Showing posts with label Motohiro Katou. Show all posts
Showing posts with label Motohiro Katou. Show all posts

5/8/26

The Foggy Past: C.M.B. vol. 11-12 by Motohiro Katou

The first story from Motohiro Katou's C.M.B. vol. 11, "Phaistos Disc," returns to the two part, two chapter format in which Mau Sugal, the black market broker, invites Sakaki Shinra and Nanase Tatsuki to her antique shop in Santorini, Greece – one of a dozen shops she has around the world. Sugal promised Shinra to show him parts of her collection of historical artifacts, but, when they arrive at the shop, there's a man waiting for them.

Bier Brust, of Europol, is "the head of the department that deals with stolen artifacts" and, sort of, plays the Jirokichi Sebastian to Sugal's Kaito KID. She just calls him a stalker. Brust is very surprised to see Shinra, holder of the C.M.B. rings, in the company of Sugal, but Shinra is even more surprise to spots "a first class artifact that's been undiscovered until now" among Sugal's inventory. A stamp from the Phaistos Disc! Sugal tells them the stamp has already been sold to Pan Sirius, younger, more outgoing brother of shipping magnate and family patriarch, Andreas Sirius. A family currently in turmoil as Andreas' mistress, Themis Treille, was nearly killed when her boat exploded and whispered rumors say his wife, Illias, tried to kill his mistress. So when Shinra and company accompany Sugal on her delivery of the stamp, they become embroiled in a murder investigation when Illias is shot aboard the family's private yacht with Pan standing over her with a gun. Pan claims he didn't shot her and Andreas was visiting Themis in a nearby hospital. What really happened?

Shinra compares the case to the failed attempts at deciphering the titular disc, because "quite possibly, this incident may not be solvable for the same reason." Shinra, of course, reveals the murderer in the second and concluding chapter showing the theme of the story and plan of the murderer dovetail, but take away historical trappings, the murderer is nothing more than a legendary, hall of fame idiot gambling (ROT13) ba n qnatrebhf oyhss – redeemed only by the motive. So, storywise, this is not a bad story at all with some fascinating sidelines on out-of-place artifacts, hoaxes, decoding ancient tablets and historical background details, but, plot-wise, not the best or terribly convincing.

The second, one-chapter story is "HATSUGAMA Case" and begins Sou Touma and Kana Mizuhara from Motohiro's Q.E.D. series making a brief cameo. They dropped by Shinra to wish him a happy New Year, but find he's out and wonder what he's doing. Shinra was asked by Tatsuki's grandfather to join a gathering with a few of his old high school friends for hatsugama, a tea ceremony to ring in the new year, because the friend hosting the ceremony, Kurmatsu, is a terrible snob and bragger. So he wanted Shinra to come along to outsmart him when it comes to tea ceremony trivia. Shinra is far more interested in the other items, but during the ceremony the tea cups disappears from its box and replaced with another item. So who replaced the cup, how and why? This story ended up reminding me of Isaac Asimov's Black Widower short stories with its fairly minor problem and explanation that hinge on a piece of trivia. However, if you happen to be aware of it, there's one scene that will probably bring it back to mind and help you spot the culprit and method. So, yes, a minor story, but a good and fun one.

The third and last, one-chapter story closing out this volume is "Marujime Neko" and is one of those human interest, or heart-shaped puzzles, Motohiro has done so expertly in the Q.E.D. series, but this might be the first one to work in this series. Shinra acts here like a cross between a spoiled brat and an extortionist, but not without a good reason. 

An elderly, recently widowed man, Hiraya Hideyoshi, who had all kind of bad things happen ever since his wife passed away. A stone was thrown throw a window, fire crackers thrown into the garden and eventually an accident happened. Shinra is prepared to help out with the case, but demands Hiraya Hideyoshi's statue called Marujime Neko, "said to be an early prototype of the Maneki Neko," better known as the Beckoning Cat. However, the Marujime Neko was a gift he bought for his wife on their honeymoon and "full of memories," but Shinra refuses to take no for an answer. So the series of strange incidents is only a small side issue, but with a clever piece of visual clueing and reasoning. What makes this story is why Shinra appeared to be so cruel towards an elderly, grieving widower by demanding such a sentimental item as payment. More than meets the eye indeed! Another relatively minor, but very good, story to end this volume on.


"Clay Seal" is the first, one-chapter, story opening C.M.B. vol. 12 and digs a little bit into Shinra's backstory. Shinra was raised by the previous holders of the C.M.B. rings when his mother passed away, acting as his three stepfathers, one of whom Ray Black – a professor as brilliant as he's reckless. Ray Black was called in as an expert by the Louvre when it was discovered clay tablets had someone been stolen from ancient Babylonian pots sealed shut for millennia. Somehow, "the clay seals that had not been opened for thousands of years were bypassed" and tablets stolen. And, to make the situation even more impossible, the seals were marked with a cylindrical stamp rolled over the clay seal. Only kings and other royalty possessed such stamps, which means once it's opened it can never be resealed to its original state. The main interest of the story naturally comes from Shinra and Black's backstory, but enjoyed the archaeological conundrum that reunited them and Shinra's solution how the tablets were taken from the sealed jars is very clever. A solid opener to this volume!

The second story, "An Old Woman and a Monkey," is another one-chapter story, but arguably the best short from these two volumes and a personal favorite. Shinra and Tatsuki are helping out Hinogure Toki, an elderly, sickly and frankly dying woman, clean out and tidying her home. During their work, Shinra and Tatsuki become concerned for the elderly woman, but not for health reasons. They overhear her grandson, Hayao, arguing with his wife Chika over his inheritance ("if you don't get any inheritance from her, I'm divorcing you”). They're not the only ones concerned over her money. Tatsuki eavesdrops on a heart to heart talk between Toki and her accountant, Umiyama Takeshi, who has embezzled her money and appears to be unable to return it ("...sicker I get, the less forgiving I will be... so please, keep that in mind"). So they advise her to lock her bedroom door during the night and Tatsuki even keeps guards in the hallway, which comes with a great floor plan of the situation. When they fail to wake her, they have call the police to have locked door broken open. Hinogure Toki is lying dead in bed, poisoned, while her pet baboon Hihimaru tries to wake her up. The door, and windows, are securely locked from the inside and Toki had not eaten during dinner. There was poison found in the water jug, but neither the jug nor the glass had her fingerprints on it. Hihimaru had nothing to do with either the method of poisoning or locked room-trick.

Like I said, this is a short, one-chapter story and the plot is not terribly complex, but sometimes, there's something to be said for straight forward simplicity – particularly when it has a glimmer of originality. The solutions to the who, why and especially how aren't cliched, or routine, offering a new, simple way to have someone end up poisoned behind a locked door and still make it appear like an impossible crime. A surprisingly tricky thing to do, but Katou did it effortlessly here as in "The Detective Novelist Murder Case" from Q.E.D. vol. 33. I also liked how the story ended with Shinra adopting Hihimaru after finding him being sad in Toki's empty bedroom. Yes, C.M.B. can be a whole lot weirder at times than its sibling series Q.E.D. Nonetheless, this story is (IMO) a series highlight!

C.M.B. vol. 12 ends ends with a longer, two-chapter story, "The Actress Sees a Ghost," which is much more of a psychological thriller with supernatural overtones than a detective story. The story takes place in Hong Kong where a man, Wang Qing Yun, fell to his death from rooftop into a garbage container. So his body was not found until collection day, three days later. A death filed as a suicide, however, the victim used to be the boyfriend of a rising actress, Zhang Qian Lian, who has been slowly unraveling and ruining her career in the process. For some time, she's being haunted by the unsettling, watery ghost of a man and the haunting provides the story with some of its best panels. For example, the ghost manifests itself at a fish market through a wall of fish aquariums! Shinra and Tatsuki become involved, but the hook of the story how "the person who successfully forced the real culprit to confess was an unexpected one." So a very well done story in that regard, but have nothing much else to say about it.

So, on a whole, vol. 12 is overall better than vol. 11, but both volumes show Motohiro Katou is starting to get the hang of these one-chapter stories as they get better, and better, from "HATSUGAMA Case" and "Marujime Neko" to "Clay Seal" – culminating with "An Old Woman and a Monkey." Look forward to the next two volumes!

3/26/26

Back for More: Q.E.D. iff vol. 1-2 by Motohiro Katou

Last year, I finished Motohiro Katou's first run of his flagship Q.E.D. series with a review of vol. 50 and "The Hit List: Top 10 Favorite Cases from Motohiro Katou's Q.E.D. vol. 26-50," followed by several reviews of Katou's C.M.B. series – recently reaching volumes 9 and 10. That was nearly a year ago. So time to get started on the return of Sou Touma and Kana Mizuhara under the title Q.E.D. iff. I've been given to understand the title change is more of a minor rebranding, due to the series switching magazines for serialization, than a serious shake up or soft reboot. There are, however, a couple of noticeable changes, but more on those in a moment.

The first, of two, stories making up Q.E.D. iff vol. 1, "iff," begins when Sou Touma and Kana Mizuhara enter their third year at Sakisaka High School and "will soon be exam students" having to worry about getting into a good university. All except Touma who, aged 15, graduated from MIT and enrolled at Sakisaka "to experience a regular high school life." A very brief recap of the series premise before things go back to normal when they become involved in a locked room murder.

Inspector Mizuhara, of the Metropolitan Police Division 1, is investigating the murder of a well-known, internationally celebrated sculptor, Misago Taimei, who was found strangled inside his sealed workshop – which has a special locking system. The door can be manually opened from inside, but not from the outside. It only opens from the outside by pressing a button at the reception desk. And that button can be switched off with a key when nobody's at the desk. Beside the locked room-puzzle, Inspector Mizuhara has four suspects who were at the workshop. Misago Taimei's manager/receptionist, Oshidori Mariko, his two students, Dobato Soukichi and Magamo Ai, and a nude model, Mozu Yuuka. Mizuhara wonders why her father hesitates arresting the obvious suspects, Dobato, who has motive and apparently the only one who could have worked a simplistic locked room-trick. Touma explains Dobato "fulfilled enough requirements to perform the crime, but does he actually fulfill all the necessary requirements to perform this exact crime?" Reason why Inspector Mizuhara hesitates arresting him is because he's “thinking about the possibility that other people have those necessary requirements.” Touma also explains the meaning of iff ("...short for 'if and only if' and it means 'equal'").

Touma employs this principle to solve the case and solves it in the most satisfying way. First by demonstrating that all four suspects has "their own components to commit the crime" and then demolishes the case against each suspect. So with everyone cleared, Touma starts from scratch and shows whom of the four really did it. A first-class solution that's both satisfying and feels inevitable with one hell of a daring locked room-trick seamlessly worked into it. A fantastic start to this second run of Q.E.D. stories!

By the way, as an aside, those changes I mentioned are minor, but noticeable enough. Touma and Mizuhara appear to have aged slightly and Touma moved into a new place. Touma has taste for someone who's barely sixteen. Anyway...

The second and last story, "In the Year of Quantum Mechanics," is halfway between a historical whydunit and a scientific romance from a bygone era. Tazuna Komakichi wants to buy a long abandoned, practically inaccessible house, tucked away deep in the mountains, where he plans to do research on vacuum energy. The house was a temple of "some rising cult," built a hundred years ago, but, when inspecting the place, a mummified body is discovered underneath the partially collapsed roof – a mummy in sitting position with a rifle on his lap. A phrase is scrawled on the wall behind the mummy, "FLOWER IN THE ROOT, BIRD IN THE OLD FORMER HOME." The body is identified as the founder and leader of that old cult, Tategami Kaijirou, who disappeared following the tragic, bloody end of his cult. Around the same time, Touma bought several boxes full of scientific magazines from the 1920s ("it's fun!"). Between the magazines is a notebook, titled "The Year of Quantum Mechanics," belonging to Hizume Ryougo. A name Touma recognizes as one of the authors from the 1920s magazines.

It turns out the Komakichi discovered the magazines alongside the mummy at the old, mountaintop house and sold them to raise funds for his research. Touma and Mizuhara travel to the remote house to learn more about the tragedy that ended the cult ("MIDNIGHT GUNFIRE INCIDENT... TWENTY-THREE DEAD AND WOUNDED"). So the story has flashbacks to the 1920s when Hizume Ryougo visited the cult and how Tategami Kaijirou played god with his flock. And how that someone finally snap. There is also some historical background color on "the age when quantum mechanics was just getting established." A good, solid closer to this first volume!

"The Emperor's New Clothes" is the first story from Q.E.D. iff vol. 2 and begins when a floundering comedian, Yuubari Yuuki, looses his script and last shot at making it as a comedian/comedy writer. A play about an emperor who prances about naked to amuse his subjects and the audience, but his script attracted the attention of a spoiled artist, Suzuka Sanda, and his unscrupulous manager, Akashi Natsuhiko – who do everything to get their hands on it. So the first mystery is how Sanda could have stolen the script when barged in on Yuuki bud naked. Yes, there's a surprising amount of nudity in these two volumes, but fortunately, Sanda's stand-up comedian was blurred out. However, the story then turns into a 21th century cat-and-mouse game between Touma and Natsuhiko involving social media and crowd funding campaigns. So decent enough, on a whole, but not one I found interesting or memorable. Katou has done better with these type of stories.

The second, and last, story closing out this second volume is "The Shape of Murder" and brings Touma and Mizuhara to Malta. Sid “Loki” Green asked Touma to come to Malta to help out a friend, Alf Retts, whose wife was murdered four months ago at Hotel Geometry and the police have already given up on finding the killer, because they believe she had been the victim of a botched burglary and "believe the culprit has already fled the island." Retts can't accept this answer and vows to find his wife's killer himself, but he has been completely wrecking himself trying to find new leads or witnesses. Touma turns down Sid's request to investigate the murder, however, Sid knows all it takes to change Touma's mind is flipping on his "interest switch." So he asks Mizuhara to do the legwork and tell Touma what she had found out. It turns out the murder has some unusual features.

Firstly, Alf and Camilla Retts were on holiday with friends, Derrick and Franny Goodman and Zadok Bliss, who were occupying a series of newly erected, neighboring suites – named Moon, Sun, Sea and Green Rooms. Camilla was shot while sleeping in a perfectly locked room ("...door and windows locked"), but why would a burglar, or someone faking a botched burglary, create an impossible crime scene? Secondly, Camilla turns out to have been a horrendous woman and loose canon who cheated on her husband constantly. So why is he now running himself to ground to find a killer who might not be on the island anymore? Touma becomes interested and sees the shape of an answer in these apparently contradicting questions. This is a good locked room mystery, not only because the locked room-trick is excellent. Simple and straightforward, but not too simplistic and straightforward with a light touch of originality. But also why the murder had to take place behind a locked door. A fine story to end this volume on.

So, a pair of excellent locked room mysteries, one very well done historical crime story and a decent, but not terribly exciting, cat-and-mouse game is not a bad return on this return to the Q.E.D. series. It was good to return to these characters again. You can expect me to rotate between Case Closed, C.M.B. and Q.E.D. iff for future reviews with maybe the occasional reappearance of The Kindaichi Case Files.

2/18/26

Time Wants a Skeleton: C.M.B. vol. 9-10 by Motohiro Katou

Motohiro Katou's C.M.B. vol. 9 opens with a two-part, two chapter story, "The Sun and a Folklore," which brings Sakaki Shinra and Nanase Tatsuki to Machu Picchu, Peru, accompanied by their mutual frenemy, Mau Sugal – a black market broker and professional nuisance. Sugal explains to a skeptical Shinra a piece of Inca gold has turned up ("most of the Inca gold was melted down by the Spanish into gold ingots"). It happened during a curious incident two weeks ago.

Professor Polaiyu discovered in the university archives an uncatalogued quipu ("a necklace that conveys a message using the number of knots") with knots and markings he had never seen before. After studying the quipu, Professor Polaiyu became convinced it conveyed a coded map of the underground tunnels leading "from the Temple of Sunlight to the Golden City." So he organized a small expedition into the tunnel system with a local guide, Hulio, but only the young guide came back out clutching a piece of Inca gold. Hulio's story is that he lost the professor when the batteries of his flashlight died, but refuses to tell where he found the gold. Not long after getting involved in the case, the body of the professor is found near the exit along with his digital camera with blurry pictures on it. And the first part ends with an unambiguous murder.

I wouldn't call "The Sun and a Folklore" a typical, traditional whodunit, more an adventures mystery of myth and folklore, but thought the problem of batteries presented an inspired piece of clueing – strengthened by its conclusion. A slightly unexpected and unusual conclusion with the last two panels adding a touch of sad tragedy to the whole case. So, in many ways, a typical Katou story and a good one at that!

The second story, "The Metamorphosis," is a one-chapter short taking place at Meiyuu Private High School's library. Shinra and Tatsuki are in the library, helping out with chores, when they spot a picture hanging above the door. A strange picture depicting "a beautiful butterfly with a grotesque looking caterpillar," which turns out to be relatively valuable drawing by the 17th century entomologist and scientific illustrator, Maria Sibylla Merian. So, of course, they let it hang above the door and, as to be expected, it disappeared. The circumstances under which it disappeared makes it something of an impossible crime. There was only one student present in the library and the picture vanished during a 30 minute window, during which nobody could have taken the picture out of its frame without being noticed by the student ("the windows, they were all locked"). So, if the student is innocent, who stole the picture and how? Shinra's solution is as ingenious as it's impractical and liable to misfire, but Katou was obviously aware of the problem and worked the difficulty of pulling off this trick into the solution. I allow it! :)

The third and last one-chapter story from this volume is "Abortive Migration" and brings Shinra and Tatsuki to the island of Okinawa to photograph marine wildlife. They have two diving instructors to along with them, Tsuruoka Nobuaki and his wife Miki, but the two have a badly disguised argument and it later turns out to be related to his first wife, Keiko – who died in a tragic diving accident. Tsuruoka and Keiko had been diving when encountering a lot of dead fish and eventually a humpback whale. But he "lost track of her beneath the shadow of the whale." Keiko's body would not be found until a week later. Tsuruoka Nobuaki has ever since lived under a cloud of suspicion and now it's coming to a head with his second wife. I guess you can pigeonhole this story in the psychological crime slot, but personally found a dull and weak story to close out this otherwise excellent volume.

Katou's C.M.B. vol. 10 has four, one-chapter stories starting with a personal favorite, "Sixty Million Years," in which a brother-and-sister team of archaeologists, Hera and Joyce Colbert, ask Shinra to come out to the Gobi Desert in Mongolia. Hera and Joyce unearthed, what can only be called, an impossible fossil, "human and dinosaur fossils, together in the same strata." But there they are, "together with the dinosaur fossil placed above the human fossil" ("this is clearly impossible"). Shinra, holder of the "C," "M" and "B" rings, is called upon to authenticate and, if possible, explain what they found. It's to be regretted Katou only gave the story a single chapter instead of two, or three, chapters to explore the possibility of faking such a fossil and some of the fringe theories ("...an advanced ancient civilization existed"), which were only mentioned passing. However, Shinra's explanation places this story in the same category as Ross Rocklynne's "Time Wants a Skeleton" (1941) and James P. Hogan's Inherit the Stars (1977) without treading into science-fiction or hybrid mystery territory. "Sixty Million Years" simply is an impressive piece of 19th century-style naturalist impossible crime fiction reimagined in the 21st century with a 65 million year old conundrum. To say I liked this story would be the understatement of the Holocene Epoch!

Unfortunately, the next two, one-chapter stories, "The Nail" and "Summer Holiday at the World End," were both very minor and disappointing stories. "The Nail" begins with a series of good, old-fashioned creepy chain mails, "if you don't make this picture into your background wallpaper, you will receive grave misfortunes," going round Shinra and Tatsuki's school. The place in the picture is easily identified and this leads to hit-and-run incident where the culprits claims the victim was pushed in front of his car. I thought this story was uncharacteristically uninspired as Katou simply retreaded the core idea from "Abortive Migration" (SPOILER/ROT13: gur fhccbfrqyl vaabprag fhfcrpg jub gheaf bhg gb or thvygl nsgre nyy) with pretty much the same results. "Summer Holiday at the World End" is one of those puzzles-with-a-heart taking place on the last day of summer break as Shinra, Tatsuki and classmates go the beach. There they hear a strange story of a student who briefly disappeared while exploring a mysterious cave with their friends. So they go explore it for themselves. Not really a bad story. Just very minor and very forgettable.

Katou pulls it together with the last story and ends C.M.B. vol 10 on a banger. "The Hydraulis" finds Shinra and Tatsuki in Milan, Italy, where Mau Sugal wants them to investigate a music chapel, located on a lonely mountain top, which has a hydraulis – a prototype of the pipe organ. That's the first of two mysteries attached to the music chapel. What's an out-of-date hydraulis doing in a 16th century music chapel? The second mystery has to do with its haunted reputation as a room that kills and harms. Everyone who tries to play the organ either dies or get seriously ill ("...there have been over 10 people who died inside that chapel"). "The Hydraulis" shares the same strengths and one weakness with "Sixty Million Years." Shinra's explanation of both how the music chapel poses a danger to people and why it was designed to do so are brilliant. But it needed another chapter to fully flesh everything out. Like the not unimportant historical background of the chapel and location. Other than that, this is a first-rate impossible crime story and original take of the room-that-kills. Highly recommended!

So, all in all, not a bad score for these two volumes. "Abortive Migration" and "The Nail" are the only two stinkers with "Summer Holiday at the World End" merely being forgettable. "The Sun and a Folklore" and "The Metamorphosis" are both good, solid efforts with "Sixty Million Years" and "The Hydraulis" being the two standouts. You expect one of them to turn up on that future "Top 10 Favorite Cases from Motohiro Katou's C.M.B." Not at all disappointed with these two volumes on a whole. What I'm not sure of yet is whether I'm going with C.M.B. vol. 11 and 12 next or start on Q.E.D. iff series. You'll see eventually.

12/6/25

The Nature of Things: C.M.B. vol. 7-8 by Motohiro Katou

Following a short hiatus, I returned to the work of Motohiro Katou back in September with a review of C.M.B. vol. 5-6 and the intention was to have gone through the first ten volumes, before the end of the year, but just noticed I forgot to do C.M.B. vol. 7-8 last month – having reviewed Gosho Aoyama's Case Closed, vol. 95 in October. So guess you can call that a return to tradition.

Katou's C.M.B. vol. 7 differs from previous volumes in both the C.M.B. and Q.E.D. series, which normally contain two longish stories or occasionally a single long story (e.g. C.M.B. Vol. 4), but Katou this time tried his hands at four shorter stories. So the plots and storytelling tend to be smaller in complexity and scope than the longer stories. The result's as mixed and varied as the stories themselves.

"Locust" is the first of these four shorter stories and best described as an ecological mystery-thriller, of sorts, which takes place in one of those remote, mountainous villages named Yamanomizu – plagued and torn by several divisive issues. First of all, the village is divided over the plans to build a road to bring government money to the village and province, but half the village opposed the plans because they "feared that the forest would be torn down." Secondly, the province where the village is located has a plague of locusts and in three days, "the village and their crops will be attacked by the locusts." So the villagers in favor of the road want to spray everything from the fields to the forest with insecticide ("...going to be torn down anyways"). Thirdly, local children spotted a rare, beautiful bird in the forest, "never seen before," but nobody believes them. One of the kids heard of Sakaki Shinra, curator of Shinra's Museum of Antiquities, who takes Nanase Tatsuki to Yamanomizu. Shinra has a pretty good idea about the bird, but seems more interested in the locusts and, of course, someone tries to protect money making road project to give the story a mild touch of the thrillers. Not much of a detective story, plotwise, but the backdrop allowed for a few good, nicely drawn scenes towards the end.

The second story, "Iron Door," is a different story altogether! Mau Sugal, the black market broker, returns to the Museum of Antiquities to take Sakaki Shinra and Nanase Tatsuki along on an unusual treasure hunt. She brings them to an abandoned factory with a once buried, now excavated bunker doubling as an army research laboratory during the Second World War. This leads to a long, dark passageway with a huge, heavy steel door at the end. A door that used to be opened with a motor, but the motor was destroyed when the place was closed and sealed. So now it takes the combined effort of three, or more, people to open it. Mau believes "there's some treasure behind this door," but she needs the other two to help her pry it open. When they do, they find an empty storeroom with the fresh corpse of an elderly man inside, 81-year-old Gomoku Shigetsuga. He turned up shortly after the place was excavated and unsealed to claim the place couldn't possibly be empty.

So while "Iron Door" is as long, or short, as "Locusts," it's a much denser story with a packed, nestling doll-like plot – stacking mystery upon mystery. Who trapped and killed the old man? How did the murderer opened, and closed, the door without help? What did the victim know about the wartime secrets buried in the bunker? And what happened to those secrets? Is there still something hidden in the bunker that the police overlooked? How does Mau figure in this case and why did she leave cartoon smoke after discovering the body? The answers to all these questions nicely dovetail together with the unusual impossible crime situation making it standout, but even better than the original, quasi-inverted take on the locked room mystery is the clearly written, cleverly hidden dying message. Maybe the best use of the hidden dying message since the Columbo episode Try and Catch Me (1977). The best story of the volume!

The third story, "In the Civic Pool," is not necessarily bad, but it has a threadbare plot and a very forgettable story. Tatsuki takes Shinra and some of her classmates to the public swimming pool where they become entangled in a series of mini-mysteries involving missing concert tickets, a water beetle supposedly "extinct in Tokyo" and figure in the swimming pool who disappears like a ghost when looking in its direction. All very simple mysteries with simple, straightforward answers. Only thing that really stood out is Shinra taking care of the water beetle, but other than that, Katou still has to figure out how to translate his trademark character-driven, slice-of-life puzzles to the one-chapter story format.

This volume ends on a high note with a pleasingly conventional mystery, “The Turk,” which is the famous chess playing automaton that toured and enraptured Europe in the 18th century. A replica of the Turk is currently part of Tagame Tatsuo's collection of antique “mechanized puppets” and Shinra, holder of the "C," "M," and "B" rings, has full access to the collection for his research – even gets to play to play the celebrated automaton. During their round of chess, the automaton fails while a robber smashes a display and gets away with three valuable puppets. Shinra promises to get back the antiques in exchange for the replica of the Turk. So the solution appears to entirely hinge on breaking down the alibi of the person who operated the automaton. Shinra reminds everyone the Turk is "not a mechanized puppet," but "more of a magic trick." Like I said, a pleasingly conventional detective story.

By the way, I liked Tatsuki's false-solution infusing the 18th century illusion of the chess playing automaton with modern technology.

Katou's C.M.B. vol. 8 continues the format of vol. 7 with four shorter, one-chapter stories and the first story is “One Hundred and Thirty Million Victims.” Detective Inspector Takeshi receives a picture of an ant-lion accompanied by threatening letter promising that, "on November 6th, at 6 PM, I will enact my revenge. The 130 million people of Japan will be the victims." Takeshi goes to Shinra to use him as a soundboard and, pretty soon, a lead presents itself. A man by the name Yoshikawa Masahisa was arrested and convicted for a disgusting crime: robbing a young mother and kicking over the baby carriage, which injured the baby. So the media and public came down like a ton of bricks on him and his family. However, the real culprit was found years later and Yoshikawa Masahisa was released from prison without a word of apology from the media and public. The story is about trying to prevent someone from taking revenge, however, the ending showed that not everything is as it seems. A prescient ending at that for a story originally published in 2008 (likely had a magazine appearance in 2007). A good opening act!

"A Meteorite" is the second and my personal favorite story from this volume. Shinra travels to the Baikonur Cosmodrome, a Russian operated spaceport in Kazakhstan, where "something cumbersome" crashed nearby and created a giant crater – a large meteorite. There are, however, two problems. Firstly, the representatives of Kazakhstan and Russia both stake claim the meteorite. Secondly, the meteorite itself has impossibly disappeared without a trace. Not only the meteorite has disappeared, but they couldn't find a bit of debris or single fragment of it at the impact site. Someone, somehow, cleaned out the entire site in a mere three days. And, given the circumstances, that's a Herculean task. What a great and original premise! Shinra also has to take a well-known meteorite hunter and the locals into consideration when answering these questions and arbitrate the outcome. Yes, the explanation how the impact site was cleaned out is as clever as it's cheeky. Simply a good, fun and original mystery.

The third story of this volume, "A Strange Tale from Kushino Mura," gets a little experimental. This story finds Shinra and Tatsuki on a skiing holiday, but, where the ski resort stands today, once stood a mountain settlement, Kushino Village. Shinra naturally gets interested in the backstory of this forgotten village and an old man tells them to visit the shrine, if they want to know more. A shrine dedicated to the cats that once saved the village and a faded backstory, barely legible, written on the wall mentioning demonic possessions, deaths within three days and a husband and wife ("...one of them died"). A short time later, Shinra and Tatsuki get caught in a blinding snow storm, on the advanced trail, that somehow flings them back into the past. On the day when Kushino Village was born into tragedy. So they have to figure out the source of the original tragedy to prevent another, but what gave the story a real chill is when Shinra realizes the truth behind their time-slip adventure (ROT13: n gvzr-ybbc va juvpu crbcyr “ercrngrqyl qvr, sberire”). Not exactly a classically-styled detective story, but this one is more about storytelling than laying out an elaborate plot. I enjoyed it.

On a side note, "A Strange Tale from Kushino Mura" is not the first time-slip mystery to feature in Katou's detective fiction. "The Legacy of the Sage," from Q.E.D. vol. 19, transports Kana Mizuhara from 2004 to 1927 where she meets Sou Touma's historical double.

"The Statue of a Male Goat" is the fourth, and final, story from this volume. Shinra is drawing plans, in class, to redo the layout of his museum and he has the resources to do it ("...already hired a moving company"). Meanwhile, the owner of small, struggling moving company is offered a big sum of money to swap the titular statue from the museum's collection for a replica, but stealing from Shinra is not as easy as taking candy from a baby. Another fairly minor story, but always welcome a return to Shinra's museum.

So these eight stories from C.M.B. vol. 7 and 8 present the proverbial mixed bag of tricks. "Iron Door" is the obvious standout and my favorite for boringly predictable reasons with "The Turk" and "A Meteorite" following close behind. I liked "A Strange Tale from Kushino Mura," but more as a historical flight of fancy with criminal intent than as a proper detective story and "One Hundred and Thirty Million Victims" has a memorable conclusion. "Locusts" is mostly scenery, "In the Civic Pool" and "The Statue of a Male Goat" give little to comment on. Not bad, on a whole, considering Katou switched from longer to shorter stories as none of the stories are bad, but some work still needs to be done. I'm curious to see how Katou is going to continue these short, one-chapter stories in C.M.B. vol. 9 and 10 next year.

9/8/25

A Challenger Appears: C.M.B. vol. 5-6 by Motohiro Katou

Three months ago, I finished Motohiro Katou's Q.E.D. series with my review of vol. 50 and compiled "The Hit List: Top 10 Favorite Cases from Motohiro Katou's Q.E.D. vol. 26-50" as a follow-up to "The Hit List: Top 10 Favorite Cases from Motohiro Katou's Q.E.D. vol. 1-25" shortly after – decided to take a short break from Katou's detective fiction. A short break that lasted about a month longer than originally intended. Having "spammed" Q.E.D. reviews earlier in the year, I wanted to return to C.M.B. before starting on Q.E.D. iff.

The first, of two, stories from C.M.B. vol. 5, "Gutenberg Bible," brings a rare visitor to Sakaki Shinra's strange, hidden Museum of Antiquity. A young, foreign woman, Mau Sugal, who carries around a huge, briefcase-like backpack and speaks Japanese perfectly.

What she brought along is a historical treasure: a leaf from a Gutenberg Bible. She wants Shinra, holder of the "C," "M" and "B" rings, to give his expert opinion and, if possible, authenticate it. When he asks where the page came from and under which circumstances it was obtained, Sugal tells him she "cannot reveal that due to the exact wishes of the customer." Shinra flat out refuses to authenticate the page much to the annoyance of his friend, Nanase Tatsuki ("she's in trouble and needs your help"), but he can't risk the Gutenberg page being sold on the black market with his seal of authenticity stamped on it. The black market in stolen art and archaeological artifacts is at the heart of this story, because the page naturally attracts the attention from both criminals and the law. A case that also involves a rumored, hitherto unknown copy of the Gutenberg Bible locked away in a safety deposit box.

So a really fun story, but, plot-wise, impossible to spoil as the story introduces Mau Sugal with the ending revealing and setting her up as an antagonist to Shinra – more like a good natured frenemy. Mau Sugal returns in the next story.

"Spirit of the Forest," second and last story of vol. 5, sees Sugal coming back to Shinra's museum ("are you here to steal again?"). She wants him to accompany her to the jungles of Borneo to help find someone he knows, Sadaman the herbalist, who "can cure people with his knowledge of the different types of herbs growing in the forest." That talent attracted the attention of the CEO of Navaro Pharmaceuticals, Levy Noble. She saw possibilities to create new medicines to combat the bacteria that start to show immunity to current medicines, but an incident happened. Lloyd Shorts, a plant hunter, accompanied by an investigator, John Baits, were dispatched to make contact with Sadaman, but, on their second meeting, Baits was killed ("...his head was cut off") and Lloyd run into the jungle in a panic – screaming he's "gonna be killed by Sadaman as well." This murder comes with a ghostly impossibility. Right before the body was found, someone saw Baits walking across a bridge and followed him, but only bumped into Lloyd on the other side. And he hadn't seen Baits come by. So a dead man walking inexplicably vanished into thin air!

However, "Spirit of the Forest" is more like one of those character-driven puzzles from Q.E.D. in which the importance is on Shinra trying to find and understand the lessons Shadaman taught him as a kid. Not necessarily the criminal scheme playing out behind the scenes. While the ghostly disappearance on the bridge has a glimmer of originality, the solution represents one of those rare instances where the visual language of manga is not at all complimentary to trick. Normally, they show the still largely untapped potential of visual impossible crimes, but this just looked preposterous. A trick that should have been described and left to the imagination. This has not been a great year for finding gems of locked room mystery and impossible crime story.

So, on a whole, a fun enough, if unchallenging, story which also sums up this fifth volume in toto. Fun but not especially challenging, plotwise. You can write that down to being early in the series and having to introduce and setting up recurring characters and storylines. But fine for getting back into the series after a hiatus.

C.M.B. vol. 6 is made up a single, longish story, "Canopus," digging into Shinra's sometimes tragic background. The story takes place in Cairo, Egypt, where a deranged serial killer is taking a scenic tour of the historic city and generally being a bad guest in a foreign country. First stop of this serial killer is Cairo's Museum of Antiquity where a man is shot, killed and mutilated. Only other thing the killer left behind was a shell casing engraved with Egyptian hieroglyphics. However, the bullet damaged an ancient artifact that had been excavated by Shinra's late mother, Haruna. That brings a distraught Shinra to Cairo to hunt down the shooter who damaged the artifact.

Speaking of Shinra's family, "Canopus" is the other part of the crossover with Q.E.D. that began in "Pharaoh's Necklace" from vol. 28. Shinra and his cousin Sou Touma, along with Kana Mizuhara, happened to be in Cairo at the same time, which means they get to interact and exchange advise. Tatsuki uses the meeting to subtly get more background information on Shinra out of Touma and Mizuhara. Meanwhile, the serial killer continues his murder spree as more mutilated bodies and hieroglyphics shell casing turn up near Egypt's historical landmarks.

So there's plenty going on with enough room to work out the three major plot points. Firstly, the very sad, sometimes brutal backstory of Shinra's relationship with his mother and how he lost her. Secondly, while the serial killer doesn't pose a terribly complicated plot-thread, there's reason to the killer's madness to give it that good, old-fashioned whodunit tug. Thirdly, Shinra playing armchair detective to dispel the countless myths, conspiracy theories and apparent anomalies surrounding the construction of the pyramids – acknowledging his take is “just a hypothesis" with "no tangible evidence." I really enjoyed this segment short as it was! It reminded me of MORI Hiroshi's short story "Sekito no yane kazan" ("The Rooftop Ornaments of Stone Ratha," 1999) in which several armchair sleuths pore over an architectural conundrum from 7th century India. The crossover part simply is a bonus!

C.M.B. vol. 6 is a solid, single story volume doing an admirable job in balancing character-and series building with the various plot-threads, past and present. So probably going to read up to vol. 10, before starting on Q.E.D. iff and alternate between the two series. Stay tuned!

6/8/25

The Hit List: Top 10 Favorite Cases from Motohiro Katou's Q.E.D. vol. 26-50

I reviewed the first volume, of fifty, in Motohiro Katou's Q.E.D. series back in 2018, reached the halfway mark (vol. 25) in May 2023 and posted "The Hit List: Top 10 Favorite Cases from Motohiro Katou's Q.E.D. Vol. 1-25" a few months later – intending to have part two up by the end of 2024. You know how it goes with even the most vaguely stated, flexible of "deadlines" on this blog. I'm a traditionalist, if there ever was one. That being said, if my track through the first-half of this series was done at a snail's pace, the second-half was a sprint to the finish. Only a little a year and a half to get from vol. 26 to vol. 50. So not bad by my standards!

I reached vol. 50 last month and having reviewed every volume in addition to several specials, crossovers and sampling its sister series, C.M.B., Katou and his cast of regulars hardly need an introduction. Neither do I need to go over the points on why I started calling Q.E.D. the detective story for the 21st century. I have regurgitated all that over, and over, again in previous reviews. Just read the top 10 vol. 1-25 for a short introduction. I'll take a moment to go over the selection process.

This time, picking ten favorites was not as easy as the first time. I simply started compiling a list to whittle down to ten stories, but ended up with seventeen stories and kept moving them around between the candidate list and the final list – every story made the top 10 at one point. I wanted the list to reflect the scope of variety across this series. One thing I rarely mentioned is how Q.E.D. found a way to combine the advantages of a long-running series (familiarity) with the creative freedom afforded by standalones. So the stories and plots cover everything from traditionally-plotted whodunits, impossible crimes and alibi crackers to character explorations, slice-of-life mysteries and down right experimental fiction. And pretty much everything in between. You know me... there's always the risk I'll jump on my hobby horse and do a "Top 10 Favorite Locked Room Mysteries & Impossible Crimes from Motohiro Katou's Q.E.D.," but managed to keep temptation at bay. I think I weeded out a fairly representative top 10 list from my original seventeen picks, which get an honorable mention at the end. Even if they didn't make the final cut, they're still technically top 10 material.

Before tumbling down the top 10, I want to assure those who don't care about Katou, Q.E.D. or manga mysteries in general, you'll be getting a break from them after this one. I don't think I'll get to Gosho Aoyama's Case Closed, vol. 94 until sometime next month. I'll pick something a little different as a palate cleanser, before returning to C.M.B. or starting with Q.E.D. iff. So with all that poorly done blog-padding out of the way, let's begin.

 

"Summer Time Capsule" (vol. 26)

The first entry on this list appears on first sight to be minor stuff, a slice-of-life mystery, centering on a time capsule unearthed by construction workers with Kana Mizuhara's name on the lid – buried during her primary school days. Mizuhara's memories of her primary school days have already become hazy and the contents of the capsule poses a big mystery to her. Such as a group photograph with a kid neither she nor her friends remember. Mizuhara begins to suspect she might have done something very bad. Not to mention a mini-puzzle hidden inside the narrative. Where the story sets itself apart is using a simple, innocent childhood mystery to show how time ravages the memory, because you can't recall every single second of your life. So you leave more of yourself in the past than you take into the future. As an anonymous comment on my review pointed out, "Summer Time Capsule" is one of the best human drama mysteries in this series.


"Motive and Alibi" (vol. 29)

This second entry represents Q.E.D. at its most traditional and conventional, but an absolutely first-rate, classically-style whodunit. Sou Touma becomes involved in the murder of a celebrated, award winning painter, Kuromame Fukuzo, who's murdered at his home surrounded by three potential suspects. Only problem is that they possess rock solid, unshakable alibis. The murderer has every reason to be confident in their alibi, but Touma spotted a contrived set of circumstances that created a "golden window of opportunity" for murder. Even better than the ingenious and original alibi trick is how Touma's explanation built on Inspector Mizuhara's evidence and bare-bones solution. I like it when the brainy amateur and experienced, casehardened professional actually compliment each other.


"Magic & Magic" (vol. 32)

Similar to the first entry, "Magic & Magic" is one of the best character-piece this series has to offer and my personal favorite. Kurohoushi Manto, a magician, overhears Touma explaining his tricks to Mizuhara during a performance and proposes a challenge to the teenage know-it-all – wanting an opportunity to genuinely surprise Touma. A wonderful story full with magic tricks and the seemingly impossible disappearance of a book from a locked and guarded safe. However, the locked safe trick and magic trick is not the main draw of the story, but Manto's demonstrating there's a small, essential difference between fooling someone and surprising them. Bravo Katou!


"The Detective Novelist Murder Case" (vol. 33)

A return to the traditionally-styled detective story centering on a group of four published mystery writers discussing a plot idea for the perfect crime, a murder disguised as a domestic accident, but how's the murderer going to leave the scene locked from the inside? Someone obviously found an answer when one of them dies in exactly the same circumstances as they discussed and examined. Only difference is that all the doors and windows were found locked and securely fastened. What makes this story standout is the elegant, brilliant simplicity of the original locked room-trick and Touma not only revealing who, why and how, but also showing why the other suspects couldn't have done it. A detective story with a high purity plot!


"Christmas Present" (vol. 35)

Despite the story title, "Christmas Present" is not a seasonal mystery with the December festivities serving as background decoration for a clever piece of genre parody, playfully poking the shin honkaku mystery in the ribs – staged and presented as mock theatrical mystery. The notorious Detective Club of Sakisaka High School helps out making up the numbers of the Drama Club to prevent their Christmas Show from getting canceled, but under condition they stage a mystery play. Touma and Mizuhara naturally get put to work with the former having to write a script on the spot. Touma comes up with Murder at the Pentagon House about a murder in a small, pentagon-shaped house with the door and windows locked on the inside. While being tongue-and-cheek, the locked room-trick is actually quite clever and original. A trick that can actually be used in a comedy mystery play. So really fun and successful parody of the shin honkaku mystery.


"The Incident in Urban Hills Room 6" (vol. 39)

I constantly moved this story back and forth between the candidate list and the final list, before deciding to keep it in the final ten. This story takes place at a shabby, rundown lodging house where the landlady was found hanging in the titular room, dismissed by the police as a suicide. But left the place with a stigma as nobody wanted to apply for the job of housekeeping. One day, Mizuhara appears on their doorstep to take the position and immediately begins to asking questions, which she relies to Touma playing armchair detective in the background. However, this story is not nearly as conventional as it sounds and, like said in my original review, somewhat of an anti-detective story that's not really an anti-detective story at all. I really liked how Touma showed none of tenants have a motive only to turn around and show why one of those non-motives is a motive for murder.


"Secret Room No. 4" (vol. 40)

This entry undeniably is dictated by my personal obsession taste for locked room mysteries and every other kind of impossible crime fiction under the sun. Touma, Mizuhara and the members of the Sakisaka High School Detective Club partake in a test run for murder game, based on the works of a well-known mystery novelist, on behalf of the tour company – which brings them to the perfect setting for a murder, Sasakure Island. A game consisting of various locked room puzzles challenging the players to find out how the crime was carried out, not whodunit or why. Not unexpectedly, the test game is interrupted by an actual locked room murder. There are a total of four locked room mysteries in this story and an argument can be made Touma's solution revealed a fifth, neatly hidden, impossible crime. While not all the locked room-tricks carry that brand new car smell, they're brilliantly employed together to create a special treat for impossible crime fans like me.


"Tuba and Grave" (vol. 44)

The three disaster magnets of the Sakisaka High School Detective Club again get themselves into serious trouble when they foolishly mistook a sleeping drunk for a murder victim with their wildly incorrect, ludicrous deductions. So they find themselves in a boy-who-cried-wolf situation when witnessing an actual murder and the body being hidden inside an abandoned, rundown factory. They call in an anonymous tip to the police who search the place from top to bottom, which include a freshly dug, filled-in hole and a tuba case. No murder victim is discovered. So they turn to Touma and Mizuhara to help them out of another hole. A really fun story, but the plot is great as well with an even better conclusion. Touma basically turns what appears to be the problem of an impossibly disappearing body into an inverted, Columbo-style breakdown of the murderer's alibi and trapping the killer with incriminating knowledge.


"Pilgrimage" (vol. 46)

Q.E.D. is not exactly a cozy mystery series, but neither is it excessively dark or disturbing and tends to find a happy balance between the darker and lighter sights of life. Usually done in colors rather than shades of gray. Not this unsettling, pitch-black story centering on a long-forgotten incident dating back to World War II. A forgotten incident rediscovered inside an unpublished manuscript from a dead non-fiction author with some cryptic words scribbled on the cover. Why did the husband of a murder victim traveling to Hanoi, under wartime to conditions, to confront the murderer court decided halfway through the journey to continue on foot? Why did he, following a track of 1000 km on foot, arrive at the court two months later to asked the court to spare his wife's killer by commuting his death sentence to a prison sentence? Why did it fail to save the killer? A story deceptively starting out as a human interest story with a dash of Chestertonian wonder, but the ending revealed a nightmarish horror plucked from the pages of of an Edgar Allan Poe or Edogawa Rampo tale.


"Escape" (vol. 50)

I realize I should have swapped this entry with any of the honorable mentions listed below, but enjoyed vol. 50 too much to not include one of its two stories. I decided to go with "Escape" over the global spectacle that's “Observation,” because enjoyed the former slightly more. A fun combination of the locked room mystery with a mystery thriller. Touma and Mizuhare receive an anonymous request and money to organize a private escape room game for a small group of people, but the participants soon find themselves trapped inside as a bomb is ticking down the minutes. This situation is tied to an unsolved, sixteen year old locked room murder dismissed at the time as a suicide. Three things make this story standout: the reason for staging the escape game, the original locked room-trick for a padlocked door and a plot unfolding itself through the escape game. Touma and Mizuhara have little else to do other than being impartial observers. Leave it to Katou to find a way to be unconventional in a conventional locked room mystery.


Honorable Mentions from the Cutting Room Floor: "Pharaoh's Necklace" (vol. 28), "Promise" (vol. 31), "Paradox Room" (vol. 33), "Empty Dream" (vol. 38), "Escher Hotel" (vol. 42), "The Representative" (vol. 48) and "Observation" (vol. 50).

5/31/25

Boundary Reached: Q.E.D. vol. 50 by Motohiro Katou

I started reading Motohiro Katou's Q.E.D. in 2018 and over the years, despite some prolonged hiatuses and ill-fated restarts, it not only became one of my favorite manga mystery series, but one of my favorite detective series in general – regardless of medium or form. A new kind of traditional detective story for the 21st century and should have finished it years ago, because you would think the locked downs from a few years ago would have helped. But no. Well, I promised to have this series done, dusted and in the books before summertime rolls around. And here we are with time to spare.

Fittingly, I'll end this run how it started with a single review of the last volume. The last two stories from Q.E.D. vol. 50 present not only a return to form, but feel like a return to the stories from the earlier volumes with one subtle little difference. Sou Touma and Kana Mizuhara look slightly older than they were at the beginning of the series.

The first story of Q.E.D. vol. 50, "Observation," draws on Sou Touma's time as a teenage prodigy at MIT where he met another young genius, Sally Blythe. Years later, she has become the head of a company manufacturing instruments for observational experiments, "Blythe Inc. is pretty famous," but her company is being targeted by, what can only be called, an invisible enemy – who carries out seemingly impossible acts of sabotage globally. Providing the story with some recognizable and famous backdrops. First stop is the Large Hadron Collider, on the border between France and Switzerland, where an unknown intruder switched switched off the flow of liquid helium forcing a shut down. However, the intruder was caught on the CCTV and surrounded by two groups guards inside the circular tunnel. When the two groups bumped into each other, the intruder simply had vanished without a trace! A second and similar act of sabotage occurred at the Mauna Kea Observatories, in Hawaii, where the cooling process was interrupted during an observational experiment. But how did the culprit managed to tamper with equipment that had been securely locked and sealed away for ten days? The saboteur strikes again at the Kamioka Observatory in Japan by placing radioactive radium ore beside an underground detector.

Sally Blythe turns to Sou Touma and Kana Mizuhara to not only help figure out how the culprit managed to sabotage their experiments, but who's behind it all and why. So we get a nicely-layered, intelligently plotted detective story and human touch to the characterization. Not black and white or shades of gray as exemplified by the ending, which is neither a happy ending nor a depressingly dark conclusion. Just something human under less than ordinary circumstances. I really enjoyed the various impossible situations perhaps showing the influence of MORI Hiroshi and novels like Tsumetai misshitsu to hakase tachi (Doctors in the Isolated Room, 1996).

I think most of you already have a pretty good idea how the saboteur disappeared from the LHC. You would be particle partially correct, however, Katou pleasantly elaborated on that basic idea to create something more fitted for its special setting. The locked room-trick at the Mauna Kea Observatories is far more original, but not easily solvable for your average armchair detective. Even with a devious hint to its solution being dropped in your lap. Despite it being somewhat of a specialized locked room, I really liked it and appreciated its novelty. The sabotage at the Kamioka Observatory is not really a locked room problem, but serves another well-done purpose to the overall plot. So an all-round excellent opener to the final volume!

The second and last story of Q.E.D. vol. 50, "Escape," reads like a season finale adding thrills as frills to a good, old-fashioned and cleverly contrived locked room mystery.

"Escape" opens with a flashback, "16 years ago," to a warehouse used by an unnamed child as a secret hideout to read his favorite adventure series, Adventures of Brave, the Knight, but, one day, an intruder enters the barn – casually stringing up a body before leaving. This intruder leaves the barn locked from the inside with a padlock. The child disappears from the barn just as mysteriously, but not before taking the ring from the hanging body. So the police at the time are confronted with what appears to be a suicide inside a locked barn. So the case grew cold and was forgotten, until Sou Touma and Kana Mizuhara receive an anonymous request and money to organize an Escape Room game. A game organized for the benefit of a small party made up of an ex-policeman, a fortune teller, a food sales executive, a mangaka (manga author) and a part timer.

All five received a personal invitation to take part in the game with an opportunity to win one million yen, but the mini-puzzles prove to be too cerebral for the participants. Suspicion rises when items like an old ring and a copy of Adventures of Brave, the Knight turn up in the game. And, eventually, the game becomes a dangerous one as they find themselves locked inside the labyrinth with a time bomb counting down the minutes they have left to escape. Even though it has been done before, the reason behind staging the escape game is still very clever indeed and wonderfully presented/executed through the escape game setup.

 

 

The solution to the locked room murder from 16 years ago deserves a special mention, because the trick offers something entirely new when it comes to impossible crimes in padlocked rooms or buildings. I'm sure I mentioned this somewhere before, quite recently, but the reason why padlocked rooms are even rarer than "taped tombs" is because padlocks are too unreliable, and too limited, for a proper locked room mystery. They're wide open to being picked, replaced or swapped around. So you won't find much scope or depth in the trickery in the, what, half a dozen known examples. That makes the locked room-trick here so refreshing and surprising, because it found a new way to get out of padlocked room.

I should also note here Touma has very little to do here, except help setting up the escape room and act as an impartial observer as the plot unfolds itself. Typical for this series to give its protagonist a passive role in its closing act. Nothing to detract from this splendid and fun locked room thriller. So, overall, a very strong volume to end this series on. Somewhat of an open ending, perhaps, to the series and characters, but this is, of course, not the end of the road for Sou Touma and Kana Mizuhara – both of whom will return in Q.E.D. iff. I look forward to digging into that series, but first have to begin slapping together part two of "The Hit List: Top 10 Favorite Cases from Motohiro Katou's Q.E.D. Vol. 1-25." I'll probably take a palate cleanser before returning to C.M.B. and starting on Q.E.D. iff, which might even include a return to The Kindaichi Case Files. Stay tuned!

5/23/25

Memory Fail: Q.E.D. vol. 47-49 by Motohiro Katou

The first, of two, stories from Motohiro Katou's Q.E.D. vol. 47, "The Sun is Still Blazing," takes place at a secret and highly secured NSA research on a remote, isolated island near Indonesia – where an important file with research data went missing. And ended up destroyed. Only problem is that the research facility is tightly secured and closely scrutinized suggesting an inside job.

Was it the somewhat eccentric head researcher and "world-renowned expert in math and logic," Kurt Gidel? Or one of three members of his research staff, Carlos Balma, Walter Chapman and Judith Grey? Considering the stolen and destroyed data included sensitive, classified information, it was decided to hold an internal investigation in order to close the case as soon as possible. Sou Touma was asked to act as an independent investigator with Kana Mizuhara tagging along to the remote Indonesian island.

The theft of the file is something of an impossible crime. It apparently went missing in the meeting room, tightly secured, where Gidel and his staff gather to discuss ideas and work out problems on a blackboard. Gidel was sitting next to the backboard to listen to his staff members and judge their ideas, while the file rested on the blackboard's ledge. During their last meeting, the black book file was somehow swapped with a dummy file, miraculously smuggled out of the institute and destroyed – even though everyone was thoroughly searched. Another complication to the case is Gidel himself. A genius who only wanted "to sit back and relax at a beautiful island" to solve complicated math problems from a beach chair. He also provides a couple of confusing false-solutions and asks Touma if they were useful. Kana is ready to throttle him when answering, "yes, it was." What's most surprising is how simple, unvarnished and straight forward this story. No grand tricks. Touma's chain of deductions simply answers the three main questions: how was the file swapped, how was it stolen and whodunit with even the equally simple and unvarnished motive being a clue to the culprit's identity. A simple, straightforward, but good and effective little detective story.

Second story of Q.E.D. vol. 47, "The Slope," is surprisingly a Kana Mizuhara-centric story hearkening back to her middle school days when she stood for a bullied classmate, Utagawa Aki. She returned to their first middle school reunion having become a promising young model with rising profile, but she always wanted to know why Kana trusted her unconditionally. Particularly during an embarrassing incident when a stolen video game was found in her desk. Kana was the only one believed in her innocence and stuck up for her, which saved her neck with the teacher. But why? Kana can't remember why she believed her. When Kana goes with a few other old classmates to her apartment an envelope with household money disappears, possibly mislaid by accident. But a thorough search of place turns up exactly nothing.

Kana calls Touma for help and advises her to search the apartment again, but, this time, she has to "search with the assumption that someone has hidden it deliberately" – not simply gotten lost or misplaced. Finding the missing money raises more questions than answers. However, the missing money is only a vehicle to tell Utagawa's backstory and why Kana believed her. A decent enough story, but not nearly as good or memorable as that other Kana Mizuhara-centric story, "Summer Time Capsule," from vol. 26. So, on a whole, these two stories aren't standouts of the series, but put together, they form a pretty solid volume.

The first story from Q.E.D. vol. 48, "The Representative," begins with a police report of a
break-in at an empty house. When the police came to investigate, they discovered a bizarre scene: the body of man, partially wrapped in tarp, lying in the middle of a room next to an unfinished, half-dug hole in the floor. The victim is Kabuto Shigeki, a representative for authors, who worked for the Orange Copyright Agency. His most well-known client is a reclusive, bestselling author, Semi Ichika, whose Crater Bungee sold over a million copies. Kabuto Shigeki was about to receive the finished manuscript for his next book. Orange Copyright Agency, pressured by his publisher, is eager to get their hands on the manuscript, but Ichika is notoriously difficult to work with. And dislikes most of their staff members ("I tried too hard to impress him..."). So the new, young and completely inexperienced Tento Seiko gets to job of trying to handle and appease Ichika. She's friends with Mizuhara and Sou Touma eventually follows to "solve this series of unfortunate events," but not before another body is added to the tally.

"The Representative" is a really good detective story, nearly an inverted mystery, but there's a pleasing, craftily applied a nearly invisible layer to the whodunit. So to truly solve this story, the armchair detective has to find answer to all the questions. From the murky motive and behavior of the author to the condition in which the first victim was discovered. A possible contender to be included in part two "The Hit List: Top 10 Favorite Cases from Motohiro Katou's Q.E.D."

The next story, "Fahya's Drawing Book," is undoubtedly a crime/detective story of today's age. It centers on a poor Moroccan child, Fahya, who's teenage cousin, Hamdan, has heard their uncle made a lot of money working in Spain and wants to join him – boarding a ship to smuggle him and others into Europe. Fahya's joins him as a stowaway, where she witnesses a murder from her hiding place, before the ship runs into the coast guard. That confrontation quickly dissolves into a shoot out killing seventeen people aboard the ship, but Fahya an Hamdan made it to the shore. Fahya disappearing from her home and the smuggling vessel has not gone unnoticed.

Alan Blade, the CEO of Alansoft, last appeared in "Disaster Man's Wedding" (vol. 34) when he got married to his secretary, Ellie, who founded a joined charity as part of their wedding gift. They wanted to provide a poor child from Africa with a scholarship to guarantee them an education and Ellie picked (surprise, surprise) Fahya. Alan brings Sou Touma and Kana Mizuhara into the case to help find the little girl, but they're not the only ones looking for her. So an interesting enough premise for modern mystery, but nothing truly interesting emerges from it and feels more like a curiosity than anything else. Although I doubt that was the intention considering it tackles human trafficking, missing children and a shoot out on a boat with nearly twenty casualties. I was especially reminded of, what's perhaps, Edward D. Hoch's worst short story, "The Starkworth Atrocity" (1998), which tried to do something similar with even less impressive results. Sadly, this volume ends with one of the weakest stories in the series.

Regrettably, Q.E.D. vol. 49 is rather weak on a whole, but the first story, "Unrelated Cases," has its moments. Stanley Lau and Sammy Chow are the leaders of two opposing criminal organizations who have decided to meet at a dinner in Hong Kong, but the place is shot up and their bodyguards immediately form a human shield around the two mob bosses. Someone, somehow, shot Sammy Chow through the heart while surrounded by his bodyguards. The shot came from a deserted, dead end alleyway. Some time later in Japan, Tomashino Kyohei, a college student, is roped by his criminally optimistic friend, Sasaki Tatsuoka, to take some money from his workplace to help them along. When the arrive on the 21st floor of a dark, empty building, they discover Lau and his men torturing and killing a man. They managed to escape from the building, but now they have band of gangsters after them. Tomashino Kyohei's younger brother, Haruhiko, asks his school friends, Sou Touma and Kana Mizuhara, to help them out.

I said this story has it's moments and there are exactly two. Firstly, the impossible shooting of Sammy Chow in Hong Kong. It's a fine demonstration of the advantages a visual medium like manga (comics) has over prose when dealing with locked room murders, impossible crimes and complicated tricks, because it's just fun to see the murder being carried out during the flashback – fun enough to almost overlook how preposterous the trick really is. I think the trick would have worked better in a less risky, more controlled environment like a theatrical stage or movie set. Secondly, the final confrontation between Touma and Lau. Hardboiled brains, indeed! So not the best story in the series, nor anywhere near the bottom.

"Love Story" closes out Q.E.D. vol. 49 and is another heart-shaped, character-driven puzzles, but not an especially memorable one and struggled to remember anything about it as soon as I finished it. The main gist of the story is an unfinished, 45-year-old movie shot by the movie club of a private college starring a college student who's spitting image of Kana Mizuhara. How very Gosho Aoyama of you, Katou. Nearly half a century, two of the since then married, now elderly club members bump into Kana and the urge is immediately there to finish the movie. Only for the man to die of a heart attack while editing the movie. And he leaves behind some questions. This one just didn't capture my attention. Katou has done these human puzzle stories better before.

So an unfortunate weak ending to the penultimate volume in the series. Even more unfortunate, the overall quality of these three volumes is fairly weak. Only good two stories are "The Sun is Still Blazing" and "The Representative." "The Slope" is a fairly decent character piece and "Unrelated Cases" has, as said before, its moments. But the same can't be said of "Fahya's Drawing Book" or "Love Story." Let's hope I can end this series on an optimistic note with the coming review of Q.E.D. vol. 50.