Showing posts with label rat. Show all posts
Showing posts with label rat. Show all posts

Thursday, September 11, 2025

Cauldron Prep

What day is it? Thursday? Whatever...it's 5am (or, rather, it was...I scrolled reddit looking for a worthwhile post but it all just made me want to vomit...) and I'm up thanks to some ungodly "beeping" that went off in our house this morning. No idea what it was. Checked all the fire alarms (and it didn't sound like them anyway). Hasn't repeated itself. But now I'm up.

Status update on "stuff:"
  • The Family is doing well. Adapting to our "new normal" of having a high school kid. So far, so good. D came down with a bit of a cold (not COVID), probably from the amount of stuff on his plate, but he's gotten over it quick. Sofia's getting pretty good at rocking Take It On The Run (REO Speedwagon) on her guitar. Wife hasn't murdered me yet. All's fine.
  • Soccer: I'll have a better idea of all teams after this weekend.
  • Seahawks: hey! I went to the game last week which was...terrible! Not just because they lost (always bad to drop a home game), or that they lost to the Niners (which makes it even worse), but because of how they played...oh, man. It is orky football for sure but, in Blood Bowl terms, they're like the ork team that has ONE goblin catcher (that would be Smith-Njigma) and no one else with any speed/catching ability. The offense failed to stretch the field at all. And "Riq" Woolen was awful. Really, really frustrating to watch. Also frustrating to have to pay $8 for a bottle of water at the game. *sigh*
  • Legal Disputes: I might have found a way to resolve my civil suit as early as next week, fingers-crossed. The events that led to the irritation I expressed last Friday turned out to be a blessing in disguise (maybe). We'll see.
  • My father was in town. Had a nice visit. He's pretty hale and hearty for an old codger (pushing 80), but I worry about his mind a bit. *sigh* That's life, right?

Okay...onto gaming stuff.

Cauldron is barely a month away, and other than my day-to-day affairs (see above), this is my primary concern at the moment. Despite being on opposite sides of the globe, I've been in rather constant contact (through discord, natch) with the Euro-folks (helps that I don't get much sleep...) and things are getting exciting. Man, I'm so glad I'm going back there. Even if it SUCKS somehow, it'll still be fantastic to see everyone again.

This year they've got six gaming blocks going: two Friday (the first is a shorter, three-hour "sidekick" for folks arriving early), three Saturday, and one Sunday (after breakfast and awards). This year I'm signed up to run games in five of the six, including (*shudder*) Saturday's "night block" (9pm - whenever). In Cauldron 2023, I used that time to sleep, but retrospectively that's silly:
  1. My sleep cycle is already out-of-whack from the travel.
  2. I'm too keyed up by what's going on (hard to get to sleep and tend to wake before dawn).
  3. I'm making the journey to play games, not nap!
  4. I've got a nice long plane ride home on which to sleep (and I will).
SO: night block, here I come!

I am also the "tournament director" for this year's "Blackrazor Cup" which does not entail a whole lot of work (thankfully)...now that the adventure's been written, anyway. Probably I'l be tallying scores and whatnot in the wee hours of Sunday morning. No paper certificates this year...the con organizers got real life medals and trophies (I've seen pix). Amazing! I'm sure it will be a good time. 

[we'll see if all the players hate me after this year. It's their own fault for complaining last year's adventure was "too easy." This, however, may have been due to the way the adventure was DM'd...when I ran it for my home group  it ended in a TPK]

For my free block, I will be doing my darnedest to get into Settembrini's Chainmail game (yes, this Settembrini) which he is advertising as having space for seven, Even if I don't I might hang out and watch...regardless, I have that particular time block cleared specifically for that particular table.

Originally, I'd also kept the Night Block clear, partly out of a vane hope at sleep, but mostly because I was considering the possibility of one of Prince's epic night games (he usually brings some 10+ player extravaganza). Unfortunately, this year he ain't. Not because he won't be drinking through the night (au contraire!) but because he has games he wants to play in, for a change. However, he IS offering his own "tournament adventure" (with prize!) that he will be running himself in three different time blocks. It's called "Assault On The Beckerdrome;" the description reads:
Over the last years, you have endured and triumphed in the Blackrazor Cup, the most prestigious event in the history of the known world. Its lustre has endowed you with divine fire, but each night you weep, for lack of worlds to conquer. Yet there is hope. The earth shakes and is split asunder. An ancient fortress lies beneath. You have conquered the Blackrazor Cup, but how will you fare against the one who forged such a contest?

The ultimate challenge awaits.
So, yes. It appears I am the BBEG of his adventure. Sly devil.

[he will be paid back! In spades!]

Of the time slots I'm signed up for, four are nailed down. I'll be running a modified version of Anthony Huso's Silver Temple of Transcendent Flame in the Friday afternoon "sidekick," the BRC tourney module for Saturday morning, a new adventure that I haven't even drawn a map for yet (*headslap*) called Caul's Dark Citadel for Saturday afternoon, and MY version of I3, Legacy of the Pharoid, in the Sunday brunch spot. Of course, that one's not complete yet, either. 

[wait...checking. Checking. Yeah...no]

I'm actually probably going to have to scrap Legacy from the docket. I was only going to run the Body Banks section, but it's still 64 encounters (waaaay too many for a four-hour time slot) and less than half have been keyed. Too big, too long, too un-finished for this year's Cauldron...but I've been in contact with Kelvin Green about some collaboration on the project and it might be cool for a later Cauldron con (maybe as a multi-part running...as I did with Forbidden City in 2023). I certainly doubt I'll have time to write AND play-test the thing before con time, not with needing to do the same with Dark Citadel. I just have too many irons in the fire.

SO...I was looking through my inventory of adventures for a replacement, and I actually have a number of low level (3rd - 5th) adventures that might substitute AND be short enough. There's the Tomb of Bendan Fazier, which was a lot of fun for my home group (though, since I posted it to the blog a couple years back, it could be considered "spoiled"). There's Ice Box which, while written for OD&D is easily converted (it even uses Fiend Folio critters)...except the tournament adventure is already "cold themed." There's Lost Vault of Kadish (a stand-alone 'side quest' in Legacy). Heck, I could even run The Sunken City of Doom, my DL1 re-write; yeah, it's close to 100 encounter areas, but it's for the right levels, has pre-gens (twisted DragonLance PCs), and is mostly keyed...

Oh, wait: here's also Vermin Town, the rat-themed adventure I wrote for my own "Year of the Rat" adventure charity contest...now there's a compilation book I never got around to publishing (*sigh*). Why not? Because I drew my maps by hand and I can never get my damn scanner to work (frigging Paraguayan printer tech...). Ugh. This is a good one, but I'd need to FIND the maps for it (no idea where those are). Ooo...also The Tower of Ybarra Florin. That's an oldie but a goodie.  Okay, I have choices...I'll figure something out.

Then there's the Night Block.

I added an event here because A) sleep is for suckers, B) Prince ain't running, and C) I'm going to this thing to be active/contribute. I mean, Grutzi is running his Isle of the Dead, but I don't have a 9th level character to bring to the party (wish that I did), and pre-gens, IME, are always a bit of a crap-shoot. None of the other games in this block are particularly enticing: I'm already familiar with Black Crag and Black Mark (having reviewed them), the idea of playing a 4th level OD&D pre-gen is...nah. And there's just no way you'll find me sitting down to a game of "Ransack" (sorry, Parti...). No. Better to just run something of my own. I like to run games, after all. And running different games for different people keeps me sharp.

But what to run? Well, what I've got registered for the event is titled *something, something* Doom, but that's just a placeholder. My initial thought, actually, was to run one more session of the tournament adventure. We have eight different DMs runnng the thing (including me), but if I ran it twice, it would ensure that ALL the attendees who wanted to play would get the chance to do so.

[some quick math: there'll be about 80 attendees at Cauldron. The tournament adventure is designed for six to eight players so, with a Dungon Master, that's NINE people at a table. 9x9 = 81, right? But you subtract one ('cause I'd be running twice, and there's only one of me) giving a result that equals the con's headcount]

Plus, I'm kind of loving the adventure, and having already run it twice, I'm getting a good handle on it (there are some tricky bits). Yeah, more and more I'm considering one more session of Rivers...unless I get a message from someone else who wants to run it (which I might...there's still time). And if THAT happens, I'm thinking of running something high level. Maybe Hells Own Temple (which, re-reading it, could really stand some revisions) or Queen of the Demonweb Pits. I don't know. Something challenging. Something AD&D.

Okay, the sun's up and so are the kids...time to make breakfast. It is a perfectly beautiful Seattle morning: grey, misty, and drizzly (we desperately need rain). A little more coffee and I'll be able to tackle those maps...once everyone's out of the house.

Later gators!
: )

***EDIT: I found my maps. Oo-boy!***

Tuesday, December 7, 2021

YEAR OF THE RAT: Results and Updates

A few housekeeping notes: folks may have noticed the pricing for my books (in the sidebars) has changed. That's because I finally got around to updating the prices with the current shipping rates. My apologies for needing to jack up the rates...I would have waited till the New Year to implement the changes, but I was running out of money to even do a new print run of my B/X Companion, let alone put together the scratch for another book (which I'm hoping to do in the near future). Canada and international costs are the real killers here.

If you're one of the dozen or so people who already purchased the new book, rest assured you got a deal (at the old rate): your books have already shipped as of yesterday morning. PDF costs (on DriveThru) will, of course, remain the same. 

A great, heartfelt THANK YOU, by the way, to ALL my customers (print and electronic). It is immensely gratifying to know people actually support the work...I only hope that the books, in turn, have provided a commensurate measure of enjoyment to their purchasers.

NOW: Year of the Rat.

I noted back in my original announcement of this contest that it was (largely) inspired by Prince's "No Artpunk Contest" (the first volume of which has now become available at DTRPG). Prince spent the month of September reviewing each individual submission for his contest, praising and critiquing and entertaining his readers.

I'm not going to do that (just don't have the time).

However, I will SUMMARIZE how things went down. Seven people (including myself) submitted a total of eight rat-themed adventures for the contest, almost every one of which being received by the November 30th deadline (the single exception being my own). The entries were:

Into the Sewer by Andrew Newport
Vats of Rats by Vance Atkins
Court of the Rat King by Chance Dudinack
Kobold Caves of the Golden God by Jeff S.
Clearing the Warrens by Vance Atkins
Silos of the Mad Rat by Ben Gibson
The First Rat Bank by Nicolas Posner

All the submissions were scored for Originality (have I seen this idea before), Creativity (innovative use of system and design), and Usability (how easy could the adventure be run at the table). Scores were then totaled to determine rankings. Yeah, yeah...it's all subjective, but since it's my contest, I get to be the judge.

As per the contest rules, prizes were to be awarded to the Top Two adventures...and based on points alone, I had a tie for second place! Since the scoring was subjective anyway, I turned to a secondary "tie-breaker" to determine who would join the #1 entry in receiving a shiny new book: treasure placement. I hope to write an entire post on "treasure" (hopefully this week) but suffice is to say that proper treasure allocation is a pretty darn important consideration in modular adventure design...and one that (for many reasons) seems to get overlooked too often by (present day) designers.

This IS D&D, after all.

SO...one of the tied entries had placement of roughly 89.7% of (what I'd call) "expected" treasure, based on encounters, PC level, and PC number. The other had 8.5%...far, far too low. 

Just...mm. No.

Thus it is, I'm proud to announce the Top Winners for my Out of the Sewer adventure design contest are: Nicolas Posner and Vance Atkins (the latter for Clearing the Warrens). Yay! Kudos to both!

Honorable Mentions go to the places 3, 4, and 5: Ben Gibson, Jeff S. and Chance. Their adventures...along with the winners...will all be going into the compilation book, Year of the Rat. I will let folks know when it is available...as stated, all proceeds from sales will be going to charity.

Gauche as it may be, I might throw my own adventure in the book, just to have an AD&D entry in the mix (all the others were written for OSE, B/X or S&W). We'll see. If not, I'll just make it available on the blog. 

[hmm...might do that anyway]

All right...that's it for now. Once again I'm out of time...super busy this week, not even counting things like decorations, tree-trimming, and Christmas shopping (none of which I've yet done or scheduled to date...and I've got a couple of kids who are expecting holiday cheer!). More later, people.

Thursday, December 2, 2021

Happy Christmas To Me!

Ha! The print run of the new book, COMES CHAOS, came through early...today, in fact. 

[well, not actually "early;" just earlier than anticipated (getting the right paper stock from suppliers has been, like everything during the pandemic, a bit complicated)]

Still: there it is. Spent a couple hours driving to and from Tacoma, picking up five crates of books. And they turned out really nice...far better than I expected or hoped. The whole time I was driving there I had this vision of me having to tell the folks, 'nope, that's not going to work for me,' and having to deal with all that fallout, but all my fears were groundless. Turned out quite nifty, despite being softcover.

SO...folks will notice there's a new button on the blog for ordering a print copy. Same price as the other books (it has a couple more pages than TCBXA, but I don't anticipate the weight being being more than negligible for shipping). Come and get it, people.
; )

In other news: I've had the chance to go over all the submissions received for my YEAR OF THE RAT contest. Despite the suggestion that it was too short a turnaround time, six folks got seven adventures to me BEFORE the deadline of midnight, 11/30. My own offering wasn't finished before 12:10am on 12/1 (as I noted in my last post) so, well, boo me. In my defense, I will note that I'm the only one to do an AD&D adventure, and I had to calculate the XP value of the three new monsters I included in the appendix (that's what I was doing at 11:57pm) which is, you know, ridiculous but I'm a bit of a stickler. I also cooked a six-dish meal for the family dinner (not counting the dessert) so...well, whatever. 

*AHEM* As I was saying, I've gone over all the submissions, and I have the two winners (not yet notified) as well as the short-list of entries that will be going in the compilation book. I'll blog about all that tomorrow.

Okay, that's it. Dinner tonight was a fantastic beef stew with a vegetable medley side and a really nice "Swiss peasant" loaf (now with 60% more peasant!). My glass of cab is sitting downstairs waiting for me, and I'm feeling pretty "holly-jolly." Later, gators.

Tuesday, November 30, 2021

Out of the Sewer (LAST DAY!)

Just a reminder that today is the last official day of my "Out of the Sewer" adventure contest. Get me your submission by midnight, Pacific Time, if you want to be considered for one of the "glittering prizes."

I'm working on my own entry for the contest today...just wanted to make sure the contest was "doable." It's been tough (I'm a  busy guy and November's a busy month), but I think I'll make it. I hope. If I find it impossible to complete myself (knowing that I'm pretty anal retentive and a procrastinator to boot), then I might consider extending the deadline. Might. But right now I'm not considering anything except the writing I have to do to finish my own adventure. 

Anyway. That's all I have time to blog at the moment. Just wanted to remind folks.
: ) 

Good luck to all the contestants!

***EDIT: All right, I just finished the final touches on my own adventure and it is AFTER midnight...specifically it is 12:10am on December 1st. As such, I will accept ANY submissions received today (12/1) as official contest entries...though I might ding you a point for tardiness (my own adventure is ineligible for prizes, duh). ***

Tuesday, November 9, 2021

"Rat City"

White Center also garnered a new nickname during the war: Rat City. The possible origins of this name are diverse. The local wartime military establishment was called the Reserve Army Training Center or the Recruitment and Training Center, depending on who tells the story. Often the military would designate an area out-of-bounds for servicemen, and these areas were designated Restricted Alcohol Territory. Some people recall that the youth at the Southgate Skate Center were known as rink rats. Whatever the source, the name Rat City was coined and stuck, and many in White Center hang on to the moniker with pride. Rodents had nothing to do with it.

Great food, mild weather and a prime waterfront location have long guaranteed Seattle a spot among America’s top cities. Unfortunately, that appeal also extends to some less desirable neighbors, so much so that the Seattle-Tacoma region placed ninth on a 2017 ranking of America’s top 50 rodent-infested towns; specifically, rats. “Rats have been a problem forever in Seattle,” says Jeff Weier, technical director for Sprague Pest Solutions, a Tacoma-based company that proudly notes “90 years of kicking pests in the tail.” 

Weier saw rats when he moved here in the ’80s, but lately, it seems the problem has grown. “I’m not sure exactly why,” he says, though he speculates that development plays a role. “There used to be open fields and lots everywhere and they’re all being filled in with homes,” he says. In other words, rodents that once lived here have essentially been displaced. “And, of course, when we build in their environment, we invite them in, basically.


I am my own worst enemy. I throw down a challenge to folks and then I spend the next week researching rats (various species, including the "giant" Sumatran rat found in the Monster Manual...spoiler: not that giant...as well as real prehistoric monsters): gestation habits, food consumption, average nest size, etc. as I work on creating my own "adventure" for the event. After all, it's not fair to toss a gauntlet you're unwilling to pick up yourself. Need to make sure the thing is possible, right?

Normal rat skull on
the right; coryphomis 
skull on the left.
But why do I say "worst enemy?" Because what I should be doing is working on either A) my own campaign world (specifically the region my players are exploring), or B) one of the (multiple) adventure rewrites I'm already embroiled in, or C) finishing up one of my other book projects already in the hopper. Ah, how the mind wanders...yesterday I spent a good chunk of hours using google translate to painstakingly decipher a map written in German (yes, this was also rat-related). *sigh

Ah well. At least my enemy is one that I can somewhat control...that's a good thing, even if it's (at times) a frustrating one. 

White Center is a neighborhood of Seattle, somewhat located within the locale of the area known as "West Seattle" (just south of West Seattle proper). One thing people from other parts of the world might not understand is just how "broken up" the city is by various bodies of water (large lakes and the Sound). These days, of course, it's all joined together by a variety of spans and bridges, including multiple interstate highways, but that wasn't the case a century ago. The first West Seattle bridge wasn't constructed until 1924, for example, and folks who find it a bitch to get there these days (as I do) would have needed a boat or ferry to cross the water prior to that (unless you wanted to drive a hella' long way). West Seattle is still "Seattle" but it has its own population and idiosyncrasies...and its own reputation (generally a rather snobbish one given the price of the real estate). 

White Center, AKA "Rat City" also has a reputation, and not a very flattering one. Part of this has its history in being "rough and tumble" (in the neighborhood's early days, it was outside of Seattle law enforcement jurisdiction and so had a substantial criminal element). Part of it has to do with the lower income of the neighborhood's residents (compared to other parts of Seattle, property values in White Center have been low). Part of it is due in no small part to the diverse, non-white population of the area...because of the low property values, people of color and foreign immigrants from around the world have settled the area in droves, and the neighborhood's demographics reflect that (as do all the usual racist stereotypes). Of course, in recent years White Center has become yet another fast-growing, affluence-rising neighborhood of Seattle...in ten years it'll look just as gentrified and boutique as Capitol Hill or the Central District or anywhere else in this town (if it doesn't already...like I said, it's a bitch to get over to West Seattle for folks that live on this side, and I haven't been there in years). The pride some folks take in being from "Rat City" probably just comes off as bewildering to the new "tech money" that's started taking over the area.

[man, I am turning into such a crusty old-timer!]

ANYway...White Center's land area puts it on a scale comparable to a small medieval town (the walled variety...see why I need the German translations?) which...because this is D&D...makes it a good fit for my campaign and the adventure I'm writing. White Center's nickname is, of course, the inspiration that drew me to the neighborhood in the first place (duh...rat-themed, right?). Right now, I'm looking at an area with about 30 keyed areas, and (possibly) several "sub-levels" all contained in a walled village about 7 miles distant from Sea-Town proper. I'm pretty confident I can get it done by the end of the month...assuming I can pen some passable maps.

I do, however, feel some slight trepidation or nervousness at the prospect. This adventure represents my first foray into King County (the county in which lies Seattle)...an area of my campaign setting that I have, to date, avoided detailing. Heck, other than my Ravenloft-inspired vampire castle in Port Angeles, I haven't even ventured west of the Cascades...and neither have my players. Not only is there PLENTY to do in Eastern Washington (we haven't even gotten to the Red Empire of Spokane), I want to keep the greater Seattle area (and the east-siders of Hell View, er, Bellevue) a mysterious entity of rumor and speculation. Which is, I understand, ridiculous...any city that large should have multiple KNOWN facts (along with preposterous rumors) readily available to the local yokels in all parts of the region. But...well, I've been blessed with PCs who are more focused on the immediate adventures at hand, allowing me to safely backburner any nailing down of Seattle's "factuality" (is that a word?).

All right, that's enough for now. Hope folks are having a happy Tuesday. If you ARE writing a ratty adventure, best of luck to you...you still have 21 days (that's three weeks!); I'm looking forward to seeing what people come up with.
; )

Wednesday, November 3, 2021

Out of the Sewer (CONTEST!)

Mmm...I'm feeling a bit inspired.

2020 was the Year of the Rat, and I only wish I'd had this idea back then when everyone was hunkered in place. Unfortunately, I'm self-absorbed and slow to come up with original ideas. SO, riffing off someone else's idea, I'm going to do my own adventure design contest, largely inspired by Bryce's review of yet another boring, rat-themed adventure.

Rats are awful. I mean real life rats. Yes, I know some folks love their pet rats. I find the creatures horrid. I once had to dispose of a monster one (killed in a trap) and the thing was just nauseating. Neutral with evil tendencies, says the original Monster Manual, and I'm inclined to agree. I don't think any D&D player EVER had any misgivings about slaying as many rats (and ratlike creatures) as their DMs threw at them. Getting TPK'd by giant rats (as I've watched happen multiple times in running The Keep on the Borderlands) must be one of the most ignominious ways of seeing a campaign end.

Time to rehabilitate the rat. No, not as a good guy, but as an adventure trope. Rats are awful and should be slain (duh, just said that). But let's see if we can't build an interesting scenario around the overused creature. HERE ARE THE CONTEST RULES:
  • Send me your rat-themed adventure. It should be an original creation of yours and NOT something you've previously published.
  • The adventure should be written for a particular system of D&D or appropriate retro-clone. The system should be pre-1999 (no 3E or later editions). The system should be stated. 
  • The adventure should be written for a particular level range. This should also be stated (for example, "for AD&D characters of level 5th - 7th," etc.).
  • Adventures should feature a mapped "dungeon" (adventure site) for exploration that has a MINIMUM of 12 keyed areas. 
  • All submissions must be received before December 1st, Seattle time; entries should be emailed to me at bxblackrazor AT gmail DOT com.
That's it.

Rat-Man
Entries will be judged for creativity, originality, and usability. Assuming I get enough contest submissions, the top five to eight will be compiled into a single book to be sold under the title YEAR OF THE RAT. This will probably be an ebook that will be sold on DriveThruRPG, and I will arrange for profits to go to some charity, probably World Central Kitchen's Covid-19 Food Relief. The number of entries included in the book will depend on the length of the winning submissions. 

You will retain ownership of your adventures and are free to publish them yourselves. However, by submitting them to the contest, you are granting me permission to use them in book (again, with all profits going to charity).

Unlike my Fat Frog Challenge, this time I will be offering a prize to the TOP TWO entries: a print copy of one of my books (winner's choice of either my B/X Companion or The Complete B/X Adventurer). I am also currently getting a price quote on a (softcover) print run of my newest book Comes Chaos and that will also be a third option, assuming it's available. 

Some notes on playing to the judge (me): submissions probably shouldn't exceed 20 pages, and no more than 2-3 pages of maps. I tend to hate skill/ability checks and non-weapon proficiencies. I prefer pre-2E design sensibilities but I am allowing 2nd edition adventures as a bone for the "younger" participants; if you're doing 2E, better make it great!  And remember that TREASURE is an important aspect of adventure design, and should be appropriate for the party levels for which you're writing. 

All right, get to work. Have fun. Hopefully something cool will come out of this. Any questions folks have may be emailed to me or submitted in the comments section of this post.

Thanks for playing!
: )