Showing posts with label The Dragon Horde. Show all posts
Showing posts with label The Dragon Horde. Show all posts

Saturday, September 25, 2021

Dungeon Master Information: Crime & Punishment

 From the upcoming release, Dragon Horde Zine, Volume 2, Issue 2: In Alley & Shadow.


Arrest & Trial

In a manorial system, the keeping of the peace generally falls under the jurisdiction of the sheriff, who is also responsible for collecting revenues, fines, and rents, executing writs, and guarding prisoners. However, the onus of law enforcement is placed upon the citizens, who are relied upon to maintain order and apprehend criminals.

The status and position of different groups affects their protections by law. For example, a noble and a peasant committing the same crime may be afforded different types of trials.

The major forms of trial include:

Trial by Exculpatory Oath and Compurgation. All but the most serious crimes are dealth with this way. The defendant establishes their innocence or non-liability by taking an oath and by getting a required number of persons (typically 12) to swear they believed the defendant’s oath. It is the jury’s responsibility to collect evidence in order to make the determination of guilt and assign punishment (if found guilty).

Trail by Ordeal. This is usually reserved for more serious crimes, peasants, persons of bad reputation, or those caught with stolen goods. Guilt or innocence is determined by subjecting the accused to a painful, (and often quite dangerous) experience. Many accused choose to admit guilt (even if they are innocent) in order to receive a lesser punishment.

Trial by Combat. When accusations are made in the absence of witnesses or a confession, the two parties at odds settle the dispute with single combat. The winner of the fight is proclaimed to be right.

Outlawry

Persons who are accused of particularly heinous crimes (e.g., homicide) or defy the laws of the realm (e.g., ignoring a summons to court, fleeing insteading of appearing to plead when charged with a crime, commiting treason, participating in rebellion), may be declared as an “outlaw” by a Writ of Outlawry. This writ places them outside the protection of the law, withdraws any legal protection for them, and legally empowers anyone to persecute or kill them. Furthermore, all of the outlaw’s possessions are seized by the courts.

Outlawry can be reversed in one of two ways:

Plead Error. The outlaw appears in court and declares they were erroniously declared an outlaw. 

Plead Pardon. The outlaw must first surrender to authorities, then present their plea to the court. If the outlawry is reversed or pardoned, the seized possessions will be returned (if possible).

Punishment

Most communities believe that the best way to keep order is ensure that people fear the punishment given when a crime is committed. Therefore, many punishments may seem harsh, especially for lesser crimes. 

Trials by ordeal are their own punishment. The most common forms include:

Ordeal by Poison. The accused is given a posionous substance to eat or drink. If they survive, they are innocent.

Ordeal by Fire. The accused is required to walk nine paces in bare feet on nine red-hot plowshares or to walk nine paces while holding red-hot iron. In most cases, the accused is the bandaged for three days, then found guilty if the wounds fester or not guilty if they have healed. In some cases, there must be no sign at all of injury in order to be found not guilty.

Ordeal by Boiling Water. The accused plunges their hand in a kettle or pot of boiling water (sometimes oil or lead is used instead) to retrieve a stone. The assessment of the injury (i.e., the consequences of divine intervention or lack of it) determines guilt.

Ordeal by Cold Water. The accused has their hands and feet tied together, and is thrown into a body of water (or pit filled with water blessed by a priest). If the accused floats, the water “rejects” them so they are found guilty. The innocent sink.

The table below lists common crimes and their common punishment, though the specific punishment for a crime may change based on the standards of the community.


CrimeDefinitionPunishment
Mayhemintentional maiming of another personexecution
Homicidethe deliberate killing of one person by anotherhanging (men) or burning at the stake (women)
Murdrumthe killing of a person in a secret mannerheavy fine on the community where the secret killing occurred
Burglaryentering property without consenthumiliation or torture
Robberytheft by forcehanging (men) or burning at the stake (women)
Petty Thefttheft with value up to 5spvaries, includes: fine of 10× value of stolen goods
Thefttheft with value from 5sp to 1gppublic beating or flogging, or mutilation
Frauddeceptive business practicescomparable to theft, based on number of infractions and total value
Full Theiverytheft with value of 1gp or morehanging from a tree or a gallows, or by banishment from the city and its environs
Possessionreceipt of stolen propertymutilation or execution
Poachingthe illegal hunting or capturing of wild animalshanging, castration, blinding, or being sewn into a deer skin and then hunted down by ferocious dogs
Usurylending money at unreasonably high rates of interestfines
Briberythe giving or offering of a bribefines
Forgerymaking, altering, use, or possession of a false writing to commit fraudnot generally regarded as a crime unless related to government (e.g., forging of a king's seal) in which case it may be treated as treason
Suppositioncreation of false documents, texts, books, and artifacts public humiliation
Coin Clippingshaving off a small portion of a precious metal coin for profitmutilation or execution
Vandalismdeliberate destruction of or damage to propertycomparable to theft, based on number of infractions and total value
Riotingoffense against public order involving three or more peoplemutilation or execution
Kidnappingabducting someone and holding them captivepublic torture and/or execution
Breach of the Peacedisorderly conduct, public drunkenness, common scoldfines or public humiliation (stocks or pillory)
Indecent Exposurepurposeful display of one's genitals in publicmutilation
Gossipingspreading rumorspublic humiliation (scold's bridle)
Cheatingacting dishonestly or unfairly, especially in gamespublic humiliation (stocks or pillory)
Adulterysexual intercourse between married person and non-spousepublic humiliation, mutilation (breast ripper), ordeal by fire, or drowning
Prostitutionengaging in sexual activity with someone for paymentpublic humiliation
Slanderfalse spoken statement damaging to one's reputationtongue cut out
Blasphemyspeaking sacrilegiously about sacred thingstorture (pear of anguish)
Defying the Churchacting in opposition to religious beliefs or ordersheretic's fork
Heresyholding beliefs contrary to religious doctrineordeal by fire, ordeal by hot water, or execution (burning at the stake)
Witchcraftthe practice of dark/forbidden magicordeal by cold water
Repeat Offensesmultiple offenses of a specific crimebeating, maiming, or hanging
Attacking Officialsmayhem against officials of church or stateexecution
Protestingthe public expression of disapproval of governmentexecution
Treasonbetraying one's countrybeheading (nobles) or drawing& quartering (commoners)
Rebellionviolent or open resistanceto government or rulerexecution

Sunday, July 18, 2021

An Overview of All the Upcoming New Big Dragon Releases

All of the following projects are production-ready, except for some final test prints and some final editing/proofing polish. The goal is to release them in September (probably late September, maybe early October). Right now, this is the plan... the initial print release will be as an "all or none" bundle pre-order through the New Big Dragon square storefront, with PDF copies included, with individual sales (including PDF only options) will follow in the weeks after the initial bundles ship. (It's kind of like doing a Kickstarter, without having to do a Kickstarter—too much damn hassle and cost associated with it.)

All of the following are specifically designed for B/X rulesets (and similar).



Old School Adventures™ Accessory RS1
Fang, Faith, and Legerdemain

This is sort of an abridged DMG for BX, with alternate and supplementary rules, including character information, weapons & armor details, supplementary combat options, expanded monster information, and more!


  



Old School Adventures™ Module BX1
Adventurers Wanted

This campaign module combines 5 separate adventurers run over recent years at NTRPGCon, written by Richard LeBlanc and legendary D&D contributor and author Steve Marsh. Direct sale print copies feature an old-school "separate cover" map in classic blue and magenta. 

"Rock Sorenson, an adventure broker based in the city of Drekka, is seeking would-be heroes for a mission that will lead to a path of adventure that takes them from wide-eyed novices to established heroes!"




Old School Adventures™ Accessory CCSB
Creature Compendium Special Edition Boxed Set
This a digest-sized, 4-book boxed set. Each book includes 45 new monsters based on images culled from public domain pulp magazine resources. A couple of the books include some supporting information for the creatures; for example,  book 3 includes 7 new animal-related MU spells and book 4 includes 7 new BXΨ (Basic Psionics) disciplines.




Dragon Horde, Volumen 2, Issue 2
In Alley & Shadow

This is a digest-sized thief-themed zine (similar in format and content to 2019's Wherein Evil Lies).

  



Monday, May 20, 2019

Dragon Horde "Zine", Vol. 2, Issue 1 — "Wherein Evil Lies"

So here's the final interior preview of the book, and it should be available at the NTRPGCon in a few weeks. It's now 12 pages longer than original expected. Fully written as a BX/BECMI thing.

Now available in print for $6 through Lulu.com >>

And as PWYW PDF from DriveThruRPG >>

  • 3 new classes: Deathslayer, Witch Doctor, Half-orc (Assassin)
  • 9 new spells: fatigue, death rage, mummy's touch, ossify, revenance, wailing fear, necrotic portal, greater ossify, aura of fear
  • 6 new magic items: equinox orb, fiendish mantle, hammer of salvation, plague mace, purity ring, stole of radiance
  • 7 new basic psionic abilities: infuse terror, psychic vampire, destiny dissonance, aura of fear, psionic daze, crisis of breath, shadow twin
  • 6 new monsters: atori, cackler, crypt riddler, korper, hill haunt, spawn of Chuamisi
  • optional rules for killing vampires
  • new petty god & minion: Anguia Umbra (petty god of iophilia, toxicophilia, assassins) and his chimera minion/familiar Azamus
  • an adventure for 5-7 characters of 3rd-5th level: The Black Chapel
  • new d30 tables: quirks caused by becoming unhinged, methods of sacrifice, evil hooks & seeds for encounters and adventures





Tuesday, October 27, 2015

Basic Psionics Handbook Introductory Pricing + Updates to the NBD Catalog

By now, most of you know the Basic Psionics Handbook is available in PDF. I'm waiting on my print proof copies from Lulu.com, and pricing from my local printer for direct sales costs, but should have the print copies available within the next couple of weeks. Once the print copies are available, the PDF version will go it's normal price of $7.95, but you can still get it now for $5.99.

I've also made some additional updates to the NBD Catalog at RPGNow...

The 2014 Three Castles Award winning Valley of the Five Fires is on sale for $3 (marked down from it's normal price of $5.95). When the price of the Basic Psionics Handbook goes back to normal, so will Valley of the Five Fires. I personally think mongolian-inspired setting would make a nice backdrop for a psionics campaign using mystics and monks.

The Dragon Horde zines are now completely free (issue #1 used to be PWYW, and issue #2 was sold for $3). These are their new permanent "prices." And if I ever get around to doing some additional issues, future zine issues in PDF will always be free.

Wednesday, June 18, 2014

1$ gets you: a new character class, a starter level adventure, over 2 dozen NPC encounters, 3 magic items, and more!

... BUT ONLY UNTIL TOMORROW (Thursday, June 18, 2014)!

Right now, the PDF of issue #2 of the The Dragon Horde zine is on sale for $1 at RPGNow.

Those of you lucky enough to attend the NTRPG Con know that I had print copies of The Dragon Horde zine #1 and The Dragon Horde #1 a week and a half ago. Well, now issue #2 is available to the general public in both PDF (from RPGNow) and in print (through the New Big Dragon Marketplace). Unfortunately, I'm still working out international shipping, so print sales are limited to domestic (US) shipping only. (But give me a couple of weeks, and I think I'll have the international thing worked out). Issue #1 has been available as a PWYW PDF for quite some time, but it is now available in print (also at the New Big Dragon Marketplace).

And as usual, when you buy through the marketplace, I'll send you a coupon for a complimentary PDF copy from RPGNow (to the email address you use at the marketplace).

So what's inside this Nordic-themed issue of The Dragon Horde?

• The Monster Roster: Linnorms (Oe/BX/1e information for 6 types)

• The Long and Short of the Viking Longhouse (with several sample maps)

• Here's the Thing... (folkmotes and fitting them into your adventures)

• The Völva: A New NPC Character Class - including several new spells
(part seer, part shaman, part wanderer... all woman)

• Vifillmein: An Adventure for Characters Levels 1-3

• Dealing with Level Drain (a host of alternatives to "by the book" level drain)

• The Houses of the Mark: NPC Encounters Adapted from
William Morris's The House of the Wolfings (NPC encounters for nearly
2 dozen tribes and their most important members)

• A Trio of Norse-inspired Magic Items

And because it's a half-legal size, that means you get about 25% more content than a digest-sized zine with the same page count. Just check it out for yourself...



Monday, June 16, 2014

Dragon Horde Zine #2 Now Available in Print & PDF

Those of you lucky enough to attend the NTRPG Con know that I had print copies of The Dragon Horde zine #1 and The Dragon Horde #1 a week and a half ago. Well, now issue #2 is available to the general public in both PDF (from RPGNow) and in print (through the New Big Dragon Marketplace). Unfortunately, I'm still working out international shipping, so print sales are limited to domestic (US) shipping only. (But give me a couple of weeks, and I think I'll have the international thing worked out). Issue #1 has been available as a PWYW PDF for quite some time, but it is now available in print (also at the New Big Dragon Marketplace).

And as usual, when you buy through the marketplace, I'll send you a coupon for a complimentary PDF copy from RPGNow (to the email address you use at the marketplace).

So what's inside this Nordic-themed issue of The Dragon Horde?

• The Monster Roster: Linnorms (Oe/BX/1e information for 6 types)

• The Long and Short of the Viking Longhouse (with several sample maps)

• Here's the Thing... (folkmotes and fitting them into your adventures)

• The Völva: A New NPC Character Class - including several new spells
(part seer, part shaman, part wanderer... all woman)

• Vifillmein: An Adventure for Characters Levels 1-3

• Dealing with Level Drain (a host of alternatives to "by the book" level drain)

• The Houses of the Mark: NPC Encounters Adapted from
William Morris's The House of the Wolfings (NPC encounters for nearly
2 dozen tribes and their most important members)

• A Trio of Norse-inspired Magic Items

And because it's a half-legal size, that means you get about 25% more content than a digest-sized zine with the same page count. Just check it out for yourself...



Thursday, May 29, 2014

Prepping for NTRPG Con
& Dragon Horde Zine #2

I'm assuming that a few of you are wondering what's been going on with all the radio silence around this blog for the past couple of weeks. Long story short, I've been spending most of my time prepping for the North Texas RPG Con which starts next week. The majority of that work has been in wrapping up the 2nd issue of the Dragon Horde zine, which will premier at the con. There are just a handful of edits that need to be made, and one article that needs an overhaul. Time permitting, this should mostly be put to bed by late tonight, which allows me to get into the printing tomorrow night. The picture here is a copy of issue 1, and a test print of issue 2 (thus the "X" in the corner that tells me not to mix it up with the final issues, when printed).

So here's what's inside issue 2:
  • The Monster Roster: Linnorms - Oe/BX/1e info for 6 types
  • The Long and Short of the Viking Longhouse - includes an overview and sample map
  • Here's the Thing - an intro to using things/folkmoots in your adventures
  • The Volva: A New NPC Character Class - part seer, part shaman, all woman
  • Viffilmein - a beetle-infested adventure for characters levels 1-3
  • Dealing With Level Drain - guidelines for 10+ variants on monsters' level drain
  • The Houses of the Mark - an abundance of NPC encounters adapted from William Morris's The House of the Wolfings
  • A Trio of Norse-inspired Magic Items

The print copies of the 2nd issue will probably not be available at the New Big Dragon storefront until the con is over, and the PDF copies on RPGNow will be available the same day as the print copies. The print copies of the 1st issue will be available then as well.

Monday, May 5, 2014

Dragon Horde Zine #2: Sneak Preview

There's still a lot to do on issue #2 of The Dragon Horde zine (e.g., a couple of rounds or proofing, some illustrations yet to be done, a couple of run-throughs on the adventure), but the pages are there. Here's a sneak-preview of what turned out to be a "Special Nordic-themed Issue."

BTW, issue #2 will be available in print (as will issue #1), and they will be exclusively available through the New Big Dragon storefront.

Monday, March 17, 2014

Update: Dragon Horde Zine #2

When I launched The Dragon Horde zine with its inaugural issue, I made a commitment to myself to have as much of the zine's content as possible appear in the zine exclusively (if not as its only appearance, at least as its first appearance). With my work schedule as of late, it's been tough to maintain regular blog posting in addition to the "behind the scenes" work on the next issue of the zine. While the zine is coming along nicely, I feel like this blog (my first baby) is being neglected. I'm going to do my best to post every day this week, including a free adventure on Thursday (which has been written for weeks, but just needs a hair of tweaking), and a new d30 chart on Friday (again, something that's mostly complete, but has been sitting around waiting to be laid out).

Over the weekend, I did make some really good progress on the zine.
  • The page count is now up to 32 pages + cover (from 28 + cover)
  • I finished an article on Viking longhouses (which supports the adventure in the issue).
  • I've added an article on dealing with level drain
    (since wights are part and parcel of Nordic/Viking-themed adventuring).
  • I've added some new magic items.
  • I've started work on an article takes tribes/characters from William Morris’s
    The House of the Wolfings, and turns them into sandbox fodder (giving some overview information on each group, and listing a few notable NPCs from the story). It's about 1/2-done.
  • I made some progress on the rune-based adventure seed generator.
And, yes... beginning with issue #2, both issue #2 and back issues of #1 will be available in print through my new Square storefront. Wait— did I mention my new Square storefront?

Then I'll talk about that tomorrow.

Sunday, March 9, 2014

Dragon Horde Zine #2 Coming Along Nicely

So these are the articles I'm looking at as the "anchor" pieces
for what is to be a Nordic-themed issue...

Monster Roster: Linnorms. I know this is a creature that has been dealt with in a few places (e.g., 2e's AD&D Monstrous Compendium Annual 1, John Turcotte's Stormcrows Gather. I felt like 2e's linnorms were too strong, and Turcotte's linnorm really only came in one variety. I wanted the variety of 2e, but executed with more of a BX vibe (even though Oe/1e stats will be included).

The Völva: A New NPC Character Class. Honestly, the way I've done this one up, there's no reason it doesn't work as a PC character class. I've seen other people mention they'd like to see this as a class for a Nordic/viking-themed RPG, but haven't found anyone working it up (especially for old-school D&D editions and clones).

Vifillmein. This is the issue's adventure designed for beginning level (1st=3rd) characters. I'm feeling pretty good about the concept, and the presentation (even though I do have a lot of work left to flesh out the bones).

A Futhark Rune Adventure Seed Generator. It's based on the actual meaning of the runes, and the various methods used to draw them from the bag. I'm really trying to make this substantially different than the adventure generator from the d30 Sandbox Companion, and keep with the spirit of the runes used as predictions (things for the DM to aspire to, rather than design around, as the adventure goes on). I'm feeling pretty good about it so far, and the "bones" of the system are in place. Mostly, I've just got to get runes broken out to match the dice rolling (trying to keep it completely d6-based).

There will be some other, smaller articles (about a half-dozen or so). But, like I said, these are the main anchors of the issue.

Friday, March 7, 2014

"Shreds of Fabric" Adventure Design Technique

This is a sketch for the adventure I've got in the works for Dragon Horde Zine #2... for which I shared the illustration recently.

There's actually a lot of story going on here that's not obvious from that illustration or this sketch (which really does nothing more than lay out the major encounter areas, and note how they're related). The story does, however, drives the whole thing.

In some ways, the way I'm approaching adventure design as-of-late is based on a technique I'm calling the "shreds of fabric" technique. Hah! I just made that up. Look, if Hemingway could use an "iceberg" approach to storytelling, why can't I use a "shreds of fabric approach." Okay, I'll admit, "shreds of fabric" is just my way of saying that little clues are planted here and there, and as more shreds of fabric and placed to together, the clearer the picture becomes of what really happened. I know that's not really a new technique (and those writing professors out there will probably chime in with a more appropriate term for the technique), but it does help me think about how I want the story to be woven as the characters progress through the encounters, regardless of the order of those encounters.

Part of what I'm resolving in this map-sketch (which actually deals with both encounters AND story), is when and how to reveal the story's big plot twist. (I'm avoiding the tendency to want to railroad this kind of reveal. As such, I'll be reworking those "blocked passages" in the middle of the map.)

I'm reminded of the movie The Sixth Sense. Somebody had warned me not to read too much about it before I saw it, because of the big plot twist at the end. Because I knew there was a twist, when I saw the movie for the first time, I started looking for it. Halfway through the movie, I figured it out. Watching the rest of the movie just reinforced my hypothesis. So when the twist was finally revealed at the end, I thought to myself, "Yep. I figured it out." But it didn't necessarily reduce my enjoyment of the story. I'm hoping this adventure is the same. That even if the characters discover the "plot twist" (i.e., get the "whole picture") halfway through the adventure, that it doesn't keep them from enjoying the other little shreds of fabric as they discover them.

Monday, March 3, 2014

Another illustration from the upcoming
Dragon Horde zine #2....

This is the image for the title page of the adventure for the issue.
The adventure is tentatively titled Vifillmein ("beetle plague").

BTW, I'm not sure why I love putting halfings in my illustrations. I just do.

Sunday, March 2, 2014

New Illustration: Völva (Before & After)

No... "völva"... with an umlautted "o" (not a "u") - a Norse shaman/seeress. It's an NPC character class I'm working on for issue #2 of The Dragon Horde zine. I was really looking for an old public domain illustration from the lat 1800s or early 1900s that would fit the bill, but to no avail. In lieu of that option, I decided to do my own. My first stab (bottom) was really an attempt to start using my brush pen again. While I like the line quality, it just didn't have the visual punch I wanted (and felt a little to "new school" for what I wanted visually, especially the punkish haircut). So I took another stab, attempting to give it that woodcut inspired look with which I've had some success (see my Bartleby illustration for reference). The new illustration makes her look older, but that's intentional. The further I got into the development of the class, I realized making her a tad older made more sense (and was more in line with the traditional image of a völva).

AFTER...


BEFORE...

Wednesday, February 5, 2014

Plans for Dragon Horde Zines #2 and #3

For those who've been waiting for issue #2 of the Dragon Horde Zine, here's a little update...

I was getting pretty close to finishing up most of the content for #2, when I had a discussion with Welbo, and we decided to "split" the contents out a bit. So that leaves #2 and #3 each sort of "half-complete," but we have a pretty good track on what will be in each. The main thing that happened in this process is that we took a lot of content originally slated for #2 and are delaying it until the North Texas RPG Con for a special "show" issue that we'll have with us at the con. For example, the adventure from #2 goes to #3, and I've got a really cool new idea for the adventure for #2. BTW, if things roll as desired, issue #2 should be ready at the end of February. But more importantly...

All issues of the Dragon Horde zine will now be available in print!
I think I've found a really great local resource for on-demand printing. Which means, not only will issues #2 and #3 be in print, but will so will back issues of #1. EVEN MORE IMPORTANTLY... I believe that I will be able to AFFORDABLY provide print issues of all other products directly to buyers in the U.S.! (E.g., d30 Books, etc.) This still has to be worked out and tested, but it really provides me hope for a lot of quality control that I think is often lacking from Lulu.

Wednesday, January 1, 2014

2014: A Look Ahead

Yesterday, I took a look back at 2013, so today I'll take a look ahead at 2014. Honestly, a lot of what I have in store for two-zero-one-four will seem familiar. Most of it was started back in 2013 and, being the ADD (that's A-D-D, not A-D-and-D) type that I am, I just had too much going. So you'll see my initial goals for 2014 are ones of completion more than instigation.



Community Geomorph Project
Now that d30 Sandbox Companion has been put to bed (BTW, thanks for 2 days straight of being at #1 at RPGNow), this is now my highest priority. The group of you that sent in geomorphs as part of the 2nd round call have probably been thinking, "What the hell?" for quite some time. My current goal is to have that round completed for review by mid-January, then make a third and final call for geomorphs for the initial edition (as I imagine it will expand over time). I'm still trying to decide the best way for this project to benefit the CCFA, and hope to have that figured out in the next few weeks as well.



The Lost Catacombs of Kadmos
Many of you may remember this from my A-to-Z blog posts during April. After a couple of play sessions, I realized there were a lot of encounters that were great conceptually, but LOUSY at the table. It also needs a lot of illustrations (the "show-the-players" kind, a la Tomb of Horrors). I've actually got a completely revised map and a set of updated encounters ready to go in Roll20. I'm still getting the hang of running a game there, but if any of you might be interested in heeding Kadmos's call for first-level adventurers (either in BX/LL or a modified BX/LL), drop a comment below and let me know which nights are good for you (except Mondays). I'll update more on this later, probably mid-to-late February. I'm also thinking about running this at the North Texas RPG Con should it be ready and my schedule allow.



Dragon Horde Zine #2
I have a good number of the articles written, but I have a few new spells I'd like to add, and the adventure needs a bit of reworking. I think I can have this ready to go be the end of January. If I get my inkjet printer repaired, I will most likely be offering print copies of both this issue, and issue #1. The interior will be printed on my laser printer, but it can't handle the cover stock I have in mind for the cover.



Valley of the Five Fires Microgame
Okay, I'm super-freaking-excited about this one. I've written a microgame based on my Valley of the Five Fires module. In fact, as many of you are reading this, Welbo and I are actually playtesting it (our first scheduled gaming activities of 2014). The game is designed for 2-4 players and is sort of a "race" to acquire the Luuzhin Coins (the artifacts from the module). As you can tell from the counters pictured here, there are encounters with phase giants, crimson death worms, etc. I think it really captures everything I love about the setting from the module, but encapsulates it into a Task Force Games style microgame. After Welbo and I run through it a couple of times and I order some test prints of the counters and such, we'll be sending out a few playtest copies (recruitment information to come). I'm thinking April release for this.



Creature Compendium
Let's face it, I'm just going to keep creating new creatures, and at some point I'm going to just have to say, "Enough already, if this is ever going to see the light of day as a finished work." I'm thinking this will end up as a PDF PWWY beta release that will update over time, and I'll hold off on a print copy until I feel like it's complete. But I'm not sure.



Gateway to Adventure
This is a project I dug into on my iPad while my wife and I were staying in the hotel that we called home while Winter Storm Cleon had our power knocked out. It's a setting for 1st-5th level characters in a traditional fantasy vein (think of a sandboxy-style group of adventures akin to the D&D B-module series.) I don't want to say much else about this yet because I don't want to detract from the things above that are my "first quarter" focus. But look out for a post titled "What I did on my 'winter' vacation."



And on the blogging homefront...

There will be more monsters (which will, of course, be added to the growing list of those included in the Creature Compendium).

There will likely be posts from the next phase of Gateway to Adventure work (most likely maps for the adventure locations).

I've got my eyes set on the April A-to-Z blogging challenge (as always), but have not decided on a subject yet (maybe a selection of NPCs for Gateway to Adventure).

As for d30-oriented stuff, Welbo and I feel like we've covered a LOT of ground with the 2 completed books (the d30 DM Companion and the d30 Sandbox Companion), so the d30 stuff I do post in 2014 is likely to be a hodge-podge (though I do have some d30 monster generators in mind, but no plans for a d30 Monster Generator book... yet).

Wednesday, October 9, 2013

d30 Sandbox Final Stretch + Other Goings On/Updates

So first, an answer to the questions, "Why haven't you been posting much lately?" and "What the hell is up with the d30 Sandbox Companion?" My client workload has been the major culprit in eating/sucking my free time. But I've also been working on a lot of things in the background, without constantly posting about them or pulling snips from them to talk about.

d30 Sandbox Companion
I've finished up the drafts of the final 2 items for the book... the Wilderness Mapping Key (below) and the "How to Use this Book" section (which covers the pages in the book for the Hex Crawl Worksheet, Settlement Worksheet, and NPC Record Sheet.) That just leaves Welbo and I to finish proofing/editing. (BTW, it looks like there may 2 blank pages in the book, so I might have to develop a couple of new items to go here -- possibly other worksheets of some sort.)

Other Goings On
I have not been slacking in my blogging absence:
I have finished the writing on issue #2 of the Dragon Horde Zine. I just need to run a couple of playtest sessions for the adventure. Be on the lookout this week for a more complete update... including the possibility of offering #2 IN PRINT!!! (As well as the possibility of doing print back issues of #1.)

I've created a microgame based on my module Valley of the Five Fires. Again, just need to run a playtest or two of this internally before recruiting a few playtesters and sending them copies (counters/chits and all!) Again, stay tuned for information.

And, finally, I've started work on a "Golem Index," similar to my other Monster Indexes. Hope to have this posted next week.

Now here's a peek at the Wilderness Key from the d30 Sandbox Companion.

Saturday, July 13, 2013

Thanks for the zine love!!!

I really undertook my Dragon Horde zine as a private passion project, and was happy to see it be so well received. Mostly, I want to thank those who contributed a few copper pieces toward the cause, which helped the PDF reach as high as #3 yesterday on RPGNow's Top 100 items. (see pic below)

Thursday, July 11, 2013

Dipping My Foot Into the Zine Pool!

I've been laying low this week because I've been secretly working on my first foray into the world of old school zines. And so I introduce The Dragon Horde, 20 pages + "cover" available as a "Pay What You Want" from RPGNow.

Inside this inaugural issue:

• The Monster Roster: the leech-man and the beguine, with Oe/BX/1e stats

• d30 feature: Where Does the Weapon Hit?

• Familiars Found: Guidelines for Spellcaster Familiars in my Universal RPG The System

• A Map of Yal Caramon and an overview of Lerdyn Chrisawn's Chronicle

• New NPC Class: Chroniclist

• The Undertemple of Arkon: An Adventure for Characters Levels 1-3

• Seven New Magical Weapons

• Who Speaks What: A Languages Spoken Crib Sheet

• Who's in the Tavern: Tables to Fill the Tables at the Local Tavern