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Showing posts with label Dark Vengeance. Show all posts
Showing posts with label Dark Vengeance. Show all posts

Saturday, 29 September 2012

Nurgle Helbrute / Dreadnought 6

So the bugger is done.

I gave him a coat of primer, touched up the odd thing, then gave him another coat.

Grrr.













So yeah, that's him done.

Should be looking at the Karrier tomorrow, though probably no update till Monday.

Though I do have a second Helbrute...

Friday, 28 September 2012

Nurgle Helbrute / Dreadnought 5

Well he is just about done.

The plan will be to give him a coat of primer tomorrow to show up anything that needs cleaning up.

First up got the CC arm done. Used a lamp to speed up curing of the GS, only to have it get to hot and the plate actually warped. Was a bit tricky to get it to fit.


Got the base to the stage before I added the dread:


He then got added and the base was finished off:





Close up of the base:


Last couple of shots:



So there should be one more update after I give it a spray and clean up any crap bits.

Tuesday, 25 September 2012

Nurgle Helbrute / Dreadnought 4

Not much left to do now...

The only things not glued now are the cover to the left arm and the whole thing to the base.

I decided to stay with the weapons as they are, so we still have a Multi Melta and a close combat arm. I was tempted to convert the CC arm but in the end I stayed with it.





The Multi Melta got hollowed out then Nurglified.


To bring in more varied texture I used LGS on the MM casing. You can still make out the banding, chaos arrows etc but it now has a rough texture which differs from the other textures used.



As you can see the right leg has also been done and now has a foot.


I used my sugar/glue on the front of the leg, along with attacking areas with the dremel as previous. Again bringing in different textures and looks.


The close combat arm has just been attached and gaps filled. Added some texture to the underside of the arm with some LGS.



So still need to do - top of the CC arm and the base. Also need to go round cleaning and touching things up.

After that it will be back to the Karrier...

Saturday, 22 September 2012

Wednesday, 19 September 2012

Nurgle Helbrute / Dreadnought 2

I should of known I had underestimated how long i'd spend on this - 'a few days' was never going to be right.

One of the main reasons is I am still waiting for Wayland to post out an order which includes the part I will be using as the head. Until I get the head I can't glue the two halves of the body together so I am limited to how much I can do to the main body and legs.

The other reason is having to keep stopping to wait for GS to cure...I hate GS.

However I have done some more.

Rough in some areas still, will be sorted later (also note size of pictures make things look rougher than they are...).

Front:





Rear:






He needs a head....

More to come in a day or two.

Monday, 17 September 2012

Nurgle Helbrute / Dreadnought 1

Here is the short term project I am doing as a break from the Karrier. Should only be a three or four days I think. Enough to come back to the Karrier refreshed and re-energised.

Basically I am taking a Dark Vengeance Helbrute and turning it to Papa Nurgle.

So tonights work...

On the rear I carved out part of the back before proceeding to fill it back in again (ignore the stray hair that got into the pictures).





As you can just make out I have also removed the exhausts. I'll be doing some new ones.


Now onto the front...

I removed most of the horns keeping one for that Nurgley feel. Lots more to do round there. Also planning a new head to go in there.


Working downwards I removed the old belly detail and added a shed load of GS. I also removed the tentacles and carved out the body before adding more GS.




Lots (and lots) to do yet.

Basically I am making it up as I go along so I can't really give many details. For example I don't know what I'll be doing with the weapons. Or legs. Or the rest of the rear. Or the top. Erm, so yeah.