Showing posts with label deathdealer. Show all posts
Showing posts with label deathdealer. Show all posts

Monday, October 26, 2015

Fear and Rage

I read the other day that John Cusack has been training in kickboxing for more than 20 years and is a 6th degree black belt. That's just...weird. I mean, Cusack is not a guy I think of as being a lethal weapon with "feet of fury." On the other hand, I've known several individuals over the year who were master martial artists (people who'd not only been practicing, but teaching others for decades) who were very unimposing figures. Bank clerks and social workers and bookkeepers. People I met from our day jobs (many MA instructors do other stuff to make ends meet). Certainly none of them were aggressive, prone to violence, or giving off a vibe of being "dangerous" in any way. Nor were they Yoda-like, masters of zazen calm and enlightenment...they could still exhibit plenty of stress, were capable of incompetence and insecurity, and in need of mentoring (at least two of these folks were under my supervision, at different gigs).

Thinking about kicking your ass.
If I myself had kept up with my martial arts (tae kwon do and hwa rang do) I'd be going on...(calculating)...27 years of practice. There was a time when I was training three hours a day, five days a week, and cross-training on the weekends. Then I met my wife and decided I had better things to do with my free time.

[she often complains to me (these days) that she lost the "skinny man" she met so many years ago (seventeen), but she's never suggested I get back into it. She prefers me to be at home...just wishes I'd do some sit-ups or something...]

Anyway, even so, I was never a "dangerous man." At least, not what I think of as "dangerous." I could do some neat things, and would certainly hold up better in a fight than people who have never trained in any sort of fighting (this I know from some MINOR experiences). I used to enjoy competition, even. But enjoying a sport, even a "fighting" sport, doesn't make someone dangerous in my book.

Dangerous people are guys (and gals) who are spoiling for a fight. Individuals who are looking to mix it up. For a dangerous person, it's not about competition, or displaying prowess, and it certainly isn't about exercise. It's about wanting to hurt someone, pure and simple.

Fortunately for everyone, there aren't a whole lot of people that fit that description. I'd imagine that even among professional fighters there are those who aren't especially "dangerous" outside the ring. Outside of psychopaths who lack empathy for their fellow humans (these tend to be the people who become murderers), most of us are fairly conditioned NOT to hurt others. And it starts from a young age...I am constantly telling my child not to punch, not to hit, not to push others (especially his sister), explaining how it's not nice to hurt, it's not good to hurt people. And he's fairly good about it (except when he gets excited and punches papa in the crotch)...on the playground he's been very good about not retaliating after altercations, and he's helpful to other children who get knocked down.

I was taught in the same way by my parents. Having a younger brother who enjoyed tormenting me, I would take great pains to beat the hell out of him, and would often suffer the consequences. It was a mantra that I learned (eventually)...that you just don't hurt folks. It's ingrained in my psyche. And I imagine it is for most folks these days. I've heard that the military has to do a lot of re-conditioning to get soldiers trained up to fight, because so much of their lives they've been taught (by parents, schools) that hurting people is a bad thing. Without this training, it's hard to get people to fight to kill.

For those of us who aren't psychopaths and who haven't received the conditioning to kill, there's only two things I can think of that can get folks to enter mortal combat; things that can drive a normal, empathetic person to attempt the slaying of a sentient being: fear and rage. People can be driven to extreme actions by these emotions, even the act of taking another person's life. Fear doesn't have to be for one's own self-preservation...it can be for the lives of one's family or loved ones, as well. And rage, likewise, need not be a personal affront (though it usually is, at least in the mind of the enraged)...it only need be directed, to enable a person to attack to kill.

I've been reading up on the lives of famous Native Americans this morning: Crazy Horse, Chief Joseph (of the Nez Perce), Cochise, Geronimo. For the most part, their fame comes from their fights against soldiers and settlers who were bent on creating a new type of American continent. For the most part, their wars against the "new Americans" were fueled by rage, rage at atrocities committed against their peoples and families. And there was probably fear there as well. Their rage, which led to the killing of many people in raids of murder, is the kind that most people can understand. If you come home one day and find your wife, three children, and mother slain (as happened to Geronimo), wouldn't you be angry enough to go kill some people?

Like The Punisher
[I'm not saying killing is justified or "right," by the way; I'm just saying I can understand the sentiment and emotional reaction. And in such an emotional frame of mind, it would be hard to look at any option with anything resembling rational, detached judgment]

Now consider your average adventuring party in D&D, and just what the hell they're doing.

What is it that drives a group of adventurers into mortal combat, time and again, most often with thinking, feeling sentient beings. A dragon may not be humanoid, but it's certainly sapient...it has thoughts, can be spoken to, bargained with. It probably has stern objections to being hunted like an elk. "I am not a piñata to be beaten until gold coins fall out!" I'm sure this sentiment could be shared by other sentient creatures of the Underdark: goblins, Drow, giants, troglodytes, aboleths, yuan-ti, etc.

Sure, fighters have probably have the discipline and conditioning to kill in the most expedient fashion possible...they are, after all, "veterans" from level 1. And I suppose that at least some of the player characters (certainly the ones of "evil" alignment) fall in the category of unfeeling psychopath: individuals willing to slay whomever stands in their way of a fat payday. But what about the others? What drives adventurers into mortal combat? What drives them to kill?

Is it fear? They weren't expecting to run into any opposition and now that they have they are forced to defend themselves so they aren't killed? Is it rage? They're invading this dungeon environment with the objective of getting some payback for all the hurt its denizens have visited on their kinfolk?

I am suddenly reminded of a scene from the first Indiana Jones film, Raiders of the Lost Ark. Indy is getting ready to go off on another adventure, and as he packs his weapons (a whip and a handgun) he remarks to his amigo, "You know what a cautious guy I am." Indy is not looking for trouble, but he's grown to expect the unexpected incident of danger, and he's prepared for it. I suppose D&D adventurers might be prepared (with their weapons and armor) in the same fashion.

Except that I don't recall Indy ever initiating a fight. When he gets the drop on the Nazis in Marion's bar, he covers them with a pistol and asks them to let her go. When he does use his gun, it's in self-defense (after the bad guys have started shooting at him). For the most part, D&D characters ain't like that. "We attack!" is usually the first words that come out of their mouths upon happening upon a group of bugbears, preferably bushwhacking 'em (with surprise). When you get right down to it, it's the PCs who are doing the trespassing/home invasion...it's the monsters who should be filled with rage and fear and justified in defending themselves.

[not that any sane person wouldn't fear a brain-eating mind flayer, and strike to kill it as quickly and viciously as possible...I sure would!]

Maybe, it really comes down to that terrible human trait of dehumanizing the "other" with whom we have conflict. They are not like us, they are different, they are wrong. Killing them is okay, because they don't think and feel and act like us (even though they are thinking, tool-using creatures and therefore must at least have some capability for reasoning). The slaughter of such "others" is justified in the way they don't represent the lawful, civilized society from which the adventurers hail...the typical imperialistic perspective we've seen historically. But does a half-orc feel the same way about orcs encountered that the other party members do? They might be distant relations!

Stone Cold Killer
Anyway, I'm not musing over all this to be contrarian. I'm just trying to get away from the video game-y mentality for a moment. Combat (in games) is fun, it is an exciting part of the game experience and, well, there are fighters, after all...certainly they (fighters) would have no hesitance over spilling blood, and would feel no need to justify their actions. But should all characters be as callous about killing as fighters? Or (and here's the real question): does allowing ALL characters to be unfeeling, death-dealing machines detract from the immersion of the gaming experience? Would players be more engaged in a game world where such issues weren't hand-waved?

I'm just thinking about it, that's all. My base inclination these days is to treat Chaotic-type creatures as "profoundly evil" (like a plague that needs to be stamped out). But then, my games don't feature monster races (like half-orcs or "tieflings" or whatever) as player character races. If they did, I'd think there'd need to be some serious questions asked about the nature of evil and murder.

Tuesday, May 31, 2011

Reflections on a Lazy Day Off...


...just catching up on some "stuff" (like blogs and forums and chores around the house). I might also take a nap later.
: )

In reading over yesterday's post, I'm a bit surprised that no one made comment on the fact that my Baranof game has resulted in 40 player character deaths over nine months of play...especially considering that we took several months off during that time frame (due to having a baby or the urge to play Boot Hill or Shadow Run or one-off S1: Tomb of Horrors, whose character kills were NOT counted in the final tally).

That's a whole lot of death. Does anyone else's regular game look like that? Just wondering.

Okay...time to take that nap.

Monday, May 2, 2011

I Guess Some Things Never Change...

Back in September, my old buddy Mike (who I gamed with through much of high school and college and who I've bad-mouthed at least once-or-twice on the blog regarding his penchant for "ranger-ish" characters) sent me a link to a New Yorker article via Facebook, with the message:

this article reminds me of you

Being me, I didn't read it till tonight (because I am terrible about checking Facebook and I'm not a huge fan of emailed links in general) while trying to find something to do while I wait for Mediafire to answer my damn technical help request. Anyhoo, the story (which you can read here), is one man's tale of childhood role-playing fun/misery at the hands of a sadistic, mentally unbalanced individual.

Now, I haven't actually seen or talked to Mike in more than a year or two. As far as I know, he knows nothing about my book, my blog, or my recent gaming escapades down at the Baranof. In other words, he tells me this story of maniacal Dungeon Mastering reminds him of me from our past gaming history...which ended 'round about 1997!

What's more, I can't remember ever playing a single game of D&D with him when I was acting as Dungeon Master. What the hell gives? I decided to ask him, and wrote a simple message:

Um...that's depressing. Was I that much of a maniac in our games?

To which Mike replies:

Not quite. But very close: there were definitely many timeswhere you went out of your way to maim & kill our characters and you relished in our destruction. At times, interpretations of the rules were thin and and against the concensus of the rest of the group. You are enjoyed being in the power position. But the whole while you were very entertaining. If nothing else, it made for memorable experiences. Do you remember the Elfquest module we played at your house?

I have omitted the (multiple) smiley faces from his text.

Now in all truth, I really don't remember what the hell he's talking about. I mean, ElfQuest module? I remember maiming my little brother and his buddies in a troll fight or two...but I can't recall running EQ for my peers.

"...you relished in our destruction..."

Maybe I AM some kind of power-tripping sadist. That's sad...that's just really sad.

My poor, poor players. I was just considering the last two-three days how I could be nicer to them. Not because they're complaining (well, Randy complains...but he sure does die a lot), but because I WANT them to live long enough and advance in level...I'm tired of this cruddy "goblin warren" adventure. And I daresay they are, too.

What?! I can hear my players say (especially Randy)...you want us to actually go up in level, JB? Hells, yeah. We've had a few sunny days here of late, and sunshine in Seattle always puts me in a summertime mood...even in April and May. And High Summer was always the time for high level play back when I was a kid.

It's weird, but I associate the dark of winter with new games, new campaigns, and newbie players...and warm weather with much more potent game play. Looking back, I can see that I was running mid-level pre-gens (7th level or so) last summer, and this has been a trend with me for some time.

Well, that and (apparently) being a brutal, murderous (if entertaining) game master.

Huh. Stuff to think about. Especially since the damn Mediafire is still down.

Thursday, June 25, 2009

Forty Whacks With An Axe

It would be fairly easy for me to fill pages and pages of this blog with posts about Frank Frazetta’s Death Dealer character and axes in general…but then I should’ve called this the Lizzie Borden blog or some such. Maybe next week’s “theme” will be “Axe Week;” ‘course folks might mistake my blog for a History Channel ad….

Sorry for the tangents; perhaps I can relate all this to the topic at hand (i.e. RPGs).

James R. Silk (no idea if this is a pen name or not) penned a series of novels based on the Death Dealer character, first created by Frazetta in 1973 (the year I was born…hmmm…). Although Frazetta has created six Death Dealer paintings, I am only aware of four novels by Mr. Silk (each is based on one of the six paintings). I’ve read three of the books even though I’m not a great fan of Silk’s writing (he has an extreme tendency to over-using the simile and metaphor as tools of prose…it gets annoying). They are S&S Nouveau, 3rd generation Swords and Sorcery pastiche. Which is not terrible (hey, I bought the books!), just not terribly original.

What is original is Frazetta’s primal character. Called Gath of Baal in these novels, the “prisoner of the horned helmet” is an Ice Age barbarian of the forest, who gets his head stuck in an unholy artifact (said helmet) and is transformed into the embodiment of the god of Death. He gets a lot of titles (the Dark One, the Forest Lord, the Death Dealer, etc.) and he kills a lot of people (mainly with an axe) when his soul is not being saved by his fair lady (Ahh…how cute). The character is very different from the recent comic book series (which needs a post of its own), as the Death Dealer is a possessed mortal, rather than an animated corpse.

I’ve modeled stats for ol’ Gath in D20 in the past (that was fun), and even tried to craft his horned helmet under the BECMI artifact rules (a bit frustrating). I may or may not post these sometime in the future. However, the FIRST time I used the Death Dealer as D&D inspiration was the first and only time I played 2nd Edition AD&D.

This would have been around 1997…just before I met my wife but probably 7 or 8 years after my last high school D&D game. My co-worker, James, offered to run a game for me, I lassoed a couple other buddies, and we ran in his (I think) Forgotten Realms pocket campaign.

My then-roommate, Mike, played his usual (I found out later) ranger-archer character, “Keldern.” Kris ran his standard Thief (are they called “rogues” in AD&D2? I don’t remember); I belief he was named “Zandramas” but Zand may have been a later, different thief. I was thinking of playing a fighter (since AD&D2 bards suck), but it was strongly suggested that I play some sort of clerical-type. So I came up with my own version of the Death Dealer.

"Baalzac" (I believe that was his name, because we later referred to him as “Ball Sack”) was ostensibly a “cleric,” but a peculiar type of cleric. As I explained to my fellow players, Baalzac was a priest of the mad God of Carnage in War, Tarjan (yes, stole the “mad god” from Bard’s Tale). Tarjan’s priests were required to fight in combat with the god’s chosen weapon (three guesses, folks) and was granted higher hit dice and fighting ability than a normal cleric. However, as a trade-off to this, Tarjan granted no spells, nor did his priests have the ability to “turn undead.”

In other words: a fighter. But Baalzac specifically referred to himself as a cleric/priest, and had both code and doctrine that he was required to uphold. James was nice enough to let me run with this idea. "Keldern" did not appreciate the joke.

I was also fairly insistent that I wanted a “magic horned helmet.” I’m not sure what exactly I was thinking at the time (both Kris and I had decided to get a serious “buzz on” before sitting down to the table), and I’m sure James didn’t either (he was a military history buff, nor a Frazetta fan), but he gave me a "+2 helmet” that acted pretty much like a ring of protection…that is, it contributed +2 to my character’s AC and provided no other bonuses. God bless him, it was perfect.

The adventure was pretty random…go somewhere, do something, all that is forgotten now…but my character was a hoot to play. The highlight was definitely an encounter with an NPC noble-fighter and his retinue, during which “Ball Sack” took offense to the snubbing of his deity by the lord's high priest. I got to make a big speech and challenged the priest to a holmgang, “acting as proxies for our deities.” Of course, in a straight up melee my “cleric” slaughtered the high priest and Tarjan was “vindicated” as the mightier demigod.

Talk about an anti-paladin

As a one-off game, AD&D2 wasn’t bad…of course, there are more rules than what are really needed for a one-off game (the “kits” James made us choose seemed fairly redundant). But as a “get-drunk-and-f-around-game” it was fun. “Keldern” the ranger was a total wanker, though. Really wish I’d had a chance to introduce him to the business end of my hatchet….
: )

Wednesday, June 24, 2009

"Talk To The Axe..."


I love Frank Frazetta's Death Dealer...as I know I've posted earlier, I am a HUGE fan of the axe as a weapon, and the wearer of the Horned Helmet is definitely the epitome of the axe-slinging barbarian.

Heck, I've even read James Silk's novels (based on Frazetta's art)...and of course I've seen Fire and Ice (nice in its own way).  

I always liked how the body and head seem to be floating away from each other....