First
post of the Challenge and first completed faction for a new project -
Gamma Wolves by Ash Barker. I picked up his new rule book last year.
It's published by Osprey Games and is meant to represent Mech combat set
in a post-apocalyptic future. Most sci-fi games seem to be set in some
form of a post-apocalypse or dystopia. We're so pessimistic these days!
The
game can me played in a few different scales. The easiest would have
been 15mm or whatever Battle Tech and Heavy Gear are, but those scales
already have games attached, so what's the point? What I really wanted
to do was 28mm! There's much less selection at this scale though, so I
had to scour the internet and my own pile of shame to make 4 factions
for the game. Some of these were very lucky and/or timely purchases. I
managed to purchase from a couple of companies that have since gone
belly up and one order even managed to beat international sanctions to
my mail box (stay tuned for that one)!
In
the game, each faction represents an arcology. Arcologies are the only
habitable places on earth and their populations have to scavenge from
the wasteland to survive. Since outside is so deadly, you need a vehicle
for protection. This inevitably brings arcologies into conflict with
one another and the arcologies warriors battle it out in mech suite or
"frames". Frames come in 3 sizes: heavy, medium and light. Each frame
can carry an
assortment of weapons with larger frames able to carry more weapon
systems than lighter ones. Lighter frames are also more maneuverable.
The
Ghosts of Tiamat are one of the games factions, but they are a bit
different than the standard arcology. They are evolved artificially
intelligent nanobots that were originally designed to rebuild the
atmosphere and save the planet. They ended getting overwhelmed by the
sheer amount of damage humans could cause and began to multiply and grow
out of control. They've since returned to the surface and continue self
replicating from the planets salvage piles. Occasionally they cobble
together some frames of their own to defend against the other
arcologies.
I
wanted this faction to look the most high-tech with a sleek design and
shiny paint job. The models are from Antenocitis Workshop (out of
business) and Ravenstar Studios (still around - check em out!). The
force consists of 3 light frames and 3 medium frames. I painted them
using mostly metallics. Vallejo's Gunmetal and GW's Ironbreaker are used
primarily.
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3 Light Frames from Ravenstar
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3 Medium Frames from Antenocitis Workshop
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