Showing posts with label Napoleonics. Show all posts
Showing posts with label Napoleonics. Show all posts

Sunday, May 14, 2023

Analogue Hobbies Painting Challenge XIII Submission #8 More Challenge Studio Projects.

It has been a while since I posted any of the AHPC submissions on the Fawcett Avenue blog. My anti-virus program keeps preventing me from logging on due to detecting malicious URLs on the site. I am not sure was is going on, but it seems that I am still able to post, so here goes.

First up are two 28mm figures of William the Conqueror and his brother, Bishop Odo of Bayeaux, that I picked up decades ago which then languished in a drawer until now. If I recall correctly, these are some early sculpts from Gripping Beast, but if anyone recognizes them, let me know. I am not planning on painting up a Norman army in 28mm as I already have one in 15mm, but plans can change. They seemed appropriate for the movie, 'The War Lord'.

 I mounted them on fender washers which are the same diameter as the Games Workshop cavalry bases, and then used some spackle to get a smooth transition between the figure's base and the washer. As with all my other figures, I glued some fine sand to the base with PVA, and then primed the figures black with an airbrush. I used Vallejo acrylics to paint them, along with some Citadel washes, primarily on the horses.

 


 

 To go along with the figures I built a tower that was inspired by the one that features in the movie. I had a thick cardboard cylinder in my terrain building hoard for years. It measured 5.5" high with a diameter of 5". I didn't think that was tall enough to be Chrysagon's tower, so it was augmented by three layers of 1.5" thick blue styrofoam, plus a layer of thick cardboard to form the floor at the top to give a total height of 10". I originally thought I would clad the entire structure with stones cut from more blue styrofoam, but it was taking too much time, and I only did as far as the top of the foundation, as well as the stones around the windows and the door. The rest of the 'stones' were made using self-adhesive address labels that I cut into smaller lengths and stuck on the cylinder with slight gaps in between. It's a technique I used when I refurbished a Vauban style star fort a few years ago. The floor and the door are coffee stir sticks, and the iron banding on the door is made from strips of thin card. Once everything was glued and pasted, the whole thing got painted with black latex house paint, followed by a dry brush with medium grey paint and a final dusting of light grey. I used acrylic craft paints for the brown on the floor and the door, and a green wash on the stones of the foundation. All in all, it was approximately eight hours of work to get it to this stage. At some point I need to build a dedicated ramp and/or bridge to get up to the height of the door, but that is a future project. If I build one of these again, I am going to get a Proxxon hot wire cutter first. 

 


  Next are some old school Miniature Figurines which I have painted up as the 23rd Royal Welch Fusiliers and the 79th Cameron Highlanders. The Fusiliers were a gift from a student who had gone to England on holiday and brought back a box of 'toy soldiers'. The paint job was pretty sketchy, including painting the drummer in reversed colours, something that 'Royal' regiments didn't do. The Highlanders were picked up at Keystone Hobbies in Winnipeg back in the early 1980s, and at one point I thought I would do a small diorama with them. So the sketchy paint job got stripped off, and then all twelve minis were primed black with an airbrush before painting them with Vallejo acrylics. The Fusiliers were quite easy compared to painting 'Cameron of Erracht' tartan and diced hose on the Highlanders. Once they were painted, I mounted them on 40mm x 60mm pieces of Masonite and completed the ground work.

 


 



  The last set for this submission is 'The Hero's Journey' starring Aragorn as he progresses from Ranger to Captain, and finally to King in 'The Lord of the Rings - The Return of the King'. The figures are three different versions of Aragorn done by Games Workshop depicting him in the Attack at Weathertop, at his encounter with the Army of the Dead, and before the Black Gate. 


 Thanks for stopping by. More to follow.

 

Monday, March 11, 2019

Painting Challenge Submission 14 - Austrian IR 38 in 28mm

The troops of Austrian Regiment IR 38 practice drill on the marchfeld in my kitchen...figures are 28mm.
The end of the current edition of Curt's Analogue Hobbies Painting Challenge is nearing - fortunately my points target is in sight too! I figured I would march straight across that goal line in style, with a big unit of 28mm Austrian Napoleonic infantry. These figures are all from Sash & Saber with the exception of the mounted officer, which is a Wargames Foundry casting.  The flags are from "Flag Dude".

A view down the line...
The Napoleonic setting is a gaming era which has not seen any attention from my paint brushes for a number of years now.  I last painted a few individually-based 28mm Austrian infantry officers for an incredible game of "Sharpe Practice" hosted by Curt back in 2016.  I can't remember the last time I added an actual unit to my Austrian forces. But when I found those SYW Grenzers that I had painted a couple weeks ago, I also spotted these fellows sitting in my unpainted-pile-of-shame.  They were all racked up, just waiting for a base coat before I got going on them...they have been sitting in that state since around 2012, I think.

All foot castings are from Sash & Saber, while the mounted officer is from Wargames Foundry.
A variety of different things motivated me to dig these guys out and get them painted. The theme of this edition of the Painting Challenge, "Fellowship" had me reflecting on friendships and connections I have made over years. In fact, my Austrian Napoleonic collection is closely tied my friendship with Curt - when we first met (about 20 years ago) I was curious about Napoleonics, and he encouraged me to paint Austrians in the first place. I have fallen in love with gaming Austrians ever since.  My collection started out in 15mm back in 1999. Since then I have painted some in 6mm, and some more in 3mm. Of course I ultimately tipped into 28mm. Nine years ago, Curt inspired me to do up these 28mm units in a sort of "Grand Manner" style, and I started painting them in the summer of 2010 - the same summer I got married! In fact, Curt's wedding gift was magnificent command base featuring Archduke Charles himself :)

Love the different NCOs you get with Sash & Saber.

While it has been many years since Curt moved from Winnipeg, anytime I walk past my figure collection, I always see the 28mm Austrians, and I always think of Curt and Sarah, and wonder how they are doing.  And while of course anyone who has even casually followed either of our painting tracks will see that Curt and I wander all over the bloody place in terms of scales, periods, settings and projects, there is always something extra fun for us a Napoleonics game is taking place...and there have been a number of magnificent games over the years, too many to recount here.

These sculpts have great character - and good variations to break up the marching poses.
Anyway, when I spotted the Austrian figures in the pile, and I knew that Curt was coming to visit too - I thought it was all a sign from the hobby gods.  There was no way I could let an edition of the Painting Challenge based on "Fellowship" pass by an not add another unit to my 28mm Austrian collection, particularly one which had been waiting years for attention!  So here is IR 39 Herzog Ferdinand von Wuttermberg.

Another shot of the command figures...you can also spot the sapper, marching along with his comrades.
Of course, the Austrian units have to be larger, because they had bigger battalions, right? Hence the 40-figure size for the main Austrian battalions, to take on the 32-figure units in Curt's French collection (and Byron's, as he has started adding a unit here and there for the French as well). The models have 15mm of frontage, and so are packed in quite close.  The bases are 50mm deep, to allow for a little extra protection, and some depth for mounted officers to mix in with the foot-sloggers.

One more group photo...
I painted IR 38 for two reasons - first of all, they have pink facings, which is neat. There are few units in the horse & musket era which had pink facings, and I had always wanted to paint one up.  Second, the soldiers of this unit were raised from Wallonia, which is in modern-day Belgium (I think).  Back in the early 19th century this region was still a Hapsburg dominion, and so provided soldiers to the Holy Roman Emperor.  I believe the Austrians lost this territory following their defeat in 1809...but it is still a kind of interesting acknowledgement of the great diversity of soldiers that made up the Austrian army in the era.

My Austrian brigades wait for a call to action to resit the Corsican upstart...
In terms of points, this submission allowed me to decisively stomp across my points target for this edition of the Challenge! It was great to paint some Napoleonics again.  In particular, it was fun to paint quite a few of these fellows while Curt was visiting! Staying up until all hours painting and chatting was great fun. 

I look forward to seeing them in action on the table some day soon - hopefully in another great Napoleonic game with Curt.  Cheers! 

Monday, November 13, 2017

The Battle of Teugen-Hausen in 6mm using Fast Play Grande Armee rules

With our normal host Dallas busy with work last week, Greg and I decided that it was time to further amortize my 6mm Napoleonic forces with another game.   Since it has been a while since the last game, we decided a small battle would be appropriate so we were not struggling with the rules too much in a large game.

Greg being the history buff pulled a gem out of his hat with with The Battle of Teugen-Hausen.  The battle was between the Austrians and French in April of 1809 and focused on some historical issues that were common throughout the period:  French aggressiveness bordering on over confidence and Austria's poor leadership and indecisiveness.  Both played out well in this battle.

We used the Fast Play Grande Armee rules, which have several very flavorful features that played out in this game.  To recreate the leaders involved in the battle we assigned 1 command die to the Austrians and 2 to the French.  Davout was a +2 leader, and his officers were +1, while Hohenzollern was +1 and his officers were 0's.


A brief historical overview:  In mid-April Davout moved his corps southeast, attempting to link up with his Bavarian allies. Dense woods and rugged terrain limited the scouting, so it was with some surprise that French and Austrian units made contact on April 19. An Austrian corps under Prince Friedrich of Hohenzollern stumbled upon Davout, and the Austrian commander sent word to Archduke Charles that he had found the French. Hohenzollern requested the support of the IV Corps, as well as the archduke's grenadier reserve corps.    

The French started with Davout and Saint-Hilaire's Division on the table near Teugen.  Mean while the Austrians started with Hohenzollern cozy and settled in Hausen with Vukassovich's division forward in the woods.  To win the French needed to either break the Austrians or get troops over the stream into Hausen or off the table via point E.  The Austrians had to either break the French or hold them achieving their objectives.  The game would last 6 turns.


The French started by moving forward in their first pulse of turn 1 (FPGA plays out over turns and pulses, each turn being between 1 and 4 pulses) towards the woods.  The Austrians played cagey and pulled back in the woods.  This continued for the entire first turn as the Austrians were not keen on fighting it out alone.


Turn two saw more action start to get underway as both the French and the Austrians got re-reinforcements to join the battle.


The Austrians had two divisions show up to help.  On the first pulse of turn 2, St. Julien's division moved up into the town to cross the stream and join the battle forming in the woods, which Lusignan's division went left of the town to stop the French from reaching point E (one of the French's victory conditions).  The French moved Friant's division up from point B towards the woods to help break through.

Here is where things went badly for the Austrians, but fittingly so historically.  St. Julien once in the town, refused to leave!  FPGA works with a friction system using dice to determine what you can actually do with each division.  Ideally you want between 7+10 on two dice and you can do whatever you want, good commanders give you a +1 to help get into that range, and good Army leaders give you bonus dice to use so that you can roll up to 2 additional dice and pick any 2 of the 4 you want to get the numbers you need.  However, the Austrians lacked extra dice to assign and had to roll 2 dice only for 4 pulses over 2 turns, and had St. Juliens division sit in the town taking violin lessons or something, then retreat for some unknown reason (maybe to avoid paying a bar tab?) before finally moving through the town a full 2 turns later!

Meanwhile in the center of the table, the French force advanced into the Austrian line and combat started. 

Over the next several pulses and turns, the combat raged back and forth in the woods.  Units made contact, shots were fired, attackers were forced back.  However, nothing really significant took place.  There were very few casualties as combat in the woods required 6's to hit, and neither side could roll more than 1 in a combat.  The French got an additional division of reinforcements on turn 3 that came in from point C and started making moves straight across the table to point E.


Turn 4 arrived, and the Austrians had finally setup a solid defensive line and were prepared to attack.  They also were begging the Duke for his grenadier reserves to hold the line and push back the French, but he remained indecisive about committing his finest men.


The Austrians launched an attack, or tried to...  Once again their poor command structure let them down on one flank where they attacked and pushed back the French in pulse 1, then suddenly decided to retreat!  In the center they decided to hold instead of pushing forward when they had an advantage.  The minor fighting continued though as the French launched an assault, only to be pushed back once again.



The time spent delaying on the Austrian side favoured the French, as their command structure was not so indecisive and instead of being concerned that things might not be perfect, pushed forward aggressively.  Friant's division moved straight past the conflict in the woods in an attempt to flank the Austrian force and push through to the town. Turn 5 once again saw the Archduke refuse to release the Austrian Grenadiers which were sorely needed at this point.


After so may combats in the game were only 1 point of damage would be caused, the French hammered into the Austrians and caused a stunning 5 points in one go, annihilating a stand in one combat.  This also set them up to cross the stream and win the game.


The Austrians had one last go at the French, trying to push them back with a lone cavalry charge, since YET AGAIN the Archduke refused to acknowledge that his Grenadiers were actually required.  The attack had no hope of success and was only done so that St. Julien would not have to face the music from the Archduke for having lost the battle (or pay that bar tab from earlier).

The outcome while demoralizing to the Austrians was historically accurate.  The poor leadership on the Austrian side had cost them what could have been an easy victory several times throughout the battle.  The French had very few command failures and pushed through to their objectives.  The French did loose a few units while pushing through the woods, but not enough to cause serious concerns.  There were more times than described in the battle report that the Austrians had something lined up, then failed to act on it due to poor command rolls.  They would either fail entirely and have to hold, or worse fall back for no bloody reason at all, right after inflicting wounds on French units! 

Overall the game was really enjoyed by everyone and once again proved that we really need to play more Napoleonic games as no matter the outcome they are always fun.

Monday, March 13, 2017

Byron's 8th through 13th Analogue painting challenge entries

Well, yet another year has almost past in Curt's Analogue Hobbies Painting challenge, and yet again, I keep forgetting to update our own blog about my progress.  Greg is great about cross posting, but I always get sidetracked and think well it's up someplace already...  So, with the end nearing, I figured I should at least post a few images here again and some cross links for any of the Fawcett Crew that haven't been following the other blog.

Byron's 8th Entry - All Quiet on the Martian Front - Misc. Vehicles

Several strange contraptions in 18mm for AQotMF, including some mono-wheel tanks (with training wheels), a tank with a gattling turret, and a Tesla Cannon tank.


Byron's 9th Entry - UCM ships for Dropfleet Commander

A collection of plastic space ships that in my mind combine the best of both of Babylon 5's and Battlestar Galactica's aesthetic.  For a very cool new game where the actual combat and kills don't win you the game, it's all about landing troops on the planet!


Byron's 10th Entry - Late Swiss DBA army

This has been on my to do list for a long time, and I finally got around to it, my very first DBA army!  Which I fondly refer to as my skittles army since they are random colours.  I wanted to do better on them, but once I started I got a little lost on what is what on them (breast plates, shirts, greaves, elbow guards, etc) and as a result I ended up short cutting some things, so they are definitely table worthy, but not my best work.  That's what I get for knowing nothing about a period that I am trying to paint, I just wanted to paint some pikemen, so that's how I picked the army.


Byron's 11 Entry - 30k Drop pods and assault troops

Some very cool 3d printed drop pods for my 30k Epic force along with some jump troops to help out in the assault.


Byron's 12th Entry - Kingdom Death Butcher and Malifaux Rail Golem

These were two pieces I tried OSL lighting on, in two different ways wet dotting and air brushing.  Not sure I like either result, but they do work, they just don't fit what I pictured in my head.



Byron's 13th Entry - French Napoleonic command stand for Curt (from MikeA, SteveB, and Myself)

The entrance fee this year as a shared project submission.  I dug around and found some extra Napoleonics that I know Curt likes and conscripted Mike and Steve as my partners to submit this piece.


More to come...

I have a few other small projects in the works, but I have managed to pass my 1000 point goal by 50% so have kind of slowed down at this point.  I have already started planning the madness for next year though!

Monday, January 23, 2017

Byron's 5th, 6th, and 7th Painting Challenge Submissions

Another week has past, and with it some additional submissions to Curt's Analogue Hobbies Painting Challenge.  After a super slow week last week due to being sick, I had a whole pile of things ready to go live, so even though it was one week, I had 3 submissions.

Entry #5 - Small Scale Items

This entry was a whole bunch of random small scale items.

Great War Naval Forces - 1/3000 scale Dreadnoughts

Having done WW1 in 28mm over the last few years, I started reading more and more of the history around the whole war.  The naval aspect of the war caught my fancy and I thought, why not do some ships to have some small games at some point.  After all, you don't need that many ships, and how hard could they be to paint?

Well, the answer to that last part is, very hard if the sculpts are not great.  I got my ships from Mick Yarrow Miniatures after searching around for a while, they had decent reviews online and they were cheap so I figured why not.  Well, they are cheap, but the quality is pretty horrible.  They must be using molds made around the same time these ships were really sailing!  Some were concave, some had bubbles, some were missing guns, some were 2-3mm thick and others were 7-10mm thick, making them all very inconsistent.  They were CHEAP though, so I guess I should have known.


 
Epic 30k - Death Guard (Part 2)
 
Thanks to Greg, I got corrupted and dragged along with the Epic 30k madness that he has descended into.  Luckily, I have only gone partially insane as I am sticking to one single faction and a small force of them at that.  

 
Team Yankee 6mm - American Reinforcements
 
I have been working on both Russian and American forces to do Team Yankee in 6mm, but basing them on a desert conflict so that I can use them for a cold war gone hot like Team Yankee or for theoretical or real gulf war games.  Anyway, I have most of the forces done already, but needed some additional infantry, so banged off another unit of American infantry and their transports, which have to be one of the ugliest transports ever invented.

Entry #6 - Arena Rex 35mm Beasts


My friend Steve picked up a new game a little while back, and after seeing the quality of the figs I just had to get some to paint up.  That game is Arena Rex, a 35mm skirmish Fantasy Gladiator game. The figures are just stunning up close, the detail is amazing.  The only down side, the price is stunning as well!

The rules are available for free though, and I tried a game with some proxy figured with Steve before I ordered my own.  It is one of those rare games that looks super simplistic at first glance, but has an amazing amount of depth hidden in it.  It has strategy, tactics, resource management, and more all rolled up in to what seems at first glance a simplistic smash-up gladiator game.


 I wanted to really sell the Arena setting of the figures, but also make them usable for other things, so... I picture that arena with a sand based floor I wanted to do something sand based.  However, not wanting something as mundane as simple flat sand, I decided to try some cracked earth effects in parts of the base.  I picture this as areas where the arena got wet from blood, thrown beverages from hecklers, or hell where a horse or bull took a leak, and now the sand and mud has dried and cracked.  I also added just a few tufts of dead grass to the base to add a bit more interest.  Again, probably not seen in a lot of arenas, but if you picture a weekend circus and then time passing before the next big event it is possible that some small tufts find a way to grow. especially around the dried cracked mud that has extra nutrients added.  That's my story anyway, I don't care if you buy it, I can live with it.



Onto the beasts themselves, I did almost everything with my new toy (a Harder & Steenback Infinity CRplus 0.15mm airbrush, which is AMAZING to work with!).  The beasts were done with black primer, then white or grey zenithal highlights and then many thin layers of glazes for colours.  I know Greg's eye is twitching over all that, but it really was simple and fast.  WAY faster than trying to get the same results with a brush.  I honestly believe that the Scorpion was done (primer - clear coat) in less than an hour of work time, and by brush I know I would have spent 4-6 hours to get the same effect.

These guys are HUGE, they are 35mm scale, the WW1 infantry
model is a 28mm scale fig to show just how big these are.

Entry #7 - 28mm Napoleonic Artillery Teams

Last up for the week was three teams of French Napoleonic Artillery all done on some huge diorama-like stands (60mm wide x 120mm deep).
Four years ago now, I started doing some French Napoleonic figures as a promise to Curt that I would at least try doing something historical for my first painting challenge.  It was a unit of Perry line infantry, and my first exposure to painting the madness that is Napoleonic uniforms! UGGG!

Four years later I finally have enough done to think about some small games!  Something Greg and I will have to arrange sometime soon for the group.



Having completed some pretty big projects in the challenge lately, I am pretty tapped out, and will not have much ready to go live this coming week, so I may not have another update here for a few weeks (other than the theme week entry).

Sunday, January 15, 2017

Byron's first few Painting Challenge Entries

Unlike Greg, I have not been very good about cross posting entries from the Analogue Hobbies Painting Challenge, but have been participating in it as well.  So, rather than cross post 4 different entries each separately now, I am just going to post some highlights from each and a link to the original if anyone wants to see some more detail. I will try to remember to cross post more regularly as we move forward.

On the plus side, I have painted over 400 points in the first month of the challenge, so have already hit 40% of my goal this year!  Not that I am staying on my planned items at all, but that's a whole different story.

First Entry - Kingdom Death Survivors

Day 1 and I started out with five 35mm scale Kingdom Death survivors.  These are bare bones starting survivors so all they have are lanterns and founding stones (sharpened stones as makeshift knives).
The survivors all have a very basic attempt at OSL (Object Source Lighting) for the lanterns on them, but only very basic.  They are after all basic survivors and game pieces, which both of my sons (and all their friends) will handle while playing Kingdom Death as they just can't get enough of the game.



Second Entry -  Kingdom Death Monsters

Ok, another day another entry!  Sticking with the Kingdom Death theme I worked on the first and second monster that most players with fight, the White Lion and the Screaming Antelope.  However, in typical KD style there is nothing normal about these seemingly normally named creatures.  The Lion has strangely human hands and the Antelope has a mouth where its gut should be.
The 28mm WW1 figure is just included to show the scale of these figures,
there is nothing small about Kingdom Death!
(including the game itself which weighs in at 17lbs for the core set alone!)

All of my Kingdom Death figures are going to be played with and I want them to be very visual, so a lot of the highlights and shadows are a lot more pronounced than most of my painting.  This is being done on purpose to show up and emphasis the details from tabletop.  While not as clean looking in these close up pictures as some of my figures, they do really pop at tabletop distance better than a lot of things that I shade in using more subtle colour variations. 






 Third Entry - Epic 30k Death Guard Army (Part 1)
 
tried doing everything to match my current 28mm Death Guard 30k army.  I figured out early on though that I can not do the same weathering as on my 28mm models as in 6mm the models just become sepia / rust coloured blobs. So I went with a much harder light / dark look.



The infantry and rhinos are the old school original plastics, but I think they still hold up just fine (and I have a ton of them still on sprue) so I am just using them for most infantry, instead of the real 30k metal ones.



Now onto some of the figures that I have really wanted to paint for a long while!  A squad of three Sicarans and Sicaran Venators!  These are amazing models in 28mm and the 6mm versions are just as clean, every single panel line and cable from the full size version is there on the 6mm version. 


These two versions of the Sicaran are my favourite tanks in 30k as I feel they are one of the best looking sci-fi tank hulls out there in any game or fiction.  They have huge guns, an aggressive sloped stance that just scream speed and aggression, what more could you want.

Lastly, 3 super heavy tanks, because why just kill something when you can kill it, then vaporize it, then annihilate any dust left from it.  When you want something dead, overkill is the only way to go.  Besides, all 3 of these vehicles are just stunning.



The whole force was painted very quickly (as you can tell from the images) but I think came out very well for anything 6mm and have a suitable dirty used look for me, but not too dirty that you can't tell what they are. 

Fourth Entry - I HATE Horses! 28mm French Napoleonic Dragoons

This entry has been 2+ years is the making as I keep trying to get to them and keep leaving them, because I hate painting horses.  In miniature, painting horses intimidates me as they are much like painting human flesh, just a lot more of it.  It is really hard to get right, insanely easy to screw up, and everyone will notice and point out when it isn't right.  Therefore I really try to avoid painting horses if at all possible.

I have however needed to get a unit of cavalry done for my (very slowly) growing 28mm French Napoleonic force for a while now, and this unit got primed for last years challenge and then set aside as I just didn't want to deal with them.  This year I decided I better get to them sooner rather than later or they would once again roll over to the next years challenge.



Minor issues aside, while I disliked painting the project, I am actually OK with the results close up, and I am very happy with how they look on the tabletop.  Which is what Napoleonics are all about, tabletop effect, and that they have. 



Theses are all the plastic 28mm Perry Miniatures Dragoons with a Flag Dude banner.  Knowing that I disliked the horses, I started with them.  Having read that the Dragoons were the bottom of the Cavalry types (having started as infantry being trained as cavalry) and therefore very often had to deal with any mounts they obtain rather than being able to count on standard or uniform mounts for a regiment, I decided to make the unit up of as many different types of horses as I could.  Not knowing anything about horses though I had to go looking to find out what kinds and colours they did have.


 After finding out about Bays, Palominos, Chestnuts, Greys, and more, I got to work.  Then I found out about facial markings and socks.  Did I mention, I hate horses?  Anyway, after far too long on the painting table, I came out with the following which I am actually OK with.  Which is fairly uncommon for me, as I tend to think of 80% of the stuff I paint as crap, but despite my dislike for the animals and painting them, I am actually OK with how these look.


Minor issues aside, while I disliked painting the project, I am actually OK with the results close up, and I am very happy with how they look on the tabletop.  Which is what Napoleonics are all about, tabletop effect, and that they have. 


Fifth Entry - 28mm Modern Militia and Terrorists


A small submission to keep my progress going this week. The entry is an amalgamation of some left over African Militia from Spectre miniatures and some Islamic Terrorists from Spectre as well (Sorry Curt, those words probably just got this blog flagged by the CIA, FBI, and more).  The figures themselves are awesome as usual from Spectre, lots of detail on them and accurate (if thin) weapons.
Total there are 18 figures here, all done to a very basic table top level.  Essentially a base colour, wash, highlight, some very small details.  Since all of these miniatures will be on, and then off the table so quickly, I just couldn't justify a whole lot of time on them (as is evident in the pictures).



To play the games I want with them, I need about 40-50 Terrorists or Militia facing 4-8 special forces troopers, so I tend to spend time on the spec ops guys as they will be the focus of any game as they stick around for the whole time (normally). 


Up to date 

So, there we are, my five regular entries so far in the challenge. I will try to keep up better cross posting so that the posts don't get so long in the future.