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Showing posts with label Infantry. Show all posts
Showing posts with label Infantry. Show all posts

Sunday, 8 May 2016

Chaos Renegade Militia - Infantry Build Redux 14

The heavy weapon teams are progressing, here we have the three finished Mortar teams.

I made a new ammo box for the mortar shells. Below you can see (left to right) the original I made and cast up, the 3D print I had done and then the new case I made and cast.

The 3D print was unusable unfortunately. Even with using liquid GS and sanding the surface was just horrible. Hence making a new one from scratch. As you can see I kept the original idea of having one of the tubes open and empty (as on all three bases I have the teams modelled with one shell in their hands). But with the new case I also had a second tube open with a shell inside.

I would rather have gone with the 3D print but alas until high quality prints are available at an affordable price it is going to be limited use for me, which is very frustrating as there is a lot of other pieces I would like to model up and get printed.


Once I had the ammo boxes cast up I could put the three teams together.


For the first team I covered up the one open tube with a lid. I did think of adding tops from the open tubes but couldn't be arsed. My thinking is the guy would just toss it out of the way.



For the final team I dremelled out the one tube, these guys have either lost a shell or got in a shot while the other two teams were still sorting themselves out.

Having that hand hold the wall was a bugger.


Next up will be the six lascannon teams, below is a look at the first of the lascannon casts which I have cleaned up. Quite happy how they have turned out. Just the rest of them to do now, and the crew, and the bases. Joy.


Monday, 2 May 2016

Chaos Renegade Militia - Infantry Build Redux 13

Bit more progress.

'Rictus' Pattern Lascannon. Now waiting for the mould to cure.




Decided to redo all of the bases. I wanted to keep the same idea but I wanted to maximise the room on the base for the HW team.

So I ripped apart one of the bases, cut the front off and built a new wall.


I built up the ground behind the wall.


I got a mould done and cast up three bases, which I have put to use with the mortar teams.


Still plenty to do on them, had to re-build some crew members and the weapons themselves (they aren't in a great state). Waiting on same mould to cure for the mortar ammo boxes as the lascannon.

One base has had the sand added as the ammo box will be sitting on the rock at the back.


As you can see I went with the 'They are over them, fire it over there, not over there, over there' pose.

I have ripped apart the original Lascannon bases as well. The bases will go towards other things (I'm short of 60mm bases). Just need to cast some new walled bases and some lascannon now so I can start putting the new teams together.

The crew below need a lot of work cleaning up and rebuilding in some cases.


Alas I'm almost out of resin, so I will need to wait for some new stuff to arrive before getting all of these guys done. I have enough resin to get a couple of sets cast so I should know soon if the new lascannon and mortar ammo boxes turn out any good.

Sunday, 24 April 2016

Chaos Renegade Militia - Infantry Build Redux 12

Made some progress on the Militia.

Artillery Crew (note I stuck with doing eight in the end):




Missile Launcher Teams.

Infantry Command Squad Teams:

 

Infantry Squad A Teams:



After a grey coat:







Current State of Play:


Note I have removed the Cyclops Crew and Rough Riders.

Next up to get the new Lascannon built and cast so I can get those six Lascannon teams done.

Thursday, 21 April 2016

Chaos Renegade Militia - Infantry Build Redux 11

Oh the fun I'm having.

The heavy weapon teams are progressing, slowly, but progressing.


Above we have the new bits for the Missile Launcher teams. Bottom left is the original GW missile, then we have the 3D printed master and next to it a cast missile.

Centre is the first ammo box I did, to the right of that we have the 3D printed master of the new box and below that a cast example (also insert top right showing the handle in place).

As a reminder here are the renders of the 3D models:




The first two teams based:


When the PVA has fully dried I'll add the other bits to the bases (lasguns, ammo box etc).

"Are you going to give me the damn missile Dave or just sit there like an idiot?"

The other teams are proving a pain in the arse. Trying to find arms for the second crewman so I can having him carrying the ammo box is making me want to do bad things.

I spent a good hour or so last night just searching through bits boxes, trying out different options and at the end of it got nowhere.


Any suggestions?

Meanwhile I did a bit more making the new Lascannon. This will hopefully end up as a master I can recast to do all of the teams I have. So far I've spliced together a standard HW team lascannon and a lascannon from the Sentinel kit.


Still a lot to do on it.

I started to pull apart the original lascannon teams. They will need a big overhaul.


Another update on them in a couple of days probably.

Saturday, 16 April 2016

Chaos Renegade Militia - Infantry Build Redux 10

Have I said how much of grown to hate these buggers? Probably, but it's worth stating again.

So now the room is finished I don't have any excuses left to not get on with trying to finish the Militia infantry build off so I can send them to Sheep.

In summary I have the following to do at this point:

1. Artillery Crew (8 No.).
2. Cyclops Crew (3 No.)
3. Missile launcher Teams (4 No.)
4. Mortar Teams (3 No.)

Today I made a start. Again. No idea how many times I've made a 'restart' on this force.

At the end of the day I've made progress on the artillery crew, however I thinking of revising the army list so that I only need the minimum of six (seriously, this is how fed up I am of them, I'm now doing what I can to cut down on the numbers I need to mess around with).


The one guy is originally from the command squad from FW. Had the usual casting issue with the cables so cue a good hour cutting, drilling and Dremmeling to replace them. I also had to replace the end oft he barrel as the sodding thing broke off.

What a smug bastard.
I've also decided to drop the Cyclops units from the force. Partly because it makes life easier as they aren't actually an option in the IA13 list and partly because that is three less models I need to build & convert.

I've started pulling apart the missile launcher teams so I can re-base them on 50mm bases. I've also started the mould for the new bits for the teams.


Unfortunately I've also given myself more work to do by deciding to convert the lascannons. I've never liked the plastic lascannon due to it being so bloody huge. It's meant to be a man portable support weapon but it's nothing like it.

As such I've decided to cut them down and remove the separate power unit, I reckon it is big enough to have an internal power unit. The barrel is now shorter and I've moved the mounting point back. In the pic it is just blu-tacked together. Still needs more work before I move onto the others.


Thankfully the crew can stay as they are, so it won't be a complete pain to change them all.

Hopefully.

Not a lot I admit, but I mainly did the post so Sheep can see I really am working on them again.

Monday, 30 May 2011

CRM Infantry 1

I admit, I forgot to do a 'catch up' post Friday. Only a week after announcing that I would do one every friday and monday I have already failed.

Anyway, here is Mondays catch up post.

For a bit of a change it isn't a tank but some of the Militia infantry. Heavy weapon teams and 'Hooky the Scanner Guy'.

The heavy weapons teams are split into two groups, the dug in and mobile squads. The former are Lascannon and Mortar squads while the latter are Missile Launcher squads.

For the dug in squads I built some defensive walls, these are meant to be prefab panels which are fixed in place with small H beam uprights (which I had to scratchbuild from styrene strip). I also cast some ammo boxes for them to add to the bases.

Mortar Squad


The other two teams:




Lascannon Squads

Lascannon squad one:



Lascannon squad two:



For a bit of a change I did one team as though they were setting up. For this I had to make a power cable from scratch using various styrene rod and the end pieces cut off from the regular power cable.

Close up WIP shot of the setting up team:


And another close up which shows off the scratch built H uprights I did for the protective walls.


Missile Launcher Squads

Unlike the 'dug in' heavy weapon squads above I wanted the Missile Launcher squads to be more mobile, being lighter and more easily handled heavy weapons I wanted these to be the forces mobile strike units - moving into position, taking their shots before moving on. Almost like a sniper force.

Missile Launcher Squad 1 - in position firing/about to fire:



And the second team - moving into position:



You can see in the pictures the ammo boxes I cast for the teams. I wanted them to look like they actually had enough ammo to get off the amount of shots they may take in the battle. The ammo boxes are designed to hold three missiles - so the teams are shown 'mid battle' having discarded one empty case (except for the one team).

So that the cases weren't huge I did cut down the missiles a bit:


And a shot of the cast ammo boxes for the Mortar and Missile Launchers. They were cast without handles so I could add them as required. Also added a few other touches to them, such as caps for the empty mortar tube.


'Hooky'

Finally here is 'Hooky the Scanner Guy'. He tends to hang around with the Heavy Weapon teams so I am including him with them.




I wanted the operator to look like he was a veteran, but one that was no longer front line material. So I used an Enforcer torso with a normal Militia head then added the hook to replace the hand he had lost in combat.