Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Thursday, October 16, 2025

Another Command Flunky for 30k - Loyalist Overseer Consul

Loyalist Overseer Consul - ready to provide all manner of "encouragement"...

Some more painting to share - here is a "Loyalist Overseer Consul", the latest in a lengthening line of assorted command-level flunkies to be found among the Space Marine Legions of GW's "Age of Darkness", a.k.a the Horus Heresy. This is a 28mm multi-part resin-plastic figure from GW, and he is painted in the colours of the VII Legion Astartes, the Imperial Fists.

View of the shoulder bling.

Not so fancy from the back...

The "Overseer Consul" is intended to be a senior figure commanding/inspiring the throngs of Auxilia and Militia called to arms in order to aid the defence of The Emperor's domains in the face of The Warmaster's betrayal. A great many of these soldiers volunteered to serve, but we expect that a much greater number of these were simply pressed into service. We can imagine the "direct touch" the Imperium would apply when it comes to matters of military conscription.

Fancy helmet and associated decorations? Why of course!

At any rate, these lesser soldiers might need a bit of help when attempting to face down an assault by traitor Space Marines. That "help" might come in many forms...inspiration? Encouragement? A pretty clear and concise explanation of what will happen if they fall back? Some combination of all three perhaps? This fellow appears well-equipped to apply any of these means of "persuasion" - the ornate armour, the comb on the helmet, the tabard and back banner, the Crozius-style baton, the plasma pistol, and, of course a couple of skulls to top the whole thing off...

Feel the oversight!

Whether this fellow serves as an "Overseer" or just as some other brand of officer or consul, I like the look. I am a sucker for the Mark VI "beakie" style armour, after all, so I really wanted to get one of these chaps into my collection. While I have not yet had the opportunity to try out version 3.0 of the Age of Darkness rules, it does seem like the newer force-selection rules call for a larger number of officer/character type figures, so this guy will help where that is concerned. 

Tuesday, October 14, 2025

Some New Plastic MkII Marines From The VII Legion Astartes

"Careful with those rifles now!" Imperial Fist veterans sporting "disintegrator" weapons. 

Earlier this summer GW dropped a new edition of its Horus Heresy rules - the "Saturnine" edition. When GW rolls out a new edition for any of its mainline games, new figures are, of course, a big part of the marketing appeal to players. Horus Heresy 3.0 was no exception in this regard, with many fans of the setting zooming in on the new Saturnine Terminator armour (and the associated hilarious retcon). For my part, I was much more intrigued by the new multipart "regular" Space Marines sporting Mk II power armour. You get 40 of these guys in the new boxed set, so I thought I would start off with a 10-man squad as part of this summer's painting. This is a veteran tactical squad in the colours of the VII Legion Astartes, the Imperial Fists. 

Helmet with comb? Check. Big sword? Check. Scrolls and grenades? Well OF COURSE. 

The Horus Heresy setting is, of course, far in the (terrible) future. But at the same time, it's also "old", in that it occurs some 10,000 years prior to the 40k setting. One of the "oldest" bits of that "old" setting is the Mk II power armour, worn by the Legiones Astartes as they set off on The Emperor's so-called "Great Crusade" to sort out the Galaxy. All of us who enjoy the setting have our favorites when it comes to the different Space Marine armour variants, but those who opted for Mk II models tended to be going for a particular "old school" look for their force, and for years and years they have had to use Forge World resin (or that of, er, "competing suppliers") to do it. 

Vexillary on the left, regular veteran on the right. 

No longer. The Mk II is now available in multipart plastic glory, and I have to say, they sculptors really nailed it. There are few features I might quibble over...for example, the "belt buckle" style joint on the front now has a stupid skull in the place of the previous Imperial Eagle...but overall, these figures are excellent. The proportions are lovely (much better than the original resin ones, which sported oddly thin waists). The assembly is relatively straightforward, and becomes very familiar once you spot the assembly patterns used in the previous plastic Mk VI and Mk III sets. I also love the look of the bolt gun variant that comes with these guys...it is nice and chonky, with a cool sickle-style magazine and nice scope. 

Vox operator with the usual skull-enhanced communications system. 

You will note, however, that none of said bolt guns are to be found here. These fellows are instead equipped with various "disintegrator" weapons. Now, the Horus Heresy is already crowded with a blizzard of weapon selections, but the designers opted to retcon yet another set of weapons into that packed lineup. These "disintegrator" weapons are meant to be near-lost relics from the Dark Ages, very powerful but also dangerous to use, and thus only pulled out of their secure lockers in times of serious emergency - such as a betrayal by The Warmaster and half of the Space Marine Legions...

A view of the heavily segmented Mk II armour. 

The new rules reflect the power of these weapons (because of course), but they are also subject to a variant of the tiresome "gets hot" rule which makes them even more dangerous to those firing these weapons. It is, IMO, yet another case of the rules getting out of whack with the lore. These rare, dangerous weapons are such that they are only trusted to veterans...yet firing these weapons more than a few times is one sure way to ensure you never become a "veteran" in the first place! Makes sense in a 30k-kind of way, I guess :) 

Disintegrator "Blaster" on the left, "Heavy Disintegrator" on the right. All very, very safe to use, no doubt...

Since these weapons were dangerous and stupid to use, I thought they fit in perfectly with Rogal Dorn's lot! There are four types of "disintegrator" weapon in the group - the Sergeant has the "pistol", and most of the lads have the "rifles". There is also a "blaster" variant - I think that is the one with the twin barrels, while one chap is hulking along with a "heavy disintegrator". As one does. 

Don't roll a "1" lads...

"If anyone survives, I shall smack them with my sword!"

I was very slow to paint these fellows because...well, it was a slow summer for actually get stuff painted, and I wasn't in a huge hurry, as I sort of already have quite a few Space Marines, and while these Mk I kits are lovely, in general, the Mk II is not my favorite flavor of power armour. These were lovely to paint up - the only really challenging part was getting the decals to sit properly on the shoulder pauldrons. This a minor thing, but it vexes me constantly that GW always makes the Legion symbol decals a touch too large, such that you need a fair bit of decal softener to get these things to sit down on the curved surface of the shoulder. 

Friday, September 26, 2025

Executioner Transports

I finished the first of 3 vehicles for the Executioners. 2 rhinos for the tactical squads and a razorback for the command squad. I wasn’t sure how the metallic colour scheme would hold up when it came to vehicles. I was especially concerned about the golden stripe as it takes a layer of yellow wash to pull it off. I’m fairly happy with the result and will be pressing on with the rest of the vehicles. I hope to have a few more finished by the middle of October.
Revised color scheme from Imperial Armour Badab 
Razorback



That’s it for now. I’m moving on to another rhino, venerable dreadnought and a drop pod. Hopefully I can get them done a little quicker.

Thanks for visiting!

Monday, September 22, 2025

Executioner Infantry Done!

 Judging by my low number of blog entries, it would seem that I’ve been rather idle this summer. Hobby time has definitely been in short supply this summer, but I have been working on stuff. Mostly I’ve been building models for a few small projects for the upcoming analogue hobbies painting challenge. What I intend to paint for the challenge and what I actually end up painting are often different, but I figure I at least need to have a few options. 

For the last couple of weeks, I’ve finally been able to sit down and paint which has finally allowed me to finish all the remaining infantry models for the Executioners chapter. This encompasses 3 tactical squads, 1 sternguard, 1 assault squad, 1 terminator squad and a command squad. I also completed a Chaplain, apothecary and (presented in this post) a librarian. The only thing I’m missing is a techmarine, but I’ve never really liked them. A lone marine running around repairing tracks and tightening bolts during a battle seems a bit silly. It would make more sense for them to be riding around in some sort of armored recovery vehicle. Hmmm…now I want one of those!


Tactical Squad

Sternguard 






Next up is a large assortment of vehicles for the chapter. I’m hoping to get the bulk of those finished before, or more likely, during the painting challenge.

Thanks for visiting.

Wednesday, September 10, 2025

Xenos Rampant - A 30k Battle Report

The Galaxy is in flames! The Horus Heresy is played out...using "Xenos Rampant" from Osprey.

It is always great to welcome a friend from the hobby world for a game - and a particular treat when they travel from far away. So it was pretty awesome to welcome hobby enthusiast and unbelievably talented painter "MartinN" (aka Nick) on a recent visit to Canada. It's a long, long way from his home in Bavaria, so to make the trip worthwhile, I wanted to run something a little different for Nick. Lucky for me, he is a very relaxed fellow - and when I suggested giving "Xenos Rampant" a go, he was happy to oblige!

What is "Xenos Rampant"?


"Xenos Rampant" is a set of sci-fi skirmish rules published by Osprey. They were first released in 2022, so this is hardly breaking news here. Those familiar Osprey's wargaming rule ouevre in general will surely note the word "Rampant" in the title and suspect a kinship with the "Lion Rampant" rules - and you would be right to, as they share a common author. You can find many reviews and play-throughs of the rules elsewhere online, but I can confirm that, while the two rule sets share many familiar ideas in terms of core game mechanics, "Xenos Rampant" is a delightful, figure and scale agnostic tribute to sci-fi wargaming in general. I had a specific goal for the games with Nick - could they be made to work for the 30k setting?

Spoiler alert: YES. I loved it. Here are a few photos and notes of our own game. 

The Mission: Scenario Kilo - VIP Extraction

I love the whole "both sides show up and try to kill each other" type-game as much as the next gamer. And we are talking 30k setting-wise, of course, so that style of game pretty much tracks. But the 30k setting is also so much more - at its best, it reaches into some of the sci-fi-of-the-absurd from the Rogue Trader days. I figured the "VIP Extraction" mission might make for a nicely warped background. We just needed the right sort of "VIP" for the setting.

The VIP and his flunkies await assistance...

And so - meet Totally Legitimate Plenipotentiary Ruler Effrey J. Trumpstein.  TLPR Trumpstein and his staff have been out on a tour of the explodium refinery facilities in the desert segments of their world. Suddenly, the shuttle is forced down in an isolated area. The vessel is wrecked, but Trumpstein and his staff have (mostly) made it out from the wreckage...they access a terminal near the explodium pipeline and signal for help...but that signal is intercepted by more than Trumpstein's planetary militia...

"It's not all wall-building! We've got work to do!"

Both loyalist and traitor detachments detect the signal. The chance to take "custody" of TLPR Trumpstein is too much to pass up - and in any case, his custody must be denied to the other side! Detachments from the Loyalist VII Legion Astartes and rebel XVI Legion Astartes descend on the target coordinates with a clear objective - secure Trumpstein, and eliminate any problems that arise.

The Detachments

A 24-point detachment resplendent in the fine colours of the XVI Legion Astartes

When I started reading through the "Xenos Rampant" rulebook, one immediately encouraging clue was that the competing sides are described as "detachments", and not "armies"...it's a little thing, but to me this is always a clear signal that the writers have a sane take on gaming...

Stubborn idiots wearing yellow. 

Anyway, for the test game, I opted to use similar detachments for both sides - after all, we were experimenting here, and I wanted to keep it relatively straightforward. One great feature of the "Xenos Rampant" set is the provision of different rules to customize the troops types so that they might closely reflect your chosen setting as possible. 

In "Xenos Rampant", each unit in the detachment has a number of "Strength Points" ("SPs") - either 5, 10 or (in some cases) 15. Note that "SPs" are not the same as the "points cost" to select the unit - so I try to keep each element straight in the roster below.  

Each side, Loyalist and Rebel, had a 24 point detachment:

Example of how you can just use a bunch of cool figures to represent the flunkies, rather than worry about which model has which power/ability/etc. This is the Commander and his detachment. They are bad-ass. The apothecary is a reminder that the unit has the "combat medic" ability.

- Space Marine Commander and command squad (i.e. Elite infantry/detachment commander - enhanced with "high powered blades" and "combat medic") - 9 points, 5 SPs

- 2 x 10-man tactical squads with bolt guns (i.e. Heavy infantry, with "increased squad size") - 4 points each, 10 SPs each

- 1 x 10-man assault squad with chain swords and pistols (i.e. Heavy infantry, with "increased squad size", "assault doctrine", "close quarters doctrine", "mobile" and "skimmer" rules to account for the jump packs and close assault weapon load out) - 7 points, 10 SPs

As you will see if you squint at the photos, each SP= 1 model in each unit. And while the assorted special rules let you capture some flavor among the different squads, they are abstract enough that you do not sweat the load out of a specific figure too much. This is the sort of thing that I observe to be slightly triggering to a lot (although by no means all) GW players, but I find personally awesome and liberating.

The Table

The table was 4'x4', featuring some old temple ruins from some long-gone, pre-Imperial compliance civilization. Explodium pipelines ran over and through these ruins, as well as a roughly paved service road. Finally, the remnants of the VIP's downed shuttle craft dotted the site. 

The Imperial Fists hunker down, as is their wont...

The VIP placed right in the middle - near the terminal his flunkies were using to signal for assistance. The detachments competing to put him into custody deployed 9" in from opposing table edges. I took command of the Sons of Horus while Nick took charge of the Imperial Fists. Battle was. joined!

Another photo of the VII Legion setup...


The Engagement

Both Nick and I sought to advance to the VIP, take him "into custody", and spirit him off our respective table sides. The forces were evenly matched, and fittingly enough, the opposing assault squads repeatedly assaulted one another on one flank. My jump troopers were ultimately able to wear out Nick's guys, driving them back. My jump troops were now free to pounce on one of Nick's tactical squads, and while we were not able to rout them, we tied them up and opened a clear path for my Commander to reach TLPR Trumpstein and his entourage...

It's brother vs. brother in a chain sword brawl! Oh yeah!!

On the other flank heavy gun battles wore down one of my tactical units - lucky for me, they bent-but-did-not-break. All together, they tactical and assault marines were able to jam up the Imperial Fists long enough for my Detachment commander to spirit Trumpstein away to a, er, secure location. Yes...that's it...a secure location...safety first with The Warmaster, of course!

"Sir, you'll need to come with us."

In all the action took about five turns, tops. On reflection, I wish I had more terrain available, particularly some buildings, to break up line of sight a bit more - that might have compelled more maneuvering. I would also expand the size of the playing table, as a 6' x 4' would still provide plenty of fun while challenging players with a bit more maneuvering. 

My assault squad can be seen here fleeing tactically repositioning after a less-than-successful attack on the Imperial Fist tactical squad at the right side of the photo - but at least we delayed them.


Conclusion

For my part, I loved "Xenos Rampant"! You roll buckets and buckets of dice while exchanging fire and hurling your units into violent assaults. The units for the most part wore down very slowly, but this made sense given the nature of the stats of the troops involved - to me this "felt" right, very much "marine vs. marine". It's got enough detail to provide for flavor and character, but abstract enough that you are not fussing about which precise version of plasma pistol or power sword or whatever is equipped on the model. 

XVI Legion Praetor, accompanied by flunkies, sets out to accomplish the mission. His iterator is already putting out the good word! 

It is also SO easy - and fun! - to assemble detachments. In the future I can see how it would be fun to, say, include a lightly-equipped militia rabble alongside the Marines, or to include a unit of Marines from an allied Legion featuring some different traits. The newer version of 30k is certainly more flexible in terms of force construction, but there are still a bunch of rules to watch and hoops to jump through. "Xenos Rampant" keeps it WAY more simple.  

Should you ditch 30k to play "Xenos Rampant" instead? I'm not here to make that case per se - the 30k game is a specific sort of wargame experience, and I have enjoyed many, many games of 30k myself over the years. 

But I would still very, very much suggest picking up "Xenos Rampant" and giving it a try! Think of it as a fun, easy sort of palate cleanser. If you have a 30k force, odds are you already have more than enough painted models to try it out, so it is not hard. The "GW Hobby" can be engaging, but it's good to try different stuff, and this is a fun and easy way to enjoy the setting you love without burning the calories needed for the full GW rules experience. The hobby is not a zero sum game, after all and Osprey have some wonderful skirmish rules out there. Give them a shot!

Anyway, it was SO awesome to host Nick - thanks for visiting us in Canada. 

And that's it for this post - stay tuned for more painting (soon, I hope!). 

Thursday, September 4, 2025

More Sons of Prospero

For Prospero! Another XV Legion Astartes tactical squad is ready to move out. 

We are in the final weeks of summer, and it is time to show some results from the painting desk, including a project that started, um, last winter...you know, sometimes, how a specific painting effort just sort of dribbles along...well, here is one such effort, from GW's Horus Heresy setting (no surprise there). This is a brand new, 20-man tactical squad for the XV Legion Astartes, the Thousand Sons. These are multipart Mk III armoured plastic kits from GW's newer "Age of Darkness" range, sporting custom resin heads and embossed shoulder pads. 

A couple of the "regular" grunts. Love those whacky proto-space-Egyptian helmets!

The "newer" plastic Mark III armoured kits are, well, not that new any longer, but still seem relatively new to a grognard like me. I was a huge fan of the previous generation of Mk III plastic Space Marines and the newer ones, while nice - and admittedly better-proportioned - still didn't quite have the full "space-baroque charm" of those previous sculpts. Plus, they featured the divisive spiked helmet...anyway, see here for more on all that

Another view of some of the regular chaps. I also find that I love the chunky bolt guns that come with the newer Mk III plastic kits. 

At any rate, the point in this post is not to revisit that, but I did wonder late last year if perhaps a blend of the newer plastic Mk III kits and the older, custom Legion heads might look cool in the instance of the Thousand Sons? I had seen some examples online, and it looked...kind of sharp! Given that I had been looking build up my XV Legion collection, I thought a second large, full-on 20-man tactical squad might be the way to go...

Vox trooper and vexillary on hand to support their fellows. 

And it turned out pretty good, at least in my biased opinion. The old custom Forge World helmets don't have the best fit with the newer plastics - the "neck" recess on these plastics is much deeper than previous, so it takes a little careful adjusting to make sure the helmet sits. But it still comes together nicely! I painted these fellows in singles and in pairs through the spring and summer - so it took forever - and then I procrastinated on getting the photos, then finally getting the post done etc. etc....but here they are at last!

The Sergeant got to keep his "regular" combed helmet! As is proper, he also has some scrolls - and a grenade - because 30k.

You might also note that I left the unit's Sergeant with the original head from the new plastic kits...and it turned out alright! Of course, his helmet sports a comb and not a spike, but this has emboldened me to experiment further with these newer plastic Mk III kits - if not for this Legion, then another one.

I do like this fellow taking aim...

As ever, I continue to stick to the non-metallic red for this project. As nice as it might be to find some way to achieve that metallic red look, I do like this matte finished red/gold/white combo as well. The custom Thousand Sons bits really help them "pop" on the table as well. 

A great many Horus Heresy enthusiasts love the assorted specialized units to be found among the army lists, but for me, the very best Horus Heresy gaming is to be found when huge 20-man tactical squads march across the battlefield and bash each other to bits! Good times! My XV Legion Astartes is now in a much stronger position to pursue this strategy, as these fellows will join a similar-sized "beakie" squad painted in a previous Analogue Hobbies Painting Challenge

One last group photo...

Will bashing away with huge tactical squads still be fun in the 3.0 version of the "Age of Darkness" game? That remains to be seen - I'm still awaiting my first game using the new version of the rules, and I haven't even yet tortured myself in trying to understand the new variations on the Thousand Sons' legion-specific rules. I do know that a chunk of my version 2.0 force will not be fully "valid" due to the changes in how Veteran Tactical Squads are configured - but having this second huge tactical squad handy will more than cover that "gap". As ever, the real pressure continues to be a dire lack of vehicles...might be something I will look to address during (when else?) the next Analogue Hobbies Painting Challenge!

Monday, August 4, 2025

Executioner Assault Squad

 Summer has been extremely busy and along with changes at work, has seriously impacted my painting time. Despite this, I have been working on my Executioner space marine chapter and have the remainder of the infantry approaching completion. First across the finish line is the assault squad that I have pictured below as well as my jump pack Chaplain. The Chaplain is the old metal model that I picked up on eBay last year.

I’m hoping that during the fall, I have more time available so I can actually finish the Executioners. I have a Sternguard unit, a tactical squad and a librarian remaining which will complete the infantry component of the force. After that, I have numerous vehicles to plough through which I’m hoping to get done by the end of the year. We’ll see how that goes.






Thanks for visiting!


Wednesday, July 2, 2025

Summer Painting Update Pt 3 - French Men-At-Arms for Hundred Years War

Here's a scary lot to see on the battlefield!

Diving further into my (relatively) new Hundred Years War project, we get into some of the flashier participants in the setting - some men-at-arms and foot knights. These are 28mm figures from the beautiful Perry Miniatures range - there are some multi-part plastic figures in here, but also the amazing Agincourt French Foot Command set, which was a gift from fellow Conscript Dallas. 

Plastic Foot Knights

A selection of plastic French men-at-arms from Perry Miniatures. 

I have only assembled a few of the multi-part plastic men-at-arms so far - you get one small sprue of them in the French plastic infantry box. As mentioned before, nobody is ever going to pay me to assemble multi-part 28mm plastics, but they go together nicely, even with my fumbling, and you have a really neat assortment of arms/helmets/weapons. I am surprised there are not that many shields, and that the shields which are available seem...small. But this also points to how my assumptions going in are derived from years and years of marinating in various fantasy-type settings, which feature all manner of heavily armoured warriors and yet are...well, fantastical, right? 

Love that axe! Looks like some serious business there...

Anyway, the armour is still amazing, and the figures are beautiful. As far as attempted heraldry goes, my assumption is that some of these footmen were nobles, men of rank, who might have their own heraldry, while others would be in their retinues...either lesser ranked, or perhaps not even nobles at all, but trusted retainers? At any rate, I experimented on a few of the figures, copying (or trying to) some of the heraldry patterns I have seen elsewhere, and in other cases just sort of making some up, and in still other cases keeping very colours in place on the assumption they are non-noble footmen/retainers...

Of course, heraldry continues to be a real challenge, and in the case of the Agincourt foot command, a real challenge, as these are all meant to represent specific people from history who had specific heraldry they would have worn to war...BUT...the Perrys have me covered, as the metal command figures have their heraldry patterns sculpted on to the casting, making painting them much, much more achievable...

Agincourt Foot Command

French Foot Command for Agincourt - amazing metal castings from Perry Miniatures.

Now we move to the metal command group. These are AWESOME sculpts, challenging to paint, but a lot of fun too. I'm not planning to make any kind of serious attempt to replicate the battle of Agincourt itself, but I love these figures, and they will do absolutely splendidly to serve in all manner of French forces in the period. I mean, if the game is post-Agincourt, perhaps we can assume an heir has taken up the role, right...?

Boucicault, Marshall of France on the left, and Guillaume Martel (awesome name), bearer of the Oriflamme

The heraldry involved with this project is a huge conundrum for me, but fortunately with these figures, the patterns are sculpted right on to the figures, which makes painting the patterns a lot more possible. 

John, Duc de Bourbon (left) and Lord Rambures, Grand Master of Crossbowmen, which sounds like a cool job to have in France.

You will see two banner bearers here among the group...the flags are another thing I find daunting about this period. I mean, the flags are so cool, and I would like to squeeze in a reasonable number, but it also seems like most of the flags were not cloth banners as I mind imagine them, but were rather fixed in a way as to be stiff and rigid...I don't quite know how I will tackle that...

Charles x 2! Charles, Count of Eu (on the left) and Charles, Duc de Orleans, with a big f*cking hammer...

Having said that, these two seemed to be more traditional in the sense of curling in the wind...we have the flag of the Constable of France - at least, I THINK that it is...and the other is the fabled "Oriflamme", raised, as I understand it, when the French intend to signal that no mercy will be shown, and no prisoners taken. In both of these cases, I attempted to freehand the flags and it was kind of a mess...but whatever...

Here we have d'Albret, Constable of France (in the middle), his standard bearer (on the right, holding his boss's helmet) and on the left, a figure assembled from spare plastic bits...I made into a herald/trumpeter.

As for the rest of the Agincourt command, I did my best to copy other online sources to paint the heraldry. I also sourced some much brighter "white metal" metallic paints to capture that real sheen seen on the armour of this period. 

In aggregate, this provides the 12 warriors needed to form a single unit for a game of "Never Mind The Billhooks", but there are many more men-at-arms to come and I hope to form several units to spread these fellows out a touch. Big thanks again to Dallas for these awesome figures! That's all for now, hope to be back with more before long!