Showing posts with label patreon. Show all posts
Showing posts with label patreon. Show all posts

Friday, December 13, 2019

Hunter of Men

Just continuing the series started Tuesday...

Are rangers the only character class able to track in an AD&D campaign?

Clearly other intelligent humanoids...especially humans...will have some means of tracking prey. Hunting has long been a means of providing meat for the table, and the ability to find and recognize tracks is nearly as pertinent to the practice as the ability to bring down the target. People have been hunting since the stone age and it is too far-fetched (from my perspective) to restrict the skill to individuals of exceptional ability and supernatural power (i.e. rangers).

Of course, this doesn't mean folks of non-exceptional ability are as good at tracking as rangers. The class as presented in the PHB provides a 90% base chance to track in the outdoors (Unearthed Arcana adjusts this to level based, though I'm inclined to ignore most of the UA). The Expert rule book (Cook/Marsh) provides a straight 1 in 6 chance per day of successfully hunting with a far higher likelihood of the turning up a hostile predator than a tasty antelope. Foraging for nuts and berries (also a 1 in 6 chance in B/X) is a safer bet.

Still, my takeaway is that it's possible for anyone (i.e. non-rangers) to find tracks (at least obvious ones), though their ability to make any sense of sign...or successfully follow it...may be far more limited than the sturdy ranger. And while there may be professional hunters or pathfinders...something equivalent to an expert hireling...these are probably little more than an NPC with the appropriate "secondary skill" (from page 12 of the DMG): something like forester, hunter/fisher, or trapper/furrier. Any PC has about a 15% of acquiring one of these skills, should the DM decide to include these in the campaign (we always did, back in my old AD&D days).

However, it's entirely possible that a player might desire more than a random secondary skill and less than the "full ranger" experience. While the clear winner of the man-hunter category is the assassin class (duh), I know there's been a long-held interest in the bring-em-back-alive archetype, usually embodied in the bounty hunter archetype.

A typical bounty hunter.
The bounty hunter is no stranger to the D&D game: aside from the Michael Sechi version (which inspired my adaptation in The Complete B/X Adventurer), I found no less than THREE different versions of the class waaaaay back in Dragon magazine #52 (August, 1981). Later editions continued to produce their own versions, first as a "kit" in the second edition (The Complete Thief's Handbook), then as one of several similarly themed prestige classes (the "Bloodhound," etc.) in third edition. There just seems to be something appealing to the concept of what is (essentially) a paid vigilante. It goes back at least as far as the Western genre, and remains active in the imagination of the TV and movie-going public (see The Mandalorian as the most recent example).

For an "advanced" D&D campaign, I think it's a bit more interesting to add such a character type to the list of permissible classes than to tweak or alter an existing class (e.g. by lifting the alignment restrictions on rangers and/or assassins). The reason I find it more interesting is that adds specificity, an additional layer to the setting. What does it say about the world that such a character type exists? If execution of wanted criminals was the only result needed, why would anyone require more than an assassin? A specialist in tracking and trapping targets can sometimes be useful, especially if one requires more information out of the subject than can be gained through a speak with dead spell. And it almost goes without saying that there are times an employer will want to engage the services of a professional kidnapper for the capture of an individual no goody-two-shoes ranger would ever touch.

Personally, I like the idea a lot. They'd use D8s for hit dice and be open to the same races (with similar level restrictions) as the assassin class, probably with a non-lawful alignment restriction. I like the idea of a multi-class or dual class bounty hunter, and can easily see the class paired with a cleric or magic-user to give them a kind of "witch hunter" vibe (without actually needing to create a new witch hunter class). Yeah, the more I think about it (and I have been thinking about bounty hunters a lot the last two-three days) the more I think I'm going to write it up...possibly for free, but perhaps as a download for my Patreon supporters. It's about time I showed them a little tangible gratitude.

More later.

Thursday, November 28, 2019

I, Jackass

Was just informed by a potential Patreon supporter that his contribution to my cause was denied. I assume that's due to me failing to complete the set up of my income information with the Patreon site.

Obviously I don't really want folks' money. (*sigh*)

Things should be working now. And I should be starting to post again soon...I'm leaving Veracruz this afternoon, and should be winging my way back to Seattle tomorrow. I hope everyone's having a happy Thanksgiving today...probably my All Time Favorite holiday (the food, the family, the football...plus the next day off!). Wonderful as Mexico is, they're a little short on starch and gravy combinations...which I, as a natural born Americano, sometimes crave.

Ah, well. There's a sandwich shop in my neighborhood that does a Thanksgiving-style sandwich all year long. I'll be sure to stop by in the next few days and indulge.

Cheers to everyone!
: )

The "Thanksgetting:" turkey, stuffing,
cranberries, and gravy + bacon.

Tuesday, November 19, 2019

Selling Out

I won't say it was inevitable, but it was always planned that...at some point...I would need to find a source of real income. Being the "kept man" is nice and all (and has been a solid positive as far as life experiences), but it's time to get back to earning my keep. I want a job.

Kind of. What I actually want is a source of regular income. The book sales continue (and are wonderful, thank you everyone!), but I can't turn out books nearly fast enough. Heck, it's been hard to turn out any the last couple-five years...and even so, the books I sell were always a niche market. A niche of a niche, if I'm being honest.

SO...the time has come to monetize the blog.

No ads, no pay wall. Not yet and hopefully not ever...being able to blog is, in many ways, it's own reward (as it gives me a platform for expressing myself about my weird thoughts and geeky hobbies). But the blog has to earn its keep, too. I can justify regular posting if it's bringing in some sort of revenue. If not...well, it's a luxury that has to take lower priority to other arenas of life.

You'll notice the new button on the sidebar...it says "My Patreon Page." Yes, I've created one. There's a number of tiers available...some small, some ridiculous in the extreme. I figured I may as well cast a wide net and see what kind of shekels were floating in my waters. I don't figure to get many (any?) takers, but it was fun trying to come up with suitable patron rewards.

And level titles...every old school D&Der digs on level titles.
; )

Anyway...the blog remains open to all, but please consider contributing your support. My main goal is less about making a living (off the blog) and more about getting enough money to patronize creators that I can't otherwise afford while bringing in enough cash to justify regular posting. But every bit of your encouragement and support is appreciated.  Regardless of the monetary support you can provide, know that you, my readers, are appreciated. I value you. If you value me, and have it within your means to throw a buck or two my way...well, that's juice that'll help keep me going. At present, I'm on pace to reach posting levels I haven't had since 2014; keeping that up with job searches (let alone regular employment) is going to be tricky.

Thanks for reading, folks.

Wednesday, October 15, 2014

Patreon Fever Dreams

Fast Paraguayan Fun Fact: beware of any medication (prescription or otherwise) that you buy in this country, as they tend to "double up" on normal FDA style dosages. As it is, I took a half dose of their Sudafed type drug, and almost immediately started to experience a host of sweaty, feverish side effects plus increased heart-rate shortness of breath, etc. The last couple days have been rough, considering this has just been a head cold, and not my annual October bout with bronchitis.

ANYway, perhaps due to the medically induced fever, I've been giving serious thought to doing the Patreon thang, and monetizing the blog...something I've never really considered in the past. I never wanted to stuff this blog with advertisements, and I was never so hard up as to throw a "Donate" button on the blog...I always figured that people who wanted to support my "work" (such as it is) would simply buy the publications that I occasionally put up for sale. And folks have...and that's awesome.

But ya' know what? The last couple-three years with the birth of my children, it's been mui difficile to find the time to blog, write, work full time, AND take care of my family responsibilities. Being down in Paraguay (and thus NOT working full-time) has allowed me a little more free time to blog/write (at least, once I got the older child into half-day daycare), but it's tough to justify the time I spend when it's mostly for fun. We all need hobbies (and creative outlets) but part of being an adult is making sure  those are properly prioritized with one's other duties.

So...Patreon. For those who don't know about it, it's an on-line method of old school patronage...you pledge support for artist/creators, and then pay them something when they actually make something (like a blog post). It's a cool idea; several of the bloggers I follow are using Patreon (not necessarily for their blogs...Tim Shorts for example has a Patreon page for his micro-adventures). The more people that pledge a creator, the more money the creator receives for his/her work, the more incentive to create work. People can also pledge support at different levels, often with "special bonus incentives." Game designer and artist Anna Kreider gives free advance PDF copies of all games and publications she writes to patrons of the $20 level.

But $20 per blog post is a little steep for my bank account. For my own hack level of writing, I was thinking something like a nickel. I mean, if I had a nickel for every blog post I've written I'd have...um...close to $75. On the other hand, if I had a nickel for every page view, I'd have more than $38,000. That's a lot of nickels.

Anyway, it's just something I'm considering. It would mean a lot of futzing around learning new web sites and rigging things up with the blog...which I hate to do. Even if I do decide to get on-board with Patreon, people don't have to pledge anything...you can read the blog just like normal. And, no, I wouldn't be charging my patrons for little, cheap-o posts like yesterday's "I'm sick" announcement.

[Patreon also allows you to set a maximum monthly amount you want to pay if you're worried about prolific creators]

Okay, that's enough of that. I'm still sick, but I'm getting better (I even ate some food this morning). Yak at you later.
Coming soon?