Showing posts with label Governor General. Show all posts
Showing posts with label Governor General. Show all posts

Monday, 12 November 2018

Skirmish at Con-Am 17

Hi!

I managed to play a quick game of my heavily modified Song of Blades last night which pitted the forces of the Governor General against the local Orkish tribe.

I didn't manage to grab a few pics of the action:

The Imperial forces suffered from a decided lack of motivation at the start of the battle due to some really rubbish activation rolls which saw most of them stuck in their own deployment zone for a large chunk of the game:

 The criminally unpainted Sentinel scurries forward

Entertainingly, our cat Mab decided to invade the battlefield whenever I rolled a dice which made for an interesting obstacle on the table:

 Quake before the mighty death cat!

The Orks didn't suffer from any lack of motivation and they cheerily charged forward blazing away at the Governors private shuttle riddling it with bolter shells and setting it ablaze.

 Dakka! Dakka! Dakka!

They also spotted the unpainted walker and proceeded to light it up too causing considerable damage to the embarrassingly underpainted machine.

Meanwhile on the right flank, the Grot herders surged forward towards the now badly damaged walker while the local Mekboy zoomed towards the command squad in his souped up Speeda.

 The action heats up

By the mid point in the battle, the Orks pretty much have control of the refinery but suddenly stall, again due to poor activation rolls which allowed the Imperials to regain the initiative.

 Orks get distracted by watching the Governors ride burn...

Slowly the Imperial troops, no doubt chivvied on by the incensed Governor Generals shouting about his treasured lander going up in flames while they skulked in the trees.

 Midway through the battle

At this point, Mab has briefly calmed down and was now reclining on her chair watching the action unfold.
 Bloosh!

Just as the Imperials seized the initiative, having shot up the forward Ork squad, the enraged Orkish survivors shot up the already damaged unpainted Sentinel sending it crashing to the ground in a ruined, unpainted wreck.
 Jeering Orks

Meanwhile the Mekboy, closed in on the Governor's command squad and gunned down one of his bodyguards with his Super Snazzy Mega Gun.

 The Mekboy performs a driveby 

The return fire from the survivors of the command squad was surprisingly effective as the Mekboys Kustom Mega Shield Generator spectacularly failed to deflect or defeat anything whatsoever and the speedsta hurtles on out of control and belching flames.

Eventually, the Imperials forced the Orks to retire leaving most of the Grots full of holes but it was a pyrrhic victory as the Governors shuttle burned and one of their Sentinels destroyed too.
  
 Imperial Troops finally move out of the forest

I really enjoyed playing out the game and the rules are shaping up nicely. I still need to work on how activation works but combat was suitably bloody rather than the more usual push and shove of Song of Blades.

Imperial Sentinel of utter uselessness

The most useless model of the game goes to my painted Imperial Sentinel which managed to activate only once in the whole game and spent pretty much the rest of the battle lurking in the shrubbery. The Governor General will be spending some time encouraging his troops to be more zealous in future...

I really need to paint up my second Sentinel as it's lack of snazzy paint saw it shot to pieces in its first game!

Thursday, 19 July 2018

Rumble in the Jungle

Hi!

Well it looks like my decision to return to 15mm sci-fi has borne fruit!

I've spent a few mornings before work repairing some damaged paintwork on my assorted miniatures and giving them a good varnish to stop it happening again and have even managed to play a quick skirmish!

The Governor General has been performing an inspection tour of an Imperial construction project on the edge of the slime forest when a Badmoon warband decided to raid the camp for supplies.

 Imperials and Orks deploy

The game was played over a 2'x2' board with about a dozen or so figures a side in under half an hour using a bit of a bodged version of Song of Blades and Heroes and the Imperials firepower saw off the Orks before they managed to breach the fence line.

I must admit that I really enjoyed the experience and have an idea to re-run it with some more Orks as they needed more numbers, not to mention some bullet shield Gobbo's to soak up incoming fire.

Ork squad on the move

The rules worked surprisingly well, especially when I changed some of the dice mechanics and gave the rules a bit of a reworking to suit my needs and I quite liked the fact that a small skirmish could be played so quickly and satisfyingly in such a short time.

I am feeling the need to expand my forces a bit too as already mentioned to build my Badmoons up to 20-30 models so they act more like the horde they should be and want to add another clan to the mix as I seem to be going through a bit of a yellow and black phase painting wise!

Imperial drone footage  

As I have limited space and hobby time, this small scale battle is just the thing I need and I am very aware of the fact that I can put together a warband in a weekend for the cost of about a fiver which is great!

I'm planning on further tweaking of the rules to make them better suited to what I want to play but have made a decent start to things and look forward to more gaming sessions over the coming weeks.

Imperial defenders stand their ground 

I am also in need of more scenery which I always enjoy building so expect to see some more gubbins soon!

In the meantime, All the best!

Sunday, 11 June 2017

Imperial Presence Increases on Farpoint

Hi!

My Governor General's Imperial Guard unit has received some reinforcements in the form of a rounded out command squad and complete first squad as well as a Sentinel scout walker!

Imperial Guard Squad plus Sentinel Support on Maneuver, Freeport City 

The standard Imperial Guard squad operating on Farpoint is armed with Imperial Industries Combat Las-Guns and flak armour while the heavy weapons element is a Imperial Industries MK3 Grenade Launcher and a Regis XV heavy bolter.

The above photo was taken outside Professor Abullah's house in Freeport City, the capitol of Farpoint and a den of gamblers, thieves and smugglers as well as other ne'er do wells. As tensions have mounted, Governor General von Dorn has authorised armoured support in the form of Sentinel Armoured Scout Walkers.

Dorn Class Sentinel

Produced on the Imperial Fist homeworld of Inwit, the Dorn Class Sentinel is a highly mobile and well armed scout vehicle. Sporting advanced sensors and a powerful assault cannon, they have been a mainstay of Imperial regiments throughout the region for decades.

The Sentinel is scratch built by myself out of plastic, sculpey and assorted bits and bobs and I must admit that I am quite fond of the little guy, so much so that I am making a second one at the moment!

House troops of the Governor General

I'm slowly putting together a platoon of Imperial troops to mix it up with the assorted villains that inhabit the sector and despite the tedium of batch painting, am quite pleased with my progress thus far. Sadly I seem to have run out of miniatures to paint so may skip onto some baddies next or possibly paint a few more Ultramarines!

 The force thus far!

Game wise, I have the bare bones basics of an Imperial Guard force and need lots more troops and armour to really make it a workable force in 2nd edition or 8th edition but I hope to add to their numbers over the coming months.

Last but not least, Governor General Laars van Dorn has posed for a posed for his first official portrait since arriving on Farpoint:

  The Governor General of Farpoint, Laars van Dorn!

Hopefully I'll get some more bits and bobs done soonish but we're about to start packing to move house so expect rather intermittent posts in the short term!

All the best! 

Tuesday, 30 May 2017

Talos Imperial Lander

Hi!

As promised, here's a post that's not all waffle but has some actual content!

The Talos is an Imperial Steadfast class lander capable of transporting an entire platoon into combat. Although a venerable design, it is not popular amongst the Imperial Guard regiments who are forced to travel in it as the combination of high G insertion, poor padding and only the main forward facing exit ramp combined with poor armour plating have given the vessel the dubious nickname of 'The Brick'.

 Imperial Lander XIV, Callsign Talos

Following my previous, rather more swanky lander for the Governor General, I felt that I needed to give his escort some transport too and remembered an old dropship I made back in my teens (sadly long binned) which saw quite a bit of use when I used to play skirmishes back in the day.

 The Brick in profile

Loosely based on the old Second World War era landing craft, the Talos is made of foamcore, thin cardboard and a few bits and bobs and while still rather blocky, I quite like it!


Although not the most high tech vessel, Steadfast class landers do sport powerful engines to help insert their cargo into the warzone as rapidly as possible. Governor General van Dorn has several such vessels at his disposal and hopes to make use of them to deliver large numbers of troops to where they are most needed.

The Steadfast sports a pair of rocket pods which it uses to clear the landing zone as it approaches. Sadly the accuracy of such weapons is limited but it does keep the enemies heads down, hopefully long enough to disgorge its troops before they get shot to bits.

The Talos on maneuvers

I've rather enjoyed making the Talos and suspect I will be adding a few more bits and bobs in the vehicle department in the not too distant future!

All the best!

Friday, 19 May 2017

Governor General's Retinue and More!

Hi!

I've been churning my way through some more bits and bobs that I've had on my desk for quite a while and have got some of the Governor General of Farpoint's retinue finished!

The Governor General, Master of Arms and personal defence squad as well as mandatory spoiled and willful daughter!

I'm really liking how the little guys are turning out and I've now got vague ideas of expanding them into a full platoon...

Next up, there's the Governor Generals ride, a Silverthorn class lander:

 Swish Ride

It's originally a Syntha grav tank for 28mm but I figure it looks pretty decent for a 15mm shuttle of some sort. The only conversion I did was to add the small dome on the roof and it's done (looking at it I am oddly reminded of a Reaver Titans head...)

No ship would be complete without crew though so I've got a couple of hardy types to fly the thing:

Dashing Crew

I'm rather taken with the colour scheme of the Governor General's retinue so look forward to adding some more vehicles to the mix and am already planning some flag draped buildings to give the more salubrious parts of Farpoint some class. 

 The Governor on tour.

I'm still not sure what I am going to use rules wise for the force with Rogue Trader, 2nd edition 40k, new 40k, Necromunda/Shadow War and Gruntz all a possibility but I think I am going to just keep painting and see how we go!

Next up, the grunts of the Governor's guard:

 Lowly Footsloggers

They are Ground Zero Games colonial militia but I like the caps which kind of remind me of the Atreides from the Dune Movie and have a bit more panache than the more heavily armoured types.

Finally, it's not all been 15mm! I have finally finished the Bloodbound unit champion who can lead his savage brethren:

 Khorne!

He's a cracking figure and deserved the extra time I spent on finishing him but I am glad to be mixing things up a bit so I don't get bored.

Khorne Champion

Hopefully I'll get a few Stormcasts painted this weekend as well as more denizens of Farpoint so watch this space!

All the best!