Showing posts with label Wargaming. Show all posts
Showing posts with label Wargaming. Show all posts

Saturday, 9 May 2026

Wargames that Teach Leadership - Extraordinary college

A friend pointed me to this interesting site (see below, it immediately caught my attention with the novel use of egg timers next to the counter bases):  


I suggest you take a look yourself (see link below): 

The scenarios looked appealing:
  • The Battle of Luethen
  • A Special Forces "smash and grab" from a train behind enemy lines
  • A successful Viking raid is confronted with a Saxon Shieldwall between it and its longship home
  • A Three Musketeers "look out for your friends" escapade
Interesting, although I cannot afford the price of the games in their commercial "training" use!

Footnote: I did meet "the timers" game in action at Partisan 2026. Chatting to the guy who organised it and he said he was in touch with the designer. Fairly simple game, use a unit and wait until the timer stops before you can use it next while the battle swirls around you! Quick wins can turn out to be long term losses. 
 




Tuesday, 21 November 2023

Professional Wargames - What the UK Government Sees

On www.gov.uk news today (17/11/2023) there is this interesting little article (see link below):
 

https://www.gov.uk/government/news/the-crucial-role-of-wargaming-in-defence

Nice to see that the educational power of games is being used to good effect.
Along with publications such as:

Influence Wargaming:


Wargaming Handbook:

Bodes well for sensible decision making (perhaps).

Tuesday, 31 October 2023

OK .. I really like Blucher Napoleonic Rules and here is why .. Leipzig 1813 "Big" Game (Day One) .. [Long Post]

I had the extreme pleasure of participating in Leipzig 1813 refight (weekend Saturday and Sunday affair) at Pendrakon Games in Middlesbrough. Coming off the high of a two day Napoleonic frenzy (Leipzig) I can say hand on heart that I have never (previously) seen such a huge battle, played to conclusion so, so cleanly. I think we have Sam Mustafa's Blucher rules to thank for that. They were brilliant, even in the hands of a "hard of thinking" confused.com wargamer like myself. Full credit to the game's organisers too (David Lambert being in star pole position) for choosing the right tools for the job. The attention to detail and care was clear to all in this labour of love - OrBats with coloured small dice to track strength points, colour coded to Corp and the level of organisation in the event was fantastic. Thanks must also go to Pendrakon Games for the event hosting and most convivial environment (including a wargaming shop selling fantastic pieces of 10mm kit). For the game itself, it was daunting to see so much precious 15mm Napoleonic kit on the table. Total respect to all and apologies if I have left anybody out worthy of praise for contributing to the fine day, please excuse any ignorance on my part. Note: For me I found this game awe inspiring, as I have long since vowed not to paint 15mm Napoleonic's again - tried it once but it really burned me, I did it far too slowly and could not get into a factory mode of production - you need so much kit to do it justice! So credit to those marathon figure painters! Ramblings over .. on to the game

Day One [Saturday]: Orders from Napoleon himself - "Defend the Town  at all costs, yes that Town (Gahlis, as it s on the left flank of the Northern French Table, do not lose the flank), defend it to the last man". Tactically the very Left Flank lies across the other side of the river [units there cannot support the defence of the town], so that area will be used as a delaying mechanism - trade space for time as it is of no real significance (see below, the set-up - "my" piece of land/real-estate to fight over for the next two days of wargaming, a town [called Gahlis - not even sure how to pronounce it correctly] commanding a bridge cross the river to Leipzig and a "hanging" left flank over the other side of the river (whose name I never learned). I did not defend to the river line as I had no wish to be pinned there and be destroyed by the impressive Russian and Prussian grand batteries of artillery the Allies possessed ):


My French guns and Infantry hold the Town (see below, the figures are based on big blocks rather than fiddly small pieces [you know "those" types of rules, with two man skirmishers that detach from the block] which thankfully makes them by contrast so easy to move about):  


As French Left Flank Commander I am pinning great hopes on the French artillery disordering (or rather inflicting severe casualties on the advancing enemy infantry) on the Prussian attack (see below, a mighty French Grand Battery waits to speak - the Emperor liked his guns):  


There is also solid French Infantry to the right of the town (see below, all part of the same corps, so command integrity should not be a problem): 


My Right Flank (although it is the centre of the actual French line of battle [on Table 1 - yes there were two huge tables, as Leipzig and the French Army was the filling in the middle of a huge Allied Army sandwich]) consisted of excellent regular infantry .. but I am lacking in artillery - or rather Grand Batteries (see below, I am facing a huge coalition [I spotted Swedes (Bernadotte) and Russians] of "combined arms" [Cavalry, Infantry and Grand Battery Artillery] Allied Corps - they simply have too much of everything! - Yes, as a seasoned general  I am preparing my excuses early!): 


A local Corp Level Reserve (infantry and cavalry, held on the baseline (see below, I am hoping to not need them sooner than later, but I know at om point  will need them - Blucher rules note, no they were not held in the wood as that is not allowed (for units under Reserve order - you have to be able to "see" things, this was my Reserve in a "sorting the troops out phase" - and there were a "lot of troops" on the table that day [candidate for understatement of the year]): 


Opening Rounds:
The Russians are coming, quick deploy the Reserve Cavalry (no panic in that voice whatsoever). The somewhat significantly unimportant "hanging left flank" was sentried but not really defended. It was a lure that was aimed to entice the Allies away from the strategically important Town (how important depended on the value of a playing card hidden in a sealed envelope underneath the terrain piece - a nice umpiring touch). As the Russians suddenly became interested in this piece of riverside real estate, two brigades of French cavalry were despatched .. so the French would only be now outnumbered three to one (see below, sometimes as a Napoleonic French commander you have to display a certain national "sang-froid"): 


As things were developing on the left, the Russians and Prussians were shooting .. very effectively. The massed grand battery of French artillery I had placed to much in store by became a graveyard of Imperial hopes and dreams, as it simply disappeared under a storm of counterbattery fire (see below, as the French Commander I was left wondering if I had been too brave in putting it in the front line .. infantry in the same place would have taken more time to have been bled away, a horrible form of calculation to contemplate):  


I (as in the French commander on the spot) have a cunning plan to disrupt the Russian advance on the left with a bold and daring advance of a brigade of French Cavalry. The plan was to stop them as they crossed over, if I defended the river-line I would be meat for their guns (and I had already experienced that in the town). Therefore as the first Russian cavalry brigade crossed, a French one was in position to attack it (see below, this also showed the beauty of the Blucher game system, whereas in other rule-sets there would be forty pages of carefully worded instructions [whose interpretation that nobody ever agreed upon] here we would just fight a battle without angst and fuss, but with casualties and consequences): 


The result is not good for the French! Perhaps I should have used the Blue (French) dice [4 v 1]. Despite their "wet" hooves the Russian Cavalry bested the French (causing two hits to the one on the Russians) and will cause them to retreat back. Again another shout out to the beautiful Blucher system, simplistic but sane. If you fight you lose a strength point too (regardless of if you win - so no superhuman Napoleonic Panzer Tank formations that never take a hit - nothing is free) and if you lose, you will take usually an extra hit at most (unless infantry caught out side of a square or grand batteries pummelled into kindling) but be forced to retire (see below, we are trading Russian Command Cards for time, but paying in French strength points - exchanges like that I think are the essence of the Blucher system):    


The battle on the French left Flank as see from the French Commanders perspective (see below, the French Infantry "eagerly" awaited its outcome with some trepidation): 


The French Cavalry regrouped and were sent in again but in the meantime more Russians had poured across the river. To cover this crossing the Russians opened up with [devastating] long range artillery on the far right French Cavalry unit (remember it vaguely from the last photograph?) - the "good Russian dice" meant it disappeared (Russian Heavy Artillery has a certain "zing" to it) as an effective fighting force (as in, it was removed from the table and put in the dead pile). Blucher can be cruel, but the Allies were trading vast amounts of artillery ammunition for French strength points so there is a logic to it all (see below, the French left is beginning to look a tad precarious and sparsely held): 


A close-up of the second French-Russian cavalry action (see below, yes those are Cossacks following the Russian cavalry, with infantry on the Russian far right - thankfully artillery cannot cross the river unless at a bridge, the only one being behind the French held Town)


Sadly for the French it all ended in pretty much the same manner as the first (see below, French cavalry retiring, somewhat bruised, to the safety of some low lying hills): 


Meanwhile the French Commander had deployed his local Infantry Reserve to a position behind the Town, as there were signs of an impending [big] Allied attack (see below, there will be great need of French reinforcements and perhaps even a counterattacking force in the very near future): 


The first Prussian attack goes in at 1-to-1 odds and bounces, but it still serves to wear down the French infantry - some unlucky person has to be first in after all. It is very important not to let the attacker have 2-to-1 odds (see below, French infantry positions to the left and right of the town will move up to soak up the attention of additional Allied troops, if need be [or rather as it will be]): 


Forward line of  French Defence. The French infantry is literally bled dry, dying in place but defending the town (see below, both of the French units left and right take horrendous causalities and are retired or destroyed in the course of the "hot" action): 


The second line of French defenders recycle in but as the Prussians put in all-in Corps attack on the Town, the odds now go 2-to-1 in the "attackers" (Prussian) favour (see below, the far right French reinforcements do not get to the town in time to stop the 2-to-1 attack going in): 


The "Town" (Gahlis) Falls to the Prussians (see below, the only concern the Prussians now have is that the Prussian troops to their right, fighting outside the town, were beaten back - which leaves the town environs as a Prussian salient surrounded by very angry Frenchmen): 


The French conduct a counter-attack with that "well placed" Infantry Reserve (see below, it is imperative NOT to lose the town as it will unhinge the position of the French Right on the "southern battle board" - [yes, directly behind me, there was either 28 foot or 30 foot of battle was in play, the French were in the centre facing outward and players "back-to-back"] AND it would mean that the French would have to re-take it [always harder] the next day - as in Day Two of Leipzig which we were going to play on the Sunday): 


French honour is saved .. the Town (Gahlis) is re-taken .. done quickly before the Prussian are given time to prepare its defences (see below, as a result the Prussians are now worn-out and have little offensive firepower left in them. For the time being the town is safe and therefore by definition the French Southern Right Flank is merely only fighting enemy to their front and not their front and rear!): 


On the "Refused (some rude people would say "hanging") Left Flank" .. all is quiet, but it looks rather precarious in the longer term for the French (see below, the Allied command focus has been mainly concerned on the battle for the town, which has resulted in sluggish Russian movement [there are rather a lot of them] up to the river line - the French Commander had to activate his last local reserve [a cavalry Division] to fill out a rather pathetic looking ensemble of a defensive line - thanks to the ravaging appetite of the Russian Heavy Artillery): 


Meanwhile the Russians are crossing over the river on the French "northern board" Left Flank in considerable force (and that is somewhat of an understatement if you ask me). It is a long route over but they are considerably out numbering the French defenders. The French Left Wing Commander (as in me) is facing the cream of Mother Russian - The Tsar's Imperial Russian Guard. Thankfully by crossing the river they are leaving their Imperially Heavy Russian Guard Artillery on the other side of it and out of effective combat range (see below, the Tsar's Imperial Russian Guard is getting its bonny feet wet, included in its midst there is a certain French emigri Colonel 'A' who now sides with teh Russians, and has a point of honour to sort out with the French Left Wing Commander General de Brigade 'F' , they first met at Tilsit in 1807, leaving as friends but are now facing each other as deadly enemies in 1813 [after a small issue of unpaid Russian rent owed from 1812]): 


The Imperial Russian Guard Grenadiers are advancing in splendid form. The French can hear the terrible sound of their drums, but with it night also approaches now. Despite a few skirmishing rounds both sides bivouac - camps fires are seen coming to light around the battlefield (see below, these fine Russian fellows will see hot action tomorrow morning): 


Next - Day Two: Which will be - to "Defend the Town" against all-comers (again). As the Emperor wishes it, so it shall be! I have been promised "quality" reinforcements? I just hope it is not like that time in Russia all over again .. I don't like crossing rivers, but at least this one is not frozen.

Footnote: Aids that helped me to learn to play Blucher, plucked from the web:






The official Blucher site: 

Tuesday, 19 September 2023

Connections UK 2023 Professional Wargames Conference (at RMAS) was Spectacular!

The Connections UK 2023 Professional Wargaming Conference has certainly bounced back post Covid in fine style. Hosted quite appropriately at Royal Military Academy Sandhurst (RMAS) it served up a feast of wargaming talks and more importantly practical wargaming sessions. For more details see the Connections UK web-site: 


https://www.professionalwargaming.co.uk/index.html

Specifically for Connections UK 2023: 

https://www.professionalwargaming.co.uk/2023.html#:~:text=Dates%3A%20Connections%202023%20will%20be,to%20Thur%2007%20Sept%2C%202023.&text=After%20two%20years%20of%20scaled,face%2Dto%2Dface%20conference.

It was a "Who's Who" of the Professional Military and Academic (with hobbyist representation), crammed full of fascinating talks and plenary sessions.  

Tuesday, 21 March 2023

Wing Commander Luddite - Wargaming Content on YouTube

Another example of a Wargamer taking to the Internet airwaves (YouTube) to distribute wargaming content and inspiration (see below, a wargaming friend with a nice artistic touch to his work):  


https://www.youtube.com/@WgCdrLuddite/videos

Good stuff, love the basing.

Sunday, 19 March 2023

Wandering around the Web: Phil Sabin's YouTube Channel

Wandering round the web and you bump into some old friends (see below Phil Sabin's YouTube Channel hosting some interesting videos - including some instructional on his air  wargames):


https://www.youtube.com/@philipsabin1653/featured

Wednesday, 12 October 2022

Red Teaming - Audible Book

This one book that has been on the reading list for a while, but because I thought it hinted at more of the business side of things I hung back. I now regret that, thirty minutes in and I am truly "hooked" (see below, it even has a hook into "The 10th Man" from 'World War Z' - which seems appropriate given my recent Cthulhu RPG reading):  


Recommended .. even though I have not even finished it yet!

Tuesday, 27 September 2022

British Army Fight Club Video: Jim Storr - Issues of Land Command


I found this You Tube talk very interesting, it was from the academic and former British Army officer Professor Jim Storr about the current state of (British) land command (see below, in part a review of issues in his current book, "Something Rotten" - link to You Tube): 


The name (Storr) caught my attention as I am currently reading (or rather it is on the shelf about to be read - along with some others, ahem - my bad) his book about the 1980-1990 NATO-WARSAW Pact era, Battlegroup, "The Lessons of the Unfought Battles of the Cold War".  

Thursday, 22 September 2022

Note to Self: Peter Perla Wargaming Research Publication

 Wargaming and The Cycle of Research and Learning (sjms.nu)

Thanks to John Curry from the History of Wargaming Project, Peter Perla himself in the Lost Battles groups.io, Rex Brynan and SDM in Paxsims  for bringing this to my attention.

When three respected sources of information point something out independently, best listen - or even better read it! 

Friday, 9 September 2022

GUWS Site - Is full of fantastic Wargaming Resources

Georgetown University Wargaming Society (GUWS) has a fantastic resource pool of YouTube wargaming materials .. click at your own risk  .. (see below, I dare you, a wealth of treasures, beware it is a most beautiful time trap if you do click/ Spoke from one who has lost days in "Little Wars TV" - Thank you again Sebastion Bae): 


https://www.youtube.com/channel/UCw0nVuQu5KoHv0kFiC9yX4Q

And Google drive documents (see below, now that should cause some serious clicking if I know anything about wargamers): 

https://drive.google.com/drive/folders/1fKyg1RlPLKRSqqXprz4DzmO7o_S7ruvl

Most dangerous in particular is (se below, naturally a link to some FREE wargaming books): 

https://drive.google.com/drive/folders/1L-xElu0I0OWb348q_Djq_3W2kEcdAZud

Then there is teh Wargaming Database (see below, warning pour yourself a coffee before you click, you may be there a while looking!):

https://www.guwargaming.org/database

Note: Hmm, you may not see or hear from me for some time if I take my own medicine by clicking on those links above ;) 

Monday, 5 September 2022

Natalia Wojtowicz - Evaluating Effectiveness in Wargames (KCL)

Another interesting presentation from KCL Wargaming Network (see link below): 


https://www.youtube.com/watch?v=gJxFs5e-iXQ

Brief:

The third of the Wargaming Network's 2021-2022 public lecture series 'Evaluating Effectiveness in Wargames,' featuring the research of Natalia Wojtowicz, is now live on the Wargaming Network's YouTube channel

Natalia Wojtowicz will showcase different methods of evaluating effectiveness of wargames, compiled from academic, industrial and governmental sector. A comparison of common and distinct factors will be analyzed to connect the effects with structure of the wargame. The question of objectivity of results will be explored based on recent experiments on adjudication. This presentation will be focused on identifying next steps in measuring and evaluating wargames.


Natalia Wojtowicz is a lecturer at the Hague University of Applied Sciences in the Safety and Security Management Programme. She teaches about wargaming, game design, and digital skills. Her research includes effectiveness of wargaming, new methods and experimental implementation. Previously she worked at the NATO Civil-Military Cooperation Center of Excellence, leading the Wargaming, Modelling and Simulation project focused on introducing civilian population into training and education. Later she designed 14 new wargames implemented across NATO. Currently she is researching adjudication in wargaming and testing an upcoming game about uprising in Belarus. You can follow her at @Wojtowicz_N


Watch Natalia Wojtowicz's presentation and the audience Q&A now at the Wargaming Network's YouTube channel, and we look forward to your participation in the upcoming 2022-2023 public lecture series. 


Monday, 18 July 2022

KCL Wargaming Presentation: Valid and Meaningful Assessment of Wargames (YouTube)


The first of the Wargaming Network's 2021-2022 public lecture series, 'Valid and Meaningful Assessment of Wargames,' featuring the research of Kate Kuehn, is now live on the
 Wargaming Network's YouTube channel

Wargames offer a promising avenue for analyzing the quality of plans or decisions as well as for developing and assessing player or team capabilities. Within a military education context, wargames can reproduce authentic, complex environments that facilitate application and integration of critical 21st century learning skills like creativity, collaboration, and problem-solving. At the same time, these dynamic environments pose a challenge for traditional measurement approaches, evidenced by numerous critiques of simulation-based learning, games-based learning, and wargaming assessment practices. Purposeful integration of assessment into wargaming design is essential to demonstrating the value of wargaming for individuals and institutions. This lecture will highlight key principles of sound and meaningful assessment within wargaming contexts, synthesizing literature from measurement and gaming disciplines. The discussion will also integrate lessons from a case study that examined assessment challenges and practices of a U.S. military education program that is rapidly expanding these activities in its curriculum. The findings highlighted key mechanisms and opportunities to “bake assessment in” to wargame design and facilitation. The presentation seeks to offer a guide for practitioners who are seeking to implement valid and meaningful assessment of learning that can be adapted to their own wargaming practices. 

Kate Kuehn is the Director of Institutional Research, Assessment, and Planning at Marine Corps University (MCU). In addition to managing the University’s institutional effectiveness process, she supports the evaluation of all MCU professional military education programs and directorates. Kate has spent 12 years working on evaluation and assessment of military education programs, providing advice on the design of learning assessments at the classroom, program, and institutional level. She is a member of the Military Education Assessment Advisory Group and has frequently served on military accreditation teams. Her research focuses on assessment and performance evaluation in complex contexts. More specifically, she is currently focused on assessment in team-based simulated learning environments. Kate has an MA from the Georgetown University School of Foreign Service and a BA from the College of William and Mary. She is a doctoral candidate at George Mason University’s College of Education and Human Development with specializations in education research methodology and educational psychology. Her dissertation proposes an assessment framework for collaborative, ill-structured games, and examines its application to educational wargaming practice. 

Watch Kate Kuehn's presentation and the audience Q&A now at the Wargaming Network's YouTube channel, and we look forward to your participation in the upcoming 2022-2023 public lecture series. 


Monday, 23 May 2022

Book Recommendation: Imaginable (Jane McGonigal)

It is a nice moment when you discover a favourite author has delivered another book (see below, Jane McGonigal of "Super Better" and "Reality is Broken" fame):

She hooked me on this one because she made reference to the USN Naval War College, Bought my copy on wife's Audible subscription so that I can listen to it when I am in the kitchen. Up to chapter two and its interesting, very much so, written in the spirit of Super Better with lots of thought exercises along the way. 

https://www.penguin.co.uk/books/144/1446896/imaginable/9781787635623.html


Monday, 17 January 2022

Article to stop and make you think

Just when you think you have it all under control:

https://warroom.armywarcollege.edu/articles/tech-surprise/

Don't be paranoid but beware the Black Swan that is around the corner. That is why we should wargame.

Sunday, 11 April 2021

Play Secure Online - One Heck of a Conference, Wargaming with Attitude with Real-World Benefits

Hats off to the organisers of the "Play Secure Online Conference" (25th to 28th March https://playsecure.mssconference.com/) as this was one heck of a thought provoking conference. A conference that affected the 'deep ways' in which the processes the brain tick. You came away "thinking much differently" about Security and the Organisations you work in than you did before it. Spooky in many ways. It challenged, enlightened and gave stark warnings of how things could easily be if left to their own devices and not actively worked on. All teh above are marks of a good conference in my book (see below and link above, not online gambling but Internet Cyber Security with professionals engaging with the concept of "play" to harness creativity and ingenuity): 


The takeaway is that Cyber Security "does not stand alone" and is far "too serious a level of risk" for it to be under the provenance of Certified Professionals Only, it's holistic thing easily compromised. The comfort zone for many is "not to think about it". Cyber Security is holistic and inclusive .. the alternative is a passive bunker mentality that is a "minimal spend (or rather a known unchallenged under-spend)" and a "let's hope it does not happen here". It is a scary thing to think about, however put a bit of fun into things and the creativity oozes out of people and it did so in buckets. No better example of teh power of creativity in that the unique Gather conferencing tool that had been configured to work like a video game - avatar and arrow key movement and bumping into people to say hello (see below, it was very retro '90s avatar in style.. I was one of many of the white snowmen (the most popular avatar) distinguished only by the wearing of a different coloured scarf [mine was green], others were friendly Snoopy style character avatars - note the snapshot of the empty room was taken while everybody was rushing to the main lecture hall without personal avatars names showing):  


Kitsch and cool at the same time. The content of the conference was hard-core or put another way gold-dust (and very, very wargaming related). How "hacking" (in the original MIT sense of the word - of open exploration of the world) is critical to learning - people teach themselves far better than any other method known to date. Simple game concepts stimulate this such as: What's in the Box?; Escape Rooms; Capture the Flag; How do you Open a Lock without a Key?; How can you Destroy a Light Bulb in 10 Different Ways? The realisation that simple Social Engineering is the easiest (and perhaps the most deadly) but psychologically trickiest to spot Red Attack Tool. Importantly you learn (more, much more) from your failures rather your successes. Adversarial games stretch you more. It was also humbling to hear some of the back stories of some of the people and how they had overcome adversity, no more so than the programmer Peter Moore who was unfortunately taken hostage in Iraq. Throughout there was a hidden message of integrity. You have integrity if you are prepared to test yourself, test others (including 'systems') and accept the findings, the implied limitations and most importantly act. The most important message I took from the conference was "Never bend the knee" on a matter of principle that is critically important to who you are. Otherwise you become no better than a slave and regret it later as you will undoubtedly need to carry through actions with conviction. That was a very powerful message that certainly echoes back in time to the ancients in a more wargaming sense. 

Once again many thanks to the organisers for a fantastic thought provoking conference. I really enjoyed all those conversations. It was also very good to see some of my Wargamer Developer friends from Connections UK and CoW there! I honestly believe there is a strong need for wargaming design concepts to be shared and adopted.

Sunday, 28 February 2021

Thursday, 25 February 2021

Georgetown University Wargaming Society: YouTube Channel

Bookmark this or whatever, just remember where this is - these wargaming talks are brilliant!

The last four talks in particular were spectacular: 

Why and how games work so well in educational settings! (Jared Fishman) Brilliant! I just wish I was a student in a class like that, in a school that taught like that .. heck to be on the faculty teaching this way would be a dream job! Serious envy!


https://www.youtube.com/watch?v=VPtyNCPzYhk

War Plan Orange (Peter Pellegrino) - Myth Busting the NWC in the development of War Plan but emphasizing the cadre of naval commanders it created via its intensive wargaming teaching methods (that lead to the eventual victory over Japan): 


https://www.youtube.com/watch?v=PzwDWX8oQn8

Designing Modern Operational Naval Games (Paul Vebber), the scope of this talk is amazing!


https://www.youtube.com/watch?v=5JbSn5bevnI

The Battle of France 1940 (Peter Perla) - this campaign hold so much interest for me, in particular the first tank battle at the Gembloux Gap:


https://www.youtube.com/watch?v=aknHj_6a2RM

And there are many more great talks in the pipeline!

Thursday, 24 December 2020

Connections Oz: Some Interesting Talks to be Found Here


The Zoom culture of the Covid-19 Pandemic again benefited hobbyist wargamers like myself who normally would not be able to afford to go to Australia but could join real-time. 

https://connectionsoz.wordpress.com/ 

I particularly enjoyed the designer presentation on the "Fog of War" - a strategic "whole WWII campaign" game, so much so I bought the game .. only to see it's Amazon shipment progress go from shipped, to overdue to as potentially "lost" (do you want a refund?) due to the current logistic problems with "stuff" coming from Europe to the UK. We'll just have to see if Santa's reindeer eventually turn up or not.

Previous years Connections Oz resources can be found at:

Hopefully 2020 will be added too!