Showing posts with label Fifty Fiends. Show all posts
Showing posts with label Fifty Fiends. Show all posts

Monday, September 3, 2018

"Where in the infinite layers of the Abyss have you been?" (Plus BX GM Screen PDF, plus Fifty Fiends, plus BXΨ GM Screen, plus free BXΨ stuff. Oh my!)

With summer gone and hardly a peep from me round the interwebs, I'm guessing a few of you might be wondering, "Where in the infinite layers of the Abyss have you been?"

The short answer is, I've been crazy busy—and unfortunately not with RPG stuff.

The longer answer includes: 1) picking up a summer design class to teach (which is on a shorter, and therefore-more-demanding, timeline than a Fall or Spring class), 2) having a (thankfully) heavy roster of client work (always good for a freelancer), 3) spending an inordinate amount of time with my wife prepping our house to get it on the market (we're talking about 2 near-Hoarders-level estate sales and innumerous trips to Catholic Charities to donate the stuff we didn't sell), and 4) looking, looking, and more looking for a new house. We haven't moved yet, but we've got a contract on the house we want, and are closing in a possible sale of our current house. (St. Joseph, pray for us.)

In the meantime, I've been hired to temporarily fill a full-time design communication professor spot for the 2018-2019 academic year at the college where I've been part-time teaching for the last twenty years. Except for still having a good amount of freelance client work going on, this is actually a really good thing for my schedule. I have to keep office hours, but those hours aren't always consumed with class-related work.

And now, thanks to Labor Day weekend, I've had the opportunity to get some files prepped (that have otherwise been languishing unattended). This should help clear my RPG workload to focus back on Steve Marsh's Shattered Norns and figure out the best way to birth the final product into the world. So there's a lot of stuff to talk about...



Old School Adventures™ Accessory FX1: Fifty Fiends

From the cover...

Extra-planar beings come in many forms, and for outsiders hailing from the lower planes, almost every one of them comes in some shade of evil. From the vicious malevolence of the demons of the Abyss, to the merciless schemes of the devils of Hell, to the psychopathic sadism of the yamadutas of the Naraka, the planes provide an unending parade of cruelty, immorality, corruption, and depravity.

Collected herein are 50 fiends from the darkest reaches of the outer planes, including the Abyss, Hell, Naraka, Pandemonium, Limbo, the Dreamlands, and the Beyond (a terrifyingly remote place of madness, aberration, entropy, and pure chaos.

This book is designed for use with classic (BX/BECMI/LL) editions of the world’s original role-playing game, and with Old School AdventuresTM Accessory PX1: Basic Psionics Handbook. It additionally provides information on dual-axis alignment, the planes of existence, languages spoken throughout the planes, and descriptions for a number of planes- and fiend-related spells and magic items.


Available as a $1 PDF from RPGNow >>
Available in print for $9.95 + shipping from the NBD Storefront (US only) >>
Available in print for $9.95 + shipping from Lulu.com (best int'l option) >>



Old School Adventures™ Accessory GM1a: Games Masters Screen PDF Pack

This is a PDF pack of the various components that were part of the physical screen kickstarter.

  • Five art panels (including cover) featuring artwork by the legendary artist Arthur Rackham
  • Seven GM screen content pages with all the pertinent information any Classic (BX/LL) GM needs to run their game.
  • 8 Master Character Sheets (1 Generic Sheet + 7 Class-specific Sheets): Each of the 7 class-specific character record sheet contains the most pertinent information each player needs (e.g., notes on which types of weapons & armor may be used by the class, additional experience earned based on prime requisites, and special abilities like clerics' turning and thieves' abilities). In addition to the 7 classic character class sheets (cleric, dwarf, elf, fighter, halfling, magic-user, and thief), an 8th "generic" sheet is usable by any character class.
  • Spells Record Sheet: This record sheet is usable by any spellcasting PC, and includes places to list each known spell's name, range, duration, and area of effect, as well as other pertinent notes.
  • Character Record Log: This record sheet provides a place to write the information a GM needs for up to 6 PCs or NPCs, including the basics (name, class, hp, level, AC, etc.) as well as ability scores, saving throws, equipment/inventory, and other notes.
  • 8-page Cleric Spell Handout: The cover of this digest-sized piece notes spells gained by level, and the inside includes all the key information (e.g., range, duration, spell notes, etc.) for all the cleric spells contained in the classic red and blue rule books (plus a few additional core spells from other early editions).
  • 12-page Magic-user Spell Handout: The cover of this digest-sized piece notes spells gained by level, and the inside includes all the key information (e.g., range, duration, spell notes, etc.) for all the magic-user spells contained in the classic red and blue rule books (plus a few additional core spells from other early editions).

Available for $10 as a PDF bundle from RPGNow >>



Old School Adventures™ Accessory GM2: Basic Psionics GM Screen Pack

A few of you were lucky enough to pick this up at this past June's NTRPGCon. Now it's available in print exclusively from the NBD Storefront (includes a complimentary PDF).

2-panel (4-page) Referee's screen designed for use with Old School Adventures™ Accessory PX1: Basic Psionics Handbook. Includes the key information any GM running BXΨ needs at their table, including: the psionic combat sequence, the psionic and attack mode combat matrix, psionic-related attack and saving throw modifiers, saving throws for mystics and monks, chakra attainment charts, PSP costs for discipline use, psionic conversions for adapting creatures and characters from other editions, and key information related to psionic items, magic spells that mimic psionic affects, and how psionics interact with relevant magic spells. [Printed on 110 lb. cover stock.]

5 Individual Card Stock Master Character Sheets (1 Generic Psionic Character Record Sheet, 1 Mystic Character Record Sheet, 1 Monk Character Record Sheet, 1 Disciplines Record Sheet, and 1 Modes/Conditions/Disciplines Record Sheet. [Printed on an 80# uncoated cover stock.]

Also includes the new limited edition "Psi" button.

Includes a PDF copy of everything included in the print package (sent as free download code from OBS to your email address).


Available in print for $9.95 + shipping from the NBD Storefront (US only) >>



Old School Adventures™ Accessory GM2a: Basic Psionics GM Screen Pack (FREE PDF!)

Referee and player materials designed for use with Old School Adventures™ Accessory PX1: Basic Psionics Handbook.

Includes the key information any GM running BXΨ needs at their table, including: the psionic combat sequence, the psionic and attack mode combat matrix, psionic-related attack and saving throw modifiers, saving throws for mystics and monks, chakra attainment charts, PSP costs for disciplines and modes, psionic conversions for adapting creatures and characters from other editions, and key information related to psionic items, magic spells that mimic psionic affects, and how psionics interact with relevant magic spells.

Also includes the following BXΨ Character Sheets: 1 Generic Psionic Character Record Sheet, 1 Mystic Character Record Sheet, 1 Monk Character Record Sheet, 1 Disciplines Record Sheet, and 1 Modes/Conditions/Disciplines Record Sheet.

Available as a FREE PDF from RPGNow! >>



Okay. That does it for now. (As if that wasn't enough for a while.)



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Monday, June 19, 2017

New B/X Extra-planar Creature: Jikibria

This is another of the creatures from my Fifty Fiends project.

JIKIBRIA (pron. ji-kib-BREE-uh)



ATTACKS/SPECIAL ABILITIES

Diseased Touch. Although a successful touch attack of a jikibria does no hp damage, there is a possibility it will cause as many as 6 diseases in a victim. The victim gets a saving throw vs. each effect, and contracts all those with failing rolls.
1. leprosy: lose 1d3 hp per day (from bleeding) and unable to heal naturally until cured

2. lycanthropy: as wererat

3. mummy rot: as a mummy

4. plague: loss of 1d3 points of Constitution and unable to get restful sleep (cannot recover lost hp or memorize spells) until cured

5. rabies: loss of 1 point of Intelligence per day until cured

6. tuberculosis: –2 on all attack rolls, +2 AC penalty, and exhaustion (cannot recover lost hp or memorize spells) until cured

Once a creature has been touched by a jikibria (whether it failed any of its saving throws or not), the creature is immune to the touch of all jikibriae for the remainder of the encounter. A single disease cannot be contracted multiple times (e.g., in future encounters with jikibriae before previously contracted diseases are healed). A single cure disease spell will remove all of the diseases. Once cured, lost ability points are regained at a rate of 1 point per day of full rest.

Cause Disease. In lieu of making its touch attacks, a jikibria may use the spell cause disease as a 6th level cleric. This ability is usable as many times per day as the jikibria wishes. Any creature that is currently afflicted by a jikibria’s tuberculosis is immune to this ability.

Disease Immunity. Jikibriae are immune to all disease, both of a standard and magical nature.

Disease Deflection.
In addition to being immune to disease, a jikibria deflects all instances when a disease might otherwise come in contact with it, shirking off the disease magically on a chosen target within a 120' range. This is done as a free action at the moment the jikibria and the disease (or disease effect) come into contact with one another. Targets of the deflection are permitted a save vs. breath to avoid the jikibria’s deflection. If the target fails, it is still permitted any saving throws normally allowed to avoid the original disease or disease effect.

Summon. Two times per day, a jikibria may summon 1-2 other jikibriae with a 30% chance of success.

DESCRIPTION/ECOLOGY

Appearance. A jikibria would measure nearly 7' tall, if it were able to stand upright. Instead, the gangly jikibria hobbles at a nearly unbelievable speed. The skin of the hairless jikibria is sickly gray mottled with putrid yellow, and the entire creature is surrounded by a sort of membrane sack that is a nearly-transluscent green. This sack is vestigial and self-healing, and while it provides some protection for the jikibria, it affects neither the jikibria’s Armor Class, nor attacks made against it.

Ecology. Jikibriae hail from the 149th layer of the Abyss—a feverish, diseased place where the air is thick and humid. This layer is known by two names—“Innapih” by those who know its ruling demon prince by the name “Asag,” and as “Ganzer” by those who know the ruling demon prince by the name “Nergal.”

Languages. Jikibriae speak abyssal, celestial, and common.

HOME: Innapih/Ganzer
(the 149th layer of the Abyss)
SERVES: Asag/Nergal (Demon Prince of Sickness)


ARMOR CLASS: 2
ARMOR CLASS: 4
HIT DICE: 6**
MOVE: 240'(80')
ATTACKS: 1 touch
DAMAGE: Disease
NO. APPEARING: 1-3 (1-6)
SAVE AS: Fighter:6
MORALE: 7
TREASURE TYPE: B
ALIGNMENT: Chaotic (CE)


RESISTANCE/IMMUNITIES
ACID: Normal
COLD: Half
ELECTRICITY: Half
FIRE: Half
GAS: Half
IRON: Normal
MAG. ENERGY: Normal
POISON: None
SILVER: None
REQ. “T.H.”: +1 or better


PSIONIC ABILITIES
PSIONIC LEVEL: 6 (30 PSPs)
Attack modes: all
Defense modes: all
Psychometabolic: all




Thursday, June 15, 2017

New B/X Extra-planar Creature: Holsohr

This is one of the creatures from my Fifty Fiends project.
Please note, it also uses one of my new psionic Treasure Type designations.

HOLSOHR (pron. HOLE-sore)



ATTACKS/SPECIAL ABILITIES

Silent Scream. Although the holsohr are voiceless, they are able to emit a silent “roar” of sonic distortion in a 60' long radius and a 180° arc. All creatures caught within in the area take take 4d6 damage; a successful save vs. breath halves this damage. This ability is usable 3×/day.

Phobia Aura. In addition to possessing the telepathic devotion phobia ampli cation, holsohr are always surrounded by a 30' radius effect equal to that ability. All creatures caught within the area must make a psionic saving throw or suffer the effects for a duration of 2 turns.

Phobia Reflection. This ability is similar to the illusionist spell alter self, except that all creatures that view the holsohr will see it as the living embodiment of their greatest fear. A psionic saving throw results in the creature being able to see the holsohr as it truly is. This ability is usable 3×/day and has a duration of 1 hour (6 turns).

Cause Nightmares. At will, a holsohr may touch a sleeping victim and cause it to have nightmares. On a failed psionic saving throw, the sleeping victim will be wracked with nightmares and restless sleep. When the victim wakes, it will have gained none of the ben ts from such a period of sleep (e.g., natural healing can- not take place, spells cannot be memorized, etc.). If the victim is woken, the nightmares will be disrupted and the victim may then return to restful sleep. The holsohr must be in the same plane as the actual body of the victim for this ability to work (e.g., the holsohr may not reach into the Prime Material from the Dream Plane to use this ability).

DESCRIPTION/ECOLOGY

Appearance. These dreadful creatures are a horror to behold. A holsohr’s body is generally humanoid in form, but its extremities feature bird-like hands and feet, its arms and torso are covered with feathers, and it wings are composed of long feathers. The head of a holsohr appears as a human skull with sunken eyes and a ghastly, fang-filled, vertically- set mouth that extends down its elongated neck.

Ecology. Holsohr are native to Melas Oneiros (the Black Dream realm of the Dream Lands)—the place where the most terrifying and dreadful of nightmares are born. In fact, it is believed that the holsohr themselves were born into existence from nightmare.

Holsohr prowl through Dream in search of the unattended bodies of dream travelers, through which the holsohr may escape from Dream into the plane occupied by the sleeper, in order to bring chaos, confusion and mayhem to the waking world.

The holsohr are the sworn enemies of both baku and zowls.

Languages. Holsohr are voiceless, communicating via a form of sign language (unique to the holshor). They do, however, understand common, auran, celestial, nocturne, primordial, and supernal.

HOME: Melas Oneiros
(the Black Dream Realm of the Dream Lands)
SERVES: Phobetor (Demon Prince of Nightmares)


ARMOR CLASS: 2
HIT DICE: 7+7*
MOVE: 60'(20')/180'(60')
ATTACKS: 2 claws/1 bite
DAMAGE: 1-6/1-6/1-8
NO. APPEARING: 1-3
SAVE AS: Fighter:7
MORALE: 11
TREASURE TYPE: W
ALIGNMENT: Chaotic (CN)


RESISTANCE/IMMUNITIES
ACID: Normal
COLD: Half
ELECTRICITY: Half
FIRE: Half
GAS: None
IRON: None
MAG. ENERGY: Normal
POISON: Normal
SILVER: None
REQ. “T.H.”: +1 or better


PSIONIC ABILITIES
PSIONIC LEVEL: 7 (35 PSPs)
Attack modes: ego whip, id insinuation
Defense modes: mind blank, thought shield*
Telepathic: D) thought concealment*, phobia amplification*
Psychoportative: D) dream travel*

* Costs no PSPs to use.





Wednesday, May 18, 2016

Fifty Fiends

One of the things I've been doing over the last couple of months, as I've had a spare few minutes here and there (between working on Kickstarter stuff, dealing with work stuff, and living up to family commitments), is draw some fiends.

Originally, the drawings were just things I had planned on piling up into the material that may (or may not) eventually become the Creature Compendium II. But having 50 lower planes natives in CC2 seemed a bit to weighted toward one type of creature (since my CC goal has always been a good mix of stuff that fits all types of adventures/campaigns), so my objective shifted a bit.

My new goal was to come up with 50. That's enough drawings to do that alliterative thing that I (and Stan Lee) seem to love so much, allowing me to name them as the "Fifty Fiends," with a potential (but-as-yet unconfirmed book... Fifty Fiends). Some are based on demons from historical sources (like Collin de Plancy's Dictionnaire Infernal), and a couple are based on PD comic book images, but most are just of result of my placing pencil to paper and drawing until I was done.

I was originally planning on dual-statting them (as with the Creature Compendium. However, I realized how textually cumbersome that would become with the need to add resistances, immunities, psionics, etc. Instead, I'm planning on going with the basic B/X stat block, an additional stat block for immunities/resistances (e.g., damage from fire, ice, etc.), and a B/X psionics stat block. This does a couple of things that I like. First, it makes things pretty easy for Oe and 1e players to convert (e.g., I'm planning on including some info so Oe/1e players using first gen psionics can convert the psionic stats). Second, it helps keep things in line with any information that might be included in the Basic Atlas of the Planes (which itself may take years to finish).

So a week or two ago, I finished the drawings. Then, in those spare few minutes here and there over the last week or two, I've been naming them, assigning them a native plane (and planar layer, where appropriate), and noting who (or what) they serve (or their place in an existing planar hierarchy).

So to whet your appetite, here are all 50 illustrations compiled into a handy-dandy visual overview (that is roughly alphabetically by fiend name!

As a side note, if the book does publish, I am considering auctioning off all 50 original illustrations as a single folio.