Showing posts with label 1813 Leipzig. Show all posts
Showing posts with label 1813 Leipzig. Show all posts

Tuesday, 31 October 2023

OK .. I really like Blucher Napoleonic Rules and here is why .. Leipzig 1813 "Big" Game (Day One) .. [Long Post]

I had the extreme pleasure of participating in Leipzig 1813 refight (weekend Saturday and Sunday affair) at Pendrakon Games in Middlesbrough. Coming off the high of a two day Napoleonic frenzy (Leipzig) I can say hand on heart that I have never (previously) seen such a huge battle, played to conclusion so, so cleanly. I think we have Sam Mustafa's Blucher rules to thank for that. They were brilliant, even in the hands of a "hard of thinking" confused.com wargamer like myself. Full credit to the game's organisers too (David Lambert being in star pole position) for choosing the right tools for the job. The attention to detail and care was clear to all in this labour of love - OrBats with coloured small dice to track strength points, colour coded to Corp and the level of organisation in the event was fantastic. Thanks must also go to Pendrakon Games for the event hosting and most convivial environment (including a wargaming shop selling fantastic pieces of 10mm kit). For the game itself, it was daunting to see so much precious 15mm Napoleonic kit on the table. Total respect to all and apologies if I have left anybody out worthy of praise for contributing to the fine day, please excuse any ignorance on my part. Note: For me I found this game awe inspiring, as I have long since vowed not to paint 15mm Napoleonic's again - tried it once but it really burned me, I did it far too slowly and could not get into a factory mode of production - you need so much kit to do it justice! So credit to those marathon figure painters! Ramblings over .. on to the game

Day One [Saturday]: Orders from Napoleon himself - "Defend the Town  at all costs, yes that Town (Gahlis, as it s on the left flank of the Northern French Table, do not lose the flank), defend it to the last man". Tactically the very Left Flank lies across the other side of the river [units there cannot support the defence of the town], so that area will be used as a delaying mechanism - trade space for time as it is of no real significance (see below, the set-up - "my" piece of land/real-estate to fight over for the next two days of wargaming, a town [called Gahlis - not even sure how to pronounce it correctly] commanding a bridge cross the river to Leipzig and a "hanging" left flank over the other side of the river (whose name I never learned). I did not defend to the river line as I had no wish to be pinned there and be destroyed by the impressive Russian and Prussian grand batteries of artillery the Allies possessed ):


My French guns and Infantry hold the Town (see below, the figures are based on big blocks rather than fiddly small pieces [you know "those" types of rules, with two man skirmishers that detach from the block] which thankfully makes them by contrast so easy to move about):  


As French Left Flank Commander I am pinning great hopes on the French artillery disordering (or rather inflicting severe casualties on the advancing enemy infantry) on the Prussian attack (see below, a mighty French Grand Battery waits to speak - the Emperor liked his guns):  


There is also solid French Infantry to the right of the town (see below, all part of the same corps, so command integrity should not be a problem): 


My Right Flank (although it is the centre of the actual French line of battle [on Table 1 - yes there were two huge tables, as Leipzig and the French Army was the filling in the middle of a huge Allied Army sandwich]) consisted of excellent regular infantry .. but I am lacking in artillery - or rather Grand Batteries (see below, I am facing a huge coalition [I spotted Swedes (Bernadotte) and Russians] of "combined arms" [Cavalry, Infantry and Grand Battery Artillery] Allied Corps - they simply have too much of everything! - Yes, as a seasoned general  I am preparing my excuses early!): 


A local Corp Level Reserve (infantry and cavalry, held on the baseline (see below, I am hoping to not need them sooner than later, but I know at om point  will need them - Blucher rules note, no they were not held in the wood as that is not allowed (for units under Reserve order - you have to be able to "see" things, this was my Reserve in a "sorting the troops out phase" - and there were a "lot of troops" on the table that day [candidate for understatement of the year]): 


Opening Rounds:
The Russians are coming, quick deploy the Reserve Cavalry (no panic in that voice whatsoever). The somewhat significantly unimportant "hanging left flank" was sentried but not really defended. It was a lure that was aimed to entice the Allies away from the strategically important Town (how important depended on the value of a playing card hidden in a sealed envelope underneath the terrain piece - a nice umpiring touch). As the Russians suddenly became interested in this piece of riverside real estate, two brigades of French cavalry were despatched .. so the French would only be now outnumbered three to one (see below, sometimes as a Napoleonic French commander you have to display a certain national "sang-froid"): 


As things were developing on the left, the Russians and Prussians were shooting .. very effectively. The massed grand battery of French artillery I had placed to much in store by became a graveyard of Imperial hopes and dreams, as it simply disappeared under a storm of counterbattery fire (see below, as the French Commander I was left wondering if I had been too brave in putting it in the front line .. infantry in the same place would have taken more time to have been bled away, a horrible form of calculation to contemplate):  


I (as in the French commander on the spot) have a cunning plan to disrupt the Russian advance on the left with a bold and daring advance of a brigade of French Cavalry. The plan was to stop them as they crossed over, if I defended the river-line I would be meat for their guns (and I had already experienced that in the town). Therefore as the first Russian cavalry brigade crossed, a French one was in position to attack it (see below, this also showed the beauty of the Blucher game system, whereas in other rule-sets there would be forty pages of carefully worded instructions [whose interpretation that nobody ever agreed upon] here we would just fight a battle without angst and fuss, but with casualties and consequences): 


The result is not good for the French! Perhaps I should have used the Blue (French) dice [4 v 1]. Despite their "wet" hooves the Russian Cavalry bested the French (causing two hits to the one on the Russians) and will cause them to retreat back. Again another shout out to the beautiful Blucher system, simplistic but sane. If you fight you lose a strength point too (regardless of if you win - so no superhuman Napoleonic Panzer Tank formations that never take a hit - nothing is free) and if you lose, you will take usually an extra hit at most (unless infantry caught out side of a square or grand batteries pummelled into kindling) but be forced to retire (see below, we are trading Russian Command Cards for time, but paying in French strength points - exchanges like that I think are the essence of the Blucher system):    


The battle on the French left Flank as see from the French Commanders perspective (see below, the French Infantry "eagerly" awaited its outcome with some trepidation): 


The French Cavalry regrouped and were sent in again but in the meantime more Russians had poured across the river. To cover this crossing the Russians opened up with [devastating] long range artillery on the far right French Cavalry unit (remember it vaguely from the last photograph?) - the "good Russian dice" meant it disappeared (Russian Heavy Artillery has a certain "zing" to it) as an effective fighting force (as in, it was removed from the table and put in the dead pile). Blucher can be cruel, but the Allies were trading vast amounts of artillery ammunition for French strength points so there is a logic to it all (see below, the French left is beginning to look a tad precarious and sparsely held): 


A close-up of the second French-Russian cavalry action (see below, yes those are Cossacks following the Russian cavalry, with infantry on the Russian far right - thankfully artillery cannot cross the river unless at a bridge, the only one being behind the French held Town)


Sadly for the French it all ended in pretty much the same manner as the first (see below, French cavalry retiring, somewhat bruised, to the safety of some low lying hills): 


Meanwhile the French Commander had deployed his local Infantry Reserve to a position behind the Town, as there were signs of an impending [big] Allied attack (see below, there will be great need of French reinforcements and perhaps even a counterattacking force in the very near future): 


The first Prussian attack goes in at 1-to-1 odds and bounces, but it still serves to wear down the French infantry - some unlucky person has to be first in after all. It is very important not to let the attacker have 2-to-1 odds (see below, French infantry positions to the left and right of the town will move up to soak up the attention of additional Allied troops, if need be [or rather as it will be]): 


Forward line of  French Defence. The French infantry is literally bled dry, dying in place but defending the town (see below, both of the French units left and right take horrendous causalities and are retired or destroyed in the course of the "hot" action): 


The second line of French defenders recycle in but as the Prussians put in all-in Corps attack on the Town, the odds now go 2-to-1 in the "attackers" (Prussian) favour (see below, the far right French reinforcements do not get to the town in time to stop the 2-to-1 attack going in): 


The "Town" (Gahlis) Falls to the Prussians (see below, the only concern the Prussians now have is that the Prussian troops to their right, fighting outside the town, were beaten back - which leaves the town environs as a Prussian salient surrounded by very angry Frenchmen): 


The French conduct a counter-attack with that "well placed" Infantry Reserve (see below, it is imperative NOT to lose the town as it will unhinge the position of the French Right on the "southern battle board" - [yes, directly behind me, there was either 28 foot or 30 foot of battle was in play, the French were in the centre facing outward and players "back-to-back"] AND it would mean that the French would have to re-take it [always harder] the next day - as in Day Two of Leipzig which we were going to play on the Sunday): 


French honour is saved .. the Town (Gahlis) is re-taken .. done quickly before the Prussian are given time to prepare its defences (see below, as a result the Prussians are now worn-out and have little offensive firepower left in them. For the time being the town is safe and therefore by definition the French Southern Right Flank is merely only fighting enemy to their front and not their front and rear!): 


On the "Refused (some rude people would say "hanging") Left Flank" .. all is quiet, but it looks rather precarious in the longer term for the French (see below, the Allied command focus has been mainly concerned on the battle for the town, which has resulted in sluggish Russian movement [there are rather a lot of them] up to the river line - the French Commander had to activate his last local reserve [a cavalry Division] to fill out a rather pathetic looking ensemble of a defensive line - thanks to the ravaging appetite of the Russian Heavy Artillery): 


Meanwhile the Russians are crossing over the river on the French "northern board" Left Flank in considerable force (and that is somewhat of an understatement if you ask me). It is a long route over but they are considerably out numbering the French defenders. The French Left Wing Commander (as in me) is facing the cream of Mother Russian - The Tsar's Imperial Russian Guard. Thankfully by crossing the river they are leaving their Imperially Heavy Russian Guard Artillery on the other side of it and out of effective combat range (see below, the Tsar's Imperial Russian Guard is getting its bonny feet wet, included in its midst there is a certain French emigri Colonel 'A' who now sides with teh Russians, and has a point of honour to sort out with the French Left Wing Commander General de Brigade 'F' , they first met at Tilsit in 1807, leaving as friends but are now facing each other as deadly enemies in 1813 [after a small issue of unpaid Russian rent owed from 1812]): 


The Imperial Russian Guard Grenadiers are advancing in splendid form. The French can hear the terrible sound of their drums, but with it night also approaches now. Despite a few skirmishing rounds both sides bivouac - camps fires are seen coming to light around the battlefield (see below, these fine Russian fellows will see hot action tomorrow morning): 


Next - Day Two: Which will be - to "Defend the Town" against all-comers (again). As the Emperor wishes it, so it shall be! I have been promised "quality" reinforcements? I just hope it is not like that time in Russia all over again .. I don't like crossing rivers, but at least this one is not frozen.

Footnote: Aids that helped me to learn to play Blucher, plucked from the web:






The official Blucher site: 

Monday, 23 December 2019

November Wargaming Show: Stockton Battleground

Looking back to November this year I had the good fortune to help out with an exhibition game at the Stockton Battleground Wargame Show. A 10mm epic Napoleonic feast, the last day of the 1813 Leipzig battle, the largest Napoleonic battle. The battlefield set-up and rules were a hex driven (Kallistra scenery) tribute to the Avalon Hill era  - you could say an Avalon Hill rule appreciation society. The goal being to be able to play epic sized Napoleonic battles "quicker" than they actually took (see below, these 10mm figures came from the Pendrakon stable, which seemed appropriate as they organised the show):


In addition to playing I managed to do some shopping between dice rolling and figure moving (see below, following on from the Wargames Illustrated "freebie" - after several good recommendations from friends I took the plunge and bought the starter set, yes yet another Napoleonic Naval scale!):


Catching the corner of my eye I saw a "must have" throwback to my childhood, 2000AD tribute to Judge Dredd (see below, get ready for Block War .. mine is the JRR Hartley Block, fly fishing anyone. Watch out from those no good perps from the Homer Simpson Block, they are trouble and they will catch some "rod"!):


The last purchase was looking forward to my communal 2020 project, the Western Desert in 10mm, my bag is the Italians (see below, a party pack from Pendrakon):


So plenty of painting planned for the festive break!

Tuesday, 22 October 2019

Leipzig Play-Test - 10mm Napoleonics

My friend brought out into the light his latest project. A 10mm Napoleonic demonstration game of Leipzig 1813 for Battleground 2019 at Stockton, in November later this year. The inspiration comes from an old SPI/Avalon Hill game I think (see below, the portion of the battlefield we are play-testing, French to the left Austrians to the right):


The Allies (on the right below) move forwards, the troops being changed into more atheistic configurations which is pure chrome but it is a demonstration game after all (see below, the French artillery welcomes them warmly):


Given the condensed frontage the and intensely concentrated Austrians the French saw an opportunity for a localised forestalling counterattack along the river (see below, the initial results are encouraging to Boney's men):


The French advance into a vacant town to secure a better defensive position and bring up support brigades which initiates and inconclusive firefight of sorts (see below, the battle is developing into a continuous front of skirmishing):


The Allies discover that attacking a town without preparatory bombardment is very risky and find themselves in headlong retreat (see below, the closely packed Austrian formations are thrown into disorder by their routing friends, nevertheless the Austrians have one opportunity against a disordered French infantry brigade facing a fresh Austrian infantry brigade [see bottom below]):


The French seem to have purchased by feat of arms a brief breathing space while the Austrians seem to be disadvantaged by their own "masse" (see below, coming out from the rallying phase of the rules is the keen ability of the French to rally from disorder quicker than their Austrian foes - an interesting national characteristic): 


The Austrians come hard again at the French, focusing on a disrupted French infantry brigade that routs and a soak off attack in the centre that causes mutual disruption. The attack against the town continues unconvincingly (see below, their id a French unit moving (running away) in the 'wrong direction' which is of slight concern to the French Commander - who hopes Napoleon does not see it, but fears he does):


Reserve French cavalry brigades are brought up to support the flagging French infantry in the centre and protect the dangerous "one-hex-gap" that has appeared between the fiercely defended town and the rest of the French Line Infantry - just above the "hand of God" in the picture below. The success along the river is a mixed blessing for the French as it allows the Austrians to isolate French units if they stray too far forward in search of an easy victory (see below, the French have 'just enough but no more' forces to cover the ground they need to defend, the loss of even one unit could unpick their defensive position): 


Seeing the Austrian infantry around the town so disorganised the French commander can see that the time is ripe for a vigorous cavalry action. If the disorder Austrian infantry fail to "make squares" then the French cavalry could in theory massacre then (see below, the die is cast and the French commander awaits "fate's" answer - death or a Marshal's baton for the French Cavalry Commander methinks, perhaps even both):


The French cavalry has successfully plugged the hole, causing great grief and strife in the Austrian rank and file. The situation is stabilised, but the French have committed a great part of their cavalry reserve in the process. The Austrians still possess vast reserves of troops, including their Guard. The second round of this contest is going to be far harder for the French (see below, The French commander in this sector is already scribbling a note to Napoleon for more reinforcements):


Play-test complete, the game was fun and seems to have great potential.

Sunday, 5 July 2015

"My First" Prussians make it to the Leipzig Tabletop

My Prussians finally make it to the tabletop in a battlefield formation! It has only taken them ten years to turn from silver legion wannabes to fully painted Prussian heroes with a flag (see below, as they march on to meet the French):


Meanwhile the Prussian maidens and womenfolk are left weeping as their menfolk walk off to war (see below, their view - "Will they ever see them again?") :


As part of the "map consolidation phase", the two separate battles being fought simultaneously are joined together on one table. An impressive Herculean task if truth be told as apart from the very "gingerly" physical movement of toys, much mental dexterity was required to rotate and merge the battlefield geography without teleporting troops in random directions (see the following photo sequence for full appreciation of the size of the battle):


My Prussians are part of a massive mixed  Prussian and Russian infantry XXX (see above top left, second formation down, the neatest formation bar the French "Old Guard" on table IMHO). On teh downside, they are headed towards a formidable line of French Artillery backed by infantry and cavalry. In short an "all arms" wall of death, not a nice wargaming christening (see below):


The panoramic view from the French lines on the main battlefield (see below, the Prussians/Russians are top, moving onto the battlefield and the French in the center of the photograph to bottom, ready and waiting, just off to the right would be a large formation of "Old and Middle Guard!" just emerging from the fields around Leipzig):


The view of the French dispositions across the blue river in the above photograph is shown below (see below, the French have a good combined arms force but are outnumbered, however the Guard Artillery 'park' and Cavalry XXX are within easy reach): 


The man himself, Napoleon, is now awake and talking to his beloved Guard, admiring their potent artillery pieces and the glint of steel catching the bayonet and cuirass of their infantry and cavalry (see below, ahem note the understated six figure command base as befits The Emperor):


I have a feeling The Guard may have to be committed early to crush one threat and then turn upon another in true Napoleonic genius for the French to win this one!

Tuesday, 30 June 2015

Advancing along "The Road To Leipzig" are MY newly finished Prussians

I am more proud of the fact that I actually managed to finish these fine Prussian fellows after about ten years WIP status, than the finished paint job. It is after all my first attempt, albeit a long awaited final product (see below):


Playing around with the camera settings as per the 1/72 Commando post (Note: I am a cautious child as after over a years ownership and I am only now starting to play and experiment) gave me the close up of the command stand (see below): 


Brave fellows to a man, especially since they are on "the road that leads to Leipzig"! I now have to work out if I move over into 'factory production mode'and simplify my painting technique for a faster turn around for my remaining 176 Prussian 15mm Old Glory troopers.

After the unit was finally completed I did get a sense of satisfaction that 'deep down' meant I wanted to do more ;) 

Saturday, 27 June 2015

The Road To Leipzig Is Blocked by the French

The French infantry managed to deploy and squared off against the Russian/Prussian vanguard. Both sides view an attack across a defended river line rather unwise. The Blucher decided to take up a strong defensive position and use their artillery to good effect until the bulk of the Allied infantry arrived (see below):


Meanwhile the Russian heavy artillery (see below, top left hand corner) showed its teeth to the body of French infantry posing such tempting targets across the river (see below, top right hand corner):  


The French seemed content to "sit it out under the guns" until their own reinforcements came on. These happen to be a certain "Guard Artillery" formation. Time will tell if Blucher will appreciated the weight of this 'incoming cannon' as much as he was enjoying the 'outgoing'. This strange mismatch of "good troops in all the wrong places" came about from this simple enough looking board game (see below):

Note: Main battle to the LHS of the map, mini battle to the RHS of the map. Napoleon's counter is yet to be awakened from his slumber.


Meanwhile I am trying to paint a few more Prussians to make a complete "Age of Eagles" battlefield formation. Currently I am more spectator of other general's formations! The thought of literally moving my own troops is enticing ;)