Honestly, with work and life being as crazy as they've been, it seems the only way I can keep committed to my bloggingly duties is to force myself. So I'm doing another themed week (which pretty much forces me to post every day from Monday through Friday).
In the background, I've been making pretty good headway on the d30 Sandbox Companion, but many of the charts are very involved and require some real thought/consideration to: 1) keep the charts really valuable (as opposed to a bunch of fluff/filler), 2) make them really effective (giving a lot of "bang" for each roll, reducing the required rolls as much as possible), and 3) make them relatively simple to understand without too much explanation. For example, I've been working on a 2-page system for hireling/henchmen recruitment that incorporates: 1) the size of the settlement where the recruitment is happening, 2) the amount and kind of advertising being done, and 3) the number and type of respondents to the ad (e.g., the number of human heavy footman and elven archers)—a chart which also incorporates the weekly cost of said respondents. I've been working on that chart off-and-on for about four months.
One of the decisions I've had to make (and a VERY tough one, at that) is to really limit the encounter charts I'd originally intended to include in the book. I realized that by the time I created all the monster encounter charts I'd wanted to (e.g., themed undead and sylvan charts, as well as other areas by geography and climate), and included all the stats for those creatures, I would have a book about 150% the size of the original d30 DM Companion, and it wouldn't even include (IMO) the most important Sandbox stuff (e.g., terrain, settlement and NPC generators).
And please don't think I've forgotten about the Community Geomorph Project. I've been getting some nice submissions, but knew this something that I would have to intentionally set time aside to work through. Given my current client demands, I'm targeting September as "Community Geomorph Month."
So what's in store for this week? Here's the plan...
MONDAY: FORAGING & HUNTING BY TERRAIN & SEASON
What you'll find in this one is a comprehensive ("single") d30-based chart "similar in nature" to the foraging and hunting charts from the 1e WSG.
TUESDAY (New Monster Day): TBD
I have some thoughts on this, and most likely it will be a vegetation generator similar to the "Molds, Slimes, & Mushrooms" charts from the d30 DM Companion. (Yes, I know that's a very loose interpretation of monster, but see my note above about limiting the encounter charts.)
WEDNESDAY: TAVERN ACCOMMODATIONS
This is a secondary component to the Tavern Name Generator that let's you know the size of the tavern, the sleeping accommodations, what they're known for, and what's on the menu.
THURSDAY: QUICK NPC MAGICAL ITEM DETERMINATION BY CLASS & RACE
Need to know what that 5th level Cleric is carrying but don't want to have to roll on the weapons chart and hope a sword doesn't show up? No worries, your prayers have been answered! (Pun intended.)
FRIDAY: 30 NAMED MAGICAL SWORDS
Inspired by some of the great swords of history, legend, and literature, this chart includes 30 magical swords ready for inclusion in your game world. (BTW, Excalibur and Sting will NOT be on this chart.)
Also, as the week goes on, some of my individual posts will include other notes about the d30 Sandbox Companion content, so keep an eye out for those.
PICTURED ABOVE: Portrait of Louis Guéymard in the title role of Giacomo Meyerbeer's opera Robert le diable by Gustave Courbet (slightly adjusted, of course.)
Showing posts with label hex crawl week. Show all posts
Showing posts with label hex crawl week. Show all posts
Sunday, August 5, 2012
Friday, June 15, 2012
Hex Crawl Week Day 5: d30 Hex Terrain Generator
Free PDF Download
Today's d30 Feature is a d30-based Hex Terrain Generator to accompany
Monday's Hex Crawl Worksheet (the fastest-growing download in the history of this blog!)
Click here to download today's free PDF of the d30 Hex Terrain Generator from MediaFire.
Click here to download a free PDF of the Hex Crawl Worksheet.
Monday's Hex Crawl Worksheet (the fastest-growing download in the history of this blog!)
Click here to download today's free PDF of the d30 Hex Terrain Generator from MediaFire.
Click here to download a free PDF of the Hex Crawl Worksheet.
Thursday, June 14, 2012
Hex Crawl Week Day 4: Free PDF
Nimmerland Background and Adventure Seeds
Yes, I did! I actually got it together! Today's Hex Crawl Week entry includes all the content to accompany yesterday's map. Included are background information, adventure seeds, and wandering monster charts for the following areas: Nimmer Isle, the Lower Jungles, the Upper Plains, Pirates Cove, Vamwalye Forest, Bear Canyon, Mermaid Lagoon, Aglar Bog and the smaller surrounding islands (Rock Island, Gold Island and Skull Rock), with seeds for plenty of possible lairs, caverns and ruins, not to mention a hobgoblin tribal war (albeit a small one).
Click here to download today's free PDF of
the Nimmerland Background & Adventure Seeds
(map not included) from MediaFire.
Need to download yesterday's free PDF of
the full-color Map of Nimmerland? Click here
to download it from MediaFire.
Click here to download today's free PDF of
the Nimmerland Background & Adventure Seeds
(map not included) from MediaFire.
Need to download yesterday's free PDF of
the full-color Map of Nimmerland? Click here
to download it from MediaFire.
Wednesday, June 13, 2012
Hex Crawl Week Day 3: Free PDF Map of Nimmerland
At this point, my intention is to post some basic info on the areas as a download for tomorrow, but work may preclude that. So be forewarned that what was listed for Thursday (in Sunday's post) as "TBD" could easily become "MIA" for a few days.
BTW, there are a few jokes in some of the names on the map. But I'm holding those back for now.
Click here to download a free PDF of this
Map of Nimmerland from MediaFire.
Tuesday, June 12, 2012
Hex Crawl Week Day 2: Oe/1e/BX Stats for 71 Lycans!
Free PDF - Monster Index: Lycanthropes
AN EXHAUSTIVE INDEX OF LYCANTHROPE INFORMATION!
I've combed a couple of decades' worth of 1e, 2e and BECMI editions, manuals, appendices, and Drag-mag articles for stats and information on all the lycanthropes I could find, and filled in the blanks with a couple dozen new were-types. In this 4-page PDF you'll find stats for 71 different lycanthropes, including treasure type, alignment, and locales in which they're found!
PLEASE NOTE: Blood not included (it's just for effect in the image.)
Click here to download a free PDF of Old-school Adventure Accessories™
item MX1, Monster Index: Lycanthropes from MediaFire.
I've combed a couple of decades' worth of 1e, 2e and BECMI editions, manuals, appendices, and Drag-mag articles for stats and information on all the lycanthropes I could find, and filled in the blanks with a couple dozen new were-types. In this 4-page PDF you'll find stats for 71 different lycanthropes, including treasure type, alignment, and locales in which they're found!
PLEASE NOTE: Blood not included (it's just for effect in the image.)
Click here to download a free PDF of Old-school Adventure Accessories™
item MX1, Monster Index: Lycanthropes from MediaFire.
Monday, June 11, 2012
Hex Crawl Week Day 1: Hex Crawl Worksheet
Free PDF Download
To download a free PDF of the
Hex Crawl Worksheet from MediaFire,
click here.
Sunday, June 10, 2012
Announcing Hex Crawl Week!
In looking at the game board, it struck me that it was a prime candidate for conversion to a good old-fashion hex-crawl! Who can argue with classic (though cliché) locales like: bear canyon, mermaid lagoon, rock island, pirates cove, skull rock, and hangman's tree? Now, just replace the goofy bears in bear canyon with werebears, turn the indian camp into a tribe of orcs or gnolls or whatever works for you campaign... awwhell, you get the idea.
So all that got the creative juices flowing, especially with an eye on the d30 Sandbox Companion. So between a couple of "nothing on TV" nights, plus this incessant ADD (not AD&D), I started cranking all kinds of things out... including a Hex Crawl Worksheet (a sort of sandbox equivalent of the Dungeon Crawl Worksheet), as well as a d30 chart for determining the terrain in the sub-hexes of a domain/atlas-level hex. I figured after the last couple of stinker posts (the pilgrim and language charts were some of my least popular downloads ever!), it was the least I could do. And seeing as I haven't really done a themed week since Worm Week, I figured it was time again.
BE SURE TO VISIT EVERY DAY THIS WEEK FOR A NEW PDF DOWNLOAD!
MONDAY: HEX CRAWL WORKSHEET
A letter-sized page with space on the left for 3-hole punching (like the Dungeon Crawl Worksheet), as well as places to note top-level info (scale, region, climate, predominant terrain), list key locations (cities & castles, settlements & strongholds, dungeons & ruins, monster lairs, and miscellaneous locales), and create up to 4 wandering monster charts.
TUESDAY (New Monster Day): A DEFINITIVE GUIDE TO LYCANTHROPES!
Stats for 71 different lycanthropes, including treasure type, alignment, and locales in which they're found! I've combed a couple of decades' worth of 1e, 2e and BECMI editions, manuals, and appendices for stats and information on all the lycanthropes I could find, and filled in the blanks with a couple dozen new were-types.
WEDNESDAY: FULL-COLOR HEX MAP OF NEVERLAND
THURSDAY: TBD
I'd love to finish up a Hex Crawl Master Mapping Key (like the Master Dungeon Mapping Key), but this will depend mostly on work commitments.
FRIDAY (d30 Feature Day): HEX CRAWL TERRAIN GENERATOR
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