So in an attempt to "lighten the mood" (blogger just deleted a rather long comment I was scribbling re the conflict in Ukraine...I'll take that as "a sign"), I'm going to go ahead and denigrate the current edition of D&D for a bit.
[how is that lightening the mood? Because my readers appear to enjoy my rantings like a crazed lunatic and, in the end, it doesn't matter terribly whether one finds an edition of Dungeons & Dragons to be "cool" or "crap." It's just a game...play it if you like, or don't. Besides, venting appears to be good for the spleen or something]
*ahem*
SO...here's the deal: a couple posts back, I wrote about how my child purchased the 5E PHB (with my approval and blessing, though with HIS money, not mine) in order to learn the new system for a game his friend intended to run (said game never having materialized...they're 11 years old, you know?). Well, he read the book and pretty much hated a lot of it...so much so that even when I offered to buy a copy of the DMG and MM and actually run the game he vehemently rejected to offer out of hand.
[I have little doubt the boy would slap Satan in the chops if Ol' Scratch appeared on the road with a bag of temptations]
Anyway: I'll admit I was slightly disappointed, just because I was curious to see what would happen if I actually ran the game in the manner to which I've become accustomed...
[just by the way, I've done so little writing the last couple-three months, I'm finding my typing skills to be woefully rusty...I keep misspelling words and hitting the wrong keys and generally annoying myself. Sorry, but that needed to be vented, too...]
...a playstyle that is most assuredly NOT the type currently in fashion with the New D&D crowd.
However, I only felt comfortable making my offer because I'd been reading the books (the DMG on-line) co-currently with the boy, doing my own studying. And I decided, early on, that I would keep a running list of all the stupid found in the 5E game. Seriously, I just started a running list on my phone's Notes app called "5E Stupid." It was last updated 3/20/2022 at 9:04 am. For posterity (and so that I can delete the thing off my phone) and for my own amusement, I present it here.
In no particular order:
- Eldritch bolts (cantrips in general)
- Cost of normal plate armor = cost of gauntlets of ogre power PLUS immovable rod PLUS helm of telepathy (economy)
- Wights > Specters (and no energy drain in the game)
- 300 days to craft plate armor (economy)
[if there's a common thread, it's the host of issues with the fantasy economy of the game. The game design seems more of arbitrary, video game economy than anything based or grounded in reality. For example, it's an easy Google search to find information on the historical forging of plate armor and, NO, it did not take ten months to manufacture. When designing a living, breathing campaign world, these details become important and their missteps become glaring]
- Less XP needed to get from 11th level to 12th level than from 10th level to 11th level (total arbitrariness)
[again, this is just sloppy, nonsensical design]
- Hellish rebuke (3d10 damage, 60' cantrips available to all tieflings of 3rd+ level)
- Humans demonstrably weaker than every other race in the book (no skill proficiencies, spells, abilities, etc. for a cumulative bonus of +1.5), promoting a non-human-centric game.
[i.e. not D&D as originally conceived]
- Staff of Withering (non-magical magic)
[again, this note...these are all just notes...requires some explanation. I'd invite unfamiliar folks to read the original description of this magic item as presented in Book 2 of the LBBs, or even the description from the DMG: so much potential for one's game, so many plots and ideas that can stem from the consequences of its use, whether against the players or prominent NPCs, so much FLAVOR in a single item of enchantment...powerful, fairy tale stuff. Contrast that with the 5E version:
The staff can be wielded as a normal quarterstaff. On a hit, it deals damage as a normal quarterstaff. and you can expend 1 charge to do an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for one hour on any ability check or saving throw that uses Strength or Constitution.
That's it. That's all it does. Fail a save and you have disadvantage for an hour. The damage inflicted by the thing doesn't even do as much damage as the hellish rebuke that can be cast at will by any tiefling of 3rd level or higher. Were the designers actually trying to strip all the magic and wonder out of the D&D game? Their staff of withering is but one example]
- Adamantine plate armor is cheaper than normal plate armor (as an "uncommon" magic item, its value is only 500 gold pieces, compared to plate armor's 1,500 g.p, value).
- Limits of "attunement" (attuning magic items in general).
- Evil high priest cantrips (spare the dying or chill touch are the only available options...which is appropriate)
[can't remember what I meant by "appropriate;" I think I meant it sarcastically with regard to spare the dying]
- Average shopkeeper earns 36.5 g.p. per month (after expenses and paying salary of employee); cost for "aristocratic lifestyle" is 10 g.p. per month (making every baker and shoemaker an aristocrat).
- Medieval bakers would be expected to bake/sell 80 (4 pound) loaves per day. To earn the AVERAGE shopkeeper income (not profit), a 5E baker would need to sell an AVERAGE of 3,475 loaves per day (2 c.p. isn't a bad price given that 2-3 english pennies...1/240th of a LB...is fairly similar). Considering that a medieval village of 2,500 people could expect to host four bakers (and each medieval person ate roughly 1# of bread per day), that's a surplus of 11,400 pounds (more than 5.5 TONS of bread per day)...even assuming NO ONE is baking their own!
- True polymorph allows for substantial creation of wealth (by bards, warlocks, wizards) unlike the limitations of the wish spell.
- Wraiths > specters; wraiths only CR 5, specters CR 3.
[ha! I repeated myself. But to be fair, I was rather flabbergasted by this change, not to mention the nerfing of such (previously) feared undead phantoms]
- All damage is attrition (HP) based; purple worm poison, or being swallowed (for example) simply do "damage" of various types. 5E appears to have a phobia of "save or die" effects.
- AT THE SAME TIME "revivify" becomes available as a 3rd level spell (for clerics of 5th+ level) with raising carrying NO penalties, so long as the spell is used within 1 minute (10 combat rounds in 5E) of death, for a minimal (300 g.p.) cost.
[two notes: the 5E version of the vorpal sword DOES retain (somewhat) its auto-kill effect so kudos (I guess); also 300 g.p. may NOT be all that minimal...it's difficult to tell with the general wonkiness of the 5E economy. However, the point remains that for a game that appears to fear PCs inadvertently dying, it sure is easy to bring folks back from the dead]
- If you can attack me, I can attack you (re: "reach" from larger creatures).
[this was with regard to combat maneuvering. If a troll...or whatever...is going to swipe at me with a long arm, it doesn't matter that I'm armed with a dagger instead of a spear. If he can "touch" me, my weapon can touch him. His effective range is zero because he's unarmed..."reach" should only come into play when using weapons (like a pike versus a knife)]
Aaaaand...that's where my notes end. They could have continued, but I think 3/20 was around the time I decided there was no use examining it further when no one in our home had any desire to play the thing.
Folks should note that ALL of these things are complaints I had with regard to actual DESIGN...there's plenty of "stupid" (IMO) regarding the way the game is written, choices of aesthetic, of focus, etc. But these decisions of design...things like the way the crafting or finances or spells or magic items are handles...are things that I see undermining any type of meaningful (or satisfying) long-term play using the 5E system. They were things I found so striking that I felt compelled to jot them down.
Of course, people DO play 5E, and have been playing it for years, so it's not really appropriate to stamp it with any type of "failure" judgment. The game has been successful...clearly...at its general aims (reclaim market share, generate returning consumers, make lots of money). It's also, clearly, not my cup of tea.
All right, that's enough for now (deleting page of notes...and...done!). The next couple days are going to be pretty busy for me, so for folks looking for content, take a listen to Settembrini's podcast interview of Trent Foster Smith. It's about three hours long and has some fascinating insights, as well as some things I wouldn't mind addressing in my next (hopefully soon) blog post.
Later, Gators!