at least 9th level. Additionally, because of the number of spells required by level, it is likely the cleric performing the ritual will need to have many (if not all) of them prepared ahead of time as scrolls.

  • Prayer of protection. This is a 4th level cleric spell specific to mummy-making that must be cast 4 times during the ritual by cleric performing the ritual.
  • Animate dead and raise dead. These two spells must be cast simultaneously upon the prepared body. The latter must be cast by the name-level cleric performing the ritual. The former may be cast as a 3rd level spell by a cleric of 6th level or higher. 

Preparation of the Body

The removal and preparation of the organs outlined below takes 1d4+4 hours. Furthermore, the cleric performing the ritual must have a minimum Dexterity of 13 or the ritual will fail.

To begin the ritual for mummification, the body is first laid out on the table. The spellcaster uses a hammer to chisel through the bone of the nose. The brains are then withdrawn through the nostrils using an iron hook. Any remaining bits of brain matter are then removed with a long scoop. Finally, the skull is rinsed with unholy water. The brain is then disposed of, as it is unnecessary to the preservation of the mummy’s life as undead. 

Using the sacred blade, a small incision is made along the left side of the body, and the abdominal organs are removed. Each one, save for the kidneys, are set aside. The lungs are then removed. The heart, being the core of a person, the seat of emotions and the mind, is left in the body. 

The abdominal organs and lungs must be washed with unholy water, then coated in the incensed resin, wrapped in linen strips and placed the canopic jars.  

  • The lungs are placed in a canopic jar made in the representation of Hapi, the baboon-headed god representing the north. A prayer of protection is then made to the goddess Nepthys as the accompanying hieroglyphic inscription is made upon the jar’s exterior. 
  • The stomach is placed in a canopic jar made in the representation of Duamutef, the jackal-heaed god representing the east. A prayer of protection is then made to the goddess Neith as the accompanying hieroglyphic inscription is made upon the jar’s exterior (requiring a successful attempt by the wenwet using the copy scroll/spell ability).  
  • The liver is placed in a canopic jar made in the representation of Imseti, the human-headed god representing the south. A prayer of protection is then made to the goddess Isis as the accompanying hieroglyphic inscription is made upon the jar’s exterior.
  • The intestines are then placed in a canopic jar made in the representation of Qebehsenuef, the falcon-headed god representing the wet. A prayer of protection is then made to the goddess Selket as the accompanying hieroglyphic inscription is made upon the jar’s exterior.

The four canopic jars are then placed in canopic chest. 

The empty chest cavity of the body is then rinsed with palm wine and and blessed before being filled with the incense and other sweet-smelling materials. 

The body is then steeped for 3 days in the saltwater bath. After the steeping is complete, the body is washed with purfied water, at which point it is ready for swathing. The body is then wrapped in the blessed gummed cotton cloth. 

Finally, to prepare the mummy for its undeath, two clerics must simultaneously casting upon the prepared mummy, with one cleric casting the spell animate dead, and the other casting the spell raise dead. 

The body is then laid in a tomb with the canopic chest (and jars). If the entire process has been followed correctly, and each step has succeeded as outlined, the mummy will rise to “life” (as undead) in 4d6 days from the time the ritual has been completed. 

Because the brain is removed as part of the mummification process, a mummy’s will is corrupted, resulting in its evil disposition.



Thursday, July 14, 2022

Coming Soon... In Alley & Shadow (Dragon Horde Zine, Volume II, Issue 2)

 


This has been in the works for a while, and we're in the final round of edits and tweaks. 

Here's a look at the goodness inside...

CHARACTER INFORMATION 
  • New Character Class: Spy
  • New Character Class: Varlet 
  • d30 Alias Characteristics 
  • New Magic-user Spells: Spells of Stealth & Subterfuge
  • New Cleric Spells: Spells of Truth & Revelation
  • House Rule: Thieves’ Ability to Find/Disarm Traps
  • House Rule: Setting & Resetting Traps
EQUIPMENT
  • Spy Equipment
  • Chains, Keys, Locks, and Manacles
THE ADVENTURE
  • A Detailed Look at Locks
  • Clandestine Communication: A Guide to Ciphers, Symbols, Codes, and Cants
DM INFORMATION
  • A Basic Guide to Thieves’ Guilds
  • d30 Thieves’ Guild Names
  • d30 Thieves’ Guild Events
  • Assassins’ Fees
  • Spy Missions 
  • Crime & Punishment
  • Building Better Bandit Encounters 48
  • d30 Bandit Lair Locations
NEW ADVENTURE
  • The Tomb of 13 Thieves: An adventure for 5–7 characters of 3rd–5th level
MAGIC ITEMS
  • Designed for Deception
NEW PETTY GODS
  • Patrons of Trickery & Treachery

Thursday, June 16, 2022

Old School Adventures™ Accessory CC2: Creature Cache Now Available

200 new monsters based on PD pulp images statted for classic editions (OSE, B/X, BECMI, LL, etc.). Available in PDF from DriveThruRPG, and in hardback and paperback from Lulu.com. The hardback has white interior pages, and the paperback has a cream interior (nodding to the books pulp roots). Includes new animal-related spells and new psionic abilities for Basic Psionics. (236 pages)


Hardback has white interior pages.

Paperback has cream interior pages.






Saturday, September 25, 2021

Dungeon Master Information: Crime & Punishment

 From the upcoming release, Dragon Horde Zine, Volume 2, Issue 2: In Alley & Shadow.


Arrest & Trial

In a manorial system, the keeping of the peace generally falls under the jurisdiction of the sheriff, who is also responsible for collecting revenues, fines, and rents, executing writs, and guarding prisoners. However, the onus of law enforcement is placed upon the citizens, who are relied upon to maintain order and apprehend criminals.

The status and position of different groups affects their protections by law. For example, a noble and a peasant committing the same crime may be afforded different types of trials.

The major forms of trial include:

Trial by Exculpatory Oath and Compurgation. All but the most serious crimes are dealth with this way. The defendant establishes their innocence or non-liability by taking an oath and by getting a required number of persons (typically 12) to swear they believed the defendant’s oath. It is the jury’s responsibility to collect evidence in order to make the determination of guilt and assign punishment (if found guilty).

Trail by Ordeal. This is usually reserved for more serious crimes, peasants, persons of bad reputation, or those caught with stolen goods. Guilt or innocence is determined by subjecting the accused to a painful, (and often quite dangerous) experience. Many accused choose to admit guilt (even if they are innocent) in order to receive a lesser punishment.

Trial by Combat. When accusations are made in the absence of witnesses or a confession, the two parties at odds settle the dispute with single combat. The winner of the fight is proclaimed to be right.

Outlawry

Persons who are accused of particularly heinous crimes (e.g., homicide) or defy the laws of the realm (e.g., ignoring a summons to court, fleeing insteading of appearing to plead when charged with a crime, commiting treason, participating in rebellion), may be declared as an “outlaw” by a Writ of Outlawry. This writ places them outside the protection of the law, withdraws any legal protection for them, and legally empowers anyone to persecute or kill them. Furthermore, all of the outlaw’s possessions are seized by the courts.

Outlawry can be reversed in one of two ways:

Plead Error. The outlaw appears in court and declares they were erroniously declared an outlaw. 

Plead Pardon. The outlaw must first surrender to authorities, then present their plea to the court. If the outlawry is reversed or pardoned, the seized possessions will be returned (if possible).

Punishment

Most communities believe that the best way to keep order is ensure that people fear the punishment given when a crime is committed. Therefore, many punishments may seem harsh, especially for lesser crimes. 

Trials by ordeal are their own punishment. The most common forms include:

Ordeal by Poison. The accused is given a posionous substance to eat or drink. If they survive, they are innocent.

Ordeal by Fire. The accused is required to walk nine paces in bare feet on nine red-hot plowshares or to walk nine paces while holding red-hot iron. In most cases, the accused is the bandaged for three days, then found guilty if the wounds fester or not guilty if they have healed. In some cases, there must be no sign at all of injury in order to be found not guilty.

Ordeal by Boiling Water. The accused plunges their hand in a kettle or pot of boiling water (sometimes oil or lead is used instead) to retrieve a stone. The assessment of the injury (i.e., the consequences of divine intervention or lack of it) determines guilt.

Ordeal by Cold Water. The accused has their hands and feet tied together, and is thrown into a body of water (or pit filled with water blessed by a priest). If the accused floats, the water “rejects” them so they are found guilty. The innocent sink.

The table below lists common crimes and their common punishment, though the specific punishment for a crime may change based on the standards of the community.


CrimeDefinitionPunishment
Mayhemintentional maiming of another personexecution
Homicidethe deliberate killing of one person by anotherhanging (men) or burning at the stake (women)
Murdrumthe killing of a person in a secret mannerheavy fine on the community where the secret killing occurred
Burglaryentering property without consenthumiliation or torture
Robberytheft by forcehanging (men) or burning at the stake (women)
Petty Thefttheft with value up to 5spvaries, includes: fine of 10× value of stolen goods
Thefttheft with value from 5sp to 1gppublic beating or flogging, or mutilation
Frauddeceptive business practicescomparable to theft, based on number of infractions and total value
Full Theiverytheft with value of 1gp or morehanging from a tree or a gallows, or by banishment from the city and its environs
Possessionreceipt of stolen propertymutilation or execution
Poachingthe illegal hunting or capturing of wild animalshanging, castration, blinding, or being sewn into a deer skin and then hunted down by ferocious dogs
Usurylending money at unreasonably high rates of interestfines
Briberythe giving or offering of a bribefines
Forgerymaking, altering, use, or possession of a false writing to commit fraudnot generally regarded as a crime unless related to government (e.g., forging of a king's seal) in which case it may be treated as treason
Suppositioncreation of false documents, texts, books, and artifacts public humiliation
Coin Clippingshaving off a small portion of a precious metal coin for profitmutilation or execution
Vandalismdeliberate destruction of or damage to propertycomparable to theft, based on number of infractions and total value
Riotingoffense against public order involving three or more peoplemutilation or execution
Kidnappingabducting someone and holding them captivepublic torture and/or execution
Breach of the Peacedisorderly conduct, public drunkenness, common scoldfines or public humiliation (stocks or pillory)
Indecent Exposurepurposeful display of one's genitals in publicmutilation
Gossipingspreading rumorspublic humiliation (scold's bridle)
Cheatingacting dishonestly or unfairly, especially in gamespublic humiliation (stocks or pillory)
Adulterysexual intercourse between married person and non-spousepublic humiliation, mutilation (breast ripper), ordeal by fire, or drowning
Prostitutionengaging in sexual activity with someone for paymentpublic humiliation
Slanderfalse spoken statement damaging to one's reputationtongue cut out
Blasphemyspeaking sacrilegiously about sacred thingstorture (pear of anguish)
Defying the Churchacting in opposition to religious beliefs or ordersheretic's fork
Heresyholding beliefs contrary to religious doctrineordeal by fire, ordeal by hot water, or execution (burning at the stake)
Witchcraftthe practice of dark/forbidden magicordeal by cold water
Repeat Offensesmultiple offenses of a specific crimebeating, maiming, or hanging
Attacking Officialsmayhem against officials of church or stateexecution
Protestingthe public expression of disapproval of governmentexecution
Treasonbetraying one's countrybeheading (nobles) or drawing& quartering (commoners)
Rebellionviolent or open resistanceto government or rulerexecution