Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Tuesday, 6 September 2011

Basing Conundrum

Hi!

I have been pondering the question of basing 15mm scale fantasy with regards to skirmish versus mass battle.

For skirmish gaming I prefer the use of 20mm round bases for infantry as it looks better than any other option I have tried. The problem comes when looking at using the same figures for mass battle.

I could simply plonk them on a piece of card or something but I just dont like the aesthetics of it. I have however been a fan of the mini diaramas that folks come up with in multi basing but want to retain the flexibility of individually based miniatures.

The answer seems to be to use some movement trays like those I have seen put to good use with DAMPF'S and BOROMIR AND KERMITS blogs

Movement Tray by Dampf

Movement Tray By Boromir and Kermit

These rather nice trays were home made but after a little rummaging online I found that WARBASES also produce some for very reasonable prices too. This will allow me to keep my miniatures based for both skirmish and mass battle. An added benefit is that when not in use the movement trays should keep the miniatures organised in a more sensible manner than I currently have to make do with (ie scattered all over my table!)

This approach will allow me to eventually have a bash at Mighty Armies, Fantasy Rules, Kings of War and more importantly Warhammer 3rd edition and possibly even some Leviathan!

I plan on placing a small order with them after I move!

In other news, my girlfriend Amy of STEAM POWERED FISH fame and myself are hoping to visit our first convention as traders in the next couple of months so once we have moved, we will be working all out to get some stuff finished to sell! Huzzah!

I am also working away at getting some new races sketched up including Carrion Goblins, Earth Striders, Green Men and Rivetbacks. I will be previewing the designs for a couple of them soon so keep your eyes peeled!

All the best!

Saturday, 5 March 2011

Bladestorm

Hi!

I recently picked up a PDF copy of Iron Crown Enterprises Bladestorm and think it might be quite handy for some Leviathan gaming!

Bladestorm

Its a bit of a cross between a wargame and RPG and the rules themselves are handily split up into the Basic, Intermediate and Standard game with each section introducing new elements.

Once I've had a peruse of the rules I will post a full review here along with a battle report!

All the best!

Sunday, 30 January 2011

Fire At Will Battle Report and Review

The Scenario

The boar company has finally draw near to the dwarf keep of Dur Zamor, only to find their way impeded by a horde of goblins who are attempting to cut off a smaller dwarven force from reacing the safety of the fortification.

The scenario objectives are for the goblins to overwhelm the dwarves by killing alf their number while the dwarves must break through their lines and exit the opposite table edge.

Special Rules

The boar company is deployed behind the goblins at the start of turn 3 and may begin the turn within charge range representing their stealthy approach.

The Forces

Dwarves

1 formation of 10 heavily armoured infantry

2 formations of 5 heavily armoured infantry (one of which is the boar company)

1 formation of 10 crossbows

1 formation of 5 crossbows

Goblins

1 formation of 20 goblins

1 formation of 10 goblins

2 formations of 10 archers

1 formation of 5 cavalry (carnodon riders)


The Battlefield

The battlefield consists of a broken rocky plain with a rock pile to the east. The dwarves start the game in a defensive formation here with the goblins spread out facing them from the confines of a broad canyon that leads to the keep.

East to west the dwarves deploy their smaller crossbow unit defending their flank, followed by the larger infantry unit and larger crossbow unit. Their other flank is defended by the remaining small infantry unit.

East to west the goblins deployed a unit of archers, the large goblin unit, the small goblin unit, the second archer unit and the smaller goblin unit. On the extreme west flank their small cavalry unit anchored the line.

The Game!

Turn 1

The goblin horde moved out in a ragged line attempting to close to within bowshot of the dwarves but failing to find the range, meanwhile the dwarven line moves out in a staggered formation with its crossbowmen slightly to the fore.

Turn 2

The goblins break into a shambling run, with their cavalry just failing to close with the dwarven infantry formation on the west flank. As they have moved this turn the goblin archers miss out on an opportunity to fire at the dwarven line which may cost them dear as the disciplined dwarven troops march steadily forwards. The small infantry formation in the west makes contact with the goblin cavalry resulting in an inconclusive swirling melee. Meanwhile the dwarven crossbows fire at the goblins, resulting in five goblins from the large unit dropping to the ground dead. The smaller crossbow unit fares less well, causing no casualties.

The casualties cause the large goblin unit to pull up short and mill around confusedly. This in turn breaks their morale and they flee the field showing just how cowardly they are.

The smaller goblin unit moves towards the large crossbowmen unit, in an attempt to engage them in combat but the dwarves prove to be just out of range. Seeing their companions turn tail the two goblin archer units let fly at the ten dwarven infantry facing them causing the loss of a base. This proves to be too much for the dwarves who turn and flee!

In a final twist for the turn the goblin cavalry is killed outright by the stalwart dwarven infantry in the west.

Turn 3

The large goblin unit reforms and turns to return to the battle, while the smaller goblin unit charges the larger of the crossbowmen units. The goblin archers prove ineffective against the small crossbowman unit defending the dwarves eastern flank. The combat that ensues between the goblins and the crossbowmen sees another stalemate.

The dwarves turn sees the arrival of the boar company who herald their arrival by charging into the rear of the eastern archer unit! The short but brutal combat sees half the archers dead and the remaining goblins running for their lives!

The survivors of the larger dwarf infantry unit, heartened by the boar companies arrival rally and return to the fray, hurling themselves into the exposed flank of the goblins attacking the crossbowmen. The combat results in a loss of a stand of crossbowmen but the goblins have been wiped out.

Turn 4

The fleeing goblin archers rally and turn to face the dwarves and the western unit opens fire on the victorious dwarven infantry but fails to cause any casualties. Meanwhile the large goblin infantry unit again tries to move on the bloodied dwarven line.

The dwarves spend the turn consolidating their position with the boar company moving back to join their lines and the western infantry unit moving forward slightly. The crossbowmen once again let fly killing another stand of the approaching goblins resulting in them once again turning tail and fleeing.

This sees the end of the battle as the goblins lose the will to keep fighting and have lost half their numbers.

Aftermath

The battered but victorious dwarves marched to the keep carrying their with them. Grimli and the boar company are received by no less than Hrothgar the Bellower, the thane of Dur Zamor. Taking the opportunity to enjoy the hospitality of the keep to rest and recover before beginning their expedition to scout further into the borderlands.

Conclusion

The game was actually a lot closer than it seemed as the goblin archer regiments were proving to be quite deadly and the breaking of my main dwarf unit was almost disasterous. Fortunately they rallied and the line held, annihilating much of the goblin force piecemeal.

Played using Fire at Will, another free ruleset aimed at 6mm fantasy. Despite being my first game using the rules it was a rather fun game, which allowed me to play larger battles quickly and simply.

Review

Fire at Will is a free ruleset available from HERE.

The game is separated into four phases, which cover movement, shooting, close combat and morale. The players take turns to activate their entire force rather than alternative activation which is a tad disappointing but it plays very quickly. My game lasted about an hour despite me taking lots of notes.

The mechanics are simple to understand with different types of units moving different rates, for example heavily armoured infantry move 3 inches while goblins and lighter infantry move 4 inches.

Shooting is resolved by the attacking player rolling a d6 and adding several modifiers such as range and target armour. If they then get a high enough result they cause a kill (this actually made for very bloody results as the goblins did really well against the heavily armoured dwarves).

Close combat is resolved by an opposed d6 roll with both players adding modifiers from a table reflecting

It’s a very simple ruleset that doesn’t actually have any specific force lists or points costs but does cover all sorts of troop types as well as monsters, heroes and magic users.

Incidentally the way heroes work is rather interesting. They bolster troops morale and in combat with each other they toss a coin to see who wins with the best of three being victorious. Also the players are encouraged to be heroic with them and will be penalized for cowardice such as retreating from single combat with another hero.

All in all its a nice little game that allows decent sized forces to fight it out rapidly. My only real criticism is that the shooting is a tad lethal!

All the best!

Friday, 28 January 2011

Big List Of Rules!

Hi!

Well I've now got the following rulesets to try out:

Chronopia
Crucible
Dungeon World 2
Empire Chronopia
Fantasy Rules 3
Fantasy Warriors
Fire At Will
Gobbledy Gook
Hordes of the Things 2
Kings Of War
Leviathan
Leviathan 10mm
Mighty Empires
No Quarter
Shadow Sea
Skull Crusher
Song Of Blades
Unbridled Fury
Warlord

I still have several to get hold of but I reckon that should keep me entertained for some time to come but if anyone can suggest any others by all means give us a shout!

I hope to get another battle report up this evening, along with a review of another ruleset. Alas there won't be any pictures this time round but as of next week I will be cracking on with painting and sculpting so I will have something to include in the reports!

All the best!

Skull Crusher Battle Report And Review!

Hi!

As part of my attempt to get more games in heres a quick battle report and review of Skull Crusher, a freely available ruleset:

The Forces

2 Dwarves, Heavy Armour, 2 Handed Weapon, 16 points

1 Dwarf, Heavy Armour, Throwing Weapon, 8 points

4 Dwarves, Heavy Armour, Shield, 32 points

2 Dwarves, Light Armour, Crossbows, 22 points

78 points

8 goblins, shields, 32 points

1 goblin, light armour, 2 handed weapon, 5 points

4 goblins, short bows, 24 points

2 goblins, heavy armour, throwing weapon, shield 14 points

1 goblin, sling, 4 points

79 points

The Scenario:

The boar company sets out to the frontier but runs into some unexpected trouble in the form of a large group of goblins. Unsure as to their intentions Grimli orders his troops into battle in the hopes of wiping the goblins out before they can report on the location of the small dwarven force.

Despite being heavily outnumbered, Grimli is confident that his dwarves superior training and equipment will see them through safely.

The scenario requires at least three goblins to break through the dwarven line and exit their table edge. The dwarves must kill as many of the goblins as possible.

The Battlefield

A few stunted trees clinging to life in an otherwise barren landscape.


The Map

Deployment

The goblin force lost the initiative so had to deploy first. Forming a ragged line with their basic warriors forming a group in the centre and the archers and slinger guarding their flank. Mingled into the mass stride the goblin leader and his bullies.

Meanwhile on the other side of the table, Grimli forms his troop into a tight ranking formation with his crossbow-armed hunters holding one flank and his axe-throwing standard on the other.

The Game!

Turn 1

Grimli leads his troops forward in a somewhat ragged line, possibly caused by their relative inexperience at operating as a unit. On his right flank the hunters move forward steadily in an attempt to outflank the goblins. The hunters open fire but fail to hit. The dwarven turn saw the boar company reform their tight line.

The goblin chieftain let out a shrill battle cry, which was soon picked up by his ragged troops who broke into a shambling run in an attempt to close with the hated dwarves as quickly as possible. One of the goblin bullies out distanced his fellows in a fit of enthusiasm. On the right flank the goblin archers scurried forward with the aim of angling round the smaller dwarven force. Meanwhile the right flank archers moved towards the dwarf hunters. The goblin slinger skulked around in the rear, obviously less eager than his fellows to engage the armoured line.

They fired a crude arrow each at the opposing hunters and one actually managed to hit and take a cursing dwarf out of the battle, a barbed arrow embedded in his shoulder. The left flank archers were less successful, merely embedding arrows in the ground around the dwarven standard bearer.

Heartened by this early success the goblins rushed forward with their leader and his bullies showing unexpected courage by actually leading the charge.

Turn 2

The dwarves retained the initiative and charged the goblins. Grimli spotted the goblin chief and engaged him in single combat while Flint took on one of the goblin bullies and the remaining dwarves also chose opponents. Enraged by the plight of his companion, the remaining hunter moved to defend his fallen comrade while the dwarven standard skirted the combat on the right flank in an attempt to close with the goblin archers.

The combat proves less than impressive as not one of the dwarves manages to damage their foes, meanwhile the hunters crossbow bolt once again flies wide of its mark. On the other flank the dwarven standard manages to hit one of the goblin archers with a well placed throwing axe, planting the blade in the goblins head.

The goblins slowly start to envelop the dwarven line while their archers and slinger angle in for the kill. The combat saw blows traded and a single dwarf fall to a rusty cleaver. Again the goblin archers fired but this time the remaining hunter was left unscathed. On the other flank the dwarven standard fell from a goblin arrow. Things were starting to look grim for the dwarves.

Turn 3

The goblins seized the initiative, possibly sensing the dwarves were crumbling. The goblin archers finally struck down the last hunter, however they failed to kill a single dwarf in combat. Bellowing his clan’s battle cry Grimli stuck the goblin chief’s head from his shoulders along with an unfortunate goblin that had attempted to sneak behind him. This was more like it! Obviously inspired by his leaders courage, Flint similarly struck down one of the bullies and a second goblin attacker. One of the other dwarven troopers also managed to strike down his opponent.

Turn 4

Suddenly things were staring to look less grim for the dwarves as the goblins began to lose courage. Seizing the initiative, Grimli waded into the remaining goblins, striking down another of the vile creatures, Flint also succeeded in running another through. Seeing their standard lying bloodied, one of the dwarf troopers hurled himself at the goblin archers killing both outright!

Meanwhile another goblin fell to dwarven steel and the remaining goblins decided that discretion was the better part of valour, running from the bloodied but victorious dwarves of the boar legion!

Aftermath

The dwarves underwent a real trial by fire, but survived to fight another day with two lightly injured and two seriously injured. The lightly injured standard and trooper would be able to return to duty in a few days but the hunters would be missing for several weeks, leaving the unit very short of ranged firepower. Fortunately they were within a few days journey of the dwarven outpost of Dur Zamor, a fortified keep high in the mountains where expert medical attention and fresh recruits could be found!

Conclusion

Well that was quite an exciting game as it looked like the more numerous goblins were simply going to overwhelm the dwarves for a while but the boar company came through in the end

This was the first game of Skull Crusher that I’ve played and have to admit that the four page document did not initially inspire me with confidence as its just a word file

Playing the game itself was really rather fun though with some quite bloody combat and some nice touches. For example the goblins are penalized when shooting as they are poor archers or their arrows are sub standard, meanwhile the dwarves are very hard to kill (mostly!)

Review

Skull Crusher is a free set of fantasy rules that

“is a skirmish war-game developed by, and for, those of us who (a) are fantasy fans, (b) have purchased our fair share of fantasy miniatures and (c) have neither the finances or time to commit to a proper war-gaming hobby-BUT who still want to kick some orc-butt when we have a spare hour to kill !!”

It is available from HERE and is a small PDF running to four pages. Aimed at quick and fun games between small numbers of models it has stats for creating orcs, dwarves, goblins, elves, humans, skeletons and zombies, along with some basic equipment such as armour and weapons.

The players must choose whether they be good or evil, which is supposed to limit your choice of troop with the good getting humans, dwarves and elves, while the evil gets humans, goblins and orcs.

Once you have created your warband both sides roll a d6 for initiative with the looser being forced to deploy first. There are some basic rules about deployment such as all members of a warband must start the game within 2 inches and at least 16 inches from opposing troops.

Next up comes movement, the player must roll a d6 and add the models racial modifier, dwarves have 1, while elves have 3 which results in dwarves moving generally quite slowly while elves will quickly move over the battlefield.

This roll must be done for each model which can result in them spreading out somewhat. Alas it doesn’t make it clear if they have to move this amount or up to it. I took it as common sense that I could chose to move them up to the distance required, but the option of forcing a berserk dwarf the maximum has real possibilities.

Once movement on all of ones models has been completed they may fire their ranged weapons, with hits being effected by the range, either short, medium or long. Next both players roll a d6 and add any modifiers. If the attacker rolls higher than the defenders modified total, the defender is removed as a casualty otherwise there is no effect.

If a model ends within 1 inch of an opposing model, combat ensues with a similar opposing d6 plus modifier roll being made. Again if the attacker rolls higher, the defender is removed. Unfortunatley it does not make it clear whether or not if the defender caused damage by rolling higher than the attacker.

Once all this has happened, any model that has not either been in combat or fired a weapon may move a further d6 inches. Play then moves to the other player.

All in all it’s a nice simple little set of rules that allows players to easily have a quick and fun game without getting too bogged down. I did feel that about a dozen models a side is the maximum one should go for with the game as theres quite a lot of dice rolling required.

There is also no morale to be taken into account, but I simply had one side retire once they had lost 50% casualties.

I suspect I will be using Skull Crusher again as its both simple and fun and allows for a game to be played quickly and without too much record keeping. Despite having a few minor quibbles with the rules I quite like them and with the addition of a little narrative, had a good time using them!

Incidentally I decided to roll a d6 for each casualty with a 1 being dead, 2-3 seriously injured, 4-5 lightly injured and 6 fit for duty. This will allow me to re-use characters and models throughout the campaign.

Also serious injuries take two games to recover from, while light only one. This will limit my choices in future but as the boar company have found shelter in the keep of Dur Zamor I am sure I will be recruiting some fresh blood while allowing the injured to recover some of their strength!

Hopefully the review will encourage folks to give the game a go!

All the best!

Tuesday, 25 January 2011

Meanwhile Somewhere on the Border, Battle Report!

Hi!

Having undercoated my dwarves I was keen to give them a go on my new gaming board and decided to set up a quick mini game featuring a training exercise between the members of the Boar Company, the dwarves frontier troops.

The Forces!

Grimi Ironfist, Boar Company commander (95 points)
Snorri Rockdelve, Boar Company swordsman (34 points)
Ulf Rumblebelly, Boar Company swordsman (34 points)

Flint Swordsworn, Boar Company second in command (95 points)
Rapp Flint-tongue, Boar Company swordsman (34 points)
Olaf Rockdelve, Boar Company swordsman (34 points)

The Scenario!

Grimli Ironfist, commander of the Boar Company has recruited some new troops who will be accompanying him into the wild highlands surrounding the Axebite pass to defend the dwarven frontier against marauding creatures. Before departing Gimli has decided to put the troops through their paces.

The battlefield is a large cave with four columns supporting the ceiling and a statue of an obscure dwarven hero standing in the centre. Both parties deploy at opposite ends of the board.

The game was played on a board 30x30cm.

The Map!

The aim of the game is to take as many of the opposing dwarves out of the game!

The Game!

The game was played using Song Of Blades And Heroes.

Flints party won the initiative and Rapp moved slowly forward towards the opposing party, alas they promptly lost the initiative and Snorri Rockdelve hurried forward into the shadow of a large column in an attempt to close with Flints party.

Ulf moved down the other flank, angling towards the centre of the area while Grimli strode forward confidently towards the statue in the centre of the cave.

Seing their movement, Flint moves rapidly forward in an attempt to engage Grimli in combat. Meanwhile on the other flank Olaf moves forward towards the other party.

Turn two saw the action really heating up. Grimli and Flint hurled themselves into battle trading blows which saw first Grimli and then Flint forced to concede ground. Seeing his leader engage in combat spurred Rapp forward where he spotted Snorri behind the column. Attempting to impress, Rapp hurls himself at Snorri, which turns out to be ill advised as a meaty fist knocks him out almost instantly, removing him from the game.

Losing the initiative, play moves to Grimli's team where the combat between Grimli and Flint saw first one be knocked off his feet only to be knocked over as he attempts to finish off his prone opponent. At this point Ulf enters the fray and knocks out Flint, saving his leader some embarrassment!

Seeing that he is the only dwarf left standing, Olaf calls time!

Conclusion!

All in all it was a fun little scenario which saw lots of action and surprise results. Its the first time I've played Song of Blades and it was surprisingly good for such a simple ruleset.

I am sure I got lots wrong in the playing of the game but I had fun doing so. I suspect further games will help me get the hang of things with Grimli adding some more recruits and moving into the wilds of the Axeblades in search of glory and ale.

All the best!

What Rules!

Hi!

I was wondering what rulesets people would like reviewed and playtested with 6mm or 15mm scale?

I already have quite a list to work through but am more that happy to have a go at any others that people can think of!

For example I am also expanding the search for rules into the sci-fi area and will be trying out games like VOR, Aetherverse, Savage Worlds, Fantastic Worlds and Star Mogul. What are you doing you may say as these will play very differently from a fantasy game!

The reason I want to give them a go is that Leviathan has some advanced technology, it just happens to be magical in nature.

Using Star Mogul as an example, the dwarves could easily be formed into a salvage team, their wargolem taking the place of a robot. I think this could make for some interesting games and am keen to give it a try!

Anyhoo! I am off to get some work done!

All the best!

Richard

Monday, 10 January 2011

Going Postal!

Hi!

Alas theres been no sign of any of my packages of miniatures arriving yet (there are now three on their way to me!) so I am a little stumped for things to do with my Technomancers. I have two character models awaiting finishing which will last me to the end of the week but after that I will be in the odd situation of having nothing to paint!

In the meantime I may take some time to review some of my fantasy rule sets that I have kicking around including Chronopia and Crucible. All of them have their uses and may well be handy for some Leviathan inspired gaming!

Heres a quick look at just some of the rules I plan on giving a go:

Crucible


Chronopia


Song of Blades and Heroes


No Quarter

Fantasy Warriors

I plan on trying out each game using either my leviathan miniature collection or some handy counters! I have had some success with a similar approach to gaming over on my Special Corps blog where I went from having zero games over several years to almost a dozen within a few months!

I hope to bring this to my fantasy gaming and hopefully get chance to play some actual games for a change!

In other news I am sorely tempted to sculpt a 10/15mm version of each of my Leviathan forces. The bigger scale looks great but is a tad bulky to play in a small flat. The smaller scale will allow me to make a really nice little gaming board that will be about 48 inches square (travel sized!) and test out the game and new units before spending a fortune buying them!

As you can see I have plenty to be thinking about!

All the best!