Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Saturday, 11 February 2023

Colostle Season 2 Part 3: The Journey to Beacon Bay

 Hi!

Here's the next instalment of my Colostle Campaign!

Campaign Log Day 11

Following the encounter in the scrapyard, EM-RY5 sets off towards the settlement of Beacon Bay (I rolled it up randomly using Table Fables!) steadily descending the massive staircase but always on guard as there are more and more tracks of the bandits and rooks he's been tracking for over a week. The cluttered junk piles are obviously slowing them down which is possibly why the mysterious Dryad and member of the Order of the Black Tower set an ambush the previous day.

The Scrapyard on the Stairs

As he ponders on this, his new companion, the small floating Rookling he has nicknamed Bronwyn comes to a stop and begins worriedly chirping at him. Suddenly two Rooks burst from cover in the junk and lumber towards our hero.

The Pugilist 1

The first is a medium Rook and while it doesn't appear to have any magical attack focus, it is armed with a pair of massive crushing fists which it has raised and ready to attack. 

The Scrap Crusher

Its companion is massive and has a pair of what appear to be battering rams for arms. The ground shakes as the pair move but fortunately for EM-RY5 the cluttered terrain means only one can attack at a time and the medium Rook rushes to engage him.

The Rooks fist swings in an arc aimed at his head but EM-RYS is prepared and dodges the blow with ease and swings his own mace down on the extended limb. The weapon connects with a thunderous boom and smashes the arm off. While the Rook stumbles, off balance with the loss of a limb, EM-RY5 steps forward and rains blow after blow down on it and crushing it's core.

Before he can even catch a breath, the second massive Rook smashes the ruined Rook out of the way with a massive fist and is upon him. Fortunately the husk of the defeated Rook has slowed it's charge and EM-RY5 is able to dodge in and smash his mace into the massive machines knee. The Rook stumbles but keeps attacking and the melee swirls on with the Rook trying to smash the hero into the ground but EM-RY5 dodging each blow but unable to get close enough to strike back.

The ground suddenly gives way under the hero's feet and as he trips on some exposed cabling, the massive Rooks fist connects with his chest sending him flying. He lands with a crash into a nearby scrap pile and as he dazedly tries to reclaim his feet groaning as the pain blossoms in his chest. His armoured carapace has taken much of the damage but he knows he's been hurt badly. 

Bronwyn the Rookling

As he staggers out of the scrap, the massive Rook rumbles forward raising its fist to bring down on the hero and crush him to death. The fight is suddenly interrupted by a piercing shriek and a Gargoyle seizes up EM-RY5 and Bronwyn and soars up to the rafters.

The Gargoyle deposits the hero on the rafter and he has a brief sense of cool green vegetation before unconsciousness takes him.

The Rafters

Campaign Log Day 12

The next morning EM-RY5 wakes to find himself in a strange forest. The vegetation is as lush green with massive ferns, strange plants and tuberous growths while the rafter itself has a moss covered slab surface. Mist swirls thickly around and he realises he is above cloud level again. As he looks around he sees his Rookling companion bobbing nearby and as he hefts himself up, groaning in pain in the aftermath of both the beating he took at the hands of the massive Rook yesterday and having been buffeted by the Gargoyle as it carried him, Bronwyn floats over chirping happily and gently bopping his elbow.

Before exploring further, the pair are forced to seek shelter a storm blows in seemingly from nowhere. Looking up, he can see there are great sprinklers in the ceiling above and water sheets down in a torrent that lasts an hour and the hero is thoroughly soaked before it lets up. Fortunately the rain stops as quickly as it started and soon the forest is steaming as the heat of the great braziers that hang from the ceiling evaporates the rainwater.

As he begins to move along the poorly defined path on the rafter, an all too familiar shriek pierces the air and a Gargoyle swoops down and grabs EM-RY5 up in its talons but it is spooked by Bronwyn who unexpectedly unleashes an electrical charge at the stone beast and drops the hero. Unfortunately he misses the vegetation and lands with a crash on the pathway taking more damage. As he lies groaning, Bronwyn floats over and beeps sadly. EM-RY5 sighs and pats the Rookling before hauling himself gingerly to his feet. Not only is he somewhat winded by the fall he's also singed by the Rookling's electrical help.

It appears that the Gargoyle had a reason for picking him up though as he sees a rickety pipe that appears to lead down and back to the surface. The thing is a rusty looking deathtrap but EM-RY5 is badly in need of rest and the town he's headed towards is only a days walk once he gets back to ground level so grumbling, he begins the long descent, muttering about blasted Gargoyles and helpful Rooklings. Bronwyn floats after him tooting and chirping in agreement.

Campaign Log Day 13

Emerging from the rusty pipe back in the scrapyard staircase, EM-RY5 peers out from concealment. There doesn't seem to be any sign of the massive Rook he fought yesterday, something he is profoundly glad about as he is in no state to do battle with the beast he has nicknamed the Scrap Crusher and cautiously sets out down the stairs.

The terrain is still broken with large pieces of broken machinery and a river flows down in cascading waterfalls beside the switchback path he follows and more and more trees seem to be growing along its banks, their long frond like branches sweeping down into the water.

The settlement is only a days travel and EM-RY5 is beginning to feel a bit more confident as there has been no sign of the Scrap Crusher as the twisting pathway is far too narrow for the great creature to follow him. Somewhat worryingly there are no signs of the bandits he'd been following either but he reasons that he may have bypassed them via his unexpected journey to the rafters. Briefly he considers setting up an ambush for them as it would be rather poetic for the ambushers to become the ambushees but he's too badly damaged to face a battle so gamely limps on until he reaches a bridge that marks the end of the scrapyard.

Infuriatingly a medium Rook is ensconced in front of it and doesn't look like it's planning on going anywhere so with a sigh, EM-RY5 limps forward to fight it.

The Pugilist 2

The Rook appears to be a carbon copy of the medium Rook that had accompanied the Scrap Crusher in the skirmish in the scrapyard two days before. It appears to be waiting patiently for something or someone but as it sees me it lumbers forward fists raised.

All the distractions, delays, hurt and diversions of the previous few days boils up in the hero's chest and he bellows a warcry and rushes to meet the machine. Dodging under its swinging fists, he swings his mace as he charges and the head makes contact with the Rooks chest with a thunderous boom sending the Rook hurtling backwards.

As it hefts itself back to its feet, Bronwyn floats past chirping and buzzing angrily and unleashes a blinding bolt of searing lightning into the Rook sending it staggering back into the ground where it lies unmoving.

Cautiously, a flabbergasted EM-RY5 pats the small Rookling on the head before approaching the fallen Rook. The husk contains enough components for the hero to trade in the settlement ahead for parts to repair his badly damaged casing and he staggers on towards the settlement.

Within an hour he approaches the settlement but where he had been expecting a small fishing village, he sees a thriving town that sits on the shore of a sea. The town is built out onto the water atop a number of stone columns and the guards who stand watch rush to meet EM-RY5 as he approaches.

Beacon Bay

 Campaign Log Day 14 

Following a brief meeting with the towns mayor, EM-RY5 had been bundled off to the inn for a rest and repair. The Inn is well kept and called the Silver Violin and as he emerges into the main room the next morning he is met by a worried Mayor who tells him that he is the first traveller they have seen in almost a week due to the sudden appearance of multiple aggressive Rooks in the scrapyard between Beacon Bay and Bannervale. Seeing his battered state on the previous evening, EM-RY5 had shocked the inhabitants but his tale of fighting his way through the scrapyard has reassured them that aid has arrived.

The mayor explains that even before the Rooks in the scrapyard had begun acting up, the towns inhabitants had been having vivid dreams of a great Rook appearing from the sea to destroy the town and had sent to the Hunters Guild in Bannervale for help but the road had since been cut off and they had believed they'd been left to their fate.

When asked about bandits or mysterious Dryads, he states that nobody matching the description had been through the town so they must still be in the scrapyard outside town and worries that their activity may have got the Rooks riled up.

Having been badly mauled over the previous few days, EM-RY5 retreats to his room to rest and ponder on what has caused the Rooks to cut the town off so completely and what he can do about the issue. It is clear that he needs to go into the town to search for rumours and deal with the threat but he still needs to complete repairs on his badly damaged armour so puts off exploring until tomorrow.

Campaign Log Day 15 

The next morning EM-RY5 explores Beacon Bay in search of rumours that will guide him to both the Hunters Guild job he has and the quest that brought him to Balconia in the first place. The town contains an inn, merchants and Rook creche as well as a gourmet district that specialises in sea food but other than hearing variations on the same story, that everyone has dreamed of the same Rook and the town has not had any strangers or travellers visit within the last week or so, he finds out nothing.

Sighing, he heads to the local Hunters Guild. The guildhouse is ramshackle and the man behind the counter is ancient with mahogany skin and a profusion of scars and tattoos visible. Despite his age he clomps round the counter revealing he has a wooden leg and introduces himself as Captain Candlewick while shaking the hero's hand in a crushing grip and announces that he intends to head out to sea tomorrow to do battle with the Rook and suggests EM-RY5 can tag  along to give a hand. 

He further explains that the danger is a Rook that inhabits the deeps further out to sea, towards the doorway to the neighbouring Roomland and something has got it all riled up and its up to him and EM-RY5 as Hunters to deal with it before it threatens the town. 

Candlewicks boat, the Victory

Planning to meet at the wharf the next morning, EM-RY5 bids the crotchety old coot a good night and heads back to the tavern. As he sits in the tavern that evening, a small wiry man approaches. He has a large hat and red lensed spectacles and introduces himself as Greem Garnell, Investigator. EM-RY5 notes this is quite the grand title for such an unassuming figure but Greem smiles and offers to aid his quest as the town is going to suffer if trade between Beacon Bay and Bannervale cannot be re-opened. Similarly he is extremely worried about the fact that the entire town has been so effected by dreams and something must be causing it which needs dealing with as soon as possible. Therefore he suggests sharing resources and if he finds out anything he will share any results in his investigation with the hero. 

Realising the small man is serious, EM-RY5 agrees and the two part ways, EM-RY5 to go forth to battle a mysterious Rook and Greem to begin his investigation into the cause of the bandit activity and the mystery of the towns strange visions.

Well what an eventful few days our adventurer has had and he's found some companions to aid with his quest!

Captain Candlewick is only really a means for EM-RY5 to get out to sea at the moment but I quite like the character so he may get a bit more of a roll moving forward and Greem is going to be getting his own mini adventure using Tricube Tales, a free solo RPG set that I happened across and I'll see how things go.

I've really been enjoying playing Colostle as its allowing me to make up some really fascinating stories and I've become quite attached to my Golem adventurer and was quite concerned that he was going to die at the hands of the mighty Scrap Crusher but he's pulled through and is fully repaired now and ready for the next leg of his quest which I'll update onto here as soon as I get the illustration done but in the meantime, All the best!

Monday, 19 September 2022

Character a Day Challenge Days 12-15

 Hi!

Here's the next batch of my character a day doodles!

Brady the Nightsoil Collector and Stevie 7


Brady appears to be a lowly nightsoil collector and his trusty assistant Stevie 7. Secretly they are highly trained members of the Governor General's security team, the duo have been operating on Farpoint in deep cover and have recently uncovered an assassination plot by the Cult of the Emerald Scyre which would have seen the entire sector thrown into chaos.

Brady, former Corporal Brady Mead of Her Imperial Majesties 87th Mechanised has an uncanny ability to disappear into the background and go unnoticed by those high and low and along with Stevie 7, a retrofitted combat droid that has been paired with Brady for more years than most of his handlers can remember.


Brady's low key investigation style has begun to really begun to show successes that more high visibility 
methods that the Arbites or Frontier Marshals have managed and now the mighty Inquisition has shown interest and Inquisitor Fisher has ''requested'' to be kept up to date with any of his findings. 

Governor General van Dorn has thus far managed to keep his identity secret but it is only a matter of time before the Cult finds out who has foiled their plotting and go gunning for Brady. For his part, Brady is more than ready for the sharks to start circling and both himself and Stevie pack an actual arsenal of weaponry and are raring for the chance to put some of his more militant skills to use once more.

Here's the prompt:


Hans Overstadt


When the criminal element of Farpoint need patching up or shady cybernetic upgrades, they invariably go knocking on the door of Overstadt's backstreet surgery.

The good doctor is legendary for being willing to perform any surgery, dodgy biogenic procedure or cybernetic grafting as long as he's provided enough cash to keep his personal experiments funded. His experiments have produced some of the more dangerous and unhinged combat cyborgs and battle drugs for the noble houses of Farpoint.

Overstadt is unnaturally lean and nobody is actually sure how old he is or indeed if he's even entirely human. Unbeknownst to the doctors clientele, Overstadt is actually a rogue AI that has been running from the Mechanicus for over a century now and has discovered that its easier to hide whilst waring a meat suit and keeping a low profile far from the Mechanicus out on the frontier.

Here's the Prompt: 

The Firehawk


Farpoint's resident superhero is actually Brother Vespasian of the Ultramarines who went AWOL following a supposedly lethal headshot during a skirmish several years a go. 

Vespasian was discovered by a group of street urchins who mistook the mortally wounded Marine as a character from their comic books and managed to keep the man alive long enough for his superhuman system to repair much of the damage caused by the head wound. Unfortunately Vespasian has no memory of his past and now actually believes he is The Firehawk, an avenger of the poor and innocent in a crime riddled cesspit of a city.

Since his recovery, many criminals have been found brutally beaten to death and crime dens have been destroyed in an assault of a monstrous man with flaming fists leaving the building a shambles and the goons guarding it very dead.

His exploits have made The Firehawk a legend in the slums of Freeport City but his vigilante actions have put him on a collision course with the Adeptus Arbites and as many in the Judges uniform were corrupt, he has also taken to bringing them to his own brutal sort of justice.

The Ultramarines have sent several covert teams to try and recover their fallen brother but he has thus far managed to avoid them or absolutely crush the few who have managed to corner him.

Here's the prompt:

I'm off on two weeks holiday on Wednesday so I doubt I'll get chance to get much more posted before I head off but will hopefully have a bunch of characters to share once I get back so in the meantime, All the best!

Monday, 5 September 2022

Character a Day Challenge Days 4&5

 Hi!

Here's the next two days worth of prompts for my September challenge!

Roberto and Marta Garcia!


Renowned Shakespearian scholar, Roberto Garcia and his wife, Marta, whilst on their second honeymoon to Beta Draconis led the charge against a zombie horde with a mixture of stirring speeches (Roberto) and excessive violence (Marta) which rallied the scattered defenders of the city and first stopped the horde and then drove it back.

In recognition of their achievements, the pair have been granted Imperial favour and backing to build a new theatre dedicated to retelling the events of the defence of Beta Draconis. 

Roberto, while a civilian has trained with weapons for defence under the strict eye of his families retainers but Marta is a retired Imperial Assassin and literal killing machine whose only soft spot is for her dear husband and his archaic speech but as he tends to wander into dangerous locales in search of inspiration on a fairly regular occasion, Marta is usually packing numerous deadly weapons to keep her erstwhile husband safe.

Marta has also gifted Roberto a servo skull which he named Yorrik which floats about in his wake reciting stanzas at random but also has a tracking beacon fitted into it so Marta can find her scholar if he wanders off.

Here's the prompt I had:


I'm rather fond of the Garcias and suspect they'll be making a fairly regular appearance in my games going forward as NPC's to add a bit of theatrical mayhem in scenarios and I'm interested to see what I get next in the random prompts. I've more or less given up on using my Story Cubes thus far as none of the prompts have stumped me but will hold them in reserve just to be on the safe side.

In the meantime, All the best!

Saturday, 3 September 2022

Character a Day Challenge Days 2&3

 Hi!

I was going to post these once a week but I've been asked to post them each day so without further ado, here's day 2 and 3 of my September challenge:

Jimmy Kallix, Mafia Boss


Jimmy Kallix is a precocious youth who set his mind to running his own megacorporation by the age of eight but following a failed business venture he found himself penniless and decided that if he couldn't get what he wanted in business, he'd try crime instead. 

Ever since the Kallix mob has become infamous for bank robberies and all manner of organised mayhem as the youthful genius constantly outwits law enforcement while building himself a criminal empire that is coming to rival Lucius Goldberg, the undisputed kingpin of the Farpoint Sector.

Lucius has, thus far at least merely shown mild interest in Kallix but if the two gangs rackets begin to intersect, the sector may have a mob war to deal with.


Colonel Archibald Fluffybum III (retired)


Formerly of her Imperial Majesties 17th Regiment of Foot, Archibald led a long and glorious military career and retired to live in splendid isolation in Freeport City where he spends his time raising a veritable horde of cats.

As a gene-spliced trooper, he had to deal with many detractors but Archibald soon gained a name for himself as a capable and brave officer who rose through the ranks on ability alone and his tactics in the Vox Novis campaign are still taught in military academies sector wide. He lost an arm in the cleansing of Delta V against a rogue cult and had a bionic replacement grafted on and has elected to keep the monstrous claw in his retirement and has in recent years shown some interest in whipping the local militia into shape.

I'm really enjoying the process of designing these utterly random characters and have a dynamic duo to showcase tomorrow but until then, All the best!

Thursday, 1 September 2022

Character a Day Challenge Day 1: Kermit Delaney

Hi!

As promised, here's the first of my September Character a Day Challenge!


Behold Kermit Delaney, sludge sub driver! I ended up with the following prompts and story cubes to give me some inspiration:


Kermit Delaney was once human but following a series of unfortunate events, caused by en large by his OCD, the former bus driver found himself turned into a frogman by an incensed wizard and catapulted into a strange new world. The rather confused Kermit has found himself a job in the Imperial frontier settlement of Brimcome Glades, a swampy sort of a place inhabited by swampy sorts of settlers.

He operates one of the few public transports in the settlement, a beaten up old submersible which Kermit's obsessive care has resulted in about the only vehicle that runs well and on time to boot. Kermit has found a new lease in life, freed from the alimony monies from his four failed marriages back on Earth and has found his niche. 

Fortunately for the reality jumping frog, the locals are all somewhat gene-spliced in order to survive the rigours of Brimcome so look pretty froggy themselves and Kermit has managed to avoid Imperial entanglements thus far but Inquisitorial agents have been hearing rumours of his story but have written him off as a bit of an oddball and generally harmless.

I've really enjoyed putting together the first of my characters and may end up statting up the characters for Planet 28 if folks are interested. Hopefully I'll get the next post up tomorrow so watch this space.

All the best! 

Wednesday, 31 August 2022

Character a Day Challenge

 Hi!

I've decided to set myself a bit of a challenge over September with the aim to create a character a day using my Amazing Story Generator and Story Cubes.

I've picked up a pack of 15x10cm card to draw my characters onto and will be getting the ball running tomorrow so watch this space!

Until then, All the best!

Monday, 22 August 2022

A Trio of Adventurers

 Hi!

I've finally got round to getting my current adventurers illustrated, despite the campaign having been going for about three weeks now!


Fael is a northern barbarian who was exiled for her ability to summon elementals, something the tribal druids greatly disapproved of. She has since moved south where she has been inhabiting the Whispering Arch, a ruin that lies deep in the ancient forest that lies to the north and east of the Axeblade mountains.


Modwen the goat. Modwen is Fael's companion who followed her into exile and is usually the first into the fray, bowling over foes with his mighty horns. 

Arud is the latest addition to the party and is a golem, an artificial being who Fael encountered outside the Dwarven settlement of Crucible. He's desperately trying to track down his master but his cortex has been badly damaged so he has very little in the way of memory.

I'm really enjoying playing out the campaign as the trio move further into the wild regions of Aeroth and it's been great fun to see how they develop using Brutal Quest as the basis for their encounters as well as my trusty story cubes to move things forward. 

Fael is proving to be an outstanding ranger type of character who has repeatedly spotted potentially hazardous situations as well as a surprisingly decent summoner. Modwen is turning into a bit of a beast in close combat but has been seriously wounded in an encounter with an Elven Golem and the trio is currently hiding out in a cave to avoid a search party that an as yet unknown antagonist has sent out from the Iron Spire to hunt them down.

Arud is proving to be a bit of a fire magnet having been reduced to his last few points of damage in pretty much every encounter he has but he still keeps on going (he's been set on fire twice, pincered by giant insects and mauled by a mutant bear as well as speared by a crazed Goblin!)

Hopefully I'll get chance to get some figures sculpted for the three in the not too distant future as I suspect they're going to be making regular appearances in my games going forward but it may be a while as I've potentially got a house move coming up in the next few months as I'm moving from Dundee to Perth Waterstones to take on a new role which is exciting but also mildly terrifying when it comes to the prospect of packing up all our tat and finding a new home for the first time in six years.

We shall see how things go and hopefully a move will be relatively straight forward and I'll be able to get back to proper gaming soon but in the short term I suspect most of my hobby related content will be pen and paper only as everything is going to be packed up and put into storage until we can sell our place and find somewhere new.

In the meantime, I will keep posting as regularly as I can and All the best!

Richard

Thursday, 18 August 2022

Creating Original Characters Part 1

 Hi!

I've been pootling away with more terrain for my tiny gaming board but I'm finding myself in need of some characters to populate my setting so I've had a rummage through my bookshelves to see if I can find some inspiration.

My first port of call is my Rory's Story Cubes, a resource I am becoming ever more enamoured with but I also have my wife's copy of The Amazing Story Generator, a really handy book that allows you to create literally thousands of different characters and their motivations.


Essentially the Amazing Story Generator gives you a scene or motivation, the character or personality and then something to get the story going. It's a really simple idea that uses three different stacks of ringbound cards that allow you to flip to different sections to get the story going.


Now for a fantasy game, having the above sample may result in a bit of head scratching but with a bit of work, it can be made to fit in. For example the first section is fine but by using elements of the following two, it is possible to create a character that belongs in any setting. In my setting of Aeroth, the most reclusive peoples are the Grey Elves who live deep in the Western Axeblade mountains. Also as JFK never existed in Aeroth, he can be replaced by any leader, in this case the spire's ruler has been slain, supposedly by some external villains but the character has discovered that the true killers are actually much closer to home...

So here we have some really interesting ideas for the characters motivations and surroundings but with the use of Rory's Story Cubes, I want to develop the character more so I rolled three random dice to see what caused the hottest summer and got the following:


So the key to what is causing the hot summer is held by aquatic creatures. Again turning to Aeroth, there are several aquatic races who inhabit the world, primarily the Sea Demons but also the Daughters of Leviathan who are both villainous types so my as yet unidentified character will need to venture to the West to the lost coastal cities or even the secret Leviathan lab which lies deep in the Sea of Storms.

Next up, we roll another three dice to see if we can find out more about the characters motivation.


With the above dice, I decided that the character has discovered documents which has drawn them from their home in search of answers.

Finally, we have another three dice to give my character a goal to work towards:


The character then is revealed to be exploring the world in search of something and there's also a bee come up so I decided to incorporate it into my characters gear so they will be using summoned elemental bees to defend themselves and furthermore will have bee themed elements to their design.

So we have a Grey Elf scientist who has discovered that the ruler of their spire has been murdered by shadowy forces within the community, possibly at the behest of his successor. They've left the supposed safety of the spire and are now searching for a way to bring the assassins to justice whilst heading towards the dangers of the coastal regions.

Are they going to be tracked by the shadowy figure behind the assassination or will they fall afoul of the dangers of the wastelands and its marauding gangs. How will they reach the fabled coastline? Will they hire a group of adventurers to protect them on their journey or do they have retainers of their own? Only time will tell!

With the characters background developing nicely and heading towards a region of Aeroth that I've not really explored before it's time to decide on a gender (1-3 male and 4-6 female) and I ended up with Ara Qinlar of Grey Spire.

Ara Qinlar of Grey Spire

The next step will be to delve into Brutal Quest to put together her stats and abilities but I've put together a bit of a concept sketch to give me an idea of what I want her to look like and in my next update I'll go through making her stat profile before I go on to sculpting a figure to represent her in game.

I've been finding the process of using different tools and methods to create characters and settings really enjoyable and think I'm going to set myself a challenge for September to create a character a day and see how I get on!

In the meantime, All the best!

Wednesday, 10 August 2022

Taking Commissions

 Hi!

I've decided to see if anyone is interested in some of my portraits so am offering a commission illustration service.


If you would like a character portrait of your favourite model or current RPG character, do feel free to give me a shout and I'll produce an original full colour illustration for a small fee.

The above images are examples of what I do and are A5 in size which would cost £25 but I can produce more involved illustrations with multiple characters or a custom request so do feel free to ask for what you'd like and I'll get a quote put together.

The final artwork will be produced using artists markers and acrylic paint and I can also provide a high resolution scan of it if folks want.

If you are interested, message me here or drop me an email at Spacecowsmith@yahoo.co.uk and we can get started!


All the best!

Tuesday, 5 July 2022

More Art and a Map!

 Hi!

I've got quite a lot going on with work at the moment, especially with the arrival of the summer hols and the host of events we've got coming up but have managed to get some more hobby bits and bobs finished!

First up, here's an Imperial assault lander:

Its a bit 2d but thats kind of how I work and I really enjoyed working on it! The ship is pen and ink with art markers while the background is acrylic paint. I'm hoping to get more artwork put together so I can make a proper guide to Farpoint.

Speaking of which, here's an updated map of the Farpoint Sector:

As the Hathor Campaign continues, I will be adding to it with new locations and artwork to start fleshing it out so watch this space!

Tomorrow will hopefully see me getting the pictures taken of the assorted figures and scenery that I've got finished but until then, All the best!

Saturday, 23 April 2022

Still Alive and Personal Challenge Update

 Hi!

It's been a bit quiet here over the last month or so as I've been busy with all sorts of other things which has resulted in less hobby time than I'd like but I wanted to post a bit of an update on the state of Tales From Farpoint and some of my personal challenges that I've set myself!

First up, I've been beavering away drawing portraits for Planet 28 and have quite a stash of characters to work with and will be working on getting them all statted up for an upcoming campaign in the near future!

I have noticed that I need to source some generic low level goons and a few random encounter villains and NPC's but want to hang on for the moment as I am trying to put together the background to the campaign and am perusing my collection as well as the interwebs for suitable stuff but every time I think I've settled on something, a different idea comes to mind and I can't find the traction I need to settle on the figures I need to get and then sit and paint a small encounters worth of them.











I've also not been entirely idle with the 40k project that I've been waffling about for the last few months and have managed to pick up an incomplete 2nd edition boxed set for the princely sum of £2.99 which contained most of the ruins, books, templates and a smattering of other bits and bobs. I still need to replace my long lost 2nd edition rulebook and need to print out my own vehicle cards, wargear and whatnot but I am getting the classic cardboard ruins based up and looking a bit more presentable!

Once I've got them all done, I plan on posting up some pics but it's a bit slow going as the basing process isn't the most exciting thing to do but the finished pieces are looking a bit better than just loose stacks of card.

One project that I've not got any further with has been my Rangers of Shadowdeep SD scale stuff but I do hope to get back to it at some point once inspiration strikes again...

I've also got loads of other projects in various stages of advance but no doubt I'll flit back to them in the not too distant future as is my wont but I'm rather enjoying the sci-fi shenanigans at the moment and will be concentrating on that until something else strikes my fancy!

Hopefully I'll get back to a more regular update in the coming weeks but in the meantime, All the best!