Showing posts with label ww2. Show all posts
Showing posts with label ww2. Show all posts

Sunday, 24 November 2024

France 1940 - The Bridges

A good while ago I managed to pick up a Cigar Box Battle river mat on eBay. I had long been thinking about the interesting challenges of a game with one side having to make a strategic withdrawal across a river and the other trying to seize the crossings. Finding the mat advanced my plans for that game. Unfortunately the pandemic got in the way and with all my projects the timeline extended well beyond the original plan.

But after picking up not just one but two bridges from Sarissa Precision things got under way. I had chose a road and a rail bridge, so I obviously needed to build the track to go with the former and decided a station would also be a good addition. I also wanted to make the game big both physically (a 12 foot by 6 foot table) but also from a Chain of Command perspective; this meant at least a company a side. Fortunately I had collected sufficient 28mm figures to make that work. So I finally put the game on at the club. 



It saw a rag tag French outfit as the defender facing a determined German company supported by a platoon of tanks. The French were made up of a platoon of Foreign Legion and a platoon of Tirailleurs Sénégalais on one side of the river, needing to withdraw across the bridges and a Motorcycle platoon holding those bridges. The French also had some support in the form of an anti-tank gun and some engineers in a truck - the latter to demolish the bridges before the Germans could capture them intact. Along with two Bouteilles Incendiaires, two roadblocks and a couple of full Chain of Command dice for the withdrawing troops, this was the defending force. The Germans, in addition to their infantry company and tank platoon, had an Adjutant, a Pioneer team in a Kubelwagen, a SdKfz 222 armoured car, an infantry gun and a truck with four rubber boats. It wouldn’t have been an early war game without a Shabby Nazi Trick - the German players selected a fifth column sniper (Jean-Claude). We played through the patrol phase which saw some interesting jockeying for positions around the buildings on the German side of the board. With jump off points then positioned we were ready for the meat of the game.

The Foreign Legion were covering the French left flank and the Tirailleurs Sénégalais on the right. The Germans began their advance with the platoon on their right flank making serious progress until they encountered the Legion. The other German platoons soon found that the Tirailleurs weren’t going to be easily dislodged and put them under heavy concentrated fire. The roadblock constrained the easiest route for their Panzers and so the main armoured advance was through the farmland to the right of the road. 


Repeated exchanges of fire were telling on the French forces as they tried to hold the Germans long enough for their engineers to deploy and mine the bridges. 


Eventually they began to fall back but not before taking serious casualties. Meanwhile Jean-Claude who had been placed in the church tower (it’s traditional!) was causing the French some unexpected problems. 


With the French C-in-C desperate to blow the now mined bridges he ordered a full withdrawal but this was easier said than done with the Germans covering most of the routes to the bridges.



The Tirailleurs were aiming for the road bridge but when they got there the C-in-C ordered them to switch to the distant rail bridge so he could blow the former. 


Meanwhile the German pioneers were making heavy weather of destroying the roadblock and the motorised elements of the German force were still held up as a result.


In the end only a single Legion section got to safety before the second bridge was blown and with neither side having been able to meet their victory conditions I declared the game a draw.





Wednesday, 24 July 2024

Abbeville: The Somme 1940 - Blitzkrieg at Zoteux

I ran a small scenario for Chain of Command from the Abbeville: The Somme 1940 Pint Sized Campaign book using 28mm figures.

The scenario was set on 5th June 1940 and saw a platoon from the 51st Highland Division defending against a platoon from the 5th Motorised Infantry Regiment of the 2nd German Infantry Division attacking.  The British took a roadblock and a 2 pounder anti-tank gun as their support whilst the Germans chose two additional squads (one of Pioneers and one regular infantry) and a Panzer IV.

This particular scenario was based on the Blitzkrieg scenario from the Blitzkrieg 1940 Handbook for Chain of Command with some adjustments.

Here are some photos from the game:









The game ended with the Germans victorious and the blitzkrieg continuing!

I was going to provide some links to the Lardies' website but it is being reconstructed at the moment as a result of a catastrophic server outage.

Thursday, 13 June 2024

Combat Patrol in the Pacific

On a recent visit to my friend Lenin’s I got a chance to play Combat Patrol for the first time using his Pacific figures collection.

I took the part of the Japanese forces defending an island against a US Marine amphibious landing.

The rules have a little learning curve getting used to the multi-purpose cards but the game was fun and I would like to give it another go.

Here are a couple of photos of the game:





Saturday, 13 April 2024

Normandy 1944 - Big Chain of Command

At our last club meeting I played in a 28mm game of Chain of Command (using the Big Chain of Command supplement) which saw elements of the 1st Polish Armoured Division engaging elements of the 12th SS Panzer Division Hitlerjugend.

I provided one of the Polish infantry platoons and some of the game accessories; and it was nice to be just playing in a game rather than having to organise it.

We fought hard but struggled to dislodge the SS forces and the game ended ina draw.  We could have done with some artillery support but the forces were set by the organiser (but then a bad workman always blames their tools don't they!).

Here are some photos from the game:










Friday, 12 January 2024

Operation Martlet - Pushing On

Back in August I ran a scenario from the Operation Martlet "Pint Sized" campaign book for Chain of Command.  Operation Martlet saw the 49th Infantry Division facing the 12th SS Hitlerjugend around Caen after D-Day.

Our scenario saw the British attempting to push on through the sprawling village of Fontenay towards the German main line of defence. Their objective was to clear this position before the advance can progress further.

If you have the campaign booklet you may notice some minor changes in relation to support evident as I had to adjust them for the kit I had available.

Here are some photos from the game:










In the end the British failed to concentrate or use their support effectively and were repulsed by the Germans.

Monday, 27 February 2023

The Outskirts of Carentan, D Day + 6

On Saturday I managed to get up to the Maidstone club and put on a couple of games of Chain of Command.  Given one of these games was a learning game for a new member I kept it simple and went for a scenario with limited support options.

The scenario was adapted from one in one of the Lardies' pint sized Campaigns with a platoon of US Airborne approaching the outskirts of Carentan and encountering a platoon of Fallschirmjäger.

During the first game the US player got the most amazing number of rolls of 6 and consequently not only triggered a random event (heavy rain - limiting the visibility) but, in one case, four phases in a row!

The second game was a little less extreme!  Here are a couple of photos: